User:Primus Draug'oth/Other: Difference between revisions

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Scorpion Walkers are not that different from the generic standard found among other Fallen Houses; keeping its Shank deployer and Solar Cannon. However, with the recent weapons and chemicals the Scorpions have made some twisted modifications. Instead of an Arc-repeating machine gun, the Scorpion Walker fires Solar grenades at a high rate to keep enemies from taking cover. In addition, when the Walker is damaged it constantly releases a noxious gas that obscures one's vision and if close enough, will slow down enemies and drain their health.
Scorpion Walkers are not that different from the generic standard found among other Fallen Houses; keeping its Shank deployer and Solar Cannon. However, with the recent weapons and chemicals the Scorpions have made some twisted modifications. Instead of an Arc-repeating machine gun, the Scorpion Walker fires Solar grenades at a high rate to keep enemies from taking cover. In addition, when the Walker is damaged it constantly releases a noxious gas that obscures one's vision and if close enough, will slow down enemies and drain their health.


===Reklis, Scorpion Priest===
==Reklis, Scorpion Priest==
{{Boss infobox
{{Boss infobox
|name= Reklis, Scorpion Priest
|name= Reklis, Scorpion Priest
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'''Reklis, Scorpion Priest''' is the [[Archon]] of the [[Forum:House of Scorpions|House of Scorpions]], as well as the lieutenant general of the Scorpions' military. He is also the personal guard of their Prime, [[Forum:Poison Chamber: Krelix Prime|Krelix]].
'''Reklis, Scorpion Priest''' is the [[Archon]] of the [[Forum:House of Scorpions|House of Scorpions]], as well as the lieutenant general of the Scorpions' military. He is also the personal guard of their Prime, [[Forum:Poison Chamber: Krelix Prime|Krelix]].


====Biography====
===Biography===
Reklis has long served as the House of Scorpions' Archon and has a reputation for his brutal demeanor and cruel experiments. Rumors suggest Reklis used a traceless poison to kill his predecessor, something that Reklis neither confirmed nor denied. For years, Reklis had created new and deadly chemical concoctions which he would test them on prisoners from rival houses or on his own troops who angered him. For this, members of the House of Scorpions live in near dread of him.
Reklis has long served as the House of Scorpions' Archon and has a reputation for his brutal demeanor and cruel experiments. Rumors suggest Reklis used a traceless poison to kill his predecessor, something that Reklis neither confirmed nor denied. For years, Reklis had created new and deadly chemical concoctions which he would test them on prisoners from rival houses or on his own troops who angered him. For this, members of the House of Scorpions live in near dread of him.


With the recent conflict that brought his House into the open, Reklis is eager to use his new weapons and abilities on the Devils and the Hive. Secretly he hopes to capture a Guardian alive and  experiment on them to find a way to use their abilities or at least discover a means to better combat them. Reklis vows he will not share the same fate like other Fallen Archons who faced the Guardians.
With the recent conflict that brought his House into the open, Reklis is eager to use his new weapons and abilities on the Devils and the Hive. Secretly he hopes to capture a Guardian alive and  experiment on them to find a way to use their abilities or at least discover a means to better combat them. Reklis vows he will not share the same fate like other Fallen Archons who faced the Guardians.


====Gameplay====
===Gameplay===
Reklis is the first boss of the [[Forum:Poison Chamber Walkthrough|Poison Chamber]] [[Raid]], but he is capable of putting down Guardians with ease thanks to the abilities he has been granted. Reklis' personal weapon is a Shock Repeater, a [[Fallen]]-made machine gun capable of discharging bullets at up 1200 RPM. These bullets have a high velocity and have a small degree of tracking akin to a [[Shock Rifle]]. Reklis' weapon is highly effective against the Guardians shields. Reklis will lose this weapon after taking 50% of his health. After losing half of his health, Reklis will utilize a new personal weapon, the Inferno Launcher. In principal, its very similar to the Shrapnel Launcher but it is highly upgraded, with a higher rate of fire and a secondary function. It fires Solar rounds that embed themselves onto whatever they land on. After 5 seconds, the shrapnel will explode, which will nearly kill the players instantly. Reklis is equipped an [[Arc]] shield that has two layers. This will require constant Arc damage to be laid down on him, both ability and weapon. However, removing both of these layers will stun him for 30 seconds. Unlike most [[Archon]]s, which retaliate against close range attackers with an Ultra Smash, Reklis will grab them. The player that has been grabbed has five seconds to shoot him enough until they are violently thrown towards the ground, killing them instantly. Reklis made his own form of poison gas: a nerve agent. After the damage phase, he will release the chambers which will flood the room full of a poison that will slow down Guardians similar to a [[Web Mine]]. However, its most dangerous effect is that it disorients Guardians, causing them to make the opposite actions than intended. This will linger for 30 seconds.
Reklis is the first boss of the [[Forum:Poison Chamber Walkthrough|Poison Chamber]] [[Raid]], but he is capable of putting down Guardians with ease thanks to the abilities he has been granted. Reklis' personal weapon is a Shock Repeater, a [[Fallen]]-made machine gun capable of discharging bullets at up 1200 RPM. These bullets have a high velocity and have a small degree of tracking akin to a [[Shock Rifle]]. Reklis' weapon is highly effective against the Guardians shields. Reklis will lose this weapon after taking 50% of his health. After losing half of his health, Reklis will utilize a new personal weapon, the Inferno Launcher. In principal, its very similar to the Shrapnel Launcher but it is highly upgraded, with a higher rate of fire and a secondary function. It fires Solar rounds that embed themselves onto whatever they land on. After 5 seconds, the shrapnel will explode, which will nearly kill the players instantly. Reklis is equipped an [[Arc]] shield that has two layers. This will require constant Arc damage to be laid down on him, both ability and weapon. However, removing both of these layers will stun him for 30 seconds. Unlike most [[Archon]]s, which retaliate against close range attackers with an Ultra Smash, Reklis will grab them. The player that has been grabbed has five seconds to shoot him enough until they are violently thrown towards the ground, killing them instantly. Reklis made his own form of poison gas: a nerve agent. After the damage phase, he will release the chambers which will flood the room full of a poison that will slow down Guardians similar to a [[Web Mine]]. However, its most dangerous effect is that it disorients Guardians, causing them to make the opposite actions than intended. This will linger for 30 seconds.


===Krelix Prime===
==Krelix Prime==
{{Quote|Compared to this thing, I prefer Sepiks.|Ghost}}
{{Quote|Compared to this thing, I prefer Sepiks.|Ghost}}
{{Boss infobox
{{Boss infobox
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'''Krelix Prime''' is the [[Prime Servitor]] of the [[Forum:House of Scorpions|House of Scorpions]] as well as the protector of their weapons and ether supplies.
'''Krelix Prime''' is the [[Prime Servitor]] of the [[Forum:House of Scorpions|House of Scorpions]] as well as the protector of their weapons and ether supplies.


====Biography====
===Biography===
{{Quote|This is no Prime! Its an abomination! KILL IT DEAD, GUARDIAN!|[[Variks, the Loyal]]}}
{{Quote|This is no Prime! Its an abomination! KILL IT DEAD, GUARDIAN!|[[Variks, the Loyal]]}}
Normally among the Fallen, its considered heresy to tamper with the Prime Servitors supply of lesser Servitors and ether but the Scorpions see opportunity. Using various and deadly chemicals, the Scorpions altered their Primes supply of ether, creating different variants that enhance the Fallens physical capabilities but that doesn't mean it hasn't affected the Prime Servitor. Krelix Prime has since become erratic and dangerous, if not for the Scorpion's Archon, Krelix would have gone out of control and attacked anything in sight. Regardless, Krelix's new state has led to the development of new chemical-variants of ether and poisoned servitors for the Scorpions to use.  
Normally among the Fallen, its considered heresy to tamper with the Prime Servitors supply of lesser Servitors and ether but the Scorpions see opportunity. Using various and deadly chemicals, the Scorpions altered their Primes supply of ether, creating different variants that enhance the Fallens physical capabilities but that doesn't mean it hasn't affected the Prime Servitor. Krelix Prime has since become erratic and dangerous, if not for the Scorpion's Archon, Krelix would have gone out of control and attacked anything in sight. Regardless, Krelix's new state has led to the development of new chemical-variants of ether and poisoned servitors for the Scorpions to use.  
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The Scorpions have noticed their increased dependency on their Prime Servitor and therefore have doubled all their defenses of it. Even the Scorpion's Archon is ordered to rarely leave its side. They know the fate of the other Prime Servitors of the Devils, Winter and Wolves and like their other tactics, they will not make the same mistake and lose their Prime Servitor. For now, Krelix Prime lurks in the Poison Chamber, being tended to by the Archon and defending some of the Scorpions most powerful chemical weapons.
The Scorpions have noticed their increased dependency on their Prime Servitor and therefore have doubled all their defenses of it. Even the Scorpion's Archon is ordered to rarely leave its side. They know the fate of the other Prime Servitors of the Devils, Winter and Wolves and like their other tactics, they will not make the same mistake and lose their Prime Servitor. For now, Krelix Prime lurks in the Poison Chamber, being tended to by the Archon and defending some of the Scorpions most powerful chemical weapons.


====Gameplay====
===Gameplay===
Krelix is the second boss of the [[Forum:Poison Chamber|Poison Chamber]] [[Raid]]. It is equipped with multiple weapon systems and offers a couple of other things no other Prime Servitor has. Not only does Krelix come standard with the directed energy weapon of a Scorpion Servitor, but it is also equipped with turrets, Decay Grenades, and Poison Web Mines. It will rotate these weapons quite often, so be prepared to see which one it will use. However, after reducing Krelix's health to 75%, most these weapons will be offline and Krelix will only its energy weapon but it will have a higher rate of fire than normally. Krelix has a degree of telekinesis. If its eye locks onto a target, under the warning "Krelix's Sight is upon you", then Krelix will drag the player into its grasp and slowly drain the players health. The way to get released from Krelix is to continuously shoot at its eye and apply enough damage to release you. Krelix will not target the same enemy twice in a row but will actively hunt every party member. After its Void shield has been shut down, the damage phase will begin. Afterwards, it will release chambers that hold a poison that causes a blackout. This poison will flood the room for 30 seconds and unless the party team reaches a high enough position or a safe zone, then the gas will reduce the players health to critical levels. The high grounds may protect the player from the gas but it makes them nearly an easy target for Krelix. After reducing Krelix's health below 25% then Krelix will activate some of the chemical weapons its been guarding. Among them are SIVA-like Turrets that fire Solar rockets, an Arc-powered field that chips away at the parties shields and a Void Super-cannon that could deliver a instant kill if it gets a clear lock on a player. These weapons can be temporally disabled individually for about 1 minute by throwing the chemical bombs littered around the area.
Krelix is the second boss of the [[Forum:Poison Chamber|Poison Chamber]] [[Raid]]. It is equipped with multiple weapon systems and offers a couple of other things no other Prime Servitor has. Not only does Krelix come standard with the directed energy weapon of a Scorpion Servitor, but it is also equipped with turrets, Decay Grenades, and Poison Web Mines. It will rotate these weapons quite often, so be prepared to see which one it will use. However, after reducing Krelix's health to 75%, most these weapons will be offline and Krelix will only its energy weapon but it will have a higher rate of fire than normally. Krelix has a degree of telekinesis. If its eye locks onto a target, under the warning "Krelix's Sight is upon you", then Krelix will drag the player into its grasp and slowly drain the players health. The way to get released from Krelix is to continuously shoot at its eye and apply enough damage to release you. Krelix will not target the same enemy twice in a row but will actively hunt every party member. After its Void shield has been shut down, the damage phase will begin. Afterwards, it will release chambers that hold a poison that causes a blackout. This poison will flood the room for 30 seconds and unless the party team reaches a high enough position or a safe zone, then the gas will reduce the players health to critical levels. The high grounds may protect the player from the gas but it makes them nearly an easy target for Krelix. After reducing Krelix's health below 25% then Krelix will activate some of the chemical weapons its been guarding. Among them are SIVA-like Turrets that fire Solar rockets, an Arc-powered field that chips away at the parties shields and a Void Super-cannon that could deliver a instant kill if it gets a clear lock on a player. These weapons can be temporally disabled individually for about 1 minute by throwing the chemical bombs littered around the area.


===Lorkxyn, Scorpion Kell===
==Lorkxyn, Scorpion Kell==
{{Quote|For years we have remained in the shadows. No more. Today is the day we rise above the failed houses. Today is the day we succeed where Gods have failed. Today is the day we defeat the Lightbourne, with poison in their veins and toxic blight in their light.|Lorkxyn, Scorpion Kell}}  
{{Quote|For years we have remained in the shadows. No more. Today is the day we rise above the failed houses. Today is the day we succeed where Gods have failed. Today is the day we defeat the Lightbourne, with poison in their veins and toxic blight in their light.|Lorkxyn, Scorpion Kell}}  
{{Boss infobox
{{Boss infobox
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'''Lorkxyn, Scorpion Kell''' is the [[Kell]] of the [[Fallen]] [[Forum:House of Scorpions|House of Scorpions]] as well as the general of their military. He is responsible for leading the invasion against the Guardians.
'''Lorkxyn, Scorpion Kell''' is the [[Kell]] of the [[Fallen]] [[Forum:House of Scorpions|House of Scorpions]] as well as the general of their military. He is responsible for leading the invasion against the Guardians.


====Biography====
===Biography===
{{Quote|Be wary Guardian. Scorpion Kell is like ghost. You don't know when it reveals itself and strikes.|[[Variks, the Loyal]]}}
{{Quote|Be wary Guardian. Scorpion Kell is like ghost. You don't know when it reveals itself and strikes.|[[Variks, the Loyal]]}}
Lorkxyn has been Kell of the House of Scorpions for years and is primarily the reason why the [[Guardians]], the [[Reef]] or even other Fallen Houses have been unable to find or defeat the Scorpions. Lorkxyn is well-known for being one-step ahead of his opponents, exemplifying the Scorpions nature in cunning. His uncanny prediction of his opponents moves and his clam, patient planning has led to his house to remain in the shadows for years, more so than even the [[House of Kings]]. For some unknown reasons known only to him, Lorkxyn has a particular grudge against the [[House of Wolves]] and watched with satisfaction when they lost the [[Reef Wars]] and forced into servitude under Queen [[Mara Sov]]. There are many rumors to Lorkxyn's grudge but none can be proven. One rumors suggests he came close to stealing priceless technology but was stopped by none other than Skolas, the Rabid. Another says that Lorkxyn had an affair with a Wolf Baroness and when she was about to defect to his side, she was captured and executed by the Wolf Kell, Virixias for treason. For whatever reason behind his grudge, Lorkxyn has remained silent about the topic. Recently, he laughs at the desperate state the Wolves are currently dealing with.
Lorkxyn has been Kell of the House of Scorpions for years and is primarily the reason why the [[Guardians]], the [[Reef]] or even other Fallen Houses have been unable to find or defeat the Scorpions. Lorkxyn is well-known for being one-step ahead of his opponents, exemplifying the Scorpions nature in cunning. His uncanny prediction of his opponents moves and his clam, patient planning has led to his house to remain in the shadows for years, more so than even the [[House of Kings]]. For some unknown reasons known only to him, Lorkxyn has a particular grudge against the [[House of Wolves]] and watched with satisfaction when they lost the [[Reef Wars]] and forced into servitude under Queen [[Mara Sov]]. There are many rumors to Lorkxyn's grudge but none can be proven. One rumors suggests he came close to stealing priceless technology but was stopped by none other than Skolas, the Rabid. Another says that Lorkxyn had an affair with a Wolf Baroness and when she was about to defect to his side, she was captured and executed by the Wolf Kell, Virixias for treason. For whatever reason behind his grudge, Lorkxyn has remained silent about the topic. Recently, he laughs at the desperate state the Wolves are currently dealing with.
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Things changed when he saw an opportunity for an advantage against the factions of the Solar System when his forces attacked a [[Devil Splicers]] shipment and gained access to some experimental [[SIVA]]. Originally, Lorkxyn was fearful of the Devil Splicers and their new Archon, [[Aksis]], but he predicted they would fail against the Lightbourne. This came true when the Guardians, now a new generation of Iron Lords, defeated Aksis and his followers. However, his attack was noticed by both parties and now was forced to take his House out of the shadows and face the angry Devils and the new Iron Lords. Instead of being angry, Lorkxyn seems pleased as now he can take the fight into the open and make his House the most powerful force in the Solar System. He now eagerly awaits to face the Guardians, deep in his Poison Chamber, for he well knows they will come for him soon.
Things changed when he saw an opportunity for an advantage against the factions of the Solar System when his forces attacked a [[Devil Splicers]] shipment and gained access to some experimental [[SIVA]]. Originally, Lorkxyn was fearful of the Devil Splicers and their new Archon, [[Aksis]], but he predicted they would fail against the Lightbourne. This came true when the Guardians, now a new generation of Iron Lords, defeated Aksis and his followers. However, his attack was noticed by both parties and now was forced to take his House out of the shadows and face the angry Devils and the new Iron Lords. Instead of being angry, Lorkxyn seems pleased as now he can take the fight into the open and make his House the most powerful force in the Solar System. He now eagerly awaits to face the Guardians, deep in his Poison Chamber, for he well knows they will come for him soon.


====Gameplay====
===Gameplay===
Lorkxyn is the final boss of the [[Forum:Poison Chamber|Poison Chamber]] [[Raid]]. He is the most powerful leader the House of Scorpions have ever seen, and as such is also the most difficult boss in this raid. Lorkxyn has his own Shock Repeater, which is modified to fire at 2000 RPM and have pinpoint accuracy. The bullets track enemies more aggressively and it has higher muzzle velocity than usual. Lorkxyn will normally use this weapon to break down the shields of the party. He is also equipped with a Decay Cannon, a poison-modified [[Scorch Cannon]] that leaves a massive poison cloud upon detonation. This poison cloud drains the health of its victims. Lorkxyn will also gain certain abilities from various [[Servitor]]s: an [[Arc]] Servitor gives him an Arc shield as well as the ability to hurl flying electric shockwaves that track enemies aggressively and inflict the Shocking debuff upon a successful hit; a [[Solar]] Servitor will grant him a Solar shield as well as the ability to throw napalm canisters; a [[Void]] Servitor will grant him a Void shield as well as the ability to inflict a debuff that disables recovery and agility. In order to tear down the elemental shields, the Servitors must be shutdown first. Once all Servitors have been shut down, then Lorkxyn will revive the Servitors and gain all shields and abilities at once. After reducing his health to 50% with his shields gone, Lorkxyn made his own form of poisonous gas, and unlike the two raid bosses before him, it is downright lethal. After the damage phase, the entire room will be flooded with this poison. If you don't find a safe spot in 10 seconds, you die. A very brief warning will be given to the party team, dubbed "Lorkyxn's Gift Imminent". After the poison gas has dispersed, Lorkxyn will inflict all [[Guardian]]s with a debuff that suppresses them of their [[Super]], Grenade, and [[Melee]] abilities. This debuff lasts until the next damage phase begins as the Servitors are shut down. After being reduced to 5% health, Lorkxyn will commit one last act to kill the party, like so many final boss of a Raid. Lorkxyn will activate his most powerful weapon he designed, the Venom Bomb. Lorkxyn will head to the center of the area and gather as much poisonous ether he can to activate the bomb. The party has about 10 seconds to kill Lorkxyn to stop the bomb.
Lorkxyn is the final boss of the [[Forum:Poison Chamber|Poison Chamber]] [[Raid]]. He is the most powerful leader the House of Scorpions have ever seen, and as such is also the most difficult boss in this raid. Lorkxyn has his own Shock Repeater, which is modified to fire at 2000 RPM and have pinpoint accuracy. The bullets track enemies more aggressively and it has higher muzzle velocity than usual. Lorkxyn will normally use this weapon to break down the shields of the party. He is also equipped with a Decay Cannon, a poison-modified [[Scorch Cannon]] that leaves a massive poison cloud upon detonation. This poison cloud drains the health of its victims. Lorkxyn will also gain certain abilities from various [[Servitor]]s: an [[Arc]] Servitor gives him an Arc shield as well as the ability to hurl flying electric shockwaves that track enemies aggressively and inflict the Shocking debuff upon a successful hit; a [[Solar]] Servitor will grant him a Solar shield as well as the ability to throw napalm canisters; a [[Void]] Servitor will grant him a Void shield as well as the ability to inflict a debuff that disables recovery and agility. In order to tear down the elemental shields, the Servitors must be shutdown first. Once all Servitors have been shut down, then Lorkxyn will revive the Servitors and gain all shields and abilities at once. After reducing his health to 50% with his shields gone, Lorkxyn made his own form of poisonous gas, and unlike the two raid bosses before him, it is downright lethal. After the damage phase, the entire room will be flooded with this poison. If you don't find a safe spot in 10 seconds, you die. A very brief warning will be given to the party team, dubbed "Lorkyxn's Gift Imminent". After the poison gas has dispersed, Lorkxyn will inflict all [[Guardian]]s with a debuff that suppresses them of their [[Super]], Grenade, and [[Melee]] abilities. This debuff lasts until the next damage phase begins as the Servitors are shut down. After being reduced to 5% health, Lorkxyn will commit one last act to kill the party, like so many final boss of a Raid. Lorkxyn will activate his most powerful weapon he designed, the Venom Bomb. Lorkxyn will head to the center of the area and gather as much poisonous ether he can to activate the bomb. The party has about 10 seconds to kill Lorkxyn to stop the bomb.


