Voidwalker: Difference between revisions

 
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===Attunement of Fission===
===Attunement of Fission===
*'''[[Nova Warp]]''': Step between dimensions to subvert the laws of psychics. Sprint to teleport a short distance. Hold and release to unleash a deadly Void eruption.
*'''[[Nova Warp]]''': Step between dimensions to subvert the laws of psychics. Sprint to teleport a short distance. Hold and release to unleash a deadly Void eruption.
**Repaces Nova Bomb as subclass Super.
**Replaces Nova Bomb as subclass Super.
*'''Atomic Breach''': A ranged melee attack which creates a void explosion, chaining enemies.
*'''Atomic Breach''': A ranged melee attack which creates a void explosion, chaining enemies.
*'''Handheld Supernova''': A spin on the Atomic Breach melee ability which can be wielded at close range.
*'''Handheld Supernova''': A spin on the Atomic Breach melee ability which can be wielded at close range.
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===Aspects===
===Aspects===
*'''Child of the Old Gods''' ''(In the deepest reaches, a pact made between unknowable entities created something from nothing. It lives on.)'': Cast your Rift to create a ''Void Soul''. When you damage a target with a weapon, your Void Soul flies to them and drains them doing damage and '''weakening''' them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by Void Soul grants class ability energy. Fragment Slots (2)
*'''Child of the Old Gods''' ''(In the deepest reaches, a pact made between unknowable entities created something from nothing. It lives on.)'': Cast your Rift to create a ''Void Soul''. When you damage a target with a weapon, your Void Soul flies to them and drains them doing damage and '''weakening''' them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by Void Soul grants class ability energy. Fragment Slots (2)
*'''Feed The Void''' ''(The hunger which derives from absence. Only sustenance can prolong it, yet nothing will ever satiate.)'': Defeat a target with a void ability to activate '''Devour'''. While '''Devour''' is active, final blows restore health and extend '''Devour'''. Fragment Slots (2)
*'''Feed The Void''' ''(The hunger which derives from absence. Only sustenance can prolong it, yet nothing will ever satiate.)'': Defeat a target with a void ability to activate '''Devour'''. Your '''Devour''' effects are improved, restoring additional health and grenade energy. Fragment Slots (2)
*'''Chaos Accelerant''' ''(More than emptiness, an emptiness magnifier. The Void passes through, growing even more like itself.)'': Hold to overcharge your grenade, making it deadlier and more effective. Fragment Slots (2)
*'''Chaos Accelerant''' ''(More than emptiness, an emptiness magnifier. The Void passes through, growing even more like itself.)'': Hold to overcharge your grenade, making it deadlier and more effective. Fragment Slots (2)
**''Vortex Grenade'': Increases the size and linger duration of the vortex.
**''Vortex Grenade'': Increases the size and linger duration of the vortex.
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*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Mobility.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Recovery.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
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