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{{stub}}
{{Quote|There will always be paths to tread and methods to try. Roll with it.|In-game description}}
{{Quote|There will always be paths to tread and methods to try. Roll with it.|In-game description}}
{{Weapon infobox
{{Weapon infobox
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|manufacturer=  
|manufacturer=  
|class= [[Exotic]]
|class= [[Exotic]]
|type= [[Auto Rifle]]
|type= [[Auto rifle]]
|level= 20 (Year One version) <br> 40 (Year Two version)
|level= 20 (Year One version) <br> 40 (Year Two version)
|accuracy=
|accuracy=
|stability=
|stability=
|handling=
|handling=
|magazine= 36 (43 in D2)
|magazine= 36
|feed=  
|feed=  
|ammo=Primary
|ammo=
|mode= Automatic
|mode= Automatic
|rate= (600RPM in D2)
|rate=  
|damage={{Icon|Kinetic}} Kinetic
|damage= Kinetic
|range=  
|range=  
|service=
|service=
|affiliation= [[Guardian]]s
|affiliation= [[Guardians]]
}}
}}
'''Monte Carlo''' is an [[Exotic]] [[Auto Rifle]] introduced exclusively in Destiny for PlayStation players. The rifle looks different from many other [[auto rifle]]s in that the front of the weapon has a bayonet. It was once a purely cosmetic attachment that could not be used until the introduction of its catalyst in [[Season of the Witch]], which allowed players to utilize it for powerful melee attacks. A Year Two version of Monte Carlo was reintroduced in ''[[The Taken King]]''. It was reintroduced in ''[[Destiny 2]]'' during ''[[Season of the Undying]]'' in the ''[[Shadowkeep]]'' annual pass.
'''Monte Carlo''' is a Level 40 [[Exotic]] [[Auto Rifle]]. The rifle looks different from many other [[auto rifle]]s in that the front of the weapon looks like a bayonet. Unfortunately, this is only a novelty. The rifle is in the middle-ground archetype for Rate of Fire and Impact, and has much higher Stability and reload speed than many other [[auto rifle]]s in this archetype. A Year Two version of Monte Carlo was reintroduced in ''[[The Taken King]]''.


==Gameplay==
==Gameplay==
===Year One===
===Year One===
The Year One version of Monte Carlo was only available in the PS3 & PS4 versions of ''[[Destiny]]'' until September 2015, after which is was made available across both platforms ([[Xbox]] and [[PlayStation]]). Upgrades increase the weapon's hip fire effectiveness and reduces the cooldown for the player's melee ability, providing a firm grounding for close range domination.<ref name = "ExclusivePS4">[http://blog.us.playstation.com/2014/06/16/destinys-playstation-exclusive-content-detailed/ '''Playstation Blog''' - ''Destiny's PlayStation-Exclusive Content Detailed'']</ref>
The Year One version of Monte Carlo was only available in the PS3 & PS4 versions of ''[[Destiny]]'' until September 2015, after which is was made available across both platforms ([[Xbox]] and [[PlayStation]]). Upgrades increase the weapon’s hip fire effectiveness and reduces the cooldown for the player's melee ability, providing a firm grounding for close range domination.<ref name = "ExclusivePS4">[http://blog.us.playstation.com/2014/06/16/destinys-playstation-exclusive-content-detailed/ '''Playstation Blog''' - ''Destiny’s PlayStation-Exclusive Content Detailed'']</ref>


===Year Two===
===Year Two===
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==Upgrades==
==Upgrades==


===Barrel upgrades===
===Barrel Upgrades===
*'''CQB Ballistics''': Greatly reduced recoil. Significant penalty to range.
*'''CQB Ballistics''': Greatly reduced recoil. Significant penalty to range.
*'''Smart Drift Control''': Predictable and controllable recoil. Penalty to range.
*'''Smart Drift Control''': Predictable and controllable recoil. Penalty to range.
*'''Aggressive Ballistics''': More predictable recoil. Enhanced impact. Shorter range and more recoil.
*'''Aggressive Ballistics''': More predictable recoil. Enhanced impact. Shorter range and more recoil.


===Special perk===
===Special Perk===
*'''Hip Fire''': This weapon has bonus accuracy while firing from the hip.
*'''Hip Fire''': This weapon has bonus accuracy while firing from the hip.


===Stat modifiers===
===Stat Modifiers===
*'''High Caliber Rounds''': Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
*'''High Caliber Rounds''': Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
*'''Send It''': Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
*'''Send It''': Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
*'''Field Scout''': Increases carried Ammo capacity.
*'''Field Scout''': Increases carried Ammo capacity.


