Wrath of the Machine: Difference between revisions

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{{quote|Where the Light ends, evolution begins.}}
{{quote|Where the Light ends, evolution begins.}}


'''Wrath of the Machine''' is the flagship [[Raid]] of the ''[[Rise of Iron]]'' expansion. It became playable on September 23, 2016, three days after the fourth expansion's release. The [[Exotic|exotic]] [[Pulse rifle|pulse rifle]] [[Outbreak Prime]] can be acquired in the raid by finding and activating all of the monitors throughout the map. The recommended [[Light]] Level is 370.
'''Wrath of the Machine''' is the flagship [[Raid]] of the ''[[Rise of Iron]]'' expansion. It became playable on September 23, 2016, three days after the fourth expansion's release.


The theme of the raid revolves around a guardian fireteam finally ending the [[SIVA]] infection by killing the leader of the [[Devil Splicers]]:  [[Aksis, Archon Prime]].
After the destruction of the [[Replication Complex]], [[Guardians]] must bring a permanent end to the [[SIVA Crisis]] by killing the leader of the [[Devil Splicers]]:  [[Aksis, Archon Prime]].
 
==Gameplay==
The [[Raid]] [[Exotic|exotic]] [[Pulse rifle|pulse rifle]] [[Outbreak Prime]] can be acquired by finding and activating all of the monitors throughout the map. The recommended [[Light]] Level is 370.


The Heroic Mode for Wrath of the Machine was released at 2PM PT on Tuesday, October 18, 2016. It features new mechanics that are meant to make the raid more challenging. The recommended [[Light]] Level is 380.
The Heroic Mode for Wrath of the Machine was released at 2PM PT on Tuesday, October 18, 2016. It features new mechanics that are meant to make the raid more challenging. The recommended [[Light]] Level is 380.
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Upon exiting the [[Splicer's Den]], you will reach the top of the wall in which the [[Devil Splicers]] have holed up. Turning around once you get outside will reveal a giant [[Fallen]] assault battery lying immobile. Progress along the wall, being careful not to touch the sides as they are electrified and being wary of fires across the area. Clear the handful of [[Splicers]] present and reach the barrier on the opposite side.
Upon exiting the [[Splicer's Den]], you will reach the top of the wall in which the [[Devil Splicers]] have holed up. Turning around once you get outside will reveal a giant [[Fallen]] assault battery lying immobile. Progress along the wall, being careful not to touch the sides as they are electrified and being wary of fires across the area. Clear the handful of [[Splicers]] present and reach the barrier on the opposite side.


When the last of your team approaches the barricade on the other side of the wall, a short cutscene will play and the [[Siege Engine]] will activate and begin advancing towards you, laying down fire with its [[Arc]] siege turrets. To be touched by it brings about near-instantaneous death, so do not venture near it. At the same time, a massive horde of [[Splicer Dreg]]s and [[Splicer Vandal]]s will spawn crawling up from pits in the floor, while [[Splicer Skiff]]s in the air provide fire support. Be as far back as possible to avoid Skiff fire. Two or three members of the team should prioritize mob clearance using appropriate classes and builds, such as [[Sunbreaker]] [[Titan (class)]]s, [[Voidwalker]] [[Warlock]]s, and [[Nightstalker]] [[Hunter]]s. [[Sword]]s, especially [[Dark-Drinker]] due to its elemental match to the [[Void]] shields of [[Splicer Captain]]s and efficient add-clear ability, are also very effective choices for this encounter. You must also be careful of the gaps in the floor down which you can easily fall. The others, potentially bolstered by Weapons of Light, must focus on taking out the Siege Engine's turrets situated on either side of its head. When both turrets are destroyed, the head of the Engine will rip open, and more firepower must be applied to reveal the entrance. Once you have done sufficient damage, the Siege Engine will suffer a hull breach. The electrical field surrounding it will dissipate, and you must jump up onto the Engine itself to continue forward.
When the last of your team approaches the barricade on the other side of the wall, a short cutscene will play and the [[Siege Engine]] will activate and begin advancing towards you, laying down fire with its [[Arc]] siege turrets. To be touched by it brings about near-instantaneous death, so do not venture near it. At the same time, a massive horde of [[Splicer Dreg]]s and [[Splicer Vandal]]s will spawn crawling up from pits in the floor, while [[Splicer Skiff]]s in the air provide fire support. Be as far back as possible to avoid Skiff fire. Two or three members of the team should prioritize mob clearance using appropriate classes and builds, such as [[Sunbreaker]] [[Titan (class)|Titans]], [[Voidwalker]] [[Warlock]]s, and [[Nightstalker]] [[Hunter]]s. [[Sword]]s, especially [[Dark-Drinker]] due to its elemental match to the [[Void]] shields of [[Splicer Captain]]s and efficient add-clear ability, are also very effective choices for this encounter. You must also be careful of the gaps in the floor down which you can easily fall. The others, potentially bolstered by Weapons of Light, must focus on taking out the Siege Engine's turrets situated on either side of its head. When both turrets are destroyed, the head of the Engine will rip open, and more firepower must be applied to reveal the entrance. Once you have done sufficient damage, the Siege Engine will suffer a hull breach. The electrical field surrounding it will dissipate, and you must jump up onto the Engine itself to continue forward.


