Auto Rifle: Difference between revisions

Added weapons
(Added weapons)
(Added weapons)
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===Exotic===
===Exotic===
*[[Hard Light]]- 600 RPM auto rifle that can switch elemental damage types at will. Rounds fired from the gun have no damage falloff, bounce repeatedly off hard surfaces and can over-penetrate targets.
*[[Hard Light]] - 600 RPM auto rifle that can switch elemental damage types at will. Rounds fired from the gun have no damage falloff, bounce repeatedly off hard surfaces and can over-penetrate targets.
*[[Sweet Business]]- Gatling gun-style auto rifle with a 99-round magazine that gains rate of fire and range the longer the trigger is held down. Automatically loads picked up ammo into the magazine if firing.
*[[Sweet Business]] - Gatling gun-style auto rifle with a 99-round magazine that gains rate of fire and range the longer the trigger is held down. Automatically loads picked up ammo into the magazine if firing.
*[[SUROS Regime]]- Introduced in [[Warmind (expansion)|Warmind]].
*[[SUROS Regime]] - Introduced in [[Warmind (expansion)|Warmind]].
*[[Cerberus +1]]- Auto rifle with four different barrels, firing in 4 different directions with a spread and damage fall-off similar to that of a [[Shotgun]].
*[[Cerberus +1]] - Auto rifle with four different barrels, firing in 4 different directions with a spread and damage fall-off similar to that of a [[Shotgun]].
*[[Monte Carlo]] - Weapon damage reduces melee ability cooldown.
*[[Tommy's Matchbook]] - Sustained fire with this weapon overheats it, increasing damage but burning the user.


==List of appearances==
==List of appearances==
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