User:Primus Draug'oth/Other: Difference between revisions

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===Overview===
===Overview===
After Quria was Taken on the Harmony Nicha-Thought-Ship, the greater Vex collective manufactured a Vex Programming based on the data recovered from Oryx Throne world with a single goal: to shape reality to fit their design. Invested with the Hive Sword Logic, the Omega Collective undertook colossal projects in the study of the Hive's ontological power, the throne-space and as a result, can bend the laws of mere physics much like Oryx could. If they manage to transform this dimension into a massive throne world, the Vex will become unstoppable.
Its programming contains a faulty wiring that causes it to be unusually aggressive and erratic towards both allied and enemy forces. It is for this reason that it has been confined to guarding the entrance to the Twisted Realm.
Its programming contains a faulty wiring that causes it to be unusually aggressive and erratic towards both allied and enemy forces. It is for this reason that it has been confined to guarding the entrance to the Twisted Realm.


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'''Vorpaleon, Serrated Mind''' is an elite [[Vex]] [[Hydra]] encountered in the Twisted Realm [[Raid]]. It bars the way to the deepest, darkest dungeon the Vex have dug out: the Distortion Chamber.
'''Vorpaleon, Serrated Mind''' is an elite [[Vex]] [[Hydra]] encountered in the Twisted Realm [[Raid]].  
 
===Overview===
After Quria was Taken on the Harmony Nicha-Thought-Ship, the greater Vex collective manufactured a Vex Programming based on the data recovered from Oryx Throne world with a single goal: to shape reality to fit their design. Invested with the Hive Sword Logic, the Omega Collective undertook colossal projects in the study of the Hive's ontological power, the throne-space and as a result, can bend the laws of mere physics much like Oryx could. If they manage to transform this dimension into a massive throne world, the Vex will become unstoppable.
 
It has its Vex underlings bring it samples of dark matter with which to splice and use then hone it to create powerful resonating energy which could be used to turn planets into something more than [[Machine World]]s. With this level of strength, Vorpaleon can effectively turn planets into the Vex equivalent of hell, creating disastrous time-distorting anomalies to represent the force of the Omega Collective's power; particularly strong anomalies have been said to rewrite entire sections of history in the Vex's image. To safely and finely precision-tune this corruption for later use, it rests within the bowels of the Twisted Realm, barring the path to its darkest region: the Distortion Chamber.


===Gameplay===
===Gameplay===
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'''Xydrakon, the Collective Mind''' is a [[Vex]] [[Cyclops]] that is unique in that it represents the totality of the Vex's hive-mind programming. It holds the record for being the single most powerful Axis Mind ever known.
'''Xydrakon, the Collective Mind''' is a [[Vex]] [[Cyclops]] that is unique in that it represents the totality of the Vex's hive-mind programming. It holds the record for being the single most powerful Axis Mind ever known.
===Overview===
After Quria was Taken on the Harmony Nicha-Thought-Ship, the greater Vex collective manufactured a Vex Programming based on the data recovered from Oryx Throne world with a single goal: to shape reality to fit their design. Invested with the Hive Sword Logic, the Omega Collective undertook colossal projects in the study of the Hive's ontological power, the throne-space and as a result, can bend the laws of mere physics much like Oryx could. If they manage to transform this dimension into a massive throne world, the Vex will become unstoppable.
It is the totality of all known Vex programming; nothing can get quite this strong for a long time. Xydrakon is the siphon through which all the Omega Collective's data is fed, processed, and extracted, representing the dominance of their presence and serving as an incredibly powerful Axis Mind. Lying deep in the Distortion Chamber, all who dare to face it are said to be erased on sight.


===Gameplay===
===Gameplay===
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'''Valus Bru'ork, Land Splitter''' is the weapons dealer of the [[Forum:Stone Breakers|Stone Breakers]] and the main boss of the Countdown [[Strike]].
'''Valus Bru'ork, Land Splitter''' is the weapons dealer of the [[Forum:Stone Breakers|Stone Breakers]] and the main boss of the Countdown [[Strike]].
===Overview===
A distress signal was sent to the Emperor from the Skyburners about their losses. While The Guardian was able to intercept the signal, they were unable to stop it from reaching its target, as was confirmed two years later when Dominus Ghaul and the Red Legion arrived on the scene and singlehandedly invaded The Last City and succeeded. However, with the Legion's leadership withering in the face of Guardian efforts to liberate the Solar System and Ghaul dead, remaining Cabal soldiers called Tho'urgh for reinforcements from the ranks of the Stone Breakers, which have yet to arrive.
With the advent of the rank of Arms Dealer came the aspiring officer [[Bracus Zahn]], an ironmonger who planned to sell the [[Red Legion]] advanced weapons within [[Firebase Airfield]]. However, he was quickly assassinated and was discovered to have no enhanced arsenal of his own. The Stone Breakers followed up with their own Arms Dealer, a field sergeant by the name of Valus Bru'ork. His weapons were Red Legion grade, but also possessed Stone Breaker technology which made him a deadly combatant. With this arsenal, he set out to wreak havoc on the battlefield only to be met by the same Guardians who killed Zahn.


