Editing Paracausality
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'''Paracausality''' is a | '''Paracausality''' is "an intervention in reality from outside, parallel to causality." <ref name="Hidden Dossier>[[Hidden Dossier]]</ref> Golden Age science defined paracausality as "a correlation...between events with no plausible causal relationship under closed monist physics, but a plausible relationship under another conceivable system of cause and effect." <ref name="K1 Codes and Procedures Handbook>https://imgur.com/a/LwZwi8K</ref> | ||
==History== | ==History== | ||
{{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}} | {{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}} | ||
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==Examples== | ==Examples== | ||
* | *[[Light]] | ||
**[[ | **[[Traveler]] | ||
***[[Ghost]] | |||
***[[Guardian]]s | |||
***[[Ghost]] | *[[Darkness]] | ||
**[[Black Heart]] | |||
**[[Pyramids]] | |||
***[[Nightmare]]s | |||
**[[Worm]] | |||
**[[Hive]] | |||
**[[ | ***[[The Sword Logic]] | ||
**[[ | ***[[Taken]] | ||
* | ***[[Necromancy]] | ||
**[[ | **[[Scorn]] | ||
*[[Ahamkara]] | *[[Ahamkara]] | ||
**[[ | **[[Anthem Anatheme]] | ||
*[[Awoken]] | *[[Awoken]] | ||
*[[The Veil]] | |||
*[[ | |||
==Trivia== | ==Trivia== | ||
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[ | *Throughout the game, there has been an established difference between ''Paracausal'' and ''[[Acausality|Acausal]]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional [https://en.wikipedia.org/wiki/Causal_closure cause-and-effect systems]. | ||
*Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality. | *Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality. | ||
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*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== |