==Arath's Vengeance==
==Arath's Vengeance==
{{Faction infobox
{{Hive Sect infobox
|variant=
|image=
|image=
|Domain(s)= [[Forum:Hell's Gate|Hell's Gate]]
|name= Arath's Vengeance
|Type= Sect
|purpose= Guards of Arath
|Functions= High-Ranked Infantry Units
|champion(s)= Xivu Arath, War Progenitor <br> Varlak, the Corruptor (general) <br> Vornaax, Worm Guard (lieutenant)
|Other names=
|realm= Hell's Gate
|Conflicts=
|Leadership= [[Forum:Xivu Arath, War Progenitor|Xivu Arath, War Progenitor]] <br> [[Forum:Varlak, the Corruptor|Varlak, the Corruptor]] (general) <br> [[Forum:Vornaax, Worm Guard|Vornaax, Worm Guard]] (lieutenant)
|Notable= Formed during Oryx's reign <br> Serves the will of Xivu Arath
}}
}}
{{Quote|The wrath of [[Crota]] and Oryx were swift, relentless and terrible. But Xivu Arath... Her rage and hate is like a tsunami of Darkness. One of which we may drown in.|[[Eris Morn]].}}
{{Quote|The wrath of [[Crota]] and Oryx were swift, relentless and terrible. But Xivu Arath... Her rage and hate is like a tsunami of Darkness. One of which we may drown in.|[[Eris Morn]].}}
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*[[Forum:Brotherhood Knight|Brotherhood Knight]]s
*[[Forum:Brotherhood Knight|Brotherhood Knight]]s


===Vornaax, Worm Guard===
==Vornaax, Worm Guard==
{{Boss infobox
{{Boss infobox
|name= Vornaax, Worm Guard
|name= Vornaax, Worm Guard
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'''Vornaax, Worm Guard''' is the first boss of the Hell's Gate [[Raid]]. He is [[Forum:Hell's Gate: Varlak|Varlak]]'s most powerful lieutenant and closest friend as well as one of the elite guards of the Worm Gods, and so he has been chosen to guard the gates to the next encounter.
'''Vornaax, Worm Guard''' is the first boss of the Hell's Gate [[Raid]]. He is [[Forum:Hell's Gate: Varlak|Varlak]]'s most powerful lieutenant and closest friend as well as one of the elite guards of the Worm Gods, and so he has been chosen to guard the gates to the next encounter.


====Biography===
===Biography===
Vornaxx, like his superior and friend Varlak, is among the first Knights created during the earliest days of the Hive. Before he joined Arath's Vengeance with Varlak, Vornaxx served as a bodyguard to one of the [[Worm Gods]], [[Eir]], destroying those of the Hive who felt betrayed with their "offer" but they were few and far in-between. Unlike Varlak, Vornaxx had little ambition, for he only desired conflict and not to become a god of the Hive. It wouldn't be long before Vornaxx grew tired with his role and sought the conflict he so eagerly sought. Varlak soon met him and offered him to join [[Xivu Arath]]'s army as his chief lieutenant. Vornaxx accepted without hesitation. Since then, Vornaxx has killed many warriors from many worlds and carried out the will of Xivu Arath and Varlak without question.  
Vornaxx, like his superior and friend Varlak, is among the first Knights created during the earliest days of the Hive. Before he joined Arath's Vengeance with Varlak, Vornaxx served as a bodyguard to one of the [[Worm Gods]], [[Eir]], destroying those of the Hive who felt betrayed with their "offer" but they were few and far in-between. Unlike Varlak, Vornaxx had little ambition, for he only desired conflict and not to become a god of the Hive. It wouldn't be long before Vornaxx grew tired with his role and sought the conflict he so eagerly sought. Varlak soon met him and offered him to join [[Xivu Arath]]'s army as his chief lieutenant. Vornaxx accepted without hesitation. Since then, Vornaxx has killed many warriors from many worlds and carried out the will of Xivu Arath and Varlak without question.  


When Arath's Vengeance traveled to the Solar System to avenge the [[Ascendant Hive]] killed by the [[Guardians]] and enforce Xivu Arath's will over the disparate Hive in the System, Vornaxx was given the task of defending their new base on Titan, Hell's Gate. Though annoyed that he won't be leading attacks against the warriors of light, Varlak has assured him that the Guardians will come to him.
When Arath's Vengeance traveled to the Solar System to avenge the [[Ascendant Hive]] killed by the [[Guardians]] and enforce Xivu Arath's will over the disparate Hive in the System, Vornaxx was given the task of defending their new base on Titan, Hell's Gate. Though annoyed that he won't be leading attacks against the warriors of light, Varlak has assured him that the Guardians will come to him.


====Gameplay====
===Gameplay===
Vornaax has a few unique attacks that no other Knight has, as he has been granted the rank of being a personal guard of the Worm Gods, and so his [[Worm]] has gifted him with some special abilities. Vornaax's personal weapon, the Heavy Shredder is a one-handed machine gun that unleashes high-damage, high-accuracy [[Void]] bolts at a rate of 900 RPM. It also comes built-in with a [[Boomer]] fire mode, although he has to charge his weapon in order achieve that fire mode, but the Boomer projectiles travel very quickly, have no gravitational drop, and immediately bring down [[Guardian]] shields to their critical state. Just like [[Alak-Hul, the Darkblade]], Vornaax has the ability to temporarily vanish from the arena to teleport to another location, although he uses this ability more often. After taking a particularly powerful attack, Vornaax will take one Guardian at random and suck the life out of them until their shield has dropped down to critical state, and have their recovery disabled for 60 seconds. Once every minute, Vornaax will enrage and will fire [[Ogre]]'s eye blasts that will disable agility when they land a hit. This attack will last for 30 seconds without stopping. When at half health, Vornaax will tap into a random Guardian's [[Light]] and insert a live [[Worm]] inside their body. This will prevent them from using their grenade, melee, and Super abilities. To counter this debuff, you have to kill some [[Hive]] troops. You have 15 seconds to do this or you will die.
Vornaax has a few unique attacks that no other Knight has, as he has been granted the rank of being a personal guard of the Worm Gods, and so his [[Worm]] has gifted him with some special abilities. Vornaax's personal weapon, the Heavy Shredder is a one-handed machine gun that unleashes high-damage, high-accuracy [[Void]] bolts at a rate of 900 RPM. It also comes built-in with a [[Boomer]] fire mode, although he has to charge his weapon in order achieve that fire mode, but the Boomer projectiles travel very quickly, have no gravitational drop, and immediately bring down [[Guardian]] shields to their critical state. Just like [[Alak-Hul, the Darkblade]], Vornaax has the ability to temporarily vanish from the arena to teleport to another location, although he uses this ability more often. After taking a particularly powerful attack, Vornaax will take one Guardian at random and suck the life out of them until their shield has dropped down to critical state, and have their recovery disabled for 60 seconds. Once every minute, Vornaax will enrage and will fire [[Ogre]]'s eye blasts that will disable agility when they land a hit. This attack will last for 30 seconds without stopping. When at half health, Vornaax will tap into a random Guardian's [[Light]] and insert a live [[Worm]] inside their body. This will prevent them from using their grenade, melee, and Super abilities. To counter this debuff, you have to kill some [[Hive]] troops. You have 15 seconds to do this or you will die.


===Brotherhood Knight===
==Varlak, the Corruptor==
{{Boss infobox
|name= Brotherhood Knight
|image=
|species= [[Hive]]
|faction= [[Forum:New Hive Faction Concept|Arath's Vengeance]]
|rank= Brotherhood
|class= [[Knight]]
|mission= [[Forum:New Hive Story Mission Concept|Corruption Unleashed]] <br> [[Forum:Hell's Gate|Hell's Gate]]
|gender= Male
|height=
|mass=
|weapon= Poison [[Shredder]]
|ability= [[Void]] Shield <br> Wall of Darkness <br> High Durability <br> Rapid Movement <br> Berserk Mode <br> Knockback Melee <br> Seal Corrupted Presence <br> Summon Hive
}}
 
'''Brotherhood Knights''' are a unique Hive variant that is tasked with sealing the "Corrupted Presence" debuff that Varlak inflicts on Guardians to prevent them from recharging their Super abilities. They are encountered in the Corruption Unleashed story mission and the Hell's Gate Raid.
 
===Varlak, the Corruptor===
{{Boss infobox
{{Boss infobox
|name= Varlak, the Corruptor
|name= Varlak, the Corruptor
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'''Varlak, the Corruptor''' is the head general of [[Xivu Arath]]'s army, [[Forum:Arath's Vengeance|Arath's Vengeance]], as well as her consort.
'''Varlak, the Corruptor''' is the head general of [[Xivu Arath]]'s army, [[Forum:Arath's Vengeance|Arath's Vengeance]], as well as her consort.


====Biography====
===Biography===
Varlak, the Corruptor is one the first [[Knight]]s created among the first Hive and with his raw strength and power, he became one of the strongest among them. Varlak joined Xivu Arath's main force, Arath's Vengeance, for numerous reasons: he believed she embodied true strength, her forces took part in more wars and finally he was enamored by her. Varlak rose through the ranks of the Vengeance with sheer brute force, both through feats of destroying civilizations and slaughtering those who stood in his way in the army. While there were some who considered him reckless, Varlak believed himself fulfilling their sacred Sword-Logic by killing those who were weak. Despite his belief in strength, Varlak is in no way a mindless brute. Varlak has proven himself to be an uncanny tactician, for even he knows that strength needs direction. Many of those who underestimated Varlak, learned that the hard way.
Varlak, the Corruptor is one the first [[Knight]]s created among the first Hive and with his raw strength and power, he became one of the strongest among them. Varlak joined Xivu Arath's main force, Arath's Vengeance, for numerous reasons: he believed she embodied true strength, her forces took part in more wars and finally he was enamored by her. Varlak rose through the ranks of the Vengeance with sheer brute force, both through feats of destroying civilizations and slaughtering those who stood in his way in the army. While there were some who considered him reckless, Varlak believed himself fulfilling their sacred Sword-Logic by killing those who were weak. Despite his belief in strength, Varlak is in no way a mindless brute. Varlak has proven himself to be an uncanny tactician, for even he knows that strength needs direction. Many of those who underestimated Varlak, learned that the hard way.


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After he, Xivu Arath and the rest of the Hive learned of the deaths [[Crota]], Oryx and numerous other Ascendant Hive, Varlak considered this not only an opportunity for vengeance but also make himself and his consort the masters of the Hive. He is particularly angered that the [[Guardians]] killed Alak-Hul because he desired to do the deed himself and thereby prove himself the superior of the two. With Alak-Hul dead at the hands of the Guardians, Varlak feels he may now never know. However, he decides to circumvent this by destroying Alak-Hul's killers, which would in turn prove himself more powerful than the Darkblade. Varlak has taken a unique interest into the elusive [[Warmind]], [[Rasputin]] and his constant endeavors to stall the Hive. Therefore he plans to corrupt the ancient machine into serving the Hive, gain as much powerful technology from him or destroy him before it can subtly but inevitably aid the Guardians.
After he, Xivu Arath and the rest of the Hive learned of the deaths [[Crota]], Oryx and numerous other Ascendant Hive, Varlak considered this not only an opportunity for vengeance but also make himself and his consort the masters of the Hive. He is particularly angered that the [[Guardians]] killed Alak-Hul because he desired to do the deed himself and thereby prove himself the superior of the two. With Alak-Hul dead at the hands of the Guardians, Varlak feels he may now never know. However, he decides to circumvent this by destroying Alak-Hul's killers, which would in turn prove himself more powerful than the Darkblade. Varlak has taken a unique interest into the elusive [[Warmind]], [[Rasputin]] and his constant endeavors to stall the Hive. Therefore he plans to corrupt the ancient machine into serving the Hive, gain as much powerful technology from him or destroy him before it can subtly but inevitably aid the Guardians.


====Gameplay====
===Gameplay===
Varlak's [[Boomer]] fires much faster than a normal one. It also has two firing modes: one consists of a cluster of four regular Boomer bolts, although each will leave a [[Void]] Orb upon detonation, and these orbs will blind [[Guardian]]s; the other consists of [[Shrieker]] Death Blasts. Using stolen [[Rasputin]] materials and modified [[Fallen]] technology Varlak's [[Cleaver]] can utilize [[Arc]] energy. Unless the player has damage-reducing artifacts, passive [[Super]] abilities, and/or passive [[armor]] abilities, this is invariably a one-hit kill. Varlak will use this [[weapon]] only if a player ventures within [[melee]] range apart from his using Corrupted [[Supers]]. At the very beginning of the fight, Varlak will drain half of everyone's [[Super]] meter to fill his Corrupted [[Super]] abilities. He will be completely immune to damage while doing so and you will not be able to recharge your [[Super]] due to his presence, but this will only happen once. During this time adds—[[Hive]] [[Thrall]], [[Acolytes]], and special [[Major]] [[Knights]] called Brotherhood Knights——will harass the players; the player who killed the Varlak Brotherhood will eliminate draining of that player's [[Super]] and begin recharge. Every 2 minutes or so, Varlak will activate one of the following Corrupted Supers:
Varlak's [[Boomer]] fires much faster than a normal one. It also has two firing modes: one consists of a cluster of four regular Boomer bolts, although each will leave a [[Void]] Orb upon detonation, and these orbs will blind [[Guardian]]s; the other consists of [[Shrieker]] Death Blasts. Using stolen [[Rasputin]] materials and modified [[Fallen]] technology Varlak's [[Cleaver]] can utilize [[Arc]] energy. Unless the player has damage-reducing artifacts, passive [[Super]] abilities, and/or passive [[armor]] abilities, this is invariably a one-hit kill. Varlak will use this [[weapon]] only if a player ventures within [[melee]] range apart from his using Corrupted [[Supers]]. At the very beginning of the fight, Varlak will drain half of everyone's [[Super]] meter to fill his Corrupted [[Super]] abilities. He will be completely immune to damage while doing so and you will not be able to recharge your [[Super]] due to his presence, but this will only happen once. During this time adds—[[Hive]] [[Thrall]], [[Acolytes]], and special [[Major]] [[Knights]] called Brotherhood Knights——will harass the players; the player who killed the Varlak Brotherhood will eliminate draining of that player's [[Super]] and begin recharge. Every 2 minutes or so, Varlak will activate one of the following Corrupted Supers:


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Depending on how low his health progresses Varlak will sometimes use ''two'' Corrupted Supers instead of just one. Whenever Varlak activates a corrupted super, the small text at the bottom left part of the screen above the ability/ammo hud will alert everyone. EX: Varlak draws from the Void. When on low health, Varlak activates his [[Oversoul]]. This generates a massive explosion that suppresses [[Guardians]] of everything: no more [[armor]], recovery, agility, [[grenades]], [[melee]]s, or [[weapons]]. This will also bring your health next to nothing, meaning that you are in deep trouble. However, there's a twist: Varlak will have released so much energy that he will be left reeling in exhaustion. Ten seconds after the explosion, your [[Super]] meter will start recharging. During this time the [[Raid]] party must kill six Brotherhood Knights armed with Ascendant [[Swords]], then utilize these [[swords]] against Varlak. With your [[Light]] channeled through them Varlak is dealt massive damage. If he doesn't reach a certain critical health-threshold the team will wipe; if he does reach that threshold, his [[Oversoul]] does not activate further and he can be killed.
Depending on how low his health progresses Varlak will sometimes use ''two'' Corrupted Supers instead of just one. Whenever Varlak activates a corrupted super, the small text at the bottom left part of the screen above the ability/ammo hud will alert everyone. EX: Varlak draws from the Void. When on low health, Varlak activates his [[Oversoul]]. This generates a massive explosion that suppresses [[Guardians]] of everything: no more [[armor]], recovery, agility, [[grenades]], [[melee]]s, or [[weapons]]. This will also bring your health next to nothing, meaning that you are in deep trouble. However, there's a twist: Varlak will have released so much energy that he will be left reeling in exhaustion. Ten seconds after the explosion, your [[Super]] meter will start recharging. During this time the [[Raid]] party must kill six Brotherhood Knights armed with Ascendant [[Swords]], then utilize these [[swords]] against Varlak. With your [[Light]] channeled through them Varlak is dealt massive damage. If he doesn't reach a certain critical health-threshold the team will wipe; if he does reach that threshold, his [[Oversoul]] does not activate further and he can be killed.


===Xivu Arath, War Progenitor===
==Xivu Arath, War Progenitor==
{{Boss infobox
{{Boss infobox
|name= Xivu Arath, War Progenitor
|name= Xivu Arath, War Progenitor
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'''Xivu Arath, War Progenitor''' is the "God of War" of the [[Hive]].
'''Xivu Arath, War Progenitor''' is the "God of War" of the [[Hive]].


====Gameplay====
===Origins===
Xivu Arath was born Xi Ro on the gas giant Fundament with her sisters Aurash and Sathona; her father was the Osmium King, ruler of the Osmium Court. She was a member of a short-lived, proto-Hive species called "krill" whose original homeworld had crashed into the giant millions of years ago. As a young "krill" she was fascinated by her surroundings, attempting daring feats that would have killed lesser beings; she took six of the stormjoys' bait-stars because of this. Above all she wanted to be a warrior, a Knight like her father's warriors.
 
When her father became mad and raved about the Syzygy, and the Helium Drinkers invaded at the urging of Taox, Xi Ro used her bait-stars to help her sisters escape and comforted Aurash as they fled their home. Together with her sisters she swore a blood-oath on the mast of their ship, upon her left eye, to avenge their father and kill Toax. When they salvaged an ancient, high-tech ship from the Shvubi Maelstrom, Xi Ro wanted to sell it to raise an army and kill Taox immediately, but was convinced by Sathona that it was worthless.
 
During their aimless journey at the behest of Sathona (who was guided by their father's worm-familiar) Xi Ro cleaned up the ship and attempted to take her sisters' minds off their task. Eventually, when Sathona fretted they would not be able to avenge their father, and Aurash concluded they would have to dive, Xi Ro was initially afraid but understood. Xi Ro warned them, however, that this was how the crew had died, but Sathona, urged on by the Worm, agreed with Aurash. The sisters took the needle into the deep. They finally reached a point where they could use the ship's sensors on the oceans. To their horror, they discovered that the Syzygy was real, and that Fundament's moons had already aligned. Just then, they were encountered by the Leviathan, a creature long spoken of in proto-Hive myth. The Leviathan warned the sisters that they needed to turn back, or else would unleash disaster upon the universe, saying that they faced a choice between the Light, which offered civilization, and the Darkness, which offered only violence. However, the Leviathan offered no hope to the sisters to avoid the Syzygy. Sathona then revealed the Worm's help to her sisters, and how it urged them to go down. Rejecting the Leviathan's entreaties, the sisters dove into the core.[2]
 
Reaching the very center of Fundament, the three sisters found the Worm Gods: Akka, Eir, Ur, Xol, and Yul. The Worm Gods offered the three sisters a chance for the proto-Hive to escape Fundament as well as achieve immortality. All they had to do was take the Worms larvae into them as symbiotes and spread them among the proto-Hive. The Worms posed the caveat that the sisters must never cease their natures: Xi Ro must always test her strength, Sathona must always be cunning, and Aurash must always try to understand. The sisters accepted the pact and became the first Hive: Xi Ro took the Knight morph and became Xivu Arath, Sathona took the Mother morph and became Savathûn, and Aurash took the King morph, transforming into a male and became Auryx, the King of the Hive.[3]
 
===Gameplay===
Arath will be functionally similar to [[Crota]], but much more aggressive. She has the ability to fire Darkness Blasts, but her main weapon is a warhammer that leaves poison clouds on impact. She also will inflict a debuff called Arath's Presence, where [[Guardian]]] abilities will charge drastically slower and do significantly less damage for the entire fight. As she chases down one Guardian at random, she will summon Consorts of Arath, special Gatekeeper-type Knights armed with hammers. They are immune to weapons and can only be killed by [[Ascendant Sword]]s obtained from killing the [[Swordbearer]]. Killing the Consorts will cause a warhammer relic to appear. Once the relic has been picked up, the wielder is then inflicted with the Blighted Light debuff, where their slowly starts to decline until Arath's shield is destroyed by gunfire. Once her shield is down, she will be stunned, but can only be damaged by the warhammer relic for 20 seconds. After sustaining damage, Arath will summon her Oversoul. If it is not destroyed, the entire team is instantly killed.
Arath will be functionally similar to [[Crota]], but much more aggressive. She has the ability to fire Darkness Blasts, but her main weapon is a warhammer that leaves poison clouds on impact. She also will inflict a debuff called Arath's Presence, where [[Guardian]]] abilities will charge drastically slower and do significantly less damage for the entire fight. As she chases down one Guardian at random, she will summon Consorts of Arath, special Gatekeeper-type Knights armed with hammers. They are immune to weapons and can only be killed by [[Ascendant Sword]]s obtained from killing the [[Swordbearer]]. Killing the Consorts will cause a warhammer relic to appear. Once the relic has been picked up, the wielder is then inflicted with the Blighted Light debuff, where their slowly starts to decline until Arath's shield is destroyed by gunfire. Once her shield is down, she will be stunned, but can only be damaged by the warhammer relic for 20 seconds. After sustaining damage, Arath will summon her Oversoul. If it is not destroyed, the entire team is instantly killed.


==Omega Collective==
==Savathûn, Mother Progenitor==
{{Vex Collective infobox
{{Boss infobox
|image=
|name= Savathûn, Mother Progenitor
|name= Omega Collective
|image=
|species= [[Hive]]
|faction= [[Savathûn's Hive]]
|rank= "Witch-Queen"
|class= [[Wizard]]
|mission= [[Forum:Hallowed Ground|Hallowed Ground]]
|gender= Female
|height=
|mass=
|weapon=
|ability= Restriction Zone <br> Darkness Blast <br> Darkness Cloud <br> Dark Presence <br> Black Barricade <br> Barrier Support <br> Savathûn's Song <br> Brief Vanish <br> Teleportation <br> [[Arc]] Shield <br> High Durability <br> Rapid Flight <br> Slowness Effect <br> [[Solar]] Shield <br> Bleedout Effect <br> [[Void]] Shield <br> Blackout Debuff <br> Summon [[Blight]]s <br> Summon [[Taken]] <br> Savathûn's Wrath <br> Darkness Dimension <br> Summon Hive
}}
 
'''Savathûn, Mother Progenitor''' is the "Witch-Queen" of the [[Hive]], and the new controller of the [[Taken]].
 