===Mechanics===
===Mechanics===
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===Gameplay===
===Gameplay===
Primus Ko'rok's encounter is a bit dynamic in that he will switch engagement distances quite frequently. He also has a few unique abilities. His missile swarms fire up to eleven missiles one after another, each travelling in an arc and leaving a pool of fire upon detonation. Guardians take heavy damage when in these pools. Primus Ko'rok is also equipped with a [[Cabal Shield]] to block Guardian attacks. He does this every time there is a wave of adds or when he suddenly stops charging down Guardians before he charges again. He will also use his shield to knock Guardians back a significant distance at close range. When Primus Ko'rok is charging down Guardians, he will occasionally use his jump jets to launch himself high into the air and slam his [[Heavy Slug Thrower]] on the ground when he lands. This generates a massive shockwave this is invariably a one-hit-kill. When at 50% health, Ko'rok's attacks will become faster and cover more ground. Every time he hits, he can inflict a burning effect on his target.
Primus Ko'rok's encounter is a bit dynamic in that he will switch engagement distances quite frequently. He also has a few unique abilities. His missile swarms fire up to eleven missiles one after another, each travelling in an arc and leaving a pool of fire upon detonation. Guardians take heavy damage when in these pools. Primus Ko'rok is also equipped with a [[Cabal Shield]] to block Guardian attacks. He does this every time there is a wave of adds or when he suddenly stops charging down Guardians before he charges again. He will also use his shield to knock Guardians back a significant distance at close range. When Primus Ko'rok is charging down Guardians, he will occasionally use his jump jets to launch himself high into the air and slam his [[Heavy Slug Thrower]] on the ground when he lands. This generates a massive shockwave this is invariably a one-hit-kill. When at 50% health, Ko'rok's attacks will become faster and cover more ground. Every time he hits, he can inflict a burning effect on his target.
==Breaker Goliath Tank==
{{Vehicle infobox
|image=
|manufacturer= [[Forum:Stone Breakers|Stone Breakers]]
|line= [[Cabal]]
|model= [[Goliath Tank]]
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull= Reinforced Cabal Hull Plating
|armament= Nuclear Blast Cannon <br> [[Heavy Slug Thrower]]s <br> Missile Swarm Launchers <br> Shrapnel Flak Turrets <br> Poison Gas Grenades <br> Cabal Magma Spigots <br> Phaser Repeaters
|crew=
|complement=
|consumables=
|othersystems= Booster Engines <br> Cabal Trapper <br> Tracking Device
|firstuse= Stone Breaker Offensive
|role= Heavy Assault <br> Area Defense <br> Zone Support
|affiliation=
}}
'''Breaker Goliath Tanks''' are a unique [[Goliath Tank]] variant deployed by the [[Forum:Stone Breakers|Stone Breakers]]. Just like its counterpart, it is capable of using its wide arsenal, unusually high mobility and tough armor plating to hammer its enemies at all ranges, but it has been modified to fit the Stone Breakers' purpose as a last-resort military force.
===Gameplay===
Breaker Goliath Tanks have a more specialized arsenal that their regular counterparts, and so they have been refined to be more dangerous than ever before.
====Nuclear Blast Cannon====
To start, its main turret is capable of firing nuclear warheads that have a massive blast radius, which leaves a giant radiation cloud upon detonation. Players who enter this radiation cloud will be inflicted with a radiation effect, where they will take heavy and rapid damage over time, be unable to recover their health, and cause them to leave behind a radiation trail that will spread the effect to others.
====Heavy Slug Throwers====
Breaker Tanks are also equipped with [[Heavy Slug Thrower]]s in place of the standard machine guns. Their rate of fire, accuracy, and damage are akin to that of [[Valus Ta'aurc]]'s, and as such will tear [[Guardian]]s to shreds if they do not evade these guns' line of fire. They will appear in the same places that the standard machine guns usually appear: two on the front and one on the main turret.
====Missile Swarm Launchers====
Additionally, they are equipped with missile launchers that have a higher rate of fire, ammo count, and muzzle velocity than the regular ones. They will launch up to 12 missiles in the air at once and will track their targets incredibly quickly to make short work of them. They will leave a small circle of fire upon detonation.
====Shrapnel Flak Turrets====
On occasion, flak turrets will launch explosive shells into the air, but when they explode, they will create shrapnel that will indefinitely bounce off of hard surfaces. If these shrapnel fragments ever hit a Guardian, they will deal massive damage and because of the heat and bladed edges they have gathered, they will cause their targets to bleed if it hits directly.
====Extra Weapon Systems====
Breaker Goliath Tanks come with three extra weapon systems: poison grenades, flamethrowers, and phaser repeaters that function similarly to the Thunderbolt Colossus's Phaser Cannons. The poison grenades that are dispensed will leave a poison cloud upon detonation. This poison cloud will drain the health of its victims and the flamethrowers, with their 50-foot range, will melt Guardians in the blink of an eye. Phaser repeaters will continuously fire high-impact charges at their targets, punching through their health in seconds.
====Additional Features====
Just like its regular counterpart, they can perform a forward charge while deploying trip mines. This attack remains as deadly as ever because there are two ways to be killed: either from the tank itself acting a battering ram, or the trip mines planted down area denial. However, it has a couple of extra abilities. Using more powerful thrusters, Breaker Goliath Tanks even have limited flight capabilities, allowing them to reach targets that have taken the high ground. When it lands, it will create a massive shockwave that will instantly kill anyone in its radius. In addition, every minute or so, they will mark the position of a random Guardian via tracking device, summoning all Cabal in the vicinity to go after that Guardian. In order to avoid this debuff you must break line of sight with the tank. Every so often, it will deploy a trapping device on one Guardian at random, detaining them and draining them of their health. These trappers must be destroyed to break free.
====Weaknesses====
Fortunately, these tanks, as tough as they are, are not invincible. Their thrusters are still a weak point and take bonus damage. In fact, it is crucial to set all of the thrusters on fire so that the tank cannot use its flight capabilities. In addition, a select few of their weapon systems can be destroyed if they take enough damage.


==Primus Tho'urgh, God of War==
==Primus Tho'urgh, God of War==
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'''Nokris, Shadow Sovereign''' is a powerful [[Hive]] entity.  
'''Nokris, Shadow Sovereign''' is a powerful [[Hive]] entity.  


He was first uncovered by a statue on the [[Dreadnaught]], and was met by [[Guardian]]s for the first time in his [[Ascendant Realm]]: the [[Forum:Cloak Dimension|Cloak Dimension]]. Little is known except that a statue can be found in the Dreadnaught near the Altar of Oryx beside similar statues of Crota and Oryx, indicating kinship. The Guardian's Ghost infers it is a Hive god from accompanying Hive glyphs but couldn't recognize the symbol. There is no file associated with this entity from either the World's Grave or the Books of Sorrow. At Eris Morn's request Asher Mir scoured his library for references to Nokris but found none.
===Overview===
He was first uncovered by a statue on the [[Dreadnaught]], and was met by [[Guardian]]s for the first time in his [[Ascendant Realm]]: the [[Forum:Cloak Dimension|Cloak Dimension]]. Little is known except that a statue can be found in the Dreadnaught near the Altar of Oryx beside similar statues of Crota and Oryx, indicating kinship. The Guardian's Ghost infers it is a Hive god from accompanying Hive glyphs but couldn't recognize the symbol. There is no file associated with this entity from either the World's Grave or the Books of Sorrow. At Eris Morn's request Asher Mir scoured his library for references to Nokris but found none. His full form was finally revealed when a fireteam of Guardians, navigated by Eris Morn, assaulted his Ascendant Realm to end his reign over the Hive pantheon.


