Wrath of the Machine: Difference between revisions

→‎Apex: Added another Siege engine pic
(→‎Server Farm: Added server farm pic)
(→‎Apex: Added another Siege engine pic)
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===[[Apex]]===
===[[Apex]]===
[[File:SeigeEngine2.jpg|thumb|right|300px|The Siege Engine]]
Upon exiting the [[Splicer's Den]], you will reach the top of the wall in which the [[Devil Splicers]] have holed up. Turning around once you get outside will reveal a giant [[Fallen]] assault battery lying immobile. Progress along the wall, being careful not to touch the sides as they are electrified and being wary of fires across the area. Clear the handful of [[Splicers]] present and reach the barrier on the opposite side.
Upon exiting the [[Splicer's Den]], you will reach the top of the wall in which the [[Devil Splicers]] have holed up. Turning around once you get outside will reveal a giant [[Fallen]] assault battery lying immobile. Progress along the wall, being careful not to touch the sides as they are electrified and being wary of fires across the area. Clear the handful of [[Splicers]] present and reach the barrier on the opposite side.


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Upon picking up one of the parts, you will receive the "Encumbered" debuff which lasts nine seconds that will greatly reduce your speed at the cost of you being able to carry the part around ([[Transversive Steps]], as well as other walk speed buffs, are of great benefit). After the timer has elapsed, you will then receive the "Exhausted" debuff, leaving you unable to carry a part for an additional nine seconds. The team must juggle the parts between fresh and exhausted players, calling out the parts they carry, while simultaneously being wary of more Skiffs jumping in, [[Splicer Captain]]s lining the way back that must be killed, and the mines. If at all possible, given room, one player should scout ahead and eliminate as many mines as possible in order to ensure that progress isn't slowed.
Upon picking up one of the parts, you will receive the "Encumbered" debuff which lasts nine seconds that will greatly reduce your speed at the cost of you being able to carry the part around ([[Transversive Steps]], as well as other walk speed buffs, are of great benefit). After the timer has elapsed, you will then receive the "Exhausted" debuff, leaving you unable to carry a part for an additional nine seconds. The team must juggle the parts between fresh and exhausted players, calling out the parts they carry, while simultaneously being wary of more Skiffs jumping in, [[Splicer Captain]]s lining the way back that must be killed, and the mines. If at all possible, given room, one player should scout ahead and eliminate as many mines as possible in order to ensure that progress isn't slowed.
[[File:SeigeEngineRaid.jpg|thumb|right|300px|Guardians battling the Siege Engine]]


However, there is something else to factor in - as you advance, a Skiff will warp in behind the Siege Engine and dispatch a small boarding party. Among this group of enemies is a unique Major named [[Meksis, Siege Engineer]]. It is risky to charge ahead past the other adds and try and kill him first, but if he is not eliminated before he reaches the bridge of the Siege Engine, he will lock it down, retracting the ramp you need to climb up to deliver the parts. If you receive a notification that he has locked down the Engine, have people with [[shotgun]]s, heavy weapons or active [[Super]]s race over to where he is in order to kill him as quickly as possible so the ramp can be lowered.
However, there is something else to factor in - as you advance, a Skiff will warp in behind the Siege Engine and dispatch a small boarding party. Among this group of enemies is a unique Major named [[Meksis, Siege Engineer]]. It is risky to charge ahead past the other adds and try and kill him first, but if he is not eliminated before he reaches the bridge of the Siege Engine, he will lock it down, retracting the ramp you need to climb up to deliver the parts. If you receive a notification that he has locked down the Engine, have people with [[shotgun]]s, heavy weapons or active [[Super]]s race over to where he is in order to kill him as quickly as possible so the ramp can be lowered.
[[File:SeigeEngineRaid.jpg|thumb|right|300px|Guardians battling the Siege Engine]]


As you do all of this, the [[Siege Engine]] is on a timer - failure to get at all of its parts in place before the timer runs out results in it detonating, wiping the team. The extension you are offered if you get a part in place just before the timer passes is brief, so try and get there as quickly as possible without hindrance. [[Gjallarhorn]]s, [[Dark-Drinker]]s and shotguns are effective at dispatching [[Captain]]s, and [[Shadowshot]], [[Stormtrance]] and Blessing of Light from a [[Titan (class)]] bubble help immensely here for mob clearance and increased survivability. Be careful of the pits interspersed throughout the field, however. If you end up dropping a piece of the Engine down a hole, the run is unsalvageable, and the Engine immediately detonates.
As you do all of this, the [[Siege Engine]] is on a timer - failure to get at all of its parts in place before the timer runs out results in it detonating, wiping the team. The extension you are offered if you get a part in place just before the timer passes is brief, so try and get there as quickly as possible without hindrance. [[Gjallarhorn]]s, [[Dark-Drinker]]s and shotguns are effective at dispatching [[Captain]]s, and [[Shadowshot]], [[Stormtrance]] and Blessing of Light from a [[Titan (class)]] bubble help immensely here for mob clearance and increased survivability. Be careful of the pits interspersed throughout the field, however. If you end up dropping a piece of the Engine down a hole, the run is unsalvageable, and the Engine immediately detonates.
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