===Origins===
Savathun was born Sathona, on the planet Fundament. She was one of a short-lived species whose homeworld had crashed into Fundament millions of years earlier, with the shards of the planet forming Fundament's continents. The Osmium Court was one such continent, ruled by the Osmium King, and Sathona was his second-born daughter, older sister to Xi Ro and younger sister to Aurash. The three sisters were tutored by Taox, a sterile Mother, the proto-Hive morph capable of spawning children, which also allowed them to live longer by eating "Mother-jelly" at adulthood. The proto-Hive's harsh lives convinced Sathona at an early age to become a Mother, not because she wanted children or feared dying, but because she wanted to live long enough to have meaning in her life.[2]
 
However, by the time her father turned ten Fundament years (a lifetime by the standards of their species), he had discovered a dead Worm on the shores of the Osmium Court, which he started tending to as a familiar, and began raving that the Syzygy, a prophesied disaster, would soon occur. While Aurash took her father's warnings to heart, Taox concluded that the King was falling to senility in his old age, and that none of his daughters, which were two years old at the time, could properly rule the Osmium Court and protect it from the Helium Court, a rival kingdom. While acknowledging that Sathona was a brilliant thinker, Taox noted that she could not fight. In desperation, Taox sent a message to the rulers of the Helium Court, the Helium Drinkers, saying that she would help them assassinate the King and his daughters if they installed her as their regent. The Helium Drinkers accepted Taox's proposal and attacked, killing the King but failing to kill his daughters. In the confusion, Sathona managed to steal her father's Worm in their escape. Reaching Aurash's ship, the three sisters made a blood oath to return and take vengeance, with Sathona vowing that she would become a Mother and raise her spawn on the corpses of the Helium Drinkers.[3]
 
Over the next year, the three sisters sailed the oceans of Fundament. During this time, Sathona began to hear her father's worm speak to her, guiding her to acts that would save the sisters over the year. Finally, the three sisters found a ship they named "the needle", built of high technology, but whose crew had died obscenely after hatching an egg from a creature that they could not recognize. Xi Ro insisted that they sell the ship at the Kaharn Atoll, where the species of Fundament gathered, saying that an auction could raise them enough money to hire mercenaries to fight the Helium Drinkers. However, Sathona told Xi Ro that the ship was worthless. Aurash instead suggested that they repair the ship. With prompting from the Worm, Sathona agreed with Aurash and convinced Xi Ro to repair the ship.[4]
 
Over the next two years, the sisters repaired the needle, but by this point, the sisters were five years old. Sathona raised her fears that she would soon be too old to eat mother-jelly, and that the sisters would be unable to fulfill their oath. Aurash said that the sisters had to dive beneath the oceans of Fundament, traveling to the planet's core. Xi Ro warned that this was how the crew had died, but Sathona, urged on by the Worm, agreed with Aurash. The sisters took the needle into the deep. They finally reached a point where they could use the ship's sensors on the oceans. To their horror, they discovered that the Syzygy was real, and that Fundament's moons had already aligned. Just then, they were encountered by the Leviathan, a creature long spoken of in proto-Hive myth. The Leviathan warned the sisters that they needed to turn back, or else would unleash disaster upon the universe, saying that they faced a choice between the Light, which offered civilization, and the Darkness, which offered only violence. However, the Leviathan offered no hope to the sisters to avoid the Syzygy. Sathona then revealed the Worm's help to her sisters, and how it urged them to go down. Rejecting the Leviathan's entreaties, the sisters dove into the core.[5]
 
Reaching the very center of Fundament, the three sisters found the Worm Gods: Akka, Eir, Ur, Xol, and Yul. The Worm Gods offered the three sisters a chance for the proto-Hive to escape Fundament as well as achieve immortality. All they had to do was take the Worms larvae into them as symbiotes and spread them among the proto-Hive. The Worms posed the caveat that the sisters must never cease their natures: Xi Ro must always test her strength, Sathona must always be cunning, and Aurash must always try to understand. The sisters accepted the pact and became the first Hive: Xi Ro took the Knight morph and became Xivu Arath, Sathona took the Mother morph and became Savathûn, and Aurash took the King morph, transforming into a male and became Auryx, the King of the Hive.[6]
 
===Main Mechanics===
Initially, Savathûn will be surrounded by a black circular barricade, and is able to attack from behind it. There will be six [[Savathûn's Handsmaiden]] [[Wizard]]s surrounding it. These Wizards must be killed so that they each drop a [[Void]] charge, which has to be inserted into the correct crystal, which is across from the crystal it dropped in front of. Once the charge is picked up, the player is inflicted with the Dark Presence debuff, which greatly delays health and ability regen, and Hive reinforcements will arrive. If placed in the wrong crystal, the Barrier Support spell is cast and the player holding the charge dies, and if it takes too long to insert the crystals, then the Savathûn's Song spell is cast, wiping the entire team. When all charges are placed in the correct crystal, then Savathûn will briefly vanish only to reappear and teleport to an open location. Savathûn will be vulnerable to attack at this point, but she will rotate through all elemental shields, and these shields give her Darkness Blasts special propoerties. [[Arc]] shields enable her to inflict a slowness effect; [[Solar]] shields enable her to cause a bleedout effect; [[Void]] shields enable her to cause a blackout. Breaking a shield will make her vulnerable to damage for 15 seconds, after which she will teleport to another spot. These shields will rotate in a random order.
 
After sustaining damage, Savathûn will return to the center behind her barricade and summon a giant Taken Blight along with several smaller blights, which she will use to power the former. The small blights are immune to damage until all Taken reinforcements are killed. Destroying the small blights is essential, as doing so will shut down the giant blight, preventing Savathûn from using her Savathûn's Wrath spell, which would kill the entire party. Once Savathûn's health reaches 50%, she will drag the entire team into her Darkness Dimension, where health and ability regen are completely disabled while enabling the Dark Presence debuff to slowly drain the player's health. Both Hive and Taken reinforcements will appear at the same time. The rest of the fight will be conducted here. When Savathûn's health reaches 1%, she will try to cast her wrath spell once more. If the blights are not shut down, the whole team goes back to square one.
 
==Omega Collective==
{{Vex Collective infobox
|image=
|name= Omega Collective
|objectives= Enhance Vex core programming <br> Determine structure of time <br> Rewrite reality in their image
|objectives= Enhance Vex core programming <br> Determine structure of time <br> Rewrite reality in their image
|Axis Minds= [[Forum:Zrygon, Reaper Mind|Zrygon, Reaper Mind]] <br> [[Forum:Vorpaleon, Serrated Mind|Vorpaleon, Serrated Mind]] <br> [[Forum:Xydrakon, the Collective Mind|Xydrakon, the Collective Mind]]
|Axis Minds= [[Forum:Zrygon, Reaper Mind|Zrygon, Reaper Mind]] <br> [[Forum:Vorpaleon, Serrated Mind|Vorpaleon, Serrated Mind]] <br> [[Forum:Xydrakon, the Collective Mind|Xydrakon, the Collective Mind]]
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[[Cyclops]]es will be protected by a Solar shield, and their mortar blasts now track their targets. When they enter berserk mode, they will quickly regenerate health and send out Arc shockwaves that cause knockback, paralysis, and the Shocking debuff. Upon death, they will send out a giant homing Void orb that will instantly kill whatever target it hits.
[[Cyclops]]es will be protected by a Solar shield, and their mortar blasts now track their targets. When they enter berserk mode, they will quickly regenerate health and send out Arc shockwaves that cause knockback, paralysis, and the Shocking debuff. Upon death, they will send out a giant homing Void orb that will instantly kill whatever target it hits.


===Zrygon, Reaper Mind===
==Zrygon, Reaper Mind==
{{Boss infobox
{{Boss infobox
|name= Zrygon, Reaper Mind
|name= Zrygon, Reaper Mind
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|mass=  
|mass=  
|weapon= Dual [[Torch Hammer]]s
|weapon= Dual [[Torch Hammer]]s
|ability= Initial Immunity <br> Temporal Shockwave <br> Expunged Debuff <br> High Durability <br> Rapid Movement <br> Denial Debuff <br> Summon Vex
|ability= Initial Immunity <br> Temporal Shockwave <br> Expunged Debuff <br> High Durability <br> Rapid Movement <br> Denial Debuff <br> Teleportation <br> Summon Vex
}}
}}


'''Zrygon, Reaper Mind''' is a [[Vex]] [[Minotaur]] Axis Mind that guards the entrance to the Twisted Realm. It has been programmed to aggressively fend off any intruders to the Vex's core programming.
'''Zrygon, Reaper Mind''' is a [[Vex]] [[Minotaur]] Axis Mind that guards the entrance to the Twisted Realm.
 
===Overview===
After Quria was Taken on the Harmony Nicha-Thought-Ship, the greater Vex collective manufactured a Vex Programming based on the data recovered from Oryx Throne world with a single goal: to shape reality to fit their design. Invested with the Hive Sword Logic, the Omega Collective undertook colossal projects in the study of the Hive's ontological power, the throne-space and as a result, can bend the laws of mere physics much like Oryx could. If they manage to transform this dimension into a massive throne world, the Vex will become unstoppable.
 
Its programming contains a faulty wiring that causes it to be unusually aggressive and erratic towards both allied and enemy forces. It is for this reason that it has been confined to guarding the entrance to the Twisted Realm.


====Gameplay====
===Gameplay===
As it is the first boss in the raid, Zrygon will have the least amount of mechanics to worry about. However, its aggressive nature requires constant evasion from players, meaning that there will be a lot of movement.
As it is the first boss in the Twisted Realm raid, Zrygon will have the least amount of mechanics to worry about. However, its aggressive nature requires constant evasion from players, as its Torch Hammers will fire faster than a normal Minotaur, and when it leaves the middle, it will constantly teleport around the arena when chasing its targets. This can be used to perform powerful flank attacks by following them up with temporal shockwaves, which can deal immense damage in a large radius; this attack can damage multiple targets at once and even knock them back.


Zrygon will initially be immune to all damage. It will open fire with dual Torch Hammers from the center of the arena, occasionally stepping out to chase any [[Guardian]] for a few seconds before returning to the middle. Some Vex reinforcements will assault the raid team on all sides for 60 seconds. Eventually, three [[Major]] [[Hobgoblin]]s with [[Arc]] shields will come out of certain doors. They need to be killed in the right order. In order to determine the order in which they have to be killed, one player must enter a small hidden room by crouching. In this room will be a monitor that will say the order in which to kill the Hobgoblins. They will appear as the number of the doors they came from (ex. 3, 2, 1). If killed in the wrong order or the team takes too long to kill them, Zrygon will expunge the entire raid team, killing everyone. However, if the Hobgoblins are killed in the right order, then the shields will be deactivated.
Zrygon will initially be immune to all damage. It will open fire with dual Torch Hammers from the center of the arena, occasionally stepping out to chase any [[Guardian]] for a few seconds before returning to the middle. Some Vex reinforcements will assault the raid team on all sides for 60 seconds. Eventually, three [[Major]] [[Hobgoblin]]s with [[Arc]] shields will come out of certain doors. They need to be killed in the right order. In order to determine the order in which they have to be killed, one player must enter a small hidden room by crouching. In this room will be a monitor that will say the order in which to kill the Hobgoblins. They will appear as the number of the doors they came from (ex. 3, 2, 1). If killed in the wrong order or the team takes too long to kill them, Zrygon will expunge the entire raid team, killing everyone. However, if the Hobgoblins are killed in the right order, then the shields will be deactivated.


One random Guardian will gain the Focused buff, in which they will be able to do more damage than normal to Zrygon, whereas the others will be inflicted with a debuff that reduces damage output against it. The player that is being focused on will be constantly chased until they do enough damage or die. If enough damage is dealt, Zrygon will return to the middle to go through the cycle again. If the focused player dies, then Zrygon will focus on another guardian and all the same applies until Zrygon kills the entire team or returns to the middle.
One random Guardian will then gain the Focused buff, in which they will be able to do more damage than normal to Zrygon, whereas the others will be inflicted with a debuff that reduces damage output against it. The player that is being focused on will be constantly chased until they do enough damage or die. If enough damage is dealt, Zrygon will return to the middle to go through the cycle again. If the focused player dies, then Zrygon will focus on another guardian and all the same applies until Zrygon kills the entire team or returns to the middle.


===Vorpaleon, Serrated Mind===
==Vorpaleon, Serrated Mind==
{{Boss infobox
{{Boss infobox
|name= Vorpaleon, Serrated Mind  
|name= Vorpaleon, Serrated Mind  
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}}
}}


'''Vorpaleon, Serrated Mind''' is an elite [[Vex]] [[Hydra]] encountered in the Twisted Realm [[Raid]]. It bars the way to the deepest, darkest dungeon the Vex have dug out: the Distortion Chamber.
'''Vorpaleon, Serrated Mind''' is an elite [[Vex]] [[Hydra]] encountered in the Twisted Realm [[Raid]].  
 
===Overview===
After Quria was Taken on the Harmony Nicha-Thought-Ship, the greater Vex collective manufactured a Vex Programming based on the data recovered from Oryx Throne world with a single goal: to shape reality to fit their design. Invested with the Hive Sword Logic, the Omega Collective undertook colossal projects in the study of the Hive's ontological power, the throne-space and as a result, can bend the laws of mere physics much like Oryx could. If they manage to transform this dimension into a massive throne world, the Vex will become unstoppable.
 
It has its Vex underlings bring it samples of dark matter with which to splice and use then hone it to create powerful resonating energy which could be used to turn planets into something more than [[Machine World]]s. With this level of strength, Vorpaleon can effectively turn planets into the Vex equivalent of hell, creating disastrous time-distorting anomalies to represent the force of the Omega Collective's power; particularly strong anomalies have been said to rewrite entire sections of history in the Vex's image. To safely and finely precision-tune this corruption for later use, it rests within the bowels of the Twisted Realm, barring the path to its darkest region: the Distortion Chamber.


====Gameplay====
===Gameplay===
Vorpaleon has two main weapons of choice. It has an [[Aeon Maul]] on each of its top two body segments, and a pair of Line Repeaters on the bottom. Line Repeaters function like [[Line Rifle]]s, but do not require a charge time and fire incredibly quickly. Vorpaleon will light up several beams of energy across the room to close off certain areas. These beams will either rotate, go up and down, or move forward and backward at random intervals. Any Guardian who crosses a beam will die. Detainment bubbles will deflect these beams. After 30 seconds of weaving in and out of the beams, they will freeze in place, although they will still kill anyone who crosses them. However, Vorpaleon will detain all Guardians, who will then be inflicted with a debuff that slowly drains grenade, melee, and Super energy until the detainment bubble is destroyed. Stepping out of these bubbles will cause a Suppression Field to appear, instantly killing the Guardian who was supposed to be detained. After freeing themselves from detainment, the Guardians will then have to fend off waves of Supplicants. If any Supplicant detonates in a Guardian's respective zone, the explosion will create a spot that will be timed for death. If too many Supplicants detonate in an area, the entire room will be inaccessible, limiting the playing area.
Vorpaleon has two main weapons of choice. It has an [[Aeon Maul]] on each of its top two body segments, and a pair of Line Repeaters on the bottom. Line Repeaters function like [[Line Rifle]]s, but do not require a charge time and fire incredibly quickly. Vorpaleon will light up several beams of energy across the room to close off certain areas. These beams will either rotate, go up and down, or move forward and backward at random intervals. Any Guardian who crosses a beam will die. Detainment bubbles will deflect these beams. After 30 seconds of weaving in and out of the beams, they will freeze in place, although they will still kill anyone who crosses them. However, Vorpaleon will detain all Guardians, who will then be inflicted with a debuff that slowly drains grenade, melee, and Super energy until the detainment bubble is destroyed. Stepping out of these bubbles will cause a Suppression Field to appear, instantly killing the Guardian who was supposed to be detained. After freeing themselves from detainment, the Guardians will then have to fend off waves of Supplicants. If any Supplicant detonates in a Guardian's respective zone, the explosion will create a spot that will be timed for death. If too many Supplicants detonate in an area, the entire room will be inaccessible, limiting the playing area.


After the Supplicants have been fended off, Vorpaleon will activate its Serration Bonds, which will inflict Guardians with a debuff that will decrease weapon handling and fire rate. It will then begin to teleport to different locations randomly and send in its Serration Guards, which are [[Major]] [[Minotaur]]s that have a resistant [[Void]] shield. These Minotaurs must be killed in order to obtain a relic that must be inserted into a hole in the wall. The debuff will go away when the relic is picked up, but the relic must be inserted to shut down Vorpaleon's shield. Shutting down Vorpaleon's shield will make Vorpaleon vulnerable to damage for 45 seconds and will be stunned, but getting close to it will still result in a detonation melee, which is an instant kill.
After the Supplicants have been fended off, Vorpaleon will activate its Serration Bonds, which will inflict Guardians with a debuff that will decrease weapon handling and fire rate. It will then begin to teleport to different locations randomly and send in its Serration Guards, which are [[Major]] [[Minotaur]]s that have a resistant [[Void]] shield. These Minotaurs must be killed in order to obtain a relic that must be inserted into a hole in the wall. The debuff will go away when the relic is picked up, but the relic must be inserted to shut down Vorpaleon's shield. Shutting down Vorpaleon's shield will make Vorpaleon vulnerable to damage for 45 seconds and will be stunned, but getting close to it will still result in a detonation melee, which is an instant kill.


===Xydrakon, the Collective Mind===
==Xydrakon, the Collective Mind==
{{Boss infobox
{{Boss infobox
|name= Xydrakon, the Collective Mind
|name= Xydrakon, the Collective Mind
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'''Xydrakon, the Collective Mind''' is a [[Vex]] [[Cyclops]] that is unique in that it represents the totality of the Vex's hive-mind programming. It holds the record for being the single most powerful Axis Mind ever known.
'''Xydrakon, the Collective Mind''' is a [[Vex]] [[Cyclops]] that is unique in that it represents the totality of the Vex's hive-mind programming. It holds the record for being the single most powerful Axis Mind ever known.


====Gameplay====
===Overview===
After Quria was Taken on the Harmony Nicha-Thought-Ship, the greater Vex collective manufactured a Vex Programming based on the data recovered from Oryx Throne world with a single goal: to shape reality to fit their design. Invested with the Hive Sword Logic, the Omega Collective undertook colossal projects in the study of the Hive's ontological power, the throne-space and as a result, can bend the laws of mere physics much like Oryx could. If they manage to transform this dimension into a massive throne world, the Vex will become unstoppable.
 
It is the totality of all known Vex programming; nothing can get quite this strong for a long time. Xydrakon is the siphon through which all the Omega Collective's data is fed, processed, and extracted, representing the dominance of their presence and serving as an incredibly powerful Axis Mind. Lying deep in the Distortion Chamber, all who dare to face it are said to be erased on sight.
 
===Gameplay===
Xydrakon has one of the most dangerous and complex boss encounters of any Vex unit, having multiple phases and mechanics to execute to perfection. One small mistake is a death sentence. Xydrakon has 3 main weapons: a [[Void]] blast cannon, dual [[Solar]] Line Repeaters, and [[Arc]] EMP Turbochargers. The blast cannon fires 3 scattered explosive projectiles that each leave behind a purple dome that greatly slows down any player that steps inside. These domes linger for 15 seconds. Line Repeaters are several steps above the [[Hobgoblin]]'s [[Line Rifle]] in that they have no charge time, have a drastically increased rate of fire, and inflict the Burning debuff upon a successful hit. The burn effect lasts for 5 seconds. Turbochargers on the bottom of Xydrakon's chassis will periodically emit a massive EMP shockwave that inflicts the Shocking debuff on anyone within the radius of the pulse. Xydrakon has the ability to relocate itself on the top, middle, and bottom levels of the battlefield using an elevator at will. As it does this, it will inflict one [[Guardian]] at random with the Displacement debuff and teleport that Guardian to the level it is currently on. If the Guardian being teleported moves around at all, then they will be inflicted with the Inhibition debuff, which will kill them immediately. Assuming this part is done correctly, each level will have two Guardians standing on them.
Xydrakon has one of the most dangerous and complex boss encounters of any Vex unit, having multiple phases and mechanics to execute to perfection. One small mistake is a death sentence. Xydrakon has 3 main weapons: a [[Void]] blast cannon, dual [[Solar]] Line Repeaters, and [[Arc]] EMP Turbochargers. The blast cannon fires 3 scattered explosive projectiles that each leave behind a purple dome that greatly slows down any player that steps inside. These domes linger for 15 seconds. Line Repeaters are several steps above the [[Hobgoblin]]'s [[Line Rifle]] in that they have no charge time, have a drastically increased rate of fire, and inflict the Burning debuff upon a successful hit. The burn effect lasts for 5 seconds. Turbochargers on the bottom of Xydrakon's chassis will periodically emit a massive EMP shockwave that inflicts the Shocking debuff on anyone within the radius of the pulse. Xydrakon has the ability to relocate itself on the top, middle, and bottom levels of the battlefield using an elevator at will. As it does this, it will inflict one [[Guardian]] at random with the Displacement debuff and teleport that Guardian to the level it is currently on. If the Guardian being teleported moves around at all, then they will be inflicted with the Inhibition debuff, which will kill them immediately. Assuming this part is done correctly, each level will have two Guardians standing on them.


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|name= Stone Breakers
|name= Stone Breakers
|objectives= Last-Resort Heavy Infantry
|objectives= Last-Resort Heavy Infantry
|Commander(s)= Primus Tho'urgh, God of War (general) <br> Primus Korok, Overwatcher (bodyguard) <br> Valus Bru'ork, Land Splitter (weaponsmith)
|Commander(s)= [[Forum:Primus Tho'urgh|Primus Tho'urgh, God of War]] <br> [[Forum:Primus Ko'rok|Primus Ko'rok, Overwatcher]] <br> [[Forum:Valus Bru'ork|Valus Bru'ork, Land Splitter]]
|encountered= [[Mercury]] <br> [[Venus]] <br> [[Earth]] <br> [[Mars]]
|Keep(s)= Firebase Vulcan
|deployed= [[European Dead Zone]], [[Earth]] <br> [[Ishtar Sink]], [[Venus]] <br> [[Fields of Glass]], [[Mercury]] <br> [[Meridian Bay]], [[Mars]]
}}
}}


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A [[Colossus]] armed with a massive fully-automatic rocket launcher that fires a volley of high explosive [[Solar]] warheads which initially scatter and then lock on to any targets in their path. Equipped with a standard on its back decorated with Stone Breaker banners; the standard is capable of firing a constant beam of energy called Dragon's Gaze, which deals continuous damage. When faced up close, they will use their jump jets to initiate a rocket jet blast, which will create a shockwave and a circle of fire while knocking its target back a significant distance. The Draconarius may seem to be the most powerful Colossus-variant seen but they do have a few weakness, first that the rockets can only track on enemy at a time and they are one of the slowest Cabal units, making them easy targets for critical hits.
A [[Colossus]] armed with a massive fully-automatic rocket launcher that fires a volley of high explosive [[Solar]] warheads which initially scatter and then lock on to any targets in their path. Equipped with a standard on its back decorated with Stone Breaker banners; the standard is capable of firing a constant beam of energy called Dragon's Gaze, which deals continuous damage. When faced up close, they will use their jump jets to initiate a rocket jet blast, which will create a shockwave and a circle of fire while knocking its target back a significant distance. The Draconarius may seem to be the most powerful Colossus-variant seen but they do have a few weakness, first that the rockets can only track on enemy at a time and they are one of the slowest Cabal units, making them easy targets for critical hits.