===Mechanics===
===Mechanics===
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'''Kraviks, Archon Prime''' is the [[Archon]] and field commander of the [[Forum:Dusk Splicers|Dusk Splicers]].
'''Kraviks, Archon Prime''' is the [[Archon]] and field commander of the [[Forum:Dusk Splicers|Dusk Splicers]].
===Overview===
Kraviks started out as a high-ranking [[Baron]] who served as [[Raksil, Archon Priest|Raksil]]'s bodyguard during the Experimental Treatment crisis. Raksil appeared in the Enhance World Quest as a boss for the Experimental Treatment mission. In the European Dead Zone, Raksil, Archon Priest and the Prime Servitor, Serkuleks, the Fount, were responsible for distributing an enhanced variety of ether by using modified Cabal technology. This would strengthen the Fallen into a class known as Empyrean, but the efforts of Raksil would later be put to a halt by the Guardians.
With the death of Raksil, Kraviks fell into the rank of Archon Rising. He was called in for a ritual for the joining of his enhanced ether dosage with a corrupted sample of SIVA. He turned into a towering, twisted monster with his flesh pulsating with nanite burns and his gaze became entirely machinated. Kraviks finally saw the world the way he had always wanted to see it. Soon after, he raided the [[European Dead Zone]] for remnant ether samples in an act of insanity. His frenzied temperament made him something else entirely; anything that caught his sight would be overwhelmed by feedback. Eventually, he was returned to [[Site 6]] to guard the Dusk Splicers' rituals under the order of Thralkis, Kell Prime. From here on out, Kraviks served as the Prime Archon of the Dusk Splicers.


===Main Mechanics===
===Main Mechanics===
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'''Thralkis, Kell Prime''' is the [[Kell]] and military general of the [[Forum:Dusk Splicers|Dusk Splicers]].
'''Thralkis, Kell Prime''' is the [[Kell]] and military general of the [[Forum:Dusk Splicers|Dusk Splicers]].
===Overview===
Thralkis previously served as a guard for [[Serkuleks, the Fount]]. He was so zealously protective of it, he would lead counter assaults on Guardian efforts to neutralize the production of their enhanced ether. However, because of his preoccupation with the Guardians, he failed to notice one of them shut Serkuleks down. Karnix, Dusk Archon demoted him from a [[Baron]] to a [[Vandal]] by feeding on some of his enhanced ether shortly before chaining him to a wall of spikes as a form of torture. He remained tortured for several days and his wounds became infected. But, using his incredible strength, he broke free of the chains and gone rabid, tearing off Karnix's lower arms with his sharp teeth, who later had to run off in fear of ever encountering Thralkis again. His infection had given him increased physical strength and aggression, the kind unseen in other Fallen.
He could then continue his rampant ways by attacking both civilians and Guardians of the [[Last City]] alike; he was practically a wild animal that couldn't be controlled for months. After the infection partially wore off, Thralkis regained his cognitive skills and could finally become a functioning member of the upper echelon of the Dusk Splicers. His ritual replaced most of his natural muscle mass with hardened SIVA strains, and his brain was connected to the rest of his body via nanites which protruded his skin in several regions in his body, effectively causing him to bleed. To contain this hemorrhaging, he donned a heavy SIVA exoskeleton with external weapon systems and extra appendages, enabling him to wield multiple weapons at once. His scars remained hidden to the rest of the world, and all Guardians could ever look at was a rumbling metallic monstrosity...


===Main Mechanics===
===Main Mechanics===
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'''Draliks, the Exsanguinator''' is the leader of the Viruses' stealth missions, and serves as an elite assassin for Halkris.
'''Draliks, the Exsanguinator''' is the leader of the Viruses' stealth missions, and serves as an elite assassin for Halkris.
===Origins===
Before he was Taken, Draliks was a [[Baron]] and an elite stealth operative for the [[House of Dusk]]. He used to be one of the most feared assassins, even amongst his crewmates, due to his tendency to seemingly vanish into nothingness and then ambush his victims from unexpected, almost impossible angles. His training gave him the ability to turn invisible at will and could attract virtually no attention, thus making him a prime candidate for leading spy missions conducted by gangs of [[Marauder]]s. However, one fateful mission, the Taken on Saturn caught on to him, formed a parasitic link to his essence, and brought him to Halkris, who used the power of the Deep to Take his soul and corrupt him beyond mental repair, and even twisted his mind to have a mental consciousness that matched his own. He now lurks deep within a helium mining station, waiting to be called on by Halkris to run a stealth mission to claim any unsuspecting victims.


===Main Mechanics===
===Main Mechanics===
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This encounter will take place in a Darkness Dimension, where health regeneration is greatly limited, ability recharge rates are slowed down, and abilities deal less damage. Halkris will remain immune to all weapon damage throughout the entire fight and fly around the arena attacking with his weapons, flanking the raid team on all sides. Periodically, he will summon circles of black fire on top of all Guardians that will deal damage over time before releasing a detonation that can instantly kill anyone that hasn't gotten out of that respective circle. There will be an onslaught of Viruses from each former race that will appear out of the regular sphere [[Blight]]s, which will inflicted the "Shadow Touched" effect (where sprinting, health regeneration, jumping abilities, and melee abilities are cancelled), but pay special attention to unique [[Major]]s called "Contagions" that come from the domed blights that inflict the "Taken Blight" debuff when inside, where health will periodically be drained. Contagions will remain immune until their respective domed blight is killed, sending them into a backlash for a short time, leaving them vulnerable. Killing them will grant the "Blight Receding" buff, which is needed for killing the regular blights, but leave these alone for now. After all the Contagions are killed, an [[Ultra]] Corrupted Colossus called a "Viral Colossus" will appear. He will be resistant to all damage until all the regular blights are killed in a certain order within a time limit. If the wrong blight is killed or it takes too long to kill a blight before it disappears, then Halkris will inflict all Guardians with a debuff called "Grasp of the King", which will rapidly drain all ability charges. The only to counteract this debuff is for those with the "Blight Receding" buff to deal enough damage to the Viral Colossus before the Corrupted Decree spell is cast, immediately killing the entire party. Once enough damage is dealt to him, the Blight will reappear. Once all the blights are killed in the correct order, they will each leave behind a pool of green energy that allowed for full damage capability against the Colossus for those who stand in them. The longer the Guardians stay in the plate, the more stacks of the "Rising Light" buff they receive, allowing Guardians to deal more damage. However, stepping off the plate will decrease the stacks of the buff. If the buff runs out of stacks, then Halkris will cast the Blighted Light spell against them, immediately killing them. The Colossus must be killed as quickly as possible, or else Halkris will cast the Doxology spell, immediately killing everyone. The only way to counteract this effect is to deal enough damage to the Colossus within these intervals. When the Colossus is killed, the plates become fully empowered. Those who stand on them for long enough will be torn between dimensions, and the plates will disappear.
This encounter will take place in a Darkness Dimension, where health regeneration is greatly limited, ability recharge rates are slowed down, and abilities deal less damage. Halkris will remain immune to all weapon damage throughout the entire fight and fly around the arena attacking with his weapons, flanking the raid team on all sides. Periodically, he will summon circles of black fire on top of all Guardians that will deal damage over time before releasing a detonation that can instantly kill anyone that hasn't gotten out of that respective circle. There will be an onslaught of Viruses from each former race that will appear out of the regular sphere [[Blight]]s, which will inflicted the "Shadow Touched" effect (where sprinting, health regeneration, jumping abilities, and melee abilities are cancelled), but pay special attention to unique [[Major]]s called "Contagions" that come from the domed blights that inflict the "Taken Blight" debuff when inside, where health will periodically be drained. Contagions will remain immune until their respective domed blight is killed, sending them into a backlash for a short time, leaving them vulnerable. Killing them will grant the "Blight Receding" buff, which is needed for killing the regular blights, but leave these alone for now. After all the Contagions are killed, an [[Ultra]] Corrupted Colossus called a "Viral Colossus" will appear. He will be resistant to all damage until all the regular blights are killed in a certain order within a time limit. If the wrong blight is killed or it takes too long to kill a blight before it disappears, then Halkris will inflict all Guardians with a debuff called "Grasp of the King", which will rapidly drain all ability charges. The only to counteract this debuff is for those with the "Blight Receding" buff to deal enough damage to the Viral Colossus before the Corrupted Decree spell is cast, immediately killing the entire party. Once enough damage is dealt to him, the Blight will reappear. Once all the blights are killed in the correct order, they will each leave behind a pool of green energy that allowed for full damage capability against the Colossus for those who stand in them. The longer the Guardians stay in the plate, the more stacks of the "Rising Light" buff they receive, allowing Guardians to deal more damage. However, stepping off the plate will decrease the stacks of the buff. If the buff runs out of stacks, then Halkris will cast the Blighted Light spell against them, immediately killing them. The Colossus must be killed as quickly as possible, or else Halkris will cast the Doxology spell, immediately killing everyone. The only way to counteract this effect is to deal enough damage to the Colossus within these intervals. When the Colossus is killed, the plates become fully empowered. Those who stand on them for long enough will be torn between dimensions, and the plates will disappear.