The Engine will knock the first barrier down - do not stand near the head when this happens, as the resulting explosion can potentially kill you if you are under leveled. You'll come across a [[Skiff]] in the distance, a handful of adds, and a winding set of passageways riddled with slowing mines. Dismantling these before the start of the next phase can greatly speed things up. Race to the [[Skiff]] while being wary of its guns and its own arc mines, and kill the regular enemies and the Splicer Captain below it. After doing so, the [[Skiff]] will drop three items, the Engine Block, Warhead and Driveshaft and then leave. These items are crucial - they are components of the Siege Engine that you must transport back to it in order to repair it and continue. If one of these items are lost or the timer expires, the [[Siege Engine]] will explode and wipe your team.  
The Engine will knock the first barrier down - do not stand near the head when this happens, as the resulting explosion can potentially kill you if you are under leveled. You'll come across a [[Skiff]] in the distance, a handful of adds, and a winding set of passageways riddled with slowing mines. Dismantling these before the start of the next phase can greatly speed things up. Race to the [[Skiff]] while being wary of its guns and its own arc mines, and kill the regular enemies and the Splicer Captain below it. After doing so, the [[Skiff]] will drop three items, the Engine Block, Warhead and Driveshaft and then leave. These items are crucial - they are components of the Siege Engine that you must transport back to it in order to repair it and continue. If one of these items are lost or the timer expires, the [[Siege Engine]] will explode and wipe your team.  
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However, there is something else to factor in - as you advance, a Skiff will warp in behind the Siege Engine and dispatch a small boarding party. Among this group of enemies is a unique Major named [[Meksis, Siege Engineer]]. It is risky to charge ahead past the other adds and try and kill him first, but if he is not eliminated before he reaches the bridge of the Siege Engine, he will lock it down, retracting the ramp you need to climb up to deliver the parts. If you receive a notification that he has locked down the Engine, have people with [[shotgun]]s, heavy weapons or active [[Super]]s race over to where he is in order to kill him as quickly as possible so the ramp can be lowered.
However, there is something else to factor in - as you advance, a Skiff will warp in behind the Siege Engine and dispatch a small boarding party. Among this group of enemies is a unique Major named [[Meksis, Siege Engineer]]. It is risky to charge ahead past the other adds and try and kill him first, but if he is not eliminated before he reaches the bridge of the Siege Engine, he will lock it down, retracting the ramp you need to climb up to deliver the parts. If you receive a notification that he has locked down the Engine, have people with [[shotgun]]s, heavy weapons or active [[Super]]s race over to where he is in order to kill him as quickly as possible so the ramp can be lowered.