===Exotic perk===
===Exotic Perk===
*'''Monte Carlo Method''': Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. <ref>[https://db.destinytracker.com/d1/items/2055601062-monte-carlo '''Destiny DB''' - ''Monte Carlo'']</ref>
*'''Monte Carlo Method''': Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. <ref>[https://db.destinytracker.com/d1/items/2055601062-monte-carlo '''Destiny DB''' - ''Monte Carlo'']</ref>
==Destiny 2==
Monte Carlo returns in Destiny 2 with the same exotic perk, Monte Carlo Method.
===Perks===
Fluted Barrel
*Ultralight Barrel
**Greatly increases handling speed
**Slightly increases stability
High-Caliber Rounds
*Shots from this weapon knock the target back further
**Slightly increases range
Markov Chain
*This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon
Composite Stock
*This weapon has a versatile dual-purpose stock
**Slightly increases stability
**Slightly increases handling speed
===Catalyst===
Stochastic Vengeance
*At 5 stacks of Markov Chain, pressing [Alternate Weapon Action] switches between your melee attack and Monte Carlo's bayonet. Landing a bayonet melee hit grants melee energy.
==Lore==
''There will always be paths to tread and methods to try. Roll with it. ''
"The math isn't the thing. The math is an inside joke. Just old solutions some say hint at the pinnacle of pre–Golden Age thought mechanics. My partner used to go on about it. About probabilities and random patterns used to solve the unsolvable. I never really paid attention. Outdated science never equaled a good payday, if you follow. Anyway, we used to run resource grabs along a coast out east. We found the rifle in the ruins of a gamblin' hall. In a vault ten feet thick. Behind glass, like it was someone's somethin' special—a real showpiece. Thought for sure we had a solid score. Funny bit was, the spot where we found it…? It was named after the math. Or, that's what my partner said. My money says the opposite, but what I know about science and history is limited to what I can sell and the sum it'll fetch.
"So, we're out in that ruined hall with loot to spare and an old-time shooter that should trade for a small fortune. Then scavengers hit. Small crew, but mean. My partner took bolts. Dropped. I tried to cover him, but the pirates were on us. Last I saw, his [[Ghost]] got scraped by a line rifle. Nothing I could do. Only reason me and my girl made it out was she was off scoutin' our escape, and I… The [[Fallen]] were distracted by my partner. But, I'm tellin' ya… there was nothing I could do."
"You were lucky to make it back… With your life, and your 'treasure.'"
"You could say that."
"You survived an unauthorized run in known Fallen territory. You found an advanced [[Golden Age]] firearm with functional tech in a sealed chamber. You sold the weapon's tech to a gunsmith you won't name for a 'small fortune' in [[Glimmer]]. And your partner is nowhere to be found—'dead by Fallen hands'—so that 'fortune' is all yours. No need to split it."
"Sure. When you look at it that way, the math ain't so bad."
—[[Egon Bash]], a questionable [[Hunter]] under [[Vanguard]] interrogation


==Trivia==
==Trivia==
*The gun's name and descriptive text are a reference to the [[wikipedia:Monte Carlo method|Monte Carlo method]], which is a mathematical modeling method used to simulate complex phenomena and probabilities, such as the behavior of liquids and gases, the development of galaxies, and a number of other practical and theoretical applications.  
*The gun's name and descriptive text are a reference to the [[wikipedia:Monte Carlo method|Monte Carlo method]], which is a mathematical modeling method used to simulate complex phenomena and probabilities, such as the behavior of liquids and gases, the development of galaxies, and a number of other practical and theoretical applications.  
*Given that it comes with the unique perk Markov Chain, it could also be a reference to the [[wikipedia:Markov chain|Markov Chain]], which is a class of algorithms for sampling from a probability distribution. By constructing a Markov chain that has the desired distribution as its equilibrium distribution, one can obtain a sample of the desired distribution by recording states from the chain. The more steps that are included, the more closely the distribution of the sample matches the actual desired distribution.
**It’s also possible, that it’s name might reference to [https://en.m.wikipedia.org/wiki/Monte_Carlo Monte Carlo], a city within [https://en.m.wikipedia.org/wiki/Monaco Monaco]. Due to it’s ornament in D1, called the “Royal Flush”, which may have to do something, with Monaco, since their leadership are Princes, in which they are royalty.
*The signature perk of this weapon, the Monte Carlo Method, gives this weapon a chance to refill the user's melee attack after doing damage, and the gun also has one of the highest base reload speeds and stability amounts of any auto rifle without using any perk slots.
*The signature perk of this weapon, the Monte Carlo Method, gives this weapon a chance to refill the user's melee attack after doing damage, and the gun also has one of the highest base reload speeds and stability amounts of any auto rifle without using any perk slots.


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*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[The Taken King]]''
**''[[The Taken King]]''
*''[[Destiny 2]]''
*Destiny 2, [[Shadowkeep]]
**''[[Shadowkeep]]''
***''[[Season of the Undying]]''


==References==
==References==
<references/>
<references/>


{{Primary weapons}}
{{Primaries}}
{{Primaries Y2}}
{{Exotic weapons}}
{{Exotic weapons}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Auto Rifles]]
[[Category:Auto rifles]]
[[Category:Exotic weapons]]
[[Category:Exotic weapons]]
[[Category:Weapon lore]]

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