When torn between Dimensions, two effects will be applied: the “Torn Between Dimensions” buff and the “Viral Dimension” debuff. The buff will grant invisibility from the enemies in the material dimension as well as a damage increase against them, but the debuff will suppress Guardian abilities and reduce resilience, mobility, and recovery values by 100%. Darkness Spheres will also periodically appear in this dimension as well, which will poison and slow anyone that steps inside. When in the Viral Dimension, there will be a series of platforms that form a jumping puzzle which will eventually lead to a large upper platform with a series of monuments: a Fallen sigil, a Hive sword, a Vex spire, and a Cabal insignia. These monuments will be immune to damage and launch a special attack respective to their Corrupted counterpart: the sigil will launch Darkness Bolts, the sword will launch fire tornadoes, the spire will fire Retaliation Swarms, and the insignia will fire Axion Darts. Each monument will remain immune until an elite Corrupted enemy that corresponds to it is killed in each dimension, requiring two to be killed: one in the material realm and the other in the Viral realm. Failure to kill each monument in time will result in a special kind of death on the whole team: the sigil will cast Exsanguination, the sword will cast Searing Torrent, the Spire will cast Prophecy of Doom, and the insignia will cast Bombardment. Once the monuments are destroyed, they will each leave behind a pillar of Light that will transport the inside team back outside to the main arena and gain the “Torrential Light” buff, overturning the effects of the Darkness Dimension and Viral Dimension debuffs and drastically decreasing Super and ability cooldowns.
When torn between Dimensions, two effects will be applied: the "Torn Between Dimensions" buff and the "Viral Dimension" debuff. The buff will grant invisibility from the enemies in the material dimension as well as a damage increase against them, but the debuff will suppress Guardian abilities and reduce resilience, mobility, and recovery values by 100%. Darkness Spheres will also periodically appear in this dimension as well, which will poison and slow anyone that steps inside. When in the Viral Dimension, there will be a series of platforms that form a jumping puzzle which will eventually lead to a large upper platform with a series of monuments: a Fallen sigil, a Hive sword, a Vex spire, and a Cabal insignia. These monuments will be immune to damage and launch a special attack respective to their Corrupted counterpart: the sigil will launch Darkness Bolts, the sword will launch fire tornadoes, the spire will fire Retaliation Swarms, and the insignia will fire Axion Darts. Each monument will remain immune until an elite Corrupted enemy that corresponds to it is killed in each dimension, requiring two to be killed: one in the material realm and the other in the Viral realm. Failure to kill each monument in time will result in a special kind of death on the whole team: the sigil will cast Exsanguination, the sword will cast Searing Torrent, the Spire will cast Prophecy of Doom, and the insignia will cast Bombardment. Once the monuments are destroyed, they will each leave behind a pillar of Light that will transport the inside team back outside to the main arena and gain the "Torrential Light" buff, overturning the effects of the Darkness Dimension and Viral Dimension debuffs and drastically decreasing Super and ability cooldowns.


Back in the main arena, there will be special plates that appear in each corner of the arena. Only those with the buff can stand on them. Standing on it long enough will summon a Shade of Halkris, a smaller, shadowy projection of Halkris himself, except armed with an Infected Blade. Only those with the buff are able to damage the Shade, who can only take damage from abilities and Supers. Once the Shade reaches 50% health, Halkris will cast a plague spell that causes viral particles to appear on the floor that will cause rapid damage over time to those who do not stand on the plates. This plague appears every 20 seconds and lingers for 10 seconds at a time. If the Shade is not killed quickly enough, then a giant Taken rift will appear, and the Shade will retreat inside of it. If this rift is not destroyed quickly enough, then it will collapse, releasing a detonation that will kill the entire team. This rift must be killed quickly to get the Shade to reappear. Once the Shade dies, it will drop a column of Light that will grant the “Boundless Light” buff to any Guardian that runs through it, which almost instantly recharges abilities and Supers. Halkris will then be vulnerable to damage from Guardian Supers and abilities for 45 seconds.
Back in the main arena, there will be special plates that appear in each corner of the arena. Only those with the buff can stand on them. Standing on it long enough will summon a Shade of Halkris, a smaller, shadowy projection of Halkris himself, except armed with an Infected Blade. Only those with the buff are able to damage the Shade, who can only take damage from abilities and Supers. Once the Shade reaches 50% health, Halkris will cast a plague spell that causes viral particles to appear on the floor that will cause rapid damage over time to those who do not stand on the plates. This plague appears every 20 seconds and lingers for 10 seconds at a time. If the Shade is not killed quickly enough, then a giant Taken rift will appear, and the Shade will retreat inside of it. If this rift is not destroyed quickly enough, then it will collapse, releasing a detonation that will kill the entire team. This rift must be killed quickly to get the Shade to reappear. Once the Shade dies, it will drop a column of Light that will grant the "Boundless Light" buff to any Guardian that runs through it, which almost instantly recharges abilities and Supers. Halkris will then be vulnerable to damage from Guardian Supers and abilities for 45 seconds.