===Unique Aerial Units==
===Unique Aerial Units===
====Lightning Psion====
====Lightning Psion====
A special aerial unit characterized by its large angel-like wings and rapid movement. These are armed with special weapons called Lasrifles, quick-firing, terrifyingly accurate rifles which can harry Guardians. Due to their moving around the field, and sometimes completely flying high beyond weapons' range, they're difficult to contain and destroy. Despite this, the Lightning Psion's wings are fairly weak against heavy fire and when damaged, the Psion will plummet from the sky. This will either kill the Psion and create large physic explosion or it will drive them on a suicide run to kill their enemies with them.
A special aerial unit characterized by its large angel-like wings and rapid movement. These are armed with special weapons called Lasrifles, quick-firing, terrifyingly accurate rifles which can harry Guardians. Due to their moving around the field, and sometimes completely flying high beyond weapons' range, they're difficult to contain and destroy. Despite this, the Lightning Psion's wings are fairly weak against heavy fire and when damaged, the Psion will plummet from the sky. This will either kill the Psion and create large physic explosion or it will drive them on a suicide run to kill their enemies with them.
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The Stone Breakers have their own variant of the Cabal standard-issue [[Goliath Tank]]: the [[Forum:Breaker Goliath Tank|Breaker Goliath Tank]]. Armed with modified versions of its standard counterpart's weaponry as well as flamethrowers, poison grenade launchers, and phaser repeaters as well as trapping devices, it can suppress opponents at any range. It even has limited flight capabilities and can mark the position of players to summon all nearby Cabal on them. However, their thrusters are still a weak point, and destroying them will render the tank unable to fly.
The Stone Breakers have their own variant of the Cabal standard-issue [[Goliath Tank]]: the [[Forum:Breaker Goliath Tank|Breaker Goliath Tank]]. Armed with modified versions of its standard counterpart's weaponry as well as flamethrowers, poison grenade launchers, and phaser repeaters as well as trapping devices, it can suppress opponents at any range. It even has limited flight capabilities and can mark the position of players to summon all nearby Cabal on them. However, their thrusters are still a weak point, and destroying them will render the tank unable to fly.


===Valus Bru'ork, Land Splitter===
==Valus Bru'ork, Land Splitter==
{{Boss infobox
{{Boss infobox
|name= Valus Bru'ork, Land Splitter
|name= Valus Bru'ork, Land Splitter
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'''Valus Bru'ork, Land Splitter''' is the weapons dealer of the [[Forum:Stone Breakers|Stone Breakers]] and the main boss of the Countdown [[Strike]].
'''Valus Bru'ork, Land Splitter''' is the weapons dealer of the [[Forum:Stone Breakers|Stone Breakers]] and the main boss of the Countdown [[Strike]].


====Mechanics====
===Overview===
A distress signal was sent to the Emperor from the Skyburners about their losses. While The Guardian was able to intercept the signal, they were unable to stop it from reaching its target, as was confirmed two years later when Dominus Ghaul and the Red Legion arrived on the scene and singlehandedly invaded The Last City and succeeded. However, with the Legion's leadership withering in the face of Guardian efforts to liberate the Solar System and Ghaul dead, remaining Cabal soldiers called Tho'urgh for reinforcements from the ranks of the Stone Breakers, which have yet to arrive.
 
With the advent of the rank of Arms Dealer came the aspiring officer [[Bracus Zahn]], an ironmonger who planned to sell the [[Red Legion]] advanced weapons within [[Firebase Airfield]]. However, he was quickly assassinated and was discovered to have no enhanced arsenal of his own. The Stone Breakers followed up with their own Arms Dealer, a field sergeant by the name of Valus Bru'ork. His weapons were Red Legion grade, but also possessed Stone Breaker technology which made him a deadly combatant. With this arsenal, he set out to wreak havoc on the battlefield only to be met by the same Guardians who killed Zahn.
 
===Mechanics===
Bru'ork will initially be armed with a [[Heavy Slug Thrower]], a [[Cabal]] rotary machine gun capable of tearing through [[Guardian]]s' health in seconds. When his health reaches 50%, he will convert his equipped into a [[Cabal Slug Launcher]], a powerful automatic plasma cannon that can puncture a Guardian's shield in as little as two shots, and when his reaches 33%, he will use a [[Cabal Headhunter]] sniper rifle instead, to bring down Guardians in the quickest way possible. Throughout the entire encounter, Bro'ork will continuously launch Cabal Cluster Missiles from pods on the back of his armor. These missiles track their targets and inflict them with blindness and slowness effects upon detonation. A close range, he will use his back-mounted booster jets to perform a shockwave force Guardians in the opposite direction as well as leave behind pools of fire that ignite anything in their radius.
Bru'ork will initially be armed with a [[Heavy Slug Thrower]], a [[Cabal]] rotary machine gun capable of tearing through [[Guardian]]s' health in seconds. When his health reaches 50%, he will convert his equipped into a [[Cabal Slug Launcher]], a powerful automatic plasma cannon that can puncture a Guardian's shield in as little as two shots, and when his reaches 33%, he will use a [[Cabal Headhunter]] sniper rifle instead, to bring down Guardians in the quickest way possible. Throughout the entire encounter, Bro'ork will continuously launch Cabal Cluster Missiles from pods on the back of his armor. These missiles track their targets and inflict them with blindness and slowness effects upon detonation. A close range, he will use his back-mounted booster jets to perform a shockwave force Guardians in the opposite direction as well as leave behind pools of fire that ignite anything in their radius.


During the first section of the encounter, Bru'ork will surround himself in an energy barrier that will block all incoming damage, and summon [[Scorpius]] turrets for backup fire. Simply destroy the turrets to bring down the barrier. Bring his health down to 50% and he will retreat, leading the team to reach the next section. During the second section, Bru'ork will inflict the "Punished" debuff on all Guardians, which will increase ability cooldowns and decrease their damage. He will also be shielded with [[Void]] energy by Pulsar Defender [[Psion]]s, giving him resistance to all weapon damage, although Void damage will still deal bonus damage to this shield. Killing the Pulsars will cause them to drop Sparks of [[Light]] that reverse the "Punished" debuff and grant the "Freedom" buff, which grants extra damage to Bru'ork for 20 seconds at a time. The debuff will come back when the buff expires. Bring his health to 33% and he will retreat into the final section. During the final section, Bru'ork will continuously call in satellite lasers and time bombs. Satellite lasers can be identified by their large red targeting circle, whereas time bombs will instantly kill the entire team if not disabled in time. He will be permanently vulnerable for the rest of this encounter, meaning that he can be killed on the spot.
During the first section of the encounter, Bru'ork will surround himself in an energy barrier that will block all incoming damage, and summon [[Scorpius]] turrets for backup fire. Simply destroy the turrets to bring down the barrier. Bring his health down to 50% and he will retreat, leading the team to reach the next section. During the second section, Bru'ork will inflict the "Punished" debuff on all Guardians, which will increase ability cooldowns and decrease their damage. He will also be shielded with [[Void]] energy by Pulsar Defender [[Psion]]s, giving him resistance to all weapon damage, although Void damage will still deal bonus damage to this shield. Killing the Pulsars will cause them to drop Sparks of [[Light]] that reverse the "Punished" debuff and grant the "Freedom" buff, which grants extra damage to Bru'ork for 20 seconds at a time. The debuff will come back when the buff expires. Bring his health to 33% and he will retreat into the final section. During the final section, Bru'ork will continuously call in satellite lasers and time bombs. Satellite lasers can be identified by their large red targeting circle, whereas time bombs will instantly kill the entire team if not disabled in time. He will be permanently vulnerable for the rest of this encounter, meaning that he can be killed on the spot.


===Primus Korok, Overwatcher===
==Primus Korok, Overwatcher==
{{Quote|I will not fail our Emperor. I will not let these beings of a forsaken system ruin my plans. Not on my watch.|Primus Ko'rok}}
{{Quote|I will not fail our Emperor. I will not let these beings of a forsaken system ruin my plans. Not on my watch.|Primus Ko'rok}}
{{Boss infobox
{{Boss infobox
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'''Primus Ko'rok''' is one of [[Forum:God of War: Primus Tho'urgh|Primus Tho'urgh]]'s most entrusted lieutenants as well as the overseer of the [[Cabal Battle Network]]. He is the first boss battle in the [[Forum:God of War|God of War]] [[Raid]].
'''Primus Ko'rok''' is one of [[Forum:God of War: Primus Tho'urgh|Primus Tho'urgh]]'s most entrusted lieutenants as well as the overseer of the [[Cabal Battle Network]]. He is the first boss battle in the [[Forum:God of War|God of War]] [[Raid]].


====Biography====
===Biography===
Primus Ko'rok served under Primus Tho'urgh even before his rank as Primus of the Stone Breaker Legion. Ko'rok once served as a Bracus, following his orders on the battlefield with ruthless efficiency and methodical precision. Some of the most brilliant battle plans the Cabal devised Ko'rok was a part of, if not its mastermind. This caught the notice of his superior, Valus Tho'urgh, and together they led some of the most successful offensives in the Stone Breaker Legion. However, unlike the most of his brethren Ko'rok did not participate in the attempted usurpation of the Emperor but sided with Tho'urgh in defeating the current Primus and forcing the Legion to stand down. Ko'rok was credited with killing numerous Valuses who stood against Tho'urgh. With the legion now under the command of Primus Tho'urgh, the Emperor also named Ko'rok a Primus for his tactical mind and precision; however his rank was still second to Tho'urgh.  
Primus Ko'rok served under Primus Tho'urgh even before his rank as Primus of the Stone Breaker Legion. Ko'rok once served as a Bracus, following his orders on the battlefield with ruthless efficiency and methodical precision. Some of the most brilliant battle plans the Cabal devised Ko'rok was a part of, if not its mastermind. This caught the notice of his superior, Valus Tho'urgh, and together they led some of the most successful offensives in the Stone Breaker Legion. However, unlike the most of his brethren Ko'rok did not participate in the attempted usurpation of the Emperor but sided with Tho'urgh in defeating the current Primus and forcing the Legion to stand down. Ko'rok was credited with killing numerous Valuses who stood against Tho'urgh. With the legion now under the command of Primus Tho'urgh, the Emperor also named Ko'rok a Primus for his tactical mind and precision; however his rank was still second to Tho'urgh.  


Since then, Primus Ko'rok devised numerous battle plans to the Cabal's expansion across the galaxy, and executed them to perfection. Among the Vanguard it is rumored that Ko'rok devised the plans that led to the Cabal occupation of Mars. Things soon changed when the Emperor received a distress signal coming from a distant system, telling them of the failed operations against forces called the Guardians and the numerous deaths of leaders at their hands. Furious that his plans were being proved ineffective against the Guardians, he gladly followed Primus Tho'urgh to the Solar System to reinforce the Cabal stationed. In private, Primus Ko'rok plans on creating a master plan to ensure his forces do not fail against the Guardians as he feels insulted that his plans have led the Cabal to a desperate state to call him to the field.
Since then, Primus Ko'rok devised numerous battle plans to the Cabal's expansion across the galaxy, and executed them to perfection. Among the Vanguard it is rumored that Ko'rok devised the plans that led to the Cabal occupation of Mars. Things soon changed when the Emperor received a distress signal coming from a distant system, telling them of the failed operations against forces called the Guardians and the numerous deaths of leaders at their hands. Furious that his plans were being proved ineffective against the Guardians, he gladly followed Primus Tho'urgh to the Solar System to reinforce the Cabal stationed. In private, Primus Ko'rok plans on creating a master plan to ensure his forces do not fail against the Guardians as he feels insulted that his plans have led the Cabal to a desperate state to call him to the field.


====Gameplay====
===Gameplay===
Primus Ko'rok's encounter is a bit dynamic in that he will switch engagement distances quite frequently. He also has a few unique abilities. His missile swarms fire up to eleven missiles one after another, each travelling in an arc and leaving a pool of fire upon detonation. Guardians take heavy damage when in these pools. Primus Ko'rok is also equipped with a [[Cabal Shield]] to block Guardian attacks. He does this every time there is a wave of adds or when he suddenly stops charging down Guardians before he charges again. He will also use his shield to knock Guardians back a significant distance at close range. When Primus Ko'rok is charging down Guardians, he will occasionally use his jump jets to launch himself high into the air and slam his [[Heavy Slug Thrower]] on the ground when he lands. This generates a massive shockwave this is invariably a one-hit-kill. When at 50% health, Ko'rok's attacks will become faster and cover more ground. Every time he hits, he can inflict a burning effect on his target.
Primus Ko'rok's encounter is a bit dynamic in that he will switch engagement distances quite frequently. He also has a few unique abilities. His missile swarms fire up to eleven missiles one after another, each travelling in an arc and leaving a pool of fire upon detonation. Guardians take heavy damage when in these pools. Primus Ko'rok is also equipped with a [[Cabal Shield]] to block Guardian attacks. He does this every time there is a wave of adds or when he suddenly stops charging down Guardians before he charges again. He will also use his shield to knock Guardians back a significant distance at close range. When Primus Ko'rok is charging down Guardians, he will occasionally use his jump jets to launch himself high into the air and slam his [[Heavy Slug Thrower]] on the ground when he lands. This generates a massive shockwave this is invariably a one-hit-kill. When at 50% health, Ko'rok's attacks will become faster and cover more ground. Every time he hits, he can inflict a burning effect on his target.


===Primus Tho'urgh, God of War===
==Breaker Goliath Tank==
{{Vehicle infobox
|image=
|manufacturer= [[Forum:Stone Breakers|Stone Breakers]]
|line= [[Cabal]]
|model= [[Goliath Tank]]
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull= Reinforced Cabal Hull Plating
|armament= Nuclear Blast Cannon <br> [[Heavy Slug Thrower]]s <br> Missile Swarm Launchers <br> Shrapnel Flak Turrets <br> Poison Gas Grenades <br> Cabal Magma Spigots <br> Phaser Repeaters
|crew=
|complement=
|consumables=
|othersystems= Booster Engines <br> Cabal Trapper <br> Tracking Device
|firstuse= Stone Breaker Offensive
|role= Heavy Assault <br> Area Defense <br> Zone Support
|affiliation=
}}
 
'''Breaker Goliath Tanks''' are a unique [[Goliath Tank]] variant deployed by the [[Forum:Stone Breakers|Stone Breakers]]. Just like its counterpart, it is capable of using its wide arsenal, unusually high mobility and tough armor plating to hammer its enemies at all ranges, but it has been modified to fit the Stone Breakers' purpose as a last-resort military force.
 
===Gameplay===
Breaker Goliath Tanks have a more specialized arsenal that their regular counterparts, and so they have been refined to be more dangerous than ever before.
 
====Nuclear Blast Cannon====
To start, its main turret is capable of firing nuclear warheads that have a massive blast radius, which leaves a giant radiation cloud upon detonation. Players who enter this radiation cloud will be inflicted with a radiation effect, where they will take heavy and rapid damage over time, be unable to recover their health, and cause them to leave behind a radiation trail that will spread the effect to others.
 
====Heavy Slug Throwers====
Breaker Tanks are also equipped with [[Heavy Slug Thrower]]s in place of the standard machine guns. Their rate of fire, accuracy, and damage are akin to that of [[Valus Ta'aurc]]'s, and as such will tear [[Guardian]]s to shreds if they do not evade these guns' line of fire. They will appear in the same places that the standard machine guns usually appear: two on the front and one on the main turret.
 
====Missile Swarm Launchers====
Additionally, they are equipped with missile launchers that have a higher rate of fire, ammo count, and muzzle velocity than the regular ones. They will launch up to 12 missiles in the air at once and will track their targets incredibly quickly to make short work of them. They will leave a small circle of fire upon detonation.
 
====Shrapnel Flak Turrets====
On occasion, flak turrets will launch explosive shells into the air, but when they explode, they will create shrapnel that will indefinitely bounce off of hard surfaces. If these shrapnel fragments ever hit a Guardian, they will deal massive damage and because of the heat and bladed edges they have gathered, they will cause their targets to bleed if it hits directly.
 
====Extra Weapon Systems====
Breaker Goliath Tanks come with three extra weapon systems: poison grenades, flamethrowers, and phaser repeaters that function similarly to the Thunderbolt Colossus's Phaser Cannons. The poison grenades that are dispensed will leave a poison cloud upon detonation. This poison cloud will drain the health of its victims and the flamethrowers, with their 50-foot range, will melt Guardians in the blink of an eye. Phaser repeaters will continuously fire high-impact charges at their targets, punching through their health in seconds.
 
====Additional Features====
Just like its regular counterpart, they can perform a forward charge while deploying trip mines. This attack remains as deadly as ever because there are two ways to be killed: either from the tank itself acting a battering ram, or the trip mines planted down area denial. However, it has a couple of extra abilities. Using more powerful thrusters, Breaker Goliath Tanks even have limited flight capabilities, allowing them to reach targets that have taken the high ground. When it lands, it will create a massive shockwave that will instantly kill anyone in its radius. In addition, every minute or so, they will mark the position of a random Guardian via tracking device, summoning all Cabal in the vicinity to go after that Guardian. In order to avoid this debuff you must break line of sight with the tank. Every so often, it will deploy a trapping device on one Guardian at random, detaining them and draining them of their health. These trappers must be destroyed to break free.
 
====Weaknesses====
Fortunately, these tanks, as tough as they are, are not invincible. Their thrusters are still a weak point and take bonus damage. In fact, it is crucial to set all of the thrusters on fire so that the tank cannot use its flight capabilities. In addition, a select few of their weapon systems can be destroyed if they take enough damage.
 
==Primus Tho'urgh, God of War==
{{Quote|War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command.|Primus Tho'urgh}}
{{Quote|War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command.|Primus Tho'urgh}}
{{Boss infobox
{{Boss infobox
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'''Primus Tho'urgh''' is an extremely high-ranking Cabal commander, and the leader of the [[Forum:Stone Breakers|Stone Breakers]].
'''Primus Tho'urgh''' is an extremely high-ranking Cabal commander, and the leader of the [[Forum:Stone Breakers|Stone Breakers]].


====Biography====
===Biography===
From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and sheer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement, rivaling [[Dominus Ghaul]] and his [[Red Legion]].  
From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and sheer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement, rivaling [[Dominus Ghaul]] and his [[Red Legion]].  


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Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh completely destroys every Vex Gate and Data Network on Mars, crippling the Vex while also launching a campaign in the [[European Dead Zone]], dealing a devastating blow to the Fallen [[House of Dusk]] and reaching a stalemate with Calus's Loyalists Forces. Regardless of these accomplishments that boosted Cabal moral, Primus Tho'urgh is not satisfied until he faces the Guardians personally.
Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh completely destroys every Vex Gate and Data Network on Mars, crippling the Vex while also launching a campaign in the [[European Dead Zone]], dealing a devastating blow to the Fallen [[House of Dusk]] and reaching a stalemate with Calus's Loyalists Forces. Regardless of these accomplishments that boosted Cabal moral, Primus Tho'urgh is not satisfied until he faces the Guardians personally.


====Gameplay====
===Gameplay===
Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics. Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of [[Valus Ta'aurc]]'s. It can also fire bullets of each element with different effects: Arc causes the "Shocking" debuff as well as blindness and paralysis, all of which lasts for five seconds; Solar bullets explode and cause a "Burning" debuff that can stack up to five times, lasting ten seconds; Void bullets inflict poison as well as suppress Guardian abilities and cause blackout, all of which lasts for ten seconds. Primus Tho'urgh will switch targets if he scores a hit, and the element of the bullets fired rotate in random intervals. Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously. Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range. Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover.
Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics. Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of [[Valus Ta'aurc]]'s. It can also fire bullets of each element with different effects: Arc causes the "Shocking" debuff as well as blindness and paralysis, all of which lasts for five seconds; Solar bullets explode and cause a "Burning" debuff that can stack up to five times, lasting ten seconds; Void bullets inflict poison as well as suppress Guardian abilities and cause blackout, all of which lasts for ten seconds. Primus Tho'urgh will switch targets if he scores a hit, and the element of the bullets fired rotate in random intervals. Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously. Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range. Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover.


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==Veil of Nokris==
==Veil of Nokris==
{{Faction infobox
{{Hive Sect infobox
|variant= [[Hive]]
|image=
|image=  
|name= Veil of Nokris
|Domain(s)= Shadow Dimension
|purpose= Nokris' Attack Force
|Type= Reserve Attack Force
|champion(s)= [[Nokris]]
|Functions= Serve [[Forum:Nokris, Shadow Sovereign|Nokris]]
|realm= Shadow Dimension
|Other names=
|Conflicts=
|Leadership= [[Nokris]]
|Notable=
}}
}}
'''Veil of Nokris''' is an elite [[Hive]] sect that serves as the dedicated protectors and personal servants of [[Forum:Nokris, Shadow Sovereign|Nokris, Shadow Sovereign]].
'''Veil of Nokris''' is an elite [[Hive]] sect that serves as the dedicated protectors and personal servants of [[Forum:Nokris, Shadow Sovereign|Nokris, Shadow Sovereign]].


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Equipped with Void shields. Can fire a concentrated Void stream that weakens its targets. Capable of smashing the ground with its fists to unleash a shockwave that will travel along the ground and send its target on another course. Able to throw nearby chunks of debris at its victim. Its ground slam has a larger radius but has a longer cooldown. When its slam is on cooldown, it will pick up nearby [[Guardian]]s and throw them against the wall. Shooting the Ogre for long enough will stop this process
Equipped with Void shields. Can fire a concentrated Void stream that weakens its targets. Capable of smashing the ground with its fists to unleash a shockwave that will travel along the ground and send its target on another course. Able to throw nearby chunks of debris at its victim. Its ground slam has a larger radius but has a longer cooldown. When its slam is on cooldown, it will pick up nearby [[Guardian]]s and throw them against the wall. Shooting the Ogre for long enough will stop this process


===Nokris, Shadow Sovereign===
==Nokris, Shadow Sovereign==
{{Boss infobox
{{Boss infobox
|name= Nokris, Shadow Sovereign
|name= Nokris, Shadow Sovereign
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}}
}}


'''Nokris, Shadow Sovereign''' is a powerful [[Hive]] entity. He was first uncovered by a statue on the [[Dreadnaught]], and was met by [[Guardian]]s for the first time in his [[Ascendant Realm]]: the [[Forum:Cloak Dimension|Cloak Dimension]].
'''Nokris, Shadow Sovereign''' is a powerful [[Hive]] entity.  