As you do all of this, the [[Siege Engine]] is on a timer - failure to get at all of its parts in place before the timer runs out results in it detonating, wiping the team. The extension you are offered if you get a part in place just before the timer passes is brief, so try and get there as quickly as possible without hindrance. [[Gjallarhorn]]s, [[Dark-Drinker]]s and shotguns are effective at dispatching [[Captain]]s, and [[Shadowshot]], [[Stormtrance]] and Blessing of Light from a [[Titan (class)]] bubble help immensely here for mob clearance and increased survivability. Be careful of the pits interspersed throughout the field, however. If you end up dropping a piece of the Engine down a hole, the run is unsalvageable, and the Engine immediately detonates.
As you do all of this, the [[Siege Engine]] is on a timer - failure to get at all of its parts in place before the timer runs out results in it detonating, wiping the team. The extension you are offered if you get a part in place just before the timer passes is brief, so try and get there as quickly as possible without hindrance. [[Gjallarhorn]]s, [[Dark-Drinker]]s and shotguns are effective at dispatching [[Captain]]s, and [[Shadowshot]], [[Stormtrance]] and Blessing of Light from a [[Titan (class)|Titans]] bubble help immensely here for mob clearance and increased survivability. Be careful of the pits interspersed throughout the field, however. If you end up dropping a piece of the Engine down a hole, the run is unsalvageable, and the Engine immediately detonates.