==Lightbreakers==
==Lightbreakers==
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====Hardened [[Centurion]]====  
====Hardened [[Centurion]]====  
Outfitted with a Void energy shield. Armed with an Arc Projection Swarmer; comes with a Void [[Vex Laser Rifle]] mode. Can unsheathe a superheated Solar Cabal Greatblade that functions identically to the Gladiator’s blade.
Outfitted with a Void energy shield. Armed with an Arc Projection Swarmer; comes with a Void [[Vex Laser Rifle]] mode. Can unsheathe a superheated Solar Cabal Greatblade that functions identically to the Gladiator's blade.
*Adamant Centurion
*Adamant Centurion


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====Hardened Marauder Lancer====  
====Hardened Marauder Lancer====  
Equipped with a SIVA Overshield and outfitted with booster wings. Armed with an Arc Projection Swarmer that functions identically to the Centurion’s, but is also outfitted with a Null Blade attachment for close combat.
Equipped with a SIVA Overshield and outfitted with booster wings. Armed with an Arc Projection Swarmer that functions identically to the Centurion's, but is also outfitted with a Null Blade attachment for close combat.
*Adamant Marauder Lancer
*Adamant Marauder Lancer


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|ability= Volcanic Blockade <br> Burning Effect <br> [[Arc]] Shield Bash <br> Blindness Effect <br> Feedback Sphere <br> [[Void]] Shield Dome <br> Slowness Effect <br> Giga Axion Dart <br> Poison Gas Vents <br> Cabal Flame Jets <br> EMP Shockwaves <br> Bombard Turrets <br> Limited Flight <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
|ability= Volcanic Blockade <br> Burning Effect <br> [[Arc]] Shield Bash <br> Blindness Effect <br> Feedback Sphere <br> [[Void]] Shield Dome <br> Slowness Effect <br> Giga Axion Dart <br> Poison Gas Vents <br> Cabal Flame Jets <br> EMP Shockwaves <br> Bombard Turrets <br> Limited Flight <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
}}
}}
 
{{Quote|Khraghul, my dearest friend. Our experiments have been going well, thanks to you. I must say, your idea to extract untold power from sabotaged enemy technology is ingenious! Now, there is but one task left for us: we must initiate Operation Desecration!| Ral'un initiating the "Operation Desecration" campaign|quote}}
{{quote|Khraghul, my dearest friend. Our experiments have been going well, thanks to you. I must say, your idea to extract untold power from sabotaged enemy technology is ingenious! Now, there is but one task left for us: we must initiate Operation Desecration!| Ral'un initiating the "Operation Desecration" campaign|quote}}


'''Primus Ral'un, Enforcer''' is the frontline warden of the [[Forum:Behemoths|Behemoths]] as well as one of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]]'s closest friends and entrusted lieutenants.
'''Primus Ral'un, Enforcer''' is the frontline warden of the [[Forum:Behemoths|Behemoths]] as well as one of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]]'s closest friends and entrusted lieutenants.
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|ability= Psionic Armoring <br> Rapid Midair Flight <br> Aim Deflection Effect <br> Shadow Touched Debuff <br> [[Taken Blight]] Debuff <br> Solar Ignition Effect <br> High Voltage Effect <br> Psionic Shield Ray <br> Psionic Enrage Blast <br> SIVA Teleportation <br> SIVA Swarm Effect <br> Burning Rage Effect <br> Armor Sundered Debuff <br> [[Arc]] Shocking Effect <br> Reflex Paralysis Debuff <br> Weakened Arms Debuff <br> [[Light]] Suppression Effect <br> Psionic Purge Blast <br> Open the Mindscape <br> Psionic Vortex Debuff <br> Projection Detonation <br> Blinding Sight Effect <br> Calculated Demise Blasts <br> Imminent Extinction Blast <br> High Durability <br> Summon Cabal
|ability= Psionic Armoring <br> Rapid Midair Flight <br> Aim Deflection Effect <br> Shadow Touched Debuff <br> [[Taken Blight]] Debuff <br> Solar Ignition Effect <br> High Voltage Effect <br> Psionic Shield Ray <br> Psionic Enrage Blast <br> SIVA Teleportation <br> SIVA Swarm Effect <br> Burning Rage Effect <br> Armor Sundered Debuff <br> [[Arc]] Shocking Effect <br> Reflex Paralysis Debuff <br> Weakened Arms Debuff <br> [[Light]] Suppression Effect <br> Psionic Purge Blast <br> Open the Mindscape <br> Psionic Vortex Debuff <br> Projection Detonation <br> Blinding Sight Effect <br> Calculated Demise Blasts <br> Imminent Extinction Blast <br> High Durability <br> Summon Cabal
}}
}}
 
{{Quote|Dominus Khraghul...how you have made so much progress during our time together. I'm so proud of you. But I fear this is where we part, for the [[Risen]] are coming. It is time we must do our own duties to keep this legion alive and well. Just remember what I had taught you, and you should have no problems. Should we emerge victorious, it would be a miracle to see you again.| Analyst Rolak giving her farewell to Dominus Khraghul|quote}}
{{quote|Dominus Khraghul...how you have made so much progress during our time together. I'm so proud of you. But I fear this is where we part, for the [[Risen]] are coming. It is time we must do our own duties to keep this legion alive and well. Just remember what I had taught you, and you should have no problems. Should we emerge victorious, it would be a miracle to see you again.| Analyst Rolak giving her farewell to Dominus Khraghul|quote}}


'''Analyst Rolak, Free-Thinker''' is the lead researcher and scientific analyst for the [[Forum:Behemoths|Behemoths]], as well as the consort of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].
'''Analyst Rolak, Free-Thinker''' is the lead researcher and scientific analyst for the [[Forum:Behemoths|Behemoths]], as well as the consort of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].
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|ability= Blindness Effect <br> Displacement Debuff <br> Cabal Quake Attack <br> Burning Effect <br> Sundered Debuff <br> Psionic Shielding <br> Supercharged Slammer <br> Shocking Effect <br> Paralysis Debuff <br> Afterburn Blast <br> Disruption Slammer <br> Suppression Debuff <br> Summon [[Scorpius]] <br> Limited Flight <br> Midair Levitation <br> Strafe Thursters <br> High Durability <br> Rapid Movement <br> Summon Cabal
|ability= Blindness Effect <br> Displacement Debuff <br> Cabal Quake Attack <br> Burning Effect <br> Sundered Debuff <br> Psionic Shielding <br> Supercharged Slammer <br> Shocking Effect <br> Paralysis Debuff <br> Afterburn Blast <br> Disruption Slammer <br> Suppression Debuff <br> Summon [[Scorpius]] <br> Limited Flight <br> Midair Levitation <br> Strafe Thursters <br> High Durability <br> Rapid Movement <br> Summon Cabal
}}
}}
 
