Champion: Difference between revisions

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Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons also have Anti-Champion capabilities already attached.
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons also have Anti-Champion capabilities already attached.


* Anti-Barrier weapons are the only weapons capable of damaging a Barrier Champion's shield using shield-piercing munitions. They will also bypass defences such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier mods will (Generally) always be active.  
* Anti-Barrier weapons are the only weapons capable of damaging a Barrier Champion's shield using shield-piercing munitions. They will also bypass defences such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier mods will generally always be active.  
* Overload weapons require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will (Generally) activate after rapidly firing the weapon.
* Overload weapons require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon.
* Unstoppable weapons typically require a moment of aiming without firing to engage its effects before they can load a shot that can stagger Unstoppable Champions. They will also stagger other unshielded enemies, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable mods will (Generally) activate after aiming down sights for a brief period.
* Unstoppable weapons typically require a moment of aiming without firing to engage its effects before they can load a shot that can stagger Unstoppable Champions. They will also stagger other unshielded enemies, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable mods will generally activate after aiming down sights for a brief period.


==List of Champions==
==List of Champions==
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