Editing Paracausality

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'''Paracausality''' is a term used to refer to forces, beings and abilities that defy the conventional laws of physics.
'''Paracausality''' is "an intervention in reality from outside, parallel to causality." <ref name="Hidden Dossier>[[Hidden Dossier]]</ref> Golden Age science defined paracausality as "a correlation...between events with no plausible causal relationship under closed monist physics, but a plausible relationship under another conceivable system of cause and effect." <ref name="K1 Codes and Procedures Handbook>https://imgur.com/a/LwZwi8K</ref>


==Overview==
Paracausality is described as "an intervention in reality from outside, parallel to causality." <ref name="Hidden Dossier>[[Hidden Dossier]]</ref> Golden Age science defined paracausality as "a correlation...between events with no plausible causal relationship under closed monist physics, but a plausible relationship under another conceivable system of cause and effect." <ref name="K1 Codes and Procedures Handbook>https://imgur.com/a/LwZwi8K</ref>
==History==
==History==
{{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}}
{{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}}
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==Examples==
==Examples==
*'''[[Light]]'''
*[[Light]]
**[[Arc]]
**[[Traveler]]
**[[Solar]]
***[[Ghost]]
**[[The Traveler]]
***[[Guardian]]s
***[[Ghost]]s
*[[Darkness]]
****[[Lightbearer]]s
**[[Black Heart]]
*****[[Guardian]]s
**[[Pyramids]]
*****[[Lucent Brood]]
***[[Nightmare]]s
**[[Void]]
**[[Worm]]
*'''[[Darkness]]'''
**[[Hive]]
**[[Deepsight]]
***[[The Sword Logic]]
**[[Stasis]]
***[[Taken]]
**[[Strand]]
***[[Necromancy]]
**[[The Veil]]
**[[Scorn]]
***[[The Witness]]
****[[Disciples of the Witness]]
****[[The Dread]]
****[[Black Fleet]]
*****[[Nightmare]]s
****[[Worm]]
*****[[Hive]]
****[[Taken]]
'''Other races'''
*[[Ahamkara]]
*[[Ahamkara]]
**[[Scorn]]
**[[Anthem Anatheme]]
*[[Awoken]]
*[[Awoken]]
'''Miscellaneous'''
*[[The Veil]]
*[[Prismatic]]
*[[Sword Logic]]
*[[Final Shape]]
*[[Necromancy]]
*[[Anthem Anatheme]]
*[[Black Heart]]
*[[Tree of Silver Wings]]


==Trivia==
==Trivia==
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[https://en.wikipedia.org/wiki/Acausal Acausal]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional [https://en.wikipedia.org/wiki/Causal_closure cause-and-effect systems].  
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[[Acausality|Acausal]]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional [https://en.wikipedia.org/wiki/Causal_closure cause-and-effect systems].  


*Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality.
*Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality.
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*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
*''[[Hidden Dossier]]'' {{Mo}}


==References==
==References==

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