{{Quote|Khraghul, my brother. Look at the destruction we have caused. Is it not beautiful? Out of all the military campaigns we've run, none has been more successful than this. We have effectively left entire worlds in ashes. Just think of all the success we could reap if we could finally bring our [[The Last City|greatest obstacle]] down on its knees for good. Only then will we have achieved our biggest goal, and then we could continue ravaging the system.|Gall'usk conferencing with his brother Khraghul| quote}}
{{quote|Khraghul, my brother. Look at the destruction we have caused. Is it not beautiful? Out of all the military campaigns we've run, none has been more successful than this. We have effectively left entire worlds in ashes. Just think of all the success we could reap if we could finally bring our [[The Last City|greatest obstacle]] down on its knees for good. Only then will we have achieved our biggest goal, and then we could continue ravaging the system.|Gall'usk conferencing with his brother Khraghul| quote}}


'''Gall'usk, Elite Bombardier''' is the weaponsmith and siege engineer of the [[Forum:Behemoths|Behemoths]] as well as the brother of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].
'''Gall'usk, Elite Bombardier''' is the weaponsmith and siege engineer of the [[Forum:Behemoths|Behemoths]] as well as the brother of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].
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|ability= Blindness Effect <br> Shocking Effect <br> Paralysis Debuff <br> [[SIVA]] Swarm Debuff <br> Suppresion Debuff <br> Burning Effect <br> Infection Debuff <br> Immunity Shield <br> Dominus' Wrath <br> Rapid Flight <br> Bullet Deflection <br> Teleportation <br> Displacement Debuff <br> Volcanic Fissure <br> Fissure Eruption <br> Afterburn Blast <br> Sundered Debuff <br> Electric Blanket <br> Lightning Pulse <br> Promethean Vortex <br> Promethean Geyser <br> Promethean Blast <br> Darkness Bomb <br> Jammed Debuff <br> Poison Effect <br> Darkness Trap <br> Darkness Prickles <br> Eminent Revenge <br> Khraghul's Rage <br> Dominus' Venom <br> Berserker Rage <br> Corrosive [[Ether]] <br> Toxic Ether Vapor <br> Slowness Effect <br> Radiolarian Storm <br> Detainment Cloud <br> Suppresion Field <br> Khraghul's Gaze <br> Shadow Touched Debuff <br> [[Taken]] Blight Debuff <br> Septicemia Debuff <br> Severe Sepsis Debuff <br> Septic Shock Blast <br> Splicer Seeker <br> Bleedout Effect <br> Black Ripper Vortex <br> Drained of Light <br> Cabal Supernova <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
|ability= Blindness Effect <br> Shocking Effect <br> Paralysis Debuff <br> [[SIVA]] Swarm Debuff <br> Suppresion Debuff <br> Burning Effect <br> Infection Debuff <br> Immunity Shield <br> Dominus' Wrath <br> Rapid Flight <br> Bullet Deflection <br> Teleportation <br> Displacement Debuff <br> Volcanic Fissure <br> Fissure Eruption <br> Afterburn Blast <br> Sundered Debuff <br> Electric Blanket <br> Lightning Pulse <br> Promethean Vortex <br> Promethean Geyser <br> Promethean Blast <br> Darkness Bomb <br> Jammed Debuff <br> Poison Effect <br> Darkness Trap <br> Darkness Prickles <br> Eminent Revenge <br> Khraghul's Rage <br> Dominus' Venom <br> Berserker Rage <br> Corrosive [[Ether]] <br> Toxic Ether Vapor <br> Slowness Effect <br> Radiolarian Storm <br> Detainment Cloud <br> Suppresion Field <br> Khraghul's Gaze <br> Shadow Touched Debuff <br> [[Taken]] Blight Debuff <br> Septicemia Debuff <br> Severe Sepsis Debuff <br> Septic Shock Blast <br> Splicer Seeker <br> Bleedout Effect <br> Black Ripper Vortex <br> Drained of Light <br> Cabal Supernova <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
}}
}}
 
{{Quote|For too long, the [[Cabal Empire]] has been in ruin. The decision to dwell under the reign of either a [[Dominus Ghaul|mindless warlord who has attempted to mangle with power he never truly understood]] or a [[Emperor Calus|lazy emperor who believes that it is possible to make amends for a price that has already been paid]]...has been made. I now recall for you the struggle between Ghaul and Calus. Ghaul believed that we were able to take the [[Light]] and use it for our own, but paid the price of death, ultimately serving that it can only be granted to those who have been chosen by the [[Traveler]]. Calus believes that by having multiple client species on his side, like he is doing with The [[Risen]], he will be able to effectively expand his empire, but he doesn't realize that any one of his royal clients can turn on him at any moment. I say: do not trifle with power you do not know of, and do not trust someone you are unsure of. Simply disregard their needs and put down any potential opposition. And from here, I will finish what [[Forum:Primus Tho'urgh|my father]] has started.|Dominus Khraghul recalling the past troubles of the Cabal Empire and declaring a new direction for his people to head towards| quote}}
{{quote|For too long, the [[Cabal Empire]] has been in ruin. The decision to dwell under the reign of either a [[Dominus Ghaul|mindless warlord who has attempted to mangle with power he never truly understood]] or a [[Emperor Calus|lazy emperor who believes that it is possible to make amends for a price that has already been paid]]...has been made. I now recall for you the struggle between Ghaul and Calus. Ghaul believed that we were able to take the [[Light]] and use it for our own, but paid the price of death, ultimately serving that it can only be granted to those who have been chosen by the [[Traveler]]. Calus believes that by having multiple client species on his side, like he is doing with The [[Risen]], he will be able to effectively expand his empire, but he doesn't realize that any one of his royal clients can turn on him at any moment. I say: do not trifle with power you do not know of, and do not trust someone you are unsure of. Simply disregard their needs and put down any potential opposition. And from here, I will finish what [[Forum:Primus Tho'urgh|my father]] has started.|Dominus Khraghul recalling the past troubles of the Cabal Empire and declaring a new direction for his people to head towards| quote}}


'''Dominus Khraghul, the Almighty''' is the [[Cabal]] military emperor and the personal general of the highest-ranked legion in the Cabal army: the [[Forum:Behemoths|Behemoths]].
'''Dominus Khraghul, the Almighty''' is the [[Cabal]] military emperor and the personal general of the highest-ranked legion in the Cabal army: the [[Forum:Behemoths|Behemoths]].
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Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death.
Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death.
*Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack.
*Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack.
*Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off Guardians’ health to inject a toxic ooze that disables recovery for a short time.
*Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off Guardians' health to inject a toxic ooze that disables recovery for a short time.
*Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the “Rabid” debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health.
*Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the "Rabid" debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health.


===Humanoids===
===Humanoids===
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Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat.
Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat.
*Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly.
*Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly.
*Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort Guardians’ vision. Can remain invisible while standing in place.
*Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort Guardians' vision. Can remain invisible while standing in place.
*Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at Guardians’ shields. Capable of throwing a flashbang grenade to blind their targets.
*Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at Guardians' shields. Capable of throwing a flashbang grenade to blind their targets.


