Editing Chroma Rush

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{{Weapon infobox
{{Weapon infobox
|image= [[File:AutoChroma.jpg|350px]]
|image= [[File:AutoChroma.jpg|350px]]
|manufacturer= [[House of Light]]
|manufacturer=  
|class= [[Legendary]]
|class= [[Legendary]]
|type= [[Auto Rifle]]
|type= [[Auto Rifle]]
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==Perks==
==Perks==
===Intrinsic traits===
===Intrinsic Traits===
*'''Rapid-fire frame''' - Deeper ammo reserves, reloads faster when the magazine is empty.
===Barrel attachment===
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling
*'''Hammer-forged rifling''' - +10 range
*'''Arrowhead brake''' - +10 handling, +30 recoil control
*'''Chambered compensator''' - +10 stability, +10 recoil control, -5 handling
*'''Extended barrel'''- +10 range, +10 recoil, -10 handling
*'''Fluted barrel''' - +5 Stability, +15 handling
*'''Full bore''' - +15 range, -10 stability, -5 handling
*'''Polygonal rifling''' - +10 stability
*'''Smallbore''' - +7 stability and range


===Magazine upgrade===
===Barrel Attachment===
*'''Tactical mag''' - +5 stability, +10 reload, +10 magazine
*'''Accurized rounds''' - +10 range
*'''Appended mag''' - +20 magazine
*'''Steady rounds'''  - -5 range, +15 handling
*'''Extended mag''' - -20 reload, +30 magazine
*'''Alloy mag''' - +10 reload (when magazine is empty)
*'''Flared magwell''' - +5 stability, +15 reload


===1st perk slot===
===Magazine Upgrade===
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon
*'''Subsistence''' - Kills partially refill magazine from reserves
*'''Heating up''' - Final blows increase accuracy, stability, and vertical recoil
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights
*'''Tunnel vision''' - Reloading after a kill greatly increases target acquisition and ADS speed for a short time
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger


===2nd perk slot===
===Trait===
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading
 
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continuously as enemies are killed)
===Stock===
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration
*'''Tap the trigger''' - Grants bonus period of increased stability and accuracy immediately after aiming down sights
*'''Thresh''' - Kills generate a small amount of [[Super]] energy


==Lore==
==Lore==
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The Eliksni cocked its head, then clucked and the model vanished beneath the folds of its cloak. It smiled at Maurice.
The Eliksni cocked its head, then clucked and the model vanished beneath the folds of its cloak. It smiled at Maurice.


"You," it said, then cleared its throat with a rumble, "you are a-" [https://www.destinypedia.com/Lore:Beneath_the_Endless_Night#III_-_Gifts_from_the_Shore and the five spirited words that followed were replete with hard consonants.]
"You," it said, then cleared its throat with a rumble, "you are a—" and the five spirited words that followed were replete with hard consonants.


In the confused silence that followed, the Eliksni nodded graciously, then walked through the crowd outside and deeper into the City.
In the confused silence that followed, the Eliksni nodded graciously, then walked through the crowd outside and deeper into the City.
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<references/>
<references/>


[[Category:Auto Rifles]]
[[Category:Auto rifles]]
[[Category:Legendary weapons]]
[[Category:Legendary weapons]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]

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