==Mechanics==
===Overview===
He was first uncovered by a statue on the [[Dreadnaught]], and was met by [[Guardian]]s for the first time in his [[Ascendant Realm]]: the [[Forum:Cloak Dimension|Cloak Dimension]]. Little is known except that a statue can be found in the Dreadnaught near the Altar of Oryx beside similar statues of Crota and Oryx, indicating kinship. The Guardian's Ghost infers it is a Hive god from accompanying Hive glyphs but couldn't recognize the symbol. There is no file associated with this entity from either the World's Grave or the Books of Sorrow. At Eris Morn's request Asher Mir scoured his library for references to Nokris but found none. His full form was finally revealed when a fireteam of Guardians, navigated by Eris Morn, assaulted his Ascendant Realm to end his reign over the Hive pantheon.
 
===Mechanics===
Nokris is able to be damaged, but like [[Skolas, Kell of Kells|Skolas]], every time he is shot, the word "Resist!" will show up instead of damage numbers, and he will have a lot of defenses that Guardians will have to penetrate through. Nokris' personal weapon of choice is the Shadow Blaster, a heavily modified [[Boomer]] that fires the [[Taken Captain]]'s Darkness Bolts, which leave the [[Wizard]]'s poison cloud once it hits an enemy or surface. As Nokris sends in Hive reinforcements, his mere presence will cause a mist to appear on the floor that inflicts all Guardians with the Weight of Darkness debuff. There will also be floating Taken mines scattered around the arena that release high-damage pulses with a large radius. After all the mines have been detonated, Nokris will raise three monoliths, all of which grant him a specific ability. The left monolith will make him enter a berserker rage, rapidly charging down Guardians to get close enough to use his Fist of Darkness and inflicting the Hunted debuff to mark the player's location. The middle monolith enables him to rapidly fire Axion Darts that inflict the Venom of Nokris upon a successful hit, poisoning Guardians and reversing their ability recharge rates. The right monolith gives Nokris the ability to rain down lightning bolts called Wrath of Nokris that leave pools of Darkness that inflict the Consumption debuff, which disables use of the radar, slows down weapon handling, and causes blindness. These monoliths will be activated in a random order each time.
Nokris is able to be damaged, but like [[Skolas, Kell of Kells|Skolas]], every time he is shot, the word "Resist!" will show up instead of damage numbers, and he will have a lot of defenses that Guardians will have to penetrate through. Nokris' personal weapon of choice is the Shadow Blaster, a heavily modified [[Boomer]] that fires the [[Taken Captain]]'s Darkness Bolts, which leave the [[Wizard]]'s poison cloud once it hits an enemy or surface. As Nokris sends in Hive reinforcements, his mere presence will cause a mist to appear on the floor that inflicts all Guardians with the Weight of Darkness debuff. There will also be floating Taken mines scattered around the arena that release high-damage pulses with a large radius. After all the mines have been detonated, Nokris will raise three monoliths, all of which grant him a specific ability. The left monolith will make him enter a berserker rage, rapidly charging down Guardians to get close enough to use his Fist of Darkness and inflicting the Hunted debuff to mark the player's location. The middle monolith enables him to rapidly fire Axion Darts that inflict the Venom of Nokris upon a successful hit, poisoning Guardians and reversing their ability recharge rates. The right monolith gives Nokris the ability to rain down lightning bolts called Wrath of Nokris that leave pools of Darkness that inflict the Consumption debuff, which disables use of the radar, slows down weapon handling, and causes blindness. These monoliths will be activated in a random order each time.


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Armed with a SIVA cluster cannon that locks onto targets and fires tracking shots that instantly kill their targets. Can fire concentrated SIVA beams from its missile pods. Fires seeker orbs that inflict a burning effect and leave behind SIVA Swarms upon detonation. Equipped with rotating heavy repeater turrets for close combat. Can deploy [[Web Mine]]s which inflict a shocking effect upon detonation. Rolls out [[Shock Grenade]]s and [[Shank]]s from a small vent in its backside. Summons [[SIVA Node]]s when its core is exposed.
Armed with a SIVA cluster cannon that locks onto targets and fires tracking shots that instantly kill their targets. Can fire concentrated SIVA beams from its missile pods. Fires seeker orbs that inflict a burning effect and leave behind SIVA Swarms upon detonation. Equipped with rotating heavy repeater turrets for close combat. Can deploy [[Web Mine]]s which inflict a shocking effect upon detonation. Rolls out [[Shock Grenade]]s and [[Shank]]s from a small vent in its backside. Summons [[SIVA Node]]s when its core is exposed.


===Kraviks, Archon Prime===
==Kraviks, Archon Prime==
{{Boss infobox
{{Boss infobox
|name= Kraviks, Archon Prime
|name= Kraviks, Archon Prime
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'''Kraviks, Archon Prime''' is the [[Archon]] and field commander of the [[Forum:Dusk Splicers|Dusk Splicers]].
'''Kraviks, Archon Prime''' is the [[Archon]] and field commander of the [[Forum:Dusk Splicers|Dusk Splicers]].


====Main Mechanics====
===Overview===
Kraviks started out as a high-ranking [[Baron]] who served as [[Raksil, Archon Priest|Raksil]]'s bodyguard during the Experimental Treatment crisis. Raksil appeared in the Enhance World Quest as a boss for the Experimental Treatment mission. In the European Dead Zone, Raksil, Archon Priest and the Prime Servitor, Serkuleks, the Fount, were responsible for distributing an enhanced variety of ether by using modified Cabal technology. This would strengthen the Fallen into a class known as Empyrean, but the efforts of Raksil would later be put to a halt by the Guardians.
 
With the death of Raksil, Kraviks fell into the rank of Archon Rising. He was called in for a ritual for the joining of his enhanced ether dosage with a corrupted sample of SIVA. He turned into a towering, twisted monster with his flesh pulsating with nanite burns and his gaze became entirely machinated. Kraviks finally saw the world the way he had always wanted to see it. Soon after, he raided the [[European Dead Zone]] for remnant ether samples in an act of insanity. His frenzied temperament made him something else entirely; anything that caught his sight would be overwhelmed by feedback. Eventually, he was returned to [[Site 6]] to guard the Dusk Splicers' rituals under the order of Thralkis, Kell Prime. From here on out, Kraviks served as the Prime Archon of the Dusk Splicers.
 
===Main Mechanics===
Kraviks will initially be protected by an [[Arc]] shield that will be immune to damage, allowing him to freely lay down suppressive fire with SIVA Gatling gun. Shooting Kraviks while his shield is up will inflict the player with a blindness effect similar to a flashbang grenade. If they do not look away, then their senses will be overwhelmed by electric feedback, killing them on the spot. To break down his shield, the feedback machines that power it must be jammed. These machines are shielded by [[Major]] [[Servitor]]s, which must be destroyed through a specific buff. Specialized [[Heavy Shank]]s will arrive to defend Kraviks, and they must be killed to obtain an [[Arc]] [[SIVA Charge]]. This charge will deal no damage initially because it is not fully charged. To charge it, the wielder must run through 5 pillars of electricity to gain maximum stacks for the "Charged" buff. Once the SIVA charge has received 5 stacks, it will become unstable. If it is not thrown in time, Kraviks will detonate the bomb early, causing an Unstable Discharge. The charges need to be thrown at the Servitors to be able to damage the feedback machines, after which Splicer reinforcements will flood the area. If the machines are not jammed quickly enough, Kraviks will intiate a critical density of SIVA, instantly killing the entire team. After jamming the machines, they will be overridden and open up some caches with [[Shock Cannon]]s and SIVA Charges, both of which are recommended for breaking down Kraviks' energy shield. Once his shield breaks, the damage phase begins.
Kraviks will initially be protected by an [[Arc]] shield that will be immune to damage, allowing him to freely lay down suppressive fire with SIVA Gatling gun. Shooting Kraviks while his shield is up will inflict the player with a blindness effect similar to a flashbang grenade. If they do not look away, then their senses will be overwhelmed by electric feedback, killing them on the spot. To break down his shield, the feedback machines that power it must be jammed. These machines are shielded by [[Major]] [[Servitor]]s, which must be destroyed through a specific buff. Specialized [[Heavy Shank]]s will arrive to defend Kraviks, and they must be killed to obtain an [[Arc]] [[SIVA Charge]]. This charge will deal no damage initially because it is not fully charged. To charge it, the wielder must run through 5 pillars of electricity to gain maximum stacks for the "Charged" buff. Once the SIVA charge has received 5 stacks, it will become unstable. If it is not thrown in time, Kraviks will detonate the bomb early, causing an Unstable Discharge. The charges need to be thrown at the Servitors to be able to damage the feedback machines, after which Splicer reinforcements will flood the area. If the machines are not jammed quickly enough, Kraviks will intiate a critical density of SIVA, instantly killing the entire team. After jamming the machines, they will be overridden and open up some caches with [[Shock Cannon]]s and SIVA Charges, both of which are recommended for breaking down Kraviks' energy shield. Once his shield breaks, the damage phase begins.


Once Kraviks' health reaches 50%, he will retreat deep within the Dusk Splicers' den and will wait for the [[Guardian]]s in [[Forum:Serkuleks Perfected|the revived Prime Servitor]]'s chamber. Upon sight, he will enter a berserker rage called Archon's Fury, increasing his speed and rate of teleportation, making him more aggressive. He will also have replaced his gatling gun with a SIVA [[Molten Welder]], and will perform an ultra smash when faced up close. Kraviks will be permanently vulnerable, although he will occasionally be shielded by Major Servitors. He will have no extra mechanics during this second phase, he must simply be killed on the spot.
Once Kraviks' health reaches 50%, he will retreat deep within the Dusk Splicers' den and will wait for the [[Guardian]]s in [[Forum:Serkuleks Perfected|the revived Prime Servitor]]'s chamber. Upon sight, he will enter a berserker rage called Archon's Fury, increasing his speed and rate of teleportation, making him more aggressive. He will also have replaced his gatling gun with a SIVA [[Molten Welder]], and will perform an ultra smash when faced up close. Kraviks will be permanently vulnerable, although he will occasionally be shielded by Major Servitors. He will have no extra mechanics during this second phase, he must simply be killed on the spot.


===Serkuleks Perfected===
==Serkuleks Perfected==
{{Boss infobox
{{Boss infobox
|name= Serkuleks Perfected
|name= Serkuleks Perfected
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'''Serkuleks Perfected''' is the remastered variant of [[Serkuleks, the Fount]] and the [[Prime Servitor]] of the [[Forum:Dusk Splicers|Dusk Splicers]].
'''Serkuleks Perfected''' is the remastered variant of [[Serkuleks, the Fount]] and the [[Prime Servitor]] of the [[Forum:Dusk Splicers|Dusk Splicers]].


====Main Mechanics====
===Origins===
Serkuleks appeared as the final boss of the Enhance World Quest for the [[Experimental Treatment]] mission. In the European Dead Zone, [[Raksil, Archon Priest]] and Serkuleks, the Fount were responsible for distributing an enhanced variety of ether that strengthened the Fallen which is later put to a halt by the [[Guardian]]s. However, with the SIVA samples recovered from [[Exodus Black]], the Dusk Splicers resurrected Serkuleks and reprogrammed it with enhanced weapons, abilities, and defenses. Due to the immense power it held, the Serkuleks Perfected project was put on hold until Kraviks, Archon Prime was under attack by a fireteam of Guardians. Serkuleks was then turned back online to watch over the Dusk Splicers' den and remain on high alert for the intruding fireteam. Its power could only reach its peak when consuming large portions of ether, particularly from strong, high-ranking Dusk Splicer members such as [[Archon]]s or [[Baron]]s. At maximum power, Serkuleks could singlehandedly take on a force as large as the [[Iron Lords]] encountered in [[Site 6]].
 
===Main Mechanics===
Serkuleks Perfected will be inactive until [[Forum:Kraviks, Archon Prime|Kraviks, Archon Prime]] has leaked his [[Ether]] upon death. However, it will only start attacking once the player has their [[Ghost (Little Light)|Ghost]] examine the dead Archon Prime's ether samples, which it will  
Serkuleks Perfected will be inactive until [[Forum:Kraviks, Archon Prime|Kraviks, Archon Prime]] has leaked his [[Ether]] upon death. However, it will only start attacking once the player has their [[Ghost (Little Light)|Ghost]] examine the dead Archon Prime's ether samples, which it will  
sap to grow in strength and gain an immunity shield. This will allow it to keep firing its Servitor Eye cannon, which will fire rockets that create miniature SIVA Swarms upon detonation; it will also have an alternate firing mode in the form of a focus cannon which fires high-impact beams that cause brief paralysis upon a direct hit.
sap to grow in strength and gain an immunity shield. This will allow it to keep firing its Servitor Eye cannon, which will fire rockets that create miniature SIVA Swarms upon detonation; it will also have an alternate firing mode in the form of a focus cannon which fires high-impact beams that cause brief paralysis upon a direct hit.
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Only those who have the "Empowered" buff can stand on the charge plates; those who step on the plate without the buff will be inflicted with a shocking effect until they step off. Those with the buff must stand on them for the remainder of the buff, taking 5 seconds to charge the plates before disabling Serkuleks' shield and granting full damage capabilities, for if they step off, then they will take more damage until they get back on. However, after 20 seconds of standing on the plates, major Servitors will activate Ether generators next to the plates to start a link that will slow and damage anyone standing on the plates, and the generators will be immune until the Servitors are destroyed. If the generator is not shut down in time, then the one standing on it will have their health fully drained via Ether Drain Link. These machines can only be destroyed by the Scorch Cannons. When the buff ends, the plate erects a closed [[SIVA Node]] that will remain immune until the next damage phase. When at 50% health, Serkuleks will enter a state of rage called Servitor's Wrath, which will inflict a debuff that will dramatically slow down ability recharge and health recovery rates. It will also gain the ability to teleport players at random intervals to various locations and heights. Its beam attack now detonates when it strikes a surface and its eye cannon gains tracking abilities. Periodically, it will also unleash an attack called Maximum Overdrive, in which it will charge up and release a detonation, instantly killing everyone. This attack can be prevented by running into cover and breaking sight from Serkuleks. It will remain in this enraged state until it is killed.
Only those who have the "Empowered" buff can stand on the charge plates; those who step on the plate without the buff will be inflicted with a shocking effect until they step off. Those with the buff must stand on them for the remainder of the buff, taking 5 seconds to charge the plates before disabling Serkuleks' shield and granting full damage capabilities, for if they step off, then they will take more damage until they get back on. However, after 20 seconds of standing on the plates, major Servitors will activate Ether generators next to the plates to start a link that will slow and damage anyone standing on the plates, and the generators will be immune until the Servitors are destroyed. If the generator is not shut down in time, then the one standing on it will have their health fully drained via Ether Drain Link. These machines can only be destroyed by the Scorch Cannons. When the buff ends, the plate erects a closed [[SIVA Node]] that will remain immune until the next damage phase. When at 50% health, Serkuleks will enter a state of rage called Servitor's Wrath, which will inflict a debuff that will dramatically slow down ability recharge and health recovery rates. It will also gain the ability to teleport players at random intervals to various locations and heights. Its beam attack now detonates when it strikes a surface and its eye cannon gains tracking abilities. Periodically, it will also unleash an attack called Maximum Overdrive, in which it will charge up and release a detonation, instantly killing everyone. This attack can be prevented by running into cover and breaking sight from Serkuleks. It will remain in this enraged state until it is killed.


===Thralkis, Kell Prime===
==Thralkis, Kell Prime==
{{Boss infobox
{{Boss infobox
|name= Thralkis, Kell Prime
|name= Thralkis, Kell Prime
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'''Thralkis, Kell Prime''' is the [[Kell]] and military general of the [[Forum:Dusk Splicers|Dusk Splicers]].
'''Thralkis, Kell Prime''' is the [[Kell]] and military general of the [[Forum:Dusk Splicers|Dusk Splicers]].


====Main Mechanics====
===Overview===
Thralkis previously served as a guard for [[Serkuleks, the Fount]]. He was so zealously protective of it, he would lead counter assaults on Guardian efforts to neutralize the production of their enhanced ether. However, because of his preoccupation with the Guardians, he failed to notice one of them shut Serkuleks down. Karnix, Dusk Archon demoted him from a [[Baron]] to a [[Vandal]] by feeding on some of his enhanced ether shortly before chaining him to a wall of spikes as a form of torture. He remained tortured for several days and his wounds became infected. But, using his incredible strength, he broke free of the chains and gone rabid, tearing off Karnix's lower arms with his sharp teeth, who later had to run off in fear of ever encountering Thralkis again. His infection had given him increased physical strength and aggression, the kind unseen in other Fallen.
 
He could then continue his rampant ways by attacking both civilians and Guardians of the [[Last City]] alike; he was practically a wild animal that couldn't be controlled for months. After the infection partially wore off, Thralkis regained his cognitive skills and could finally become a functioning member of the upper echelon of the Dusk Splicers. His ritual replaced most of his natural muscle mass with hardened SIVA strains, and his brain was connected to the rest of his body via nanites which protruded his skin in several regions in his body, effectively causing him to bleed. To contain this hemorrhaging, he donned a heavy SIVA exoskeleton with external weapon systems and extra appendages, enabling him to wield multiple weapons at once. His scars remained hidden to the rest of the world, and all Guardians could ever look at was a rumbling metallic monstrosity...
 
===Main Mechanics===
Thralkis will permanently be in a state of rage called Kell's Frenzy, where he will inflict a debuff that will dramatically slow down weapon handling, reload speed, and rate of fire as well as disable radar and periodically suppress [[Guardian]] abilities. In addition, he is clad in heavy SIVA armor, enabling him to wield both a pair of [[SIVA]] Molten Welders, which fire tracking rockets that leave SIVA Swarms upon detonation, and a pair of SIVA Gatling guns, which fire bullets that inflict a slowness effect. Upon sight, he will turn invisible and teleport to a random location. He will remain completely invisible and attempt to sneak up on one Guardian at random, and only his teleportation trails will be noticed. When close enough, Thralkis will unleash an Ultra Smash, which will unleash a Voltage Shockwave that will travel along the ground, inflicting a shocking effect to whoever it strikes. As time goes on, more hazards will appear.
Thralkis will permanently be in a state of rage called Kell's Frenzy, where he will inflict a debuff that will dramatically slow down weapon handling, reload speed, and rate of fire as well as disable radar and periodically suppress [[Guardian]] abilities. In addition, he is clad in heavy SIVA armor, enabling him to wield both a pair of [[SIVA]] Molten Welders, which fire tracking rockets that leave SIVA Swarms upon detonation, and a pair of SIVA Gatling guns, which fire bullets that inflict a slowness effect. Upon sight, he will turn invisible and teleport to a random location. He will remain completely invisible and attempt to sneak up on one Guardian at random, and only his teleportation trails will be noticed. When close enough, Thralkis will unleash an Ultra Smash, which will unleash a Voltage Shockwave that will travel along the ground, inflicting a shocking effect to whoever it strikes. As time goes on, more hazards will appear.


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After recovering from damage, Thralkis will teleport back to the center of the arena and initiate a critical SIVA density that will wipe everyone if they don't stand on a cleansing plate. Special [[Captain]]s will spawn with [[Scorch Cannon]]s. Killing these captains will drop their cannons, which must be used to destroy the [[Servitor]]s disabling the plates. If it takes too long to reach the plates, then Thralkis' density of SIVA will kill the entire team instantly. When Thralkis is at 50% health, the SIVA hazards gain increased range and cover more of the playing area. Thralkis gains the ability to unleash a shoulder punch when continuously faced at close range, inflict a debuff that sunders all [[Guardian]]s' resilience values by 75%, and will also unveil poisonous vents whenever the hazards are active. These effects will remain until Thralkis dies.
After recovering from damage, Thralkis will teleport back to the center of the arena and initiate a critical SIVA density that will wipe everyone if they don't stand on a cleansing plate. Special [[Captain]]s will spawn with [[Scorch Cannon]]s. Killing these captains will drop their cannons, which must be used to destroy the [[Servitor]]s disabling the plates. If it takes too long to reach the plates, then Thralkis' density of SIVA will kill the entire team instantly. When Thralkis is at 50% health, the SIVA hazards gain increased range and cover more of the playing area. Thralkis gains the ability to unleash a shoulder punch when continuously faced at close range, inflict a debuff that sunders all [[Guardian]]s' resilience values by 75%, and will also unveil poisonous vents whenever the hazards are active. These effects will remain until Thralkis dies.


==Viruses==
{{quote|The Darkness is a void of limitless power, hence why it is called "the Deep." But even so, I never expected it to grow this strong. If this force is not stopped, then it will have corrupted entire worlds, or worse, all of deep space.|Unknown [[Guardian]] |quote}}
{{quote|The Darkness is a void of limitless power, hence why it is called "the Deep." But even so, I never expected it to grow this strong. If this force is not stopped, then it will have corrupted entire worlds, or worse, all of deep space.|Unknown [[Guardian]] |quote}}
{{Faction infobox
{{Race infobox
|name= Viruses
|othernames= Corrupted <br> Infected
|image=
|variant= [[Taken]]
|variant= [[Taken]]
|image=  
|homeworld= [[Saturn]]
|Domain(s)= [[Saturn]]
|focalworld(s)=
|Type= Elite [[Darkness]] Force
|goals= Corruption of [[Solar System]]
|Functions= Upper echelon of Darkness' power
|war= Taken Epidemic
|Other names= Corrupted <br> Infected
|height=
|Conflicts=  
|weight=
|Leadership= [[Forum:Halkris, the Corrupted King|Halkris, the Corrupted King]] <br> [[Forum:Draliks, the Exsanguinator|Draliks, the Exsanguinator]] <br> [[Forum:Ir Aluk, the Executioner|Ir Aluk, the Executioner]] <br> [[Forum:Quria, Blade Transform|Quria, Blade Transform]] <br> [[Forum:Dorusk, the Fracturer|Dorusk, the Fracturer]]
|distinctions= Black flaming auras <br> Sickly particle trails
|Notable=
|lifespan= Indeterminate
|notable-group=
|notable-person= Halkris, the Corrupted King <br> Draliks, the Exsanguinator <br> Ir Aluk, the Executioner <br> Quria, Blade Transform <br> Dorusk, the Fracturer
}}
}}
The '''Viruses''' are an elite remnant faction of [[Taken]] that lingered in the atmosphere of [[Saturn]], infecting the helium-3 mining stations and refineries floating in the cloud. They have since spread their corrupt influence across other nearby worlds in the outer edge of the [[Solar System]] and are expanding into the perimeters of deep space.
The '''Viruses''' are an elite remnant faction of [[Taken]] that lingered in the atmosphere of [[Saturn]], infecting the helium-3 mining stations and refineries floating in the cloud. They have since spread their corrupt influence across other nearby worlds in the outer edge of the [[Solar System]] and are expanding into the perimeters of deep space.