====Paladin====
====Paladin====
Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor.
Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor.
*Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram.
*Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram.
*Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade Guardians’ resilience. Can use their shield as an electric pulse wave emitter.
*Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade Guardians' resilience. Can use their shield as an electric pulse wave emitter.
*Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon.
*Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon.


==Nezarec, God of Shadows==
==Nezarec, Final God of Pain==
{{Boss infobox
{{Boss infobox
|name= Nezarec, God of Shadows
|name= Nezarec, Final God of Pain
|image= [[File:Nezarec.jpg|300px]]
|image= [[File:Nezarec.jpg|300px]]
|species= [[Human]]
|species= [[Human]]
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|ability= Void Dimension <br> Dome of the Void <br> Bullet Deflection <br> Midair Levitation <br> Null Teleport <br> Poison of Nezarec <br> Favor of Oryx <br> Disorientation <br> Withering Nail <br> Ionizing Radiation <br> Seeker of Truth <br> Bleeding Regret <br> Banishment Wave <br> [[Shrieker]]'s Barrage <br> Void Axion Bomb <br> Crippled Debuff <br> Void Spikewall <br> Spikewall Collision <br> Void Thunderbolt <br> Void Aftershocks <br> Void Thunderblast <br> Flame of the Void <br> Void Eruption <br> Void Energy Shield <br> Shadow Vanish <br> [[Voidwalker]] [[Blink]] <br> [[Warlock]] Glide <br> Rapid Flight <br> Void Trace Beam <br> Slowness Effect <br> Dragged Debuff <br> Hook and Slash <br> Chained by the Void <br> Energy Devouring <br> Fury of the Void <br> Nezarec's Frenzy <br> Weight of the Void <br> Energy Javelin <br> Void Javelin Storm <br> Energy Channel <br> Channeling Blast <br> Blindness Effect <br> Cataclysm Bomb <br> Cataclysm Vortex <br> Cataclysm Dart <br> Weapons Jammed <br> Null Pillar Reflex <br> Null Pillar Sentry <br> Shade of Nezarec <br> Drained of Light <br> Shadow's Consumption <br> Focused Arc Burst <br> Feedback Aura <br> Disruption Effect <br> Shocking Effect <br> Focused Solar Burst <br> Ignition Effect <br> Armor Sundered <br> Redness Effect <br> Focused Void Burst <br> Poisoned Effect <br> Haze of Distortion <br> Blackout Effect <br> Suppression Effect <br> Shockstorm Blitz <br> Scorchstorm Blitz <br> Nullstorm Blitz <br> Harrowed Chains <br> Harrowed Smash <br> Hallucination Effect <br> Null Earthquake <br> Null Wave Debris <br> Ward of Dusk <br> Pulses of Dusk <br> Void Overshield <br> Antimatter Blast <br> Flame of Nezarec <br> Gaze of Nezarec <br> Black Hole Space <br> Crushed by the Void <br> High Durability <br> Rapid Movement <br> Summon Shades
|ability= Void Dimension <br> Dome of the Void <br> Bullet Deflection <br> Midair Levitation <br> Null Teleport <br> Poison of Nezarec <br> Favor of Oryx <br> Disorientation <br> Withering Nail <br> Ionizing Radiation <br> Seeker of Truth <br> Bleeding Regret <br> Banishment Wave <br> [[Shrieker]]'s Barrage <br> Void Axion Bomb <br> Crippled Debuff <br> Void Spikewall <br> Spikewall Collision <br> Void Thunderbolt <br> Void Aftershocks <br> Void Thunderblast <br> Flame of the Void <br> Void Eruption <br> Void Energy Shield <br> Shadow Vanish <br> [[Voidwalker]] [[Blink]] <br> [[Warlock]] Glide <br> Rapid Flight <br> Void Trace Beam <br> Slowness Effect <br> Dragged Debuff <br> Hook and Slash <br> Chained by the Void <br> Energy Devouring <br> Fury of the Void <br> Nezarec's Frenzy <br> Weight of the Void <br> Energy Javelin <br> Void Javelin Storm <br> Energy Channel <br> Channeling Blast <br> Blindness Effect <br> Cataclysm Bomb <br> Cataclysm Vortex <br> Cataclysm Dart <br> Weapons Jammed <br> Null Pillar Reflex <br> Null Pillar Sentry <br> Shade of Nezarec <br> Drained of Light <br> Shadow's Consumption <br> Focused Arc Burst <br> Feedback Aura <br> Disruption Effect <br> Shocking Effect <br> Focused Solar Burst <br> Ignition Effect <br> Armor Sundered <br> Redness Effect <br> Focused Void Burst <br> Poisoned Effect <br> Haze of Distortion <br> Blackout Effect <br> Suppression Effect <br> Shockstorm Blitz <br> Scorchstorm Blitz <br> Nullstorm Blitz <br> Harrowed Chains <br> Harrowed Smash <br> Hallucination Effect <br> Null Earthquake <br> Null Wave Debris <br> Ward of Dusk <br> Pulses of Dusk <br> Void Overshield <br> Antimatter Blast <br> Flame of Nezarec <br> Gaze of Nezarec <br> Black Hole Space <br> Crushed by the Void <br> High Durability <br> Rapid Movement <br> Summon Shades
}}
}}
{{Quote|It appears the wielders of the [[Light]] ask for nothing more than the annihilation of the [[Darkness]]. Little do they know that I maintain the balance between them both, by offerings from the Void. Anyone who disrupts this balance by any means WILL pay the price.| Nezarec|quote}}


'''Nezarec, God of Shadows''' is a malevolent deity who oversees and controls the [[Void]] Dimension. He is responsible for the downfall of the [[Solar System]] and serves as the main boss of the Dusk Tunnel [[Raid]].
'''Nezarec, Final God of Pain''' is a malevolent deity who oversees and controls the [[Void]] Dimension. He transcends all known power in the universe and seeks the downfall of all who refuse his offerings of the Void. Nezarec serves as the main boss of the Dusk Tunnel [[Raid]].


