Zulmak, Instrument of Torment: Difference between revisions

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[[File:Zulmak Pit of Heresy.jpg|300px|thumb|right|Zulmak, Instrument of Torment]]
[[File:Zulmak Pit of Heresy.jpg|300px|thumb|right|Zulmak, Instrument of Torment]]


Upon entering Zulmak’s lair, the encounter will start if the player damages Zulmak or any enemy near him. At this point, Zulmak will be immune to all damage. Throughout the whole encounter, Zulmak will never leave the plate in the middle of the stage. However, he will circumnavigate the plate and try to attack the player with a solar attack. Zulmak will also spawn Accursed Swordbearer’s on the outer rim of his plate which must be killed in order deal damage to the Disciples of the Broken Blade. Looking from the where you begin the encounter, the Vanquisher will be to the left, the Wizard will be to the right, and the Shrieker will be straight ahead. Killing a Disciple will drop a Void Orb that can be deposited near Zulmak’s center plate, to an extinguish station on each side respectively. It does not matter which station an orb is deposited as long as all three stations are extinguished.
Upon entering Zulmak's lair, the encounter will start if the player damages Zulmak or any enemy near him. At this point, Zulmak will be immune to all damage. Throughout the whole encounter, Zulmak will never leave the plate in the middle of the stage. However, he will circumnavigate the plate and try to attack the player with a solar attack. Zulmak will also spawn Accursed Swordbearer's on the outer rim of his plate which must be killed in order deal damage to the Disciples of the Broken Blade. Looking from the where you begin the encounter, the Vanquisher will be to the left, the Wizard will be to the right, and the Shrieker will be straight ahead. Killing a Disciple will drop a Void Orb that can be deposited near Zulmak's center plate, to an extinguish station on each side respectively. It does not matter which station an orb is deposited as long as all three stations are extinguished.


Doing this will grant all players the “''Heinous Rite''” buff, which allows Zulmak to be damaged but only by players that are standing on his plate with him. Zulmak will continue to attack the player but he will now use a maneuver where he will flick his sword from the ground and create a wall of flame that deals great damage over time. It is highly discouraged to get close to Zulmak, as he can easily launch the player off the stage. After 30 seconds, Zulmak will skewer his sword into the ground and the plate will begin to radiate. Any player left on the plate after a few seconds will be instantly killed. This process is repeated until either Zulmak or the Fireteam is killed.
Doing this will grant all players the “''Heinous Rite''” buff, which allows Zulmak to be damaged but only by players that are standing on his plate with him. Zulmak will continue to attack the player but he will now use a maneuver where he will flick his sword from the ground and create a wall of flame that deals great damage over time. It is highly discouraged to get close to Zulmak, as he can easily launch the player off the stage. After 30 seconds, Zulmak will skewer his sword into the ground and the plate will begin to radiate. Any player left on the plate after a few seconds will be instantly killed. This process is repeated until either Zulmak or the Fireteam is killed.