Wrath of the Machine: Difference between revisions

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(→‎Splicer's Den: Added another Vosik pic)
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Continue, and fall down to the next room.
Continue, and fall down to the next room.


You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors at the far side of the room from where you enter, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the middle platform as well as stepping on the stage at the back near the monitors triggers the encounter, and [[Vosik, the Archpriest]] will warp in with his health and shield fully regenerated and will start laying down suppressing fire with his [[Scorch Cannon]]. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many [[Splicer Dreg]]s and [[Splicer Vandal]]s as you can. After a short time, a trio of [[SIVA]] Charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it [[Vosik, the Archpriest]] to drain his shield. It is advised you do so simultaneously for increased damage.
You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors at the far side of the room from where you enter, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the middle platform as well as stepping on the stage at the back near the monitors triggers the encounter, and [[Vosik, the Archpriest]] will warp in with his health and shield fully regenerated and will start laying down suppressing fire with his [[Scorch Cannon]]. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many [[Splicer Dreg]]s and [[Splicer Vandal]]s as you can. After a short time, a trio of [[SIVA]] Charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it Vosik to drain his shield. It is advised you do so simultaneously for increased damage.


After the initial shield damage phase, all focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds [[Vosik | Vosik, the Archpriest]] will trigger critical [[SIVA]] density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Safe rooms are indicated by glowing orange light emanating from them, with there being a maximum of two safe rooms active after any damage phase. Safe rooms can be activated by shooting the glowing button on the right side of the doorway.  If you are left out of a safe room after [[Vosik, the Archpriest]] begins his wipe mechanic, you will die. Calling out the location of the screen is imperative (left, center, or right). After it has been destroyed, clear enemies and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown.
After the initial shield damage phase, all focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds Vosik will trigger critical [[SIVA]] density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Safe rooms are indicated by glowing orange light emanating from them, with there being a maximum of two safe rooms active after any damage phase. Safe rooms can be activated by shooting the glowing button on the right side of the doorway.  If you are left out of a safe room after Vosik begins his wipe mechanic, you will die. Calling out the location of the screen is imperative (left, center, or right). After it has been destroyed, clear enemies and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown.


For the third wave of charges and onward, assuming [[Vosik, the Archpriest]] still isn't dead, until either the critical [[SIVA]] density is triggered or [[Vosik, the Archpriest]]'s shield is destroyed, [[Splicer Captain]]s will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough [[SIVA]] charges at [[Vosik, the Archpriest]] to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, potentially amplifying the damage done with a [[Shadowshot]] if your team has a [[Nightstalker]] [[Hunter]]. In addition, other [[SIVA]] charges will drop from above, and these can be thrown at [[Vosik, the Archpriest]] to damage him further. After the damage phase has elapsed, [[Vosik, the Archpriest]] will activate the critical [[SIVA]] density. To avoid it, you have to run into the lit room on the left or right-hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. After the wipe mechanic passes, assume your previous positions, and rinse and repeat. Whittle away at the adds and at [[Vosik, the Archpriest]]'s shield when the charges arrive as before, all the while watching the other monitors.
For the third wave of charges and onward, assuming Vosik still isn't dead, until either the critical [[SIVA]] density is triggered or Vosik shield is destroyed, [[Splicer Captain]]s will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough [[SIVA]] charges at Vosik to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, potentially amplifying the damage done with a [[Shadowshot]] if your team has a [[Nightstalker]] [[Hunter]]. In addition, other [[SIVA]] charges will drop from above, and these can be thrown at Vosik to damage him further. After the damage phase has elapsed, Vosik will activate the critical [[SIVA]] density. To avoid it, you have to run into the lit room on the left or right-hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. After the wipe mechanic passes, assume your previous positions, and rinse and repeat. Whittle away at the adds and at Vosik's shield when the charges arrive as before, all the while watching the other monitors.


When Vosik is below half health, numerous varieties of [[Splicer Shank]]s will begin drifting down from the ceiling. Destroy the Exploding shanks first - both to stop them cold before they do serious damage, and to occasionally take out other [[Shank]]s in the blasts they create. After you kill [[Vosik, the Archpriest]], he drops rewards, and a [[SIVA]] cache also appears on the middle platform. The [[SIVA]] chest can only be opened using a [[SIVA Cache Key]]. These rewards can include the raid boots, fusion rifle and shotgun (In light level 390, Vosik may drop the Ex Machina, the [[Raid]]'s hard mode-exclusive sniper rifle)
When Vosik is below half health, numerous varieties of [[Splicer Shank]]s will begin drifting down from the ceiling. Destroy the Exploding shanks first - both to stop them cold before they do serious damage, and to occasionally take out other [[Shank]]s in the blasts they create. After you kill Vosik, he drops rewards, and a [[SIVA]] cache also appears on the middle platform. The [[SIVA]] chest can only be opened using a [[SIVA Cache Key]]. These rewards can include the raid boots, fusion rifle and shotgun (In light level 390, Vosik may drop the Ex Machina, the [[Raid]]'s hard mode-exclusive sniper rifle)


===[[Apex]]===
===[[Apex]]===
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