===Mechanics===
===Mechanics===
====Main Weapons & Abilities====
When inside his dome, Nezarec will use one of three weapons. His primary weapon is a heavily modified [[Touch of Malice]] that fires high-velocity rounds which inflict a stacking poison effect, increasing the damage per tick for every shot fired; the weapon's rate of fire and velocity increases each time the poison deals damage. Nezarec's secondary weapon is a modified Black Spindle that fires Void rounds which cause a disorientation effect upon impact, causing [[Guardian]]s' view to blur and swirl, limiting their awareness; if three consecutive shots are landed, the weapon's damage dramatically increases for a short time, allowing it to instantly kill Guardians with one shot. For emergency situations, Nezarec uses a heavily modified [[Truth]] that fires seeking warheads which emit a radiation cloud upon detonation, temporarily inflicting a debuff that drains Guardians' shields and health, causes them to perform different actions than intended, and prevents them from jumping; kills with this weapon increase the warhead's blast radius and velocity as well as the radius of the radiation cloud. When outside the dome, Nezarec employs a one-handed greatblade that, upon a hit, will cause its target to bleed and have their field of view turn red; this blade can also fire energy waves that push Guardians backward upon impact.
When inside his dome, Nezarec will use one of three weapons. His primary weapon is a heavily modified [[Touch of Malice]] that fires high-velocity rounds which inflict a stacking poison effect, increasing the damage per tick for every shot fired; the weapon's rate of fire and velocity increases each time the poison deals damage. Nezarec's secondary weapon is a modified Black Spindle that fires Void rounds which cause a disorientation effect upon impact, causing [[Guardian]]s' view to blur and swirl, limiting their awareness; if three consecutive shots are landed, the weapon's damage dramatically increases for a short time, allowing it to instantly kill Guardians with one shot. For emergency situations, Nezarec uses a heavily modified [[Truth]] that fires seeking warheads which emit a radiation cloud upon detonation, temporarily inflicting a debuff that drains Guardians' shields and health, causes them to perform different actions than intended, and prevents them from jumping; kills with this weapon increase the warhead's blast radius and velocity as well as the radius of the radiation cloud. When outside the dome, Nezarec employs a one-handed greatblade that, upon a hit, will cause its target to bleed and have their field of view turn red; this blade can also fire energy waves that push Guardians backward upon impact.


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*If ''above the player'', Nezarec will launch a large [[Nova Bomb]] that seeks its target and creates smaller seeker projectiles upon detonating and leaves a highly damaging vortex in its wake. The seeker projectiles temporarily jam the players' equipped weapon upon impact, preventing it from firing.
*If ''above the player'', Nezarec will launch a large [[Nova Bomb]] that seeks its target and creates smaller seeker projectiles upon detonating and leaves a highly damaging vortex in its wake. The seeker projectiles temporarily jam the players' equipped weapon upon impact, preventing it from firing.


====Nightfall Dimension====
As Nezarec sends in waves of [[Forum:The Void|Shadows]] for backup, the player will notice three tall columns with a glyph plate on each. Approaching these pillars will cause it to activate both a concussive blast, that knocks Guardians back, and a sentry gun that fires high-explosive Void darts at a constant rate. These sentries can be temporarily disabled and reactivate after 30 seconds. Each time a turret is disabled, a Shade of Nezarec will appear.  
As Nezarec sends in waves of [[Forum:The Void|Shadows]] for backup, the player will notice three tall columns with a glyph plate on each. Approaching these pillars will cause it to activate both a concussive blast, that knocks Guardians back, and a sentry gun that fires high-explosive Void darts at a constant rate. These sentries can be temporarily disabled and reactivate after 30 seconds. Each time a turret is disabled, a Shade of Nezarec will appear.  


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Once on the plates, the player will turn invisible and the plates will lift them upwards to another platform, where there will be a horde of Shadows that they need to get past, as there is a chest on the other end of the large upper platform. If physical contact is made, then the horde attacks, and the chest is locked until the horde is defeated. Inside the chest, are three large sparks of lost Light that must be picked up. As the plates carry the Guardians downward, the sparks must be aimed and thrown at Nezarec's dome to break it. As Nezarec's dome is broken, it will grant the whole team the ability to deal Void damage with all of their weapons and abilities, which will help with breaking his energy shield. Removing Nezarec's shield holds him in place, opening him up to damage to 50 seconds.
Once on the plates, the player will turn invisible and the plates will lift them upwards to another platform, where there will be a horde of Shadows that they need to get past, as there is a chest on the other end of the large upper platform. If physical contact is made, then the horde attacks, and the chest is locked until the horde is defeated. Inside the chest, are three large sparks of lost Light that must be picked up. As the plates carry the Guardians downward, the sparks must be aimed and thrown at Nezarec's dome to break it. As Nezarec's dome is broken, it will grant the whole team the ability to deal Void damage with all of their weapons and abilities, which will help with breaking his energy shield. Removing Nezarec's shield holds him in place, opening him up to damage to 50 seconds.


====Dark Matter Dimension====
At 50% health, the arena will change into a gigantic circular arena surrounded with a black dome. Nezarec will no longer be surrounded by a dome, but his energy shield remains, all of his weapons are active, and his attacks and movements are faster. In addition, he gains new attacks based on how many Guardians are surrounding him within a certain radius:
At 50% health, the arena will change into a gigantic circular arena surrounded with a black dome. Nezarec will no longer be surrounded by a dome, but his energy shield remains, all of his weapons are active, and his attacks and movements are faster. In addition, he gains new attacks based on how many Guardians are surrounding him within a certain radius:


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*If surrounded by ''six'' Guardians, Nezarec will charge up an antimatter blast, that will instantly kill anyone within its radius.
*If surrounded by ''six'' Guardians, Nezarec will charge up an antimatter blast, that will instantly kill anyone within its radius.


Nezarec will be open to damage, although more damage is able to be done through a special mechanic. There will be Void flames lighted up throughout the arena; running through them will grant both a buff that allows for more damage to be dealt to him and his shield as well as a burning debuff. After ten seconds the flame will expire, and if the Guardian does not look away from Nezarec, then Nezarec's gaze will instantly kill them. When his health reaches 25%, he will be able to summon a black hole that will pull Guardians towards it for 10 seconds at a time. This attack will be executed once every 90 seconds and the only way to survive is to run in the opposite direction. As soon as Nezarec's health reaches 1%, he will cause the ceiling to turn into a black energy and fall on the raid team. Nezarec's shield will drop, and he must be killed quickly, lest they be crushed by the weight of the Void.
Nezarec will be open to damage, although more damage is able to be done through a special mechanic. There will be Void flames lighted up throughout the arena; running through them will grant both a buff that allows for more damage to be dealt to him and his shield as well as a burning debuff. After ten seconds the flame will expire, and if the Guardian does not look away from Nezarec, then Nezarec's gaze will instantly kill them. When his health reaches 25%, he will be able to summon a black hole that will pull Guardians towards it for 10 seconds at a time. This attack will be executed once every 90 seconds and the only way to survive is to run in the opposite direction. As soon as Nezarec's health reaches 5%, he will cause the ceiling to turn into a black energy and fall on the raid team. Nezarec's shield will drop, and he must be downed quickly, lest they be crushed by the weight of the Void. Once his his health reaches 0.01%, he will vanish from the arena and the black energy will stop falling. Nezarec will return...