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===[[Cabal]]===
===[[Cabal]]===
====Corrupted [[War Beast]]==== Outfitted with [[Arc]] claws that briefly slow their targets. Capable of unleashing a [[Solar]] headbutt attack that ignites and knocks its victim back. Explodes in a [[Void]] singularity when killed.
====Corrupted [[War Beast]]====  
Outfitted with [[Arc]] claws that briefly slow their targets. Capable of unleashing a [[Solar]] headbutt attack that ignites and knocks its victim back. Explodes in a [[Void]] singularity when killed.


====Corrupted [[Psion]]====  
====Corrupted [[Psion]]====  
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They control Corrupted Goliath Tanks that fire Arc blasts with an AoE attack that can short out Guardian weapons but cannot suppress abilities or Supers. In personal combat they use Void Projection Rifles with a higher AoE.
They control Corrupted Goliath Tanks that fire Arc blasts with an AoE attack that can short out Guardian weapons but cannot suppress abilities or Supers. In personal combat they use Void Projection Rifles with a higher AoE.


====Corrupted Pulsar==== Both Psion Pulsar subtypes are combined, and serve as commanders of Corrupted attacks during Heroic Public Events. If they're killed the Corrupted lose unit cohesion and retreat. They are protected by a group of lesser Pulsars that must be killed in order to damage them. This can stack up to three times.
====Corrupted Pulsar====  
Both Psion Pulsar subtypes are combined, and serve as commanders of Corrupted attacks during Heroic Public Events. If they're killed the Corrupted lose unit cohesion and retreat. They are protected by a group of lesser Pulsars that must be killed in order to damage them. This can stack up to three times.


====Corrupted Draconarius====  
====Corrupted Draconarius====  
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Now fully self-aware, Walkers have gained notice of their purpose. Unlike regular Walkers, they actually scour the arena to seek out anyone hiding in cover. All of its weapons deal Void [[Void]] damage and inflict poison and suppression effects as they deal more damage. Has the ability to trap Guardians in place at close range in corrupted ether domes, draining their health, before pushing them back with their shockwave. The domes can be destroyed. Can roll out Corrupted Exploder Shanks from its rear.
Now fully self-aware, Walkers have gained notice of their purpose. Unlike regular Walkers, they actually scour the arena to seek out anyone hiding in cover. All of its weapons deal Void [[Void]] damage and inflict poison and suppression effects as they deal more damage. Has the ability to trap Guardians in place at close range in corrupted ether domes, draining their health, before pushing them back with their shockwave. The domes can be destroyed. Can roll out Corrupted Exploder Shanks from its rear.


===Corrupted [[Tombship]]====  
====Corrupted [[Tombship]]====
Has Axion Dart cannons which fire faster and have high ballistic velocity. Can rain down a giant [[Solar]] bomb that unleashes a group of Viruses. Can fire [[Arc]] [[Boomer]] bolts in rapid succession.
Has Axion Dart cannons which fire faster and have high ballistic velocity. Can rain down a giant [[Solar]] bomb that unleashes a group of Viruses. Can fire [[Arc]] [[Boomer]] bolts in rapid succession.


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Appearing only as the ultimate Ultra boss of Heroic Public Events, these monsters have gained sentience and aggressively seek out a Guardian at random, attempting to run them over. Its weapons are all Void based, and has a Vortex function, where it will launch a singularity from its main cannon that will drag Guardians over to them and deal damage over time. Can bring Guardians out of their Super ability and will suppress Guardian abilities for a short time. After remaining trapped for a short time, the singularity will erupt into a Void pillar, sending Guardians flying upward and causing them to die of fall damage.
Appearing only as the ultimate Ultra boss of Heroic Public Events, these monsters have gained sentience and aggressively seek out a Guardian at random, attempting to run them over. Its weapons are all Void based, and has a Vortex function, where it will launch a singularity from its main cannon that will drag Guardians over to them and deal damage over time. Can bring Guardians out of their Super ability and will suppress Guardian abilities for a short time. After remaining trapped for a short time, the singularity will erupt into a Void pillar, sending Guardians flying upward and causing them to die of fall damage.


===Draliks, the Exsanguinator===
==Draliks, the Exsanguinator==
{{Boss infobox
{{Boss infobox
|name= Draliks, the Exsanguinator
|name= Draliks, the Exsanguinator
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'''Draliks, the Exsanguinator''' is the leader of the Viruses' stealth missions, and serves as an elite assassin for Halkris.
'''Draliks, the Exsanguinator''' is the leader of the Viruses' stealth missions, and serves as an elite assassin for Halkris.


====Main Mechanics====
===Origins===
Before he was Taken, Draliks was a [[Baron]] and an elite stealth operative for the [[House of Dusk]]. He used to be one of the most feared assassins, even amongst his crewmates, due to his tendency to seemingly vanish into nothingness and then ambush his victims from unexpected, almost impossible angles. His training gave him the ability to turn invisible at will and could attract virtually no attention, thus making him a prime candidate for leading spy missions conducted by gangs of [[Marauder]]s. However, one fateful mission, the Taken on Saturn caught on to him, formed a parasitic link to his essence, and brought him to Halkris, who used the power of the Deep to Take his soul and corrupt him beyond mental repair, and even twisted his mind to have a mental consciousness that matched his own. He now lurks deep within a helium mining station, waiting to be called on by Halkris to run a stealth mission to claim any unsuspecting victims.
 
===Main Mechanics===
Draliks is armed with a Draining Welder as his preferred weapon, which fires clusters of arcing, explosive [[Void]] shrapnel that track their targets and create energy domes that suppress the abilities of any [[Guardian]] that steps inside. On top of that, he is equipped Scorch Blades on his lower arms for close combat, inflicting a burning effect with every strike. Draliks will initially be immune and invisible, allowing him to fire his Draining Welder as well as launch Darkness Bolts, which will track their targets and blind Guardians upon contact, causing their vision to fade to black for a short time. Slowly, he will advance towards one Guardian at random, and appear for a brief moment to attack them with a concentrated beam from his Draining Welder, which will inflict them with the "Shadow Touched" and "Devouring Essense" debuffs. While under the effects of "Shadow Touched", Guardians will be unable to sprint, regenerate health, and use their jumping and melee abilities, whereas Devouring Essence works the same as it did during the fight with [[Skolas]]. After firing this beam, Draliks will retreat and continue attacking from afar. Whoever has the Devouring Essence must pass it around to other members of the team. They will have 30 seconds to do so, or the Essence will kill them on the spot. Whoever previously had to essence will be immune to it for 45 seconds. The effects of Shadow Touched will not be passed on whenever the Essence is transferred. After every has had the Essence at least once, it will reach another stack by the time it gets to the one who originally got it. Once the debuff has reached three stacks it will no longer count down, the person who holds it will be targeted by special Corrupted Servitors that have been revealed shielding Draliks. Only the person with the debuff will be able to kill the Servitors because they are immune to damage coming from other Guardians.
Draliks is armed with a Draining Welder as his preferred weapon, which fires clusters of arcing, explosive [[Void]] shrapnel that track their targets and create energy domes that suppress the abilities of any [[Guardian]] that steps inside. On top of that, he is equipped Scorch Blades on his lower arms for close combat, inflicting a burning effect with every strike. Draliks will initially be immune and invisible, allowing him to fire his Draining Welder as well as launch Darkness Bolts, which will track their targets and blind Guardians upon contact, causing their vision to fade to black for a short time. Slowly, he will advance towards one Guardian at random, and appear for a brief moment to attack them with a concentrated beam from his Draining Welder, which will inflict them with the "Shadow Touched" and "Devouring Essense" debuffs. While under the effects of "Shadow Touched", Guardians will be unable to sprint, regenerate health, and use their jumping and melee abilities, whereas Devouring Essence works the same as it did during the fight with [[Skolas]]. After firing this beam, Draliks will retreat and continue attacking from afar. Whoever has the Devouring Essence must pass it around to other members of the team. They will have 30 seconds to do so, or the Essence will kill them on the spot. Whoever previously had to essence will be immune to it for 45 seconds. The effects of Shadow Touched will not be passed on whenever the Essence is transferred. After every has had the Essence at least once, it will reach another stack by the time it gets to the one who originally got it. Once the debuff has reached three stacks it will no longer count down, the person who holds it will be targeted by special Corrupted Servitors that have been revealed shielding Draliks. Only the person with the debuff will be able to kill the Servitors because they are immune to damage coming from other Guardians.


For every Servitor killed, a giant Taken rift will appear. Draliks will be vulnerable to damage, but will resist all weapon damage. To receive full damage capability, the entire team will have to stand in one rift. Whoever stands in the rift will receive a damage-increasing buff called "Draliks' Favor", which will last for 10 seconds at a time. After the buff expires, the rift will collapse on itself, resulting in a detonation that can instantly kill anyone that doesn't get out of the way. As Guardians go from rift to rift, they will be inflicted with a debuff called "Draliks' Venom", where using abilities will cause damage to the user. If abilities are used 3 times while under this debuff, then they will be Exsanguinated, rapidly bleeding to death. This debuff can be cured by running through a pillar of [[Light]] that will periodically appear in the arena. Once all the rifts have expired, Draliks will turn invisible again and restart his assault.
For every Servitor killed, a giant Taken rift will appear. Draliks will be vulnerable to damage, but will resist all weapon damage. To receive full damage capability, the entire team will have to stand in one rift. Whoever stands in the rift will receive a damage-increasing buff called "Draliks' Favor", which will last for 10 seconds at a time. After the buff expires, the rift will collapse on itself, resulting in a detonation that can instantly kill anyone that doesn't get out of the way. As Guardians go from rift to rift, they will be inflicted with a debuff called "Draliks' Venom", where using abilities will cause damage to the user. If abilities are used 3 times while under this debuff, then they will be Exsanguinated, rapidly bleeding to death. This debuff can be cured by running through a pillar of [[Light]] that will periodically appear in the arena. Once all the rifts have expired, Draliks will turn invisible again and restart his assault.


===Ir Aluk, the Executioner===
==Ir Aluk, the Executioner==
{{Boss infobox
{{Boss infobox
|name= Ir Aluk, the Executioner
|name= Ir Aluk, the Executioner
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'''Ir Aluk, the Executioner''' is the Viruses' warden, and one of Halkris' most powerful champions.
'''Ir Aluk, the Executioner''' is the Viruses' warden, and one of Halkris' most powerful champions.


====Main Mechanics====
===Main Mechanics===
Ir Aluk's weapon of choice is a Taken [[Boomer]] that fires Void bolts which leave behind giant energy domes upon detonation. These energy domes slow down the movements and sunder the resilience values of any [[Guardian]]s that get trapped inside. For close range combat, he can unsheathe a giant Arc [[Cleaver]] that will instantly kill any Guardian with a direct slash. If it hits the ground, then it will create a pulsing electric shockwave that will shock everyone to death within its radius. Ir Aluk will appear on a large upper platform and put up a transparent Wall of Darkness. His attacks can pass through, as can himself and Guardians, but Guardian weapons cannot penetrate of the wall. He can also launch a series of [[Solar]] projectiles that erupt into fire tornadoes that rapidly burn Guardians to death. He will constantly change positions on his platform with his short range teleport, making his movements erratic and unpredictable. To break down the wall, special plates will need to be activated and stepped on for long enough while shooting down [[Hive]] crystals. But to activate the plates, Guardians must gather enough of Dark Essence stacks to awaken the plates, which will only happen when their respective glyphs are fully powered. Stepping on a plate without that Essence will inflict a poison effect until the plate is stepped off of. Special Corrupted Knights will eventually appear. These need to be killed, as they will drop a [[Tomb Husk]] upon death. These Tomb Husks will need to be inserted into glyphs next to the plates. Each glyph can only take two Husks per charge level. If more than two are inserted, then the glyph will surge with enough power to release a blast that will wipe the entire team. The plates will need to be charged a total of 3 times. Whoever inserts a Tomb Husk will receive one stack of the Dark Essence effect. This effect will slow ability recharge rate as well as health regeneration rate. When 3 stacks of the Dark Essence are achieved, then the plates are activated and can be stood on.
Ir Aluk's weapon of choice is a Taken [[Boomer]] that fires Void bolts which leave behind giant energy domes upon detonation. These energy domes slow down the movements and sunder the resilience values of any [[Guardian]]s that get trapped inside. For close range combat, he can unsheathe a giant Arc [[Cleaver]] that will instantly kill any Guardian with a direct slash. If it hits the ground, then it will create a pulsing electric shockwave that will shock everyone to death within its radius. Ir Aluk will appear on a large upper platform and put up a transparent Wall of Darkness. His attacks can pass through, as can himself and Guardians, but Guardian weapons cannot penetrate of the wall. He can also launch a series of [[Solar]] projectiles that erupt into fire tornadoes that rapidly burn Guardians to death. He will constantly change positions on his platform with his short range teleport, making his movements erratic and unpredictable. To break down the wall, special plates will need to be activated and stepped on for long enough while shooting down [[Hive]] crystals. But to activate the plates, Guardians must gather enough of Dark Essence stacks to awaken the plates, which will only happen when their respective glyphs are fully powered. Stepping on a plate without that Essence will inflict a poison effect until the plate is stepped off of. Special Corrupted Knights will eventually appear. These need to be killed, as they will drop a [[Tomb Husk]] upon death. These Tomb Husks will need to be inserted into glyphs next to the plates. Each glyph can only take two Husks per charge level. If more than two are inserted, then the glyph will surge with enough power to release a blast that will wipe the entire team. The plates will need to be charged a total of 3 times. Whoever inserts a Tomb Husk will receive one stack of the Dark Essence effect. This effect will slow ability recharge rate as well as health regeneration rate. When 3 stacks of the Dark Essence are achieved, then the plates are activated and can be stood on.


As soon as the plates are stepped on, an onslaught of Viruses will assault Guardians from all sides. When the plates are charging up, Hive crystals will appear in random locations around the arena. Missing one will cause that crystal to increase in size and fall on the whole fireteam. They must get out of the way or they will be crushed to death by the crystal. That crystal will then remain there, and will be immune to all damage. At every 33% charge, a stack of the Dark Essence is removed, but the plate stops charging. This is because of an [[Ultra]] Corrupted Ogre that will automatically stop the process. Ir Aluk will then turn the plates into pillars of Void energy that will suppress and rapidly damage any Guardians inside. The pillars will disappear once the Ogre is killed, and the charging process can resume. Once the plates are fully charged, then everyone standing on them will receive the "Executioner" buff, meaning that they can now shoot down the Wall of Darkness. However, once the wall is shot down, Ir Aluk will summon his Oversoul and unleash a Searing Torrent. This Oversoul must be shot down to stun him, thus beginning the damage phase, which lasts 30 seconds. After that time, Ir Aluk will drain power from one plate at random, creating a power surge that will heavily damage any Guardian that still stands on it. He can gain the Corrupted Captain's Darkness Bolt, the Corrupted Hobgoblin's Slap Grenade, and the Corrupted Centurion's Axion Dart, which will compound after each damage rotation.
As soon as the plates are stepped on, an onslaught of Viruses will assault Guardians from all sides. When the plates are charging up, Hive crystals will appear in random locations around the arena. Missing one will cause that crystal to increase in size and fall on the whole fireteam. They must get out of the way or they will be crushed to death by the crystal. That crystal will then remain there, and will be immune to all damage. At every 33% charge, a stack of the Dark Essence is removed, but the plate stops charging. This is because of an [[Ultra]] Corrupted Ogre that will automatically stop the process. Ir Aluk will then turn the plates into pillars of Void energy that will suppress and rapidly damage any Guardians inside. The pillars will disappear once the Ogre is killed, and the charging process can resume. Once the plates are fully charged, then everyone standing on them will receive the "Executioner" buff, meaning that they can now shoot down the Wall of Darkness. However, once the wall is shot down, Ir Aluk will summon his Oversoul and unleash a Searing Torrent. This Oversoul must be shot down to stun him, thus beginning the damage phase, which lasts 30 seconds. After that time, Ir Aluk will drain power from one plate at random, creating a power surge that will heavily damage any Guardian that still stands on it. He can gain the Corrupted Captain's Darkness Bolt, the Corrupted Hobgoblin's Slap Grenade, and the Corrupted Centurion's Axion Dart, which will compound after each damage rotation.


===Quria, Blade Transform===
==Quria, Blade Transform==
{{Boss infobox
{{Boss infobox
|name= Quria, Blade Transform
|name= Quria, Blade Transform
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'''Quria, Blade Transform''' is the experimental leader of the Viruses, and experiments with all different kinds of matter.
'''Quria, Blade Transform''' is the experimental leader of the Viruses, and experiments with all different kinds of matter.


====Main Mechanics==
===Main Mechanics===
==Quria is equipped with two different kinds of weapons. Its Aeon Maul, mounted on its top segment fires high explosive [[Solar]] bolts which leave behind pools of fire upon detonation. Stepping in these pools will inflict a burning and sundering effect upon the player for a short time. On its lower segments are pairs of Slap Rifles that rapidly fire tracking [[Void]] bolts. When engaged up close, it can unleash an [[Arc]] Detonation from its chassis, which will knock back, blind, and shock anything within its radius. A [[Spire]] will start to form and can only be fully completed when all three plates are stood on for long enough. However, Quria will constantly fire its weapons at whoever attempts to do so, and will be fully shielded to damage. Cover must be sought while trying to capture them. In addition, Quria can override the Spire formation by shutting off the plates and re-capturing them. They will be disabled for a short time. Standing on them will not turn them on again. They will only be rebooted once someone's [[Ghost]] performs a scan on the plates' core systems, which will be on the opposite side of its respective plate. Once the plates are fully charged, the Spire will be fully formed.
Quria is equipped with two different kinds of weapons. Its Aeon Maul, mounted on its top segment fires high explosive [[Solar]] bolts which leave behind pools of fire upon detonation. Stepping in these pools will inflict a burning and sundering effect upon the player for a short time. On its lower segments are pairs of Slap Rifles that rapidly fire tracking [[Void]] bolts. When engaged up close, it can unleash an [[Arc]] Detonation from its chassis, which will knock back, blind, and shock anything within its radius. A [[Spire]] will start to form and can only be fully completed when all three plates are stood on for long enough. However, Quria will constantly fire its weapons at whoever attempts to do so, and will be fully shielded to damage. Cover must be sought while trying to capture them. In addition, Quria can override the Spire formation by shutting off the plates and re-capturing them. They will be disabled for a short time. Standing on them will not turn them on again. They will only be rebooted once someone's [[Ghost]] performs a scan on the plates' core systems, which will be on the opposite side of its respective plate. Once the plates are fully charged, the Spire will be fully formed.


Quria will then shortly open the [[Timestream]] and will teleport all [[Guardian]]s through it, although three random Guardians will be teleported to the distant past while the other three are teleported to the distant future. Those in the future will have to deal with [[Oracle]]s, while those in the past will have to deal with [[Conflux]]es. If one Oracle is missed, then all Guardians will be inflicted with the Marked by the Void debuff, where their screen will slowly fade to black until they die. The only way to counteract this debuff is to kill another Oracle. If another Oracle is missed, then Quria will cast a Prophecy of Doom, killing off those in the past. The Confluxes will need to be defended from an onslaught Corrupted Vex. If enough sacrifices are made, then those in the future will be expunged from existence. Periodically, Quria will teleport to either realm and inflict a special attack each time. In the past, it will summon a circle of fire around all three players that will damage anyone inside before releasing a blast that can instantly kill anyone that hasn't stepped out, and in the future, it will fire a concentrated beam at all three players in sight that will slow anything it touches shortly before surrounding them in detainment bubbles, which will drain the health of all those trapped inside. Trying to step out will activate a Suppression Field, which is an instant kill. This beam can be avoided by hiding behind cover. Every conflux that has successfully defended as well as for every Oracle destroyed will grant four players at random a stack of the Conduction buff. Once enough stacks have been achieved, Quria will drag the team out of the Timestream.
Quria will then shortly open the [[Timestream]] and will teleport all [[Guardian]]s through it, although three random Guardians will be teleported to the distant past while the other three are teleported to the distant future. Those in the future will have to deal with [[Oracle]]s, while those in the past will have to deal with [[Conflux]]es. If one Oracle is missed, then all Guardians will be inflicted with the Marked by the Void debuff, where their screen will slowly fade to black until they die. The only way to counteract this debuff is to kill another Oracle. If another Oracle is missed, then Quria will cast a Prophecy of Doom, killing off those in the past. The Confluxes will need to be defended from an onslaught Corrupted Vex. If enough sacrifices are made, then those in the future will be expunged from existence. Periodically, Quria will teleport to either realm and inflict a special attack each time. In the past, it will summon a circle of fire around all three players that will damage anyone inside before releasing a blast that can instantly kill anyone that hasn't stepped out, and in the future, it will fire a concentrated beam at all three players in sight that will slow anything it touches shortly before surrounding them in detainment bubbles, which will drain the health of all those trapped inside. Trying to step out will activate a Suppression Field, which is an instant kill. This beam can be avoided by hiding behind cover. Every conflux that has successfully defended as well as for every Oracle destroyed will grant four players at random a stack of the Conduction buff. Once enough stacks have been achieved, Quria will drag the team out of the Timestream.
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Once all Guardians are back in the main room, the entire area will have been surrounded with Taken mines called Blighted Wards, which will constantly pulsate high-damage energy blasts once activated, and will eventually start to rotate around the room and increase their blast radius once enough are triggered. There will also be giant Taken Rifts on each corner. They must be stood under to activate two Sync Plates. These rifts rifts can only be stood in for so long before it releases a Taken Blight that will drain the health of whoever stands inside. If the blight is not destroyed quickly enough, then the rift will collapse on itself, releasing a blast that will instantly kill the entire team. After the rifts are stood under for long enough, then the Sync Plates will be activated, but cannot be charged. Once the rifts disappear, they will each drop an [[Arc]] energy cell. Only those with the Conduction buff may pick up the cell and bring in over to the plates to charge them. Once the plates are charged, three people must stand in each to unleash a beam that will deal a certain amount of damage to Quria's shield based on amount of Conductor stacks gathered. This process will repeat until Quria's shield is broken, and it can then be damaged for 30 seconds.
Once all Guardians are back in the main room, the entire area will have been surrounded with Taken mines called Blighted Wards, which will constantly pulsate high-damage energy blasts once activated, and will eventually start to rotate around the room and increase their blast radius once enough are triggered. There will also be giant Taken Rifts on each corner. They must be stood under to activate two Sync Plates. These rifts rifts can only be stood in for so long before it releases a Taken Blight that will drain the health of whoever stands inside. If the blight is not destroyed quickly enough, then the rift will collapse on itself, releasing a blast that will instantly kill the entire team. After the rifts are stood under for long enough, then the Sync Plates will be activated, but cannot be charged. Once the rifts disappear, they will each drop an [[Arc]] energy cell. Only those with the Conduction buff may pick up the cell and bring in over to the plates to charge them. Once the plates are charged, three people must stand in each to unleash a beam that will deal a certain amount of damage to Quria's shield based on amount of Conductor stacks gathered. This process will repeat until Quria's shield is broken, and it can then be damaged for 30 seconds.