Upon clearing the passageway and the adds, the parts must be placed. The Driveshaft goes in a receptacle to the right of where you climb up the ramp, the Warhead goes in a slot in the center, and the Engine Block goes in a port at the Engine's back right or back left from the perspective of players. Once you have all three parts in place, the [[Siege Engine]] will move again, and you must ride it through the second barrier as before. **The three pieces of the engine match the color of the slot they are assigned to**.
Upon clearing the passageway and the adds, the parts must be placed. The Driveshaft goes in a receptacle to the right of where you climb up the ramp, the Warhead goes in a slot in the center, and the Engine Block goes in a port at the Engine's back right or back left from the perspective of players. Once you have all three parts in place, the [[Siege Engine]] will move again, and you must ride it through the second barrier as before. **The three pieces of the engine match the color of the slot they are assigned to**.
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==Weapons==
==Weapons==
*'''[[Outbreak Prime]]''' - [[Exotic]] [[File:KineticS.png|10px|None]] [[Pulse Rifle]] Available by completing a puzzle  
*'''[[Outbreak Prime]]''' - [[Exotic]] {{icon|Kinetic}} [[Pulse Rifle]] Available by completing a puzzle  
*[[CHAOS DOGMA~]] - Legendary [[File:KineticS.png|10px|None]] [[Scout Rifle]] Found in both Normal and Hard mode. Found after defeating Aksis phase 2.
*[[CHAOS DOGMA~]] - Legendary {{icon|Kinetic}} [[Scout Rifle]] Found in both Normal and Hard mode. Found after defeating Aksis phase 2.
*[[GENESIS CHAIN~]] - Legendary [[File:KineticS.png|10px|None]] [[Auto Rifle]] Found in both Normal and Hard mode. Found after defeating Aksis phase 2
*[[GENESIS CHAIN~]] - Legendary {{icon|Kinetic}} [[Auto Rifle]] Found in both Normal and Hard mode. Found after defeating Aksis phase 2
*[[STEEL MEDULLA~]] - Legendary [[File:KineticS.png|10px|None]] [[Pulse Rifle]] Hard Mode exclusive. Found after defeating Aksis phase 2.
*[[STEEL MEDULLA~]] - Legendary {{icon|Kinetic}} [[Pulse Rifle]] Hard Mode exclusive. Found after defeating Aksis phase 2.
*[[FEVER AND REMEDY~]] - Legendary [[File:KineticS.png|10px|None]] [[Hand Cannon]] Hard Mode exclusive. Found after defeating Aksis phase 2.
*[[FEVER AND REMEDY~]] - Legendary {{icon|Kinetic}} [[Hand Cannon]] Hard Mode exclusive. Found after defeating Aksis phase 2.
*[[EX MACHINA~]] - Legendary [[File:VoidS.png|10px|None]] / [[File:SolarS.png|10px|None]] / [[File:ArcS.png|10px|None]] [[Sniper Rifle]] Found in Hard mode after defeating Vosik phase 2.
*[[EX MACHINA~]] - Legendary {{icon|Void}} / {{icon|Solar}} / {{icon|Arc}} [[Sniper Rifle]] Found in Hard mode after defeating Vosik phase 2.
*[[QUANTIPLASM~]] - Legendary [[File:VoidS.png|10px|None]] / [[File:SolarS.png|10px|None]] / [[File:ArcS.png|10px|None]] [[Shotgun]] Found in both Normal and Hard mode after defeating Vosik phase 2.
*[[QUANTIPLASM~]] - Legendary {{icon|Void}} / {{icon|Solar}} / {{icon|Arc}} [[Shotgun]] Found in both Normal and Hard mode after defeating Vosik phase 2.
*[[ETHER NOVA~]] - Legendary [[File:VoidS.png|10px|None]] / [[File:SolarS.png|10px|None]] / [[File:ArcS.png|10px|None]] [[Fusion Rifle]] Found in both Normal and Hard mode after Vosik phase 2.
*[[ETHER NOVA~]] - Legendary {{icon|Void}} / {{icon|Solar}} / {{icon|Arc}} [[Fusion Rifle]] Found in both Normal and Hard mode after Vosik phase 2.
*[[ZEAL VECTOR~]] - Legendary [[File:VoidS.png|10px|None]] / [[File:SolarS.png|10px|None]] / [[File:ArcS.png|10px|None]] [[Sidearm]] Hard Mode exclusive. Found after defeating Vosik phase 2.
*[[ZEAL VECTOR~]] - Legendary {{icon|Void}} / {{icon|Solar}} / {{icon|Arc}} [[Sidearm]] Hard Mode exclusive. Found after defeating Vosik phase 2.
*[[SOUND AND FURY~]] - Legendary [[File:VoidS.png|10px|None]] / [[File:SolarS.png|10px|None]] / [[File:ArcS.png|10px|None]] [[Rocket Launcher]] Found in both Normal and Hard mode.
*[[SOUND AND FURY~]] - Legendary {{icon|Void}} / {{icon|Solar}} / {{icon|Arc}} [[Rocket Launcher]] Found in both Normal and Hard mode.
*[[IF MATERIA~]] - Legendary [[File:VoidS.png|10px|None]] / [[File:SolarS.png|10px|None]] / [[File:ArcS.png|10px|None]] [[Machine Gun]] Hard Mode Exclusive. Found after defeating the [[Siege Engine]].
*[[IF MATERIA~]] - Legendary {{icon|Void}} / {{icon|Solar}} / {{icon|Arc}} [[Machine Gun]] Hard Mode Exclusive. Found after defeating the [[Siege Engine]].


==Trivia==
==Trivia==
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*Wrath of the Machine was the second and last [[Raid]] to feature modified versions of regular enemies, being [[SIVA]]-enhanced [[Fallen]]. The first being [[King's Fall]] with [[Taken]] [[Hive]].
*Wrath of the Machine was the second and last [[Raid]] to feature modified versions of regular enemies, being [[SIVA]]-enhanced [[Fallen]]. The first being [[King's Fall]] with [[Taken]] [[Hive]].
*[[SIVA]] weapons acquired from this [[Raid]] evolve their look as they are upgraded, gaining more of an "infected" look as the user unlocks perks. This type of weapon evolution is exclusive to this [[Raid]] and is not found anywhere else in either [[Destiny]] or [[Destiny 2]].
*[[SIVA]] weapons acquired from this [[Raid]] evolve their look as they are upgraded, gaining more of an "infected" look as the user unlocks perks. This type of weapon evolution is exclusive to this [[Raid]] and is not found anywhere else in either [[Destiny]] or [[Destiny 2]].
*Wrath of the Machine was the first ever Raid, and the only one in Destiny 1, to feature a cutscene inside the Raid.


==References==
==References==
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