===Dorusk, the Fracturer===
==Dorusk, the Fracturer==
{{Boss infobox
{{Boss infobox
|name= Dorusk, the Fracturer
|name= Dorusk, the Fracturer
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'''Dorusk, the Fracturer''' is the general of the Viruses, and serves as their leader during siege missions.
'''Dorusk, the Fracturer''' is the general of the Viruses, and serves as their leader during siege missions.


====Main Mechanics====
===Main Mechanics===
Dorusk's preferred weapon of choice is his Blitz Launcher, a fully automatic rocket launcher that fires large volleys of tracking [[Void]] rockets which can devastate their targets. He also bears a standard on his back, decorated with banners of his [[Forum:Stone Breakers|former legion]]'s insignia, which is tipped with a focus laser that fires a constant beam of [[Arc]] energy that creates an electric current wherever it strikes, shocking anything in its radius to death. When faced at point blank, he can emit a rocket jet blast, which leaves behind small circles of fire that burn their targets as well as a large [[Solar]] energy pillar that will instantly kill anything it touches. This pillar lasts for 5 seconds. Dorusk will be shielded by three Corrupted Pulsars: one with Arc energy, one with Solar energy, and one with Void energy. Each energy shield can only be broken down when its respective Pulsar is killed. Each time a Pulsar is killed, as well as when a shield is broken, he will gain special powers that compound with each other. When the Arc Pulsar is killed, he will gain a Taken [[Cabal Shield]] that can launch forward Arc energy blasts at point blank which knock everything back, and when his Arc shield goes down, his shield blasts will also blind [[Guardian]]s within its range. When the Solar Pulsar is killed, he can launch Solar Psionic Blasts identical to the Corrupted Psion, and when his Solar shield breaks, he will periodically fire Corrupted Colossus cluster missiles that will ignite, sunder, and bleed out their targets upon impact. When the Void pulsar is killed, he will fire Void frag grenades from his wrist, which release a poison cloud upon detonation, and when his Void shield breaks, he will summon Axion Darts that track their targets and suppress their abilities upon impact.
Dorusk's preferred weapon of choice is his Blitz Launcher, a fully automatic rocket launcher that fires large volleys of tracking [[Void]] rockets which can devastate their targets. He also bears a standard on his back, decorated with banners of his [[Forum:Stone Breakers|former legion]]'s insignia, which is tipped with a focus laser that fires a constant beam of [[Arc]] energy that creates an electric current wherever it strikes, shocking anything in its radius to death. When faced at point blank, he can emit a rocket jet blast, which leaves behind small circles of fire that burn their targets as well as a large [[Solar]] energy pillar that will instantly kill anything it touches. This pillar lasts for 5 seconds. Dorusk will be shielded by three Corrupted Pulsars: one with Arc energy, one with Solar energy, and one with Void energy. Each energy shield can only be broken down when its respective Pulsar is killed. Each time a Pulsar is killed, as well as when a shield is broken, he will gain special powers that compound with each other. When the Arc Pulsar is killed, he will gain a Taken [[Cabal Shield]] that can launch forward Arc energy blasts at point blank which knock everything back, and when his Arc shield goes down, his shield blasts will also blind [[Guardian]]s within its range. When the Solar Pulsar is killed, he can launch Solar Psionic Blasts identical to the Corrupted Psion, and when his Solar shield breaks, he will periodically fire Corrupted Colossus cluster missiles that will ignite, sunder, and bleed out their targets upon impact. When the Void pulsar is killed, he will fire Void frag grenades from his wrist, which release a poison cloud upon detonation, and when his Void shield breaks, he will summon Axion Darts that track their targets and suppress their abilities upon impact.


With all his shields down, Dorusk will gain resistance to all incoming damage. He will start to summon a giant Taken blight as well as two smaller blight varieties, one of which inflicts the "Shadow Touched" debuff, where sprinting, health recovery, and jumping and melee abilities are disabled, and the other of which inflicts the "Taken Blight" debuff, which is surrounded in a black dome that protects the blight from all outside damage and drains the health of whoever steps inside. If the giant blight is not destroyed in time, it eventually collapses and immediately kills everyone. To destroy the giant blight, one must use the domed blights to acquire the "Blight Receding" buff to damage it. However, the buff cannot be acquired from the domed blights until the regular blights are destroyed, which will be permanently vulnerable to damage. Once the giant blight is destroyed, energy plates will appear in each corner of the arena. These must be guarded from an onslaught of Corrupted Cabal, including a special Corrupted Centurion that will attempt to capture the plates. Whoever gets off the plate during this time will receive the "Curse of Dorusk" debuff where their movements will be slowed and their weapon rate of fire is reduced. If they do not get back on the plate in time, then they will be inflicted with the "Wrath of Dorusk" spell, which resets ability recharge rate and causes instant death. When the plates are stood on for long enough, then the entire team gets the "Stone Breaker" buff, which grants full damage capabilities to Dorusk for 30 seconds. To receive another stack of the buff, Guardians can run through pillars of [[Light]] that will periodically appear around the arena, allowing them to deal more damage. Whenever the buff runs out, Dorusk will summon another giant blight that cannot be shut down. In order to shut the blight down, everyone needs to step off their plates. If not, it will bombard the entire arena and kill the entire team. When at 50% health or below, Dorusk will become faster, gain the ability to teleport short distances, his attacks will have increased range, and periodically summon circles of fire that will eventually detonate and kill anyone who hasn't gotten out of the way.
With all his shields down, Dorusk will gain resistance to all incoming damage. He will start to summon a giant Taken blight as well as two smaller blight varieties, one of which inflicts the "Shadow Touched" debuff, where sprinting, health recovery, and jumping and melee abilities are disabled, and the other of which inflicts the "Taken Blight" debuff, which is surrounded in a black dome that protects the blight from all outside damage and drains the health of whoever steps inside. If the giant blight is not destroyed in time, it eventually collapses and immediately kills everyone. To destroy the giant blight, one must use the domed blights to acquire the "Blight Receding" buff to damage it. However, the buff cannot be acquired from the domed blights until the regular blights are destroyed, which will be permanently vulnerable to damage. Once the giant blight is destroyed, energy plates will appear in each corner of the arena. These must be guarded from an onslaught of Corrupted Cabal, including a special Corrupted Centurion that will attempt to capture the plates. Whoever gets off the plate during this time will receive the "Curse of Dorusk" debuff where their movements will be slowed and their weapon rate of fire is reduced. If they do not get back on the plate in time, then they will be inflicted with the "Wrath of Dorusk" spell, which resets ability recharge rate and causes instant death. When the plates are stood on for long enough, then the entire team gets the "Stone Breaker" buff, which grants full damage capabilities to Dorusk for 30 seconds. To receive another stack of the buff, Guardians can run through pillars of [[Light]] that will periodically appear around the arena, allowing them to deal more damage. Whenever the buff runs out, Dorusk will summon another giant blight that cannot be shut down. In order to shut the blight down, everyone needs to step off their plates. If not, it will bombard the entire arena and kill the entire team. When at 50% health or below, Dorusk will become faster, gain the ability to teleport short distances, his attacks will have increased range, and periodically summon circles of fire that will eventually detonate and kill anyone who hasn't gotten out of the way.


===Halkris, the Corrupted King===
==Halkris, the Corrupted King==
{{Boss infobox
{{Boss infobox
|name= Halkris, the Corrupted King
|name= Halkris, the Corrupted King
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'''Halkris, the Corrupted King''' is the sovereign of the [[Forum:Viruses|Viruses]] and the new God-King of the [[Hive]].
'''Halkris, the Corrupted King''' is the sovereign of the [[Forum:Viruses|Viruses]] and the new God-King of the [[Hive]].


====Main Mechanics====
===Main Mechanics===
Halkris has two weapons of choice. For ranged combat, he is armed with a heavily modified [[Boomer]]-type weapon with two different functions: Viral Gatling and Viral Launcher. The gatling mode will unleash a constant stream of green energy bolts in full-auto, where the bolts will track their targets and poison them. This poison effect can stack up to 5 times, and whoever has it will leave behind a trail that will also poison those who step in it. The launcher mode fires a large mass of green energy that deals very high damage and inflicts the "Corrupted" debuff upon those within its wide blast radius, where abilities are suppressed and weapon damage is severely reduced. Like with the poison effect, this "Corrupted" effect can spread to other nearby [[Guardian]]s via trail. Upon detonation, it will also leave behind a large dome that inflicts the same debuff, as well as slowness and damage over time effects for those trapped inside. This dome must be shot down to break free, although the "Corrupted" debuff will still linger for a short time afterwards. For close combat, Halkris will unsheathe a giant [[Ascendant Sword]] called an Infected Blade, which will immediately kill upon a direct hit and, when it strikes a surface, it will send forth a long line of green fire that will ignite anyone that steps on it, although the damage over time is much more severe than a regular burning effect, and the effect will only linger if the Guardian is still on the line.
Halkris has two weapons of choice. For ranged combat, he is armed with a heavily modified [[Boomer]]-type weapon with two different functions: Viral Gatling and Viral Launcher. The gatling mode will unleash a constant stream of green energy bolts in full-auto, where the bolts will track their targets and poison them. This poison effect can stack up to 5 times, and whoever has it will leave behind a trail that will also poison those who step in it. The launcher mode fires a large mass of green energy that deals very high damage and inflicts the "Corrupted" debuff upon those within its wide blast radius, where abilities are suppressed and weapon damage is severely reduced. Like with the poison effect, this "Corrupted" effect can spread to other nearby [[Guardian]]s via trail. Upon detonation, it will also leave behind a large dome that inflicts the same debuff, as well as slowness and damage over time effects for those trapped inside. This dome must be shot down to break free, although the "Corrupted" debuff will still linger for a short time afterwards. For close combat, Halkris will unsheathe a giant [[Ascendant Sword]] called an Infected Blade, which will immediately kill upon a direct hit and, when it strikes a surface, it will send forth a long line of green fire that will ignite anyone that steps on it, although the damage over time is much more severe than a regular burning effect, and the effect will only linger if the Guardian is still on the line.


This encounter will take place in a Darkness Dimension, where health regeneration is greatly limited, ability recharge rates are slowed down, and abilities deal less damage. Halkris will remain immune to all weapon damage throughout the entire fight and fly around the arena attacking with his weapons, flanking the raid team on all sides. Periodically, he will summon circles of black fire on top of all Guardians that will deal damage over time before releasing a detonation that can instantly kill anyone that hasn't gotten out of that respective circle. There will be an onslaught of Viruses from each former race that will appear out of the regular sphere [[Blight]]s, which will inflicted the "Shadow Touched" effect (where sprinting, health regeneration, jumping abilities, and melee abilities are cancelled), but pay special attention to unique [[Major]]s called "Contagions" that come from the domed blights that inflict the "Taken Blight" debuff when inside, where health will periodically be drained. Contagions will remain immune until their respective domed blight is killed, sending them into a backlash for a short time, leaving them vulnerable. Killing them will grant the "Blight Receding" buff, which is needed for killing the regular blights, but leave these alone for now. After all the Contagions are killed, an [[Ultra]] Corrupted Colossus called a "Viral Colossus" will appear. He will be resistant to all damage until all the regular blights are killed in a certain order within a time limit. If the wrong blight is killed or it takes too long to kill a blight before it disappears, then Halkris will inflict all Guardians with a debuff called "Grasp of the King", which will rapidly drain all ability charges. The only to counteract this debuff is for those with the "Blight Receding" buff to deal enough damage to the Viral Colossus before the Corrupted Decree spell is cast, immediately killing the entire party. Once enough damage is dealt to him, the Blight will reappear. Once all the blights are killed in the correct order, they will each leave behind a pool of green energy that allowed for full damage capability against the Colossus for those who stand in them. The longer the Guardians stay in the plate, the more stacks of the "Rising Light" buff they receive, allowing Guardians to deal more damage. However, stepping off the plate will decrease the stacks of the buff. If the buff runs out of stacks, then Halkris will cast the Blighted Light spell against them, immediately killing them. The Colossus must be killed as quickly as possible, or else Halkris will cast the Doxology spell, immediately killing everyone. The only way to counteract this effect is to deal enough damage to the Colossus within these intervals. When the Colossus is killed, the plates become fully empowered. Those who stand on them for long enough will be torn between dimensions, and the plates will disappear.
This encounter will take place in a Darkness Dimension, where health regeneration is greatly limited, ability recharge rates are slowed down, and abilities deal less damage. Halkris will remain immune to all weapon damage throughout the entire fight and fly around the arena attacking with his weapons, flanking the raid team on all sides. Periodically, he will summon circles of black fire on top of all Guardians that will deal damage over time before releasing a detonation that can instantly kill anyone that hasn't gotten out of that respective circle. There will be an onslaught of Viruses from each former race that will appear out of the regular sphere [[Blight]]s, which will inflicted the "Shadow Touched" effect (where sprinting, health regeneration, jumping abilities, and melee abilities are cancelled), but pay special attention to unique [[Major]]s called "Contagions" that come from the domed blights that inflict the "Taken Blight" debuff when inside, where health will periodically be drained. Contagions will remain immune until their respective domed blight is killed, sending them into a backlash for a short time, leaving them vulnerable. Killing them will grant the "Blight Receding" buff, which is needed for killing the regular blights, but leave these alone for now. After all the Contagions are killed, an [[Ultra]] Corrupted Colossus called a "Viral Colossus" will appear. He will be resistant to all damage until all the regular blights are killed in a certain order within a time limit. If the wrong blight is killed or it takes too long to kill a blight before it disappears, then Halkris will inflict all Guardians with a debuff called "Grasp of the King", which will rapidly drain all ability charges. The only to counteract this debuff is for those with the "Blight Receding" buff to deal enough damage to the Viral Colossus before the Corrupted Decree spell is cast, immediately killing the entire party. Once enough damage is dealt to him, the Blight will reappear. Once all the blights are killed in the correct order, they will each leave behind a pool of green energy that allowed for full damage capability against the Colossus for those who stand in them. The longer the Guardians stay in the plate, the more stacks of the "Rising Light" buff they receive, allowing Guardians to deal more damage. However, stepping off the plate will decrease the stacks of the buff. If the buff runs out of stacks, then Halkris will cast the Blighted Light spell against them, immediately killing them. The Colossus must be killed as quickly as possible, or else Halkris will cast the Doxology spell, immediately killing everyone. The only way to counteract this effect is to deal enough damage to the Colossus within these intervals. When the Colossus is killed, the plates become fully empowered. Those who stand on them for long enough will be torn between dimensions, and the plates will disappear.


When torn between Dimensions, two effects will be applied: the “Torn Between Dimensions” buff and the “Viral Dimension” debuff. The buff will grant invisibility from the enemies in the material dimension as well as a damage increase against them, but the debuff will suppress Guardian abilities and reduce resilience, mobility, and recovery values by 100%. Darkness Spheres will also periodically appear in this dimension as well, which will poison and slow anyone that steps inside. When in the Viral Dimension, there will be a series of platforms that form a jumping puzzle which will eventually lead to a large upper platform with a series of monuments: a Fallen sigil, a Hive sword, a Vex spire, and a Cabal insignia. These monuments will be immune to damage and launch a special attack respective to their Corrupted counterpart: the sigil will launch Darkness Bolts, the sword will launch fire tornadoes, the spire will fire Retaliation Swarms, and the insignia will fire Axion Darts. Each monument will remain immune until an elite Corrupted enemy that corresponds to it is killed in each dimension, requiring two to be killed: one in the material realm and the other in the Viral realm. Failure to kill each monument in time will result in a special kind of death on the whole team: the sigil will cast Exsanguination, the sword will cast Searing Torrent, the Spire will cast Prophecy of Doom, and the insignia will cast Bombardment. Once the monuments are destroyed, they will each leave behind a pillar of Light that will transport the inside team back outside to the main arena and gain the “Torrential Light” buff, overturning the effects of the Darkness Dimension and Viral Dimension debuffs and drastically decreasing Super and ability cooldowns.
When torn between Dimensions, two effects will be applied: the "Torn Between Dimensions" buff and the "Viral Dimension" debuff. The buff will grant invisibility from the enemies in the material dimension as well as a damage increase against them, but the debuff will suppress Guardian abilities and reduce resilience, mobility, and recovery values by 100%. Darkness Spheres will also periodically appear in this dimension as well, which will poison and slow anyone that steps inside. When in the Viral Dimension, there will be a series of platforms that form a jumping puzzle which will eventually lead to a large upper platform with a series of monuments: a Fallen sigil, a Hive sword, a Vex spire, and a Cabal insignia. These monuments will be immune to damage and launch a special attack respective to their Corrupted counterpart: the sigil will launch Darkness Bolts, the sword will launch fire tornadoes, the spire will fire Retaliation Swarms, and the insignia will fire Axion Darts. Each monument will remain immune until an elite Corrupted enemy that corresponds to it is killed in each dimension, requiring two to be killed: one in the material realm and the other in the Viral realm. Failure to kill each monument in time will result in a special kind of death on the whole team: the sigil will cast Exsanguination, the sword will cast Searing Torrent, the Spire will cast Prophecy of Doom, and the insignia will cast Bombardment. Once the monuments are destroyed, they will each leave behind a pillar of Light that will transport the inside team back outside to the main arena and gain the "Torrential Light" buff, overturning the effects of the Darkness Dimension and Viral Dimension debuffs and drastically decreasing Super and ability cooldowns.


Back in the main arena, there will be special plates that appear in each corner of the arena. Only those with the buff can stand on them. Standing on it long enough will summon a Shade of Halkris, a smaller, shadowy projection of Halkris himself, except armed with an Infected Blade. Only those with the buff are able to damage the Shade, who can only take damage from abilities and Supers. Once the Shade reaches 50% health, Halkris will cast a plague spell that causes viral particles to appear on the floor that will cause rapid damage over time to those who do not stand on the plates. This plague appears every 20 seconds and lingers for 10 seconds at a time. If the Shade is not killed quickly enough, then a giant Taken rift will appear, and the Shade will retreat inside of it. If this rift is not destroyed quickly enough, then it will collapse, releasing a detonation that will kill the entire team. This rift must be killed quickly to get the Shade to reappear. Once the Shade dies, it will drop a column of Light that will grant the “Boundless Light” buff to any Guardian that runs through it, which almost instantly recharges abilities and Supers. Halkris will then be vulnerable to damage from Guardian Supers and abilities for 45 seconds.
Back in the main arena, there will be special plates that appear in each corner of the arena. Only those with the buff can stand on them. Standing on it long enough will summon a Shade of Halkris, a smaller, shadowy projection of Halkris himself, except armed with an Infected Blade. Only those with the buff are able to damage the Shade, who can only take damage from abilities and Supers. Once the Shade reaches 50% health, Halkris will cast a plague spell that causes viral particles to appear on the floor that will cause rapid damage over time to those who do not stand on the plates. This plague appears every 20 seconds and lingers for 10 seconds at a time. If the Shade is not killed quickly enough, then a giant Taken rift will appear, and the Shade will retreat inside of it. If this rift is not destroyed quickly enough, then it will collapse, releasing a detonation that will kill the entire team. This rift must be killed quickly to get the Shade to reappear. Once the Shade dies, it will drop a column of Light that will grant the "Boundless Light" buff to any Guardian that runs through it, which almost instantly recharges abilities and Supers. Halkris will then be vulnerable to damage from Guardian Supers and abilities for 45 seconds.


==Lightbreakers==
==Lightbreakers==
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Armed with a Decay Machine Cannon that rapidly fires toxic mortar blasts, leaving behind poison clouds that can disorient their victims and suppress their abilities. Any damage dealt by them increases their speed, health, and damage output. Can punch the ground to summon a wave of corrosive fumes that disable mobility, recovery, and resilience for a short time.
Armed with a Decay Machine Cannon that rapidly fires toxic mortar blasts, leaving behind poison clouds that can disorient their victims and suppress their abilities. Any damage dealt by them increases their speed, health, and damage output. Can punch the ground to summon a wave of corrosive fumes that disable mobility, recovery, and resilience for a short time.


===Cyrus, the Watcher===
==Cyrus, the Watcher==
{{Boss infobox
{{Boss infobox
|name= Cyrus, the Watcher
|name= Cyrus, the Watcher
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'''Cyrus, the Watcher''' is the head Watcher of the Lightbreakers, and one of the leaders of their Scouting Division, alongside his consort [[Forum:Theola, the Roamer|Theola, the Roamer]].
'''Cyrus, the Watcher''' is the head Watcher of the Lightbreakers, and one of the leaders of their Scouting Division, alongside his consort [[Forum:Theola, the Roamer|Theola, the Roamer]].


====Gameplay====
===Gameplay===
Cyrus is equipped with two personal weapons: the Imago P87 and the AP LR44. The Imago P87 is a very-high-impact [[Hand Cannon]] that fires slowly, but can kill [[Guardian]]s in only two shots, while the AP LR44 is a [[Sniper Rifle]] that can fire a shot which can bring a Guardian's health down to almost nothing while inflicting them with a debuff that temporarily disables their recovery and resilience. At close range, he will retaliate with a Hunter Knife. When his health reaches 85%, his hand cannon transforms into a Decay Dartgun, rapidly firing toxic darts that inflict poison, slowness, and blackout effects, whereas his Hunter Knife turns into a Decay Dagger, which poisons and disorients its victims. At 70% health, Cyrus will drop his AP LR44 in favor of a [[Shadowshot]] bow, which will instantly kill any Guardian as well as tether and suppress anyone that its arrows land by. Cyrus has one innate ability called Zen Discharge, where he channels energy in his fingertips, and charging it up before releasing a fast-travelling sphere of willpower that can instantly kill any Guardian. At 85% health, he will gain the ability to perform as Plague Dash, teleporting to another location while leaving behind a poison cloud, and can also throw a Neurospine Grenade, which confuses its target upon detonation, causing them to perform different actions than intended.  
Cyrus is equipped with two personal weapons: the Imago P87 and the AP LR44. The Imago P87 is a very-high-impact [[Hand Cannon]] that fires slowly, but can kill [[Guardian]]s in only two shots, while the AP LR44 is a [[Sniper Rifle]] that can fire a shot which can bring a Guardian's health down to almost nothing while inflicting them with a debuff that temporarily disables their recovery and resilience. At close range, he will retaliate with a Hunter Knife. When his health reaches 85%, his hand cannon transforms into a Decay Dartgun, rapidly firing toxic darts that inflict poison, slowness, and blackout effects, whereas his Hunter Knife turns into a Decay Dagger, which poisons and disorients its victims. At 70% health, Cyrus will drop his AP LR44 in favor of a [[Shadowshot]] bow, which will instantly kill any Guardian as well as tether and suppress anyone that its arrows land by. Cyrus has one innate ability called Zen Discharge, where he channels energy in his fingertips, and charging it up before releasing a fast-travelling sphere of willpower that can instantly kill any Guardian. At 85% health, he will gain the ability to perform as Plague Dash, teleporting to another location while leaving behind a poison cloud, and can also throw a Neurospine Grenade, which confuses its target upon detonation, causing them to perform different actions than intended.  


When Cyrus' health reaches 70%, he will gain the ability to turn invisible at will, perform a Shadow Dash on top of the Plague Dash, throw Vortex Grenades in tandem with Neurospine Grenades, and deploy Smoke Bombs that poison and blackout their victims. Cyrus will initially be immune to all damage due to his personal shield. To drop his shield, a Surveillance Charge will need to be thrown directly at him. The player will start by aiming down sights with any weapon while looking in Cyrus' direction for a certain amount of time. There will be an indicator on the sights that will show how much Cyrus has been scanned. Once the indicator reaches 100%, the player will gain the "Traveler's Eye" buff, allowing them to be able to destroy the security cameras which guard a vault that holds the Surveillance Charge. Once the charge is thrown at Cyrus, his shield will drop and will be electrocuted, temporarily stunning him, allowing Guardians to damage Cyrus for 30 seconds.
When Cyrus' health reaches 70%, he will gain the ability to turn invisible at will, perform a Shadow Dash on top of the Plague Dash, throw Vortex Grenades in tandem with Neurospine Grenades, and deploy Smoke Bombs that poison and blackout their victims. Cyrus will initially be immune to all damage due to his personal shield. To drop his shield, a Surveillance Charge will need to be thrown directly at him. The player will start by aiming down sights with any weapon while looking in Cyrus' direction for a certain amount of time. There will be an indicator on the sights that will show how much Cyrus has been scanned. Once the indicator reaches 100%, the player will gain the "Traveler's Eye" buff, allowing them to be able to destroy the security cameras which guard a vault that holds the Surveillance Charge. Once the charge is thrown at Cyrus, his shield will drop and will be electrocuted, temporarily stunning him, allowing Guardians to damage Cyrus for 30 seconds.


===Theola, the Roamer===
==Theola, the Roamer==
{{Boss infobox
{{Boss infobox
|name= Theola, the Roamer
|name= Theola, the Roamer
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'''Theola, the Roamer''' is the head Roamer of the [[Forum:Lightbreakers|Lightbreakers]], and one of the leaders of their Scouting Division, alongside her consort [[Forum:Cyrus, the Watcher|Cyrus, the Watcher]]. She is also the sister of [[Forum:Russell, the Juggernaut|Russell, the Juggernaut]].
'''Theola, the Roamer''' is the head Roamer of the [[Forum:Lightbreakers|Lightbreakers]], and one of the leaders of their Scouting Division, alongside her consort [[Forum:Cyrus, the Watcher|Cyrus, the Watcher]]. She is also the sister of [[Forum:Russell, the Juggernaut|Russell, the Juggernaut]].


====Gameplay====
===Gameplay===
Theola has two main weapons: the Seeker P84 and the Caustic Remark. The Seeker P84 is a [[Pulse Rifle]] that fires seeking harpoons that can quickly down [[Guardian]]s and drag them towards Theola, who will attempt to whip them around, smashing them into walls and other obstacles. If the player survives, then they will be marked by a device that will track their location and be focus fired by Theola, who will not attack a Guardian that has not been marked by her harpoons. The device will start to blind the player the further they are from her; if they stray away from her for too long, then they will be overwhelmed by a feedback field, instantly killing them. The Caustic Remark is a one-handed [[Shotgun]] outfitted with corrosive ammunition, inflicting its target with a debuff that drains their health, slows them down, and obscures their vision. If within reach, Theola will retaliate with a Hunter Knife. At 85% health, her shotgun transforms into a [[Golden Gun]], which can either fire an extremely high-damage charged shot that inflicts a short burning effect or a barrage of shots that can instantly put Guardians at critical health; she also gains the ability to throw her knives as explosives. When her health reaches 70%, she drops her Seeker P84 in favor of a Stone Chain Whip, which can either slash Guardians with a spin attack using its sharp stony edges, or unleash a long-ranged snare that can constrict Guardians to death.
Theola has two main weapons: the Seeker P84 and the Caustic Remark. The Seeker P84 is a [[Pulse Rifle]] that fires seeking harpoons that can quickly down [[Guardian]]s and drag them towards Theola, who will attempt to whip them around, smashing them into walls and other obstacles. If the player survives, then they will be marked by a device that will track their location and be focus fired by Theola, who will not attack a Guardian that has not been marked by her harpoons. The device will start to blind the player the further they are from her; if they stray away from her for too long, then they will be overwhelmed by a feedback field, instantly killing them. The Caustic Remark is a one-handed [[Shotgun]] outfitted with corrosive ammunition, inflicting its target with a debuff that drains their health, slows them down, and obscures their vision. If within reach, Theola will retaliate with a Hunter Knife. At 85% health, her shotgun transforms into a [[Golden Gun]], which can either fire an extremely high-damage charged shot that inflicts a short burning effect or a barrage of shots that can instantly put Guardians at critical health; she also gains the ability to throw her knives as explosives. When her health reaches 70%, she drops her Seeker P84 in favor of a Stone Chain Whip, which can either slash Guardians with a spin attack using its sharp stony edges, or unleash a long-ranged snare that can constrict Guardians to death.


At 85% health, Theola will gain the ability to throw Tripmine Grenades as well as perform a quick combat roll that allows her catch up to Guardians and grip them by the throat, instantly cutting them to death. Shooting her will deal no damage, but will apply enough force on her body to push her back. When her health reaches 70%, Theola gains the ability to perform rotating spins around Guardians to confuse them as well as throw Rockedge Grenades alongside Tripmine Grenades. Theola's personal shield renders her immune to all damage. Every so often, special Lightbreaker [[Gunslinger]]s and Earthrovers will appear. Killing them each will grant one stack of the "Wanted" buff. Once 20 stacks total have been achieved, an Eye of Theola [[Hunter]] will appear. Only those with the buff can kill them. The Eye will drop a harpoon relic upon death. This will be thrown directly at Theola to break her shield and pin her to the floor, making her vulnerable to damage for 45 seconds.
At 85% health, Theola will gain the ability to throw Tripmine Grenades as well as perform a quick combat roll that allows her catch up to Guardians and grip them by the throat, instantly cutting them to death. Shooting her will deal no damage, but will apply enough force on her body to push her back. When her health reaches 70%, Theola gains the ability to perform rotating spins around Guardians to confuse them as well as throw Rockedge Grenades alongside Tripmine Grenades. Theola's personal shield renders her immune to all damage. Every so often, special Lightbreaker [[Gunslinger]]s and Earthrovers will appear. Killing them each will grant one stack of the "Wanted" buff. Once 20 stacks total have been achieved, an Eye of Theola [[Hunter]] will appear. Only those with the buff can kill them. The Eye will drop a harpoon relic upon death. This will be thrown directly at Theola to break her shield and pin her to the floor, making her vulnerable to damage for 45 seconds.


===Cass, the Bender===
==Cass, the Bender==
{{Boss infobox
{{Boss infobox
|name= Cass, the Bender
|name= Cass, the Bender
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'''Cass, the Bender''' is the head Bender of the [[Forum:Lightbreakers|Lightbreakers]], and one of the leaders of their Manipulator Division alongside her older brother [[Forum:Blackburn, the Distorter|Blackburn, the Distorter]].  
'''Cass, the Bender''' is the head Bender of the [[Forum:Lightbreakers|Lightbreakers]], and one of the leaders of their Manipulator Division alongside her older brother [[Forum:Blackburn, the Distorter|Blackburn, the Distorter]].  


====Gameplay====
===Gameplay===
Cass' primary weapon is her Power of Words 8/4, a high-impact [[Scout Rifle]] that fires flashbang rounds, which will blind their targets upon detonation. It takes two shots to break [[Guardian]]s' shields, and another one to deplete their health, allowing Cass to drop Guardians in less than a full second. For medium range, she will switch to her Shifter's Choice [[Sidearm]], which fires incendiary shots in 3-round bursts, inflicting targets with a burning effect if a full burst hits their mark. After 30 seconds, she will switch to one of two [[Light]]-powered [[Sword]]s: a [[Daybreak]] Sword and a Tide Blade. The Daybreak Sword can perform a close-range slash, summon flaming projectiles, and slam the ground to send forth a line of fire; the Tide Blade will also perform a close range slash, but can instead send forth a tidal wave that will knock Guardians upwards and cause them to die of fall damage. She will use these alternate swords for 15 seconds each.
Cass' primary weapon is her Power of Words 8/4, a high-impact [[Scout Rifle]] that fires flashbang rounds, which will blind their targets upon detonation. It takes two shots to break [[Guardian]]s' shields, and another one to deplete their health, allowing Cass to drop Guardians in less than a full second. For medium range, she will switch to her Shifter's Choice [[Sidearm]], which fires incendiary shots in 3-round bursts, inflicting targets with a burning effect if a full burst hits their mark. After 30 seconds, she will switch to one of two [[Light]]-powered [[Sword]]s: a [[Daybreak]] Sword and a Tide Blade. The Daybreak Sword can perform a close-range slash, summon flaming projectiles, and slam the ground to send forth a line of fire; the Tide Blade will also perform a close range slash, but can instead send forth a tidal wave that will knock Guardians upwards and cause them to die of fall damage. She will use these alternate swords for 15 seconds each.


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Cass' personal shield will grant her immunity to all incoming damage. There will be three special plates to stand on for a brief moment, one for [[Arc]], [[Solar]], and Void. After standing on these plates for a short time, a special target will appear in front of the player, and it will not correspond with the plate they are standing. Shooting the right target will grant one stack of the "Coursing Light" buff, while shooting the wrong one will subtract a stack. If someone runs out of stacks, their abilities will be suppressed for a short time. Once ten stacks of the buff have been achieved, a giant spark of Light will appear in the center of the arena. Those with the buff will need to run through it and pick up its orbs, which must be thrown at Cass to remove her shield and stun her for 40 seconds, allowing all Guardians to deal direct damage to her.
Cass' personal shield will grant her immunity to all incoming damage. There will be three special plates to stand on for a brief moment, one for [[Arc]], [[Solar]], and Void. After standing on these plates for a short time, a special target will appear in front of the player, and it will not correspond with the plate they are standing. Shooting the right target will grant one stack of the "Coursing Light" buff, while shooting the wrong one will subtract a stack. If someone runs out of stacks, their abilities will be suppressed for a short time. Once ten stacks of the buff have been achieved, a giant spark of Light will appear in the center of the arena. Those with the buff will need to run through it and pick up its orbs, which must be thrown at Cass to remove her shield and stun her for 40 seconds, allowing all Guardians to deal direct damage to her.


===Blackburn, the Distorter===
==Blackburn, the Distorter==
{{Boss infobox
{{Boss infobox
|name= Blackburn, the Distorter
|name= Blackburn, the Distorter
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'''Blackburn, the Distorter''' is the head Distorter of the [[Forum:Lightbreakers|Lightbreakers]] and one of the leaders of their Manipulator Division, alongside his younger sister [[Forum:Cass, the Bender|Cass, the Bender]]. He is also the father of [[Forum:Cyrus, the Watcher|Cyrus, the Watcher]] and the tutor of [[Forum:Theola, the Roamer|Theola, the Roamer]].
'''Blackburn, the Distorter''' is the head Distorter of the [[Forum:Lightbreakers|Lightbreakers]] and one of the leaders of their Manipulator Division, alongside his younger sister [[Forum:Cass, the Bender|Cass, the Bender]]. He is also the father of [[Forum:Cyrus, the Watcher|Cyrus, the Watcher]] and the tutor of [[Forum:Theola, the Roamer|Theola, the Roamer]].


==Gameplay==
===Gameplay===
===Weapons===
Blackburn is primarily armed with an Angry Hornet [[Auto Rifle]] with an underbarrel Warp Cannon. The auto rifle portion fires toxic rounds which inflict a poison effect while the Warp Cannon fires a continuous [[Arc]] beam that will lock on to one target at a time and rapidly drain their health. After 30 seconds, he will switch to a Decay Scythe, which is capable of either firing poisonous waves of energy, or performing a sweeping strike that inflicts a blackout effect. He will chase [[Guardian]]s with this weapon for 15 seconds at a time. Blackburn has two default abilities: an Insect Grenade and a Corrosive Aura. The Insect Grenade detonates on impact and releases a swarm of mosquitoes that chases one Guardian at random. If the swarm surrounds them for long enough, they will die. When casting Corrosive Aura, Blackburn will conjure an outburst of acidic energy, inflicting a debuff that will reduce a Guardian's resilience value by 100% and their shield is reduced by 50%. After 30 seconds, he will switch to either the [[Voidwalker]] or Plaguemancer ability set:
Blackburn is primarily armed with an Angry Hornet [[Auto Rifle]] with an underbarrel Warp Cannon. The auto rifle portion fires toxic rounds which inflict a poison effect while the Warp Cannon fires a continuous [[Arc]] beam that will lock on to one target at a time and rapidly drain their health. After 30 seconds, he will switch to a Decay Scythe, which is capable of either firing poisonous waves of energy, or performing a sweeping strike that inflicts a blackout effect. He will chase [[Guardian]]s with this weapon for 15 seconds at a time. Blackburn has two default abilities: an Insect Grenade and a Corrosive Aura. The Insect Grenade detonates on impact and releases a swarm of mosquitoes that chases one Guardian at random. If the swarm surrounds them for long enough, they will die. When casting Corrosive Aura, Blackburn will conjure an outburst of acidic energy, inflicting a debuff that will reduce a Guardian's resilience value by 100% and their shield is reduced by 50%. After 30 seconds, he will switch to either the [[Voidwalker]] or Plaguemancer ability set:


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Blackburn's shield will grant him immunity to all incoming damage. There will be three elemental crystals to carry: one for Arc, [[Solar]], and Void each. These crystals must be placed on top of their proper altar, whose locations will switch every five seconds. Once all altars are charged with their respective crystal, a plate will start to form on top of them. Those standing on the plates will get a damage buff for one random element. These plates will eventually begin to rotate around the room. Elemental spheres will rotate along with them. A giant spark of Light will appear in the room. When it flashes a certain color, the corresponding sphere must be shot for a brief moment. If the right sphere is shot, one stack of the "Rising Light" buff is granted; shooting the wrong one will subtract a stack. Once 15 stacks have been achieved, the giant Spark of Light will drop on Blackburn, removing his shield and stunning him, allowing Guardians to damage him for 40 seconds at a time.
Blackburn's shield will grant him immunity to all incoming damage. There will be three elemental crystals to carry: one for Arc, [[Solar]], and Void each. These crystals must be placed on top of their proper altar, whose locations will switch every five seconds. Once all altars are charged with their respective crystal, a plate will start to form on top of them. Those standing on the plates will get a damage buff for one random element. These plates will eventually begin to rotate around the room. Elemental spheres will rotate along with them. A giant spark of Light will appear in the room. When it flashes a certain color, the corresponding sphere must be shot for a brief moment. If the right sphere is shot, one stack of the "Rising Light" buff is granted; shooting the wrong one will subtract a stack. Once 15 stacks have been achieved, the giant Spark of Light will drop on Blackburn, removing his shield and stunning him, allowing Guardians to damage him for 40 seconds at a time.


===Wilson, the Paladin===
==Wilson, the Paladin==
{{Boss infobox
{{Boss infobox
|name= Wilson, the Paladin
|name= Wilson, the Paladin
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'''Wilson, the Paladin''' is the head Paladin of the [[Forum:Lightbreakers|Lightbreakers]] and one of the leaders of their Mighty Glacier Division alongside his father [[Forum:Russell, the Juggernaut|Russell, the Juggernaut]].
'''Wilson, the Paladin''' is the head Paladin of the [[Forum:Lightbreakers|Lightbreakers]] and one of the leaders of their Mighty Glacier Division alongside his father [[Forum:Russell, the Juggernaut|Russell, the Juggernaut]].


====Gameplay====
===Gameplay===
Wilson's primary weapon of choice is [[The Colony]], a [[Grenade Launcher]] which fires live insectoid grenades that travel along the ground, track their targets and detonate upon impact. He pairs this with a [[Sentinel Shield]], which can either perform a close range bash, create an aura around Wilson to block him from all damage, and be thrown as a projectile, tracking its target and inflicting a slowness effect on contact. If the shield doesn't yet find a target, it will deploy a [[Ward of Dawn]] that will grant a [[Void]] shield to any Lightbreakers that walk through it, including Wilson. After 30 seconds, he will switch to a Tsunami Trident that can perform a series of close range jabs as well a tidal shockwave that causes significant knockback. This weapon will be used for 15 seconds at a time.
Wilson's primary weapon of choice is [[The Colony]], a [[Grenade Launcher]] which fires live insectoid grenades that travel along the ground, track their targets and detonate upon impact. He pairs this with a [[Sentinel Shield]], which can either perform a close range bash, create an aura around Wilson to block him from all damage, and be thrown as a projectile, tracking its target and inflicting a slowness effect on contact. If the shield doesn't yet find a target, it will deploy a [[Ward of Dawn]] that will grant a [[Void]] shield to any Lightbreakers that walk through it, including Wilson. After 30 seconds, he will switch to a Tsunami Trident that can perform a series of close range jabs as well a tidal shockwave that causes significant knockback. This weapon will be used for 15 seconds at a time.


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Wilson will initially be vulnerable to damage, although his shield will occasionally surround him in an immunity aura, which can be broken by shooting Wilson in the back. When his health reaches 70%, he will cast an immunity shield around himself, preventing all incoming damage. There will be three special vaults that will be guarded by Bodyguards of Wilson. Killing them will cause them to drop an elemental key relic that must be placed in its corresponding slot. Each vault will have 3 slots. When all keys are placed in their correct slots, the vaults will open, revealing a spark of [[Light]]. Once the sparks are picked up, a giant dome will surround the entire arena and vents will start to open, revealing gushing water that will overflow the arena if the vents are not closed. Closing the vents will shut down the dome and cause Wilson's shield to drop, allowing Guardians to damage him for 40 seconds.
Wilson will initially be vulnerable to damage, although his shield will occasionally surround him in an immunity aura, which can be broken by shooting Wilson in the back. When his health reaches 70%, he will cast an immunity shield around himself, preventing all incoming damage. There will be three special vaults that will be guarded by Bodyguards of Wilson. Killing them will cause them to drop an elemental key relic that must be placed in its corresponding slot. Each vault will have 3 slots. When all keys are placed in their correct slots, the vaults will open, revealing a spark of [[Light]]. Once the sparks are picked up, a giant dome will surround the entire arena and vents will start to open, revealing gushing water that will overflow the arena if the vents are not closed. Closing the vents will shut down the dome and cause Wilson's shield to drop, allowing Guardians to damage him for 40 seconds.


==Russell, the Juggernaut==
{{Boss infobox
{{Boss infobox
|name= Russell, the Juggernaut
|name= Russell, the Juggernaut
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'''Russell, the Juggernaut''' is the general and head Juggernaut of the [[Forum:Lightbreakers|Lightbreakers]], and one of the leaders of their Mighty Glacier Division alongside his son [[Forum:Wilson, the Paladin|Wilson, the Paladin]]. He is also the older brother of [[Forum:Theola, the Roamer|Theola, the Roamer]] and the tutor of [[Forum:Cass, the Bender|Cass, the Bender]].
'''Russell, the Juggernaut''' is the general and head Juggernaut of the [[Forum:Lightbreakers|Lightbreakers]], and one of the leaders of their Mighty Glacier Division alongside his son [[Forum:Wilson, the Paladin|Wilson, the Paladin]]. He is also the older brother of [[Forum:Theola, the Roamer|Theola, the Roamer]] and the tutor of [[Forum:Cass, the Bender|Cass, the Bender]].


====Gameplay====
===Gameplay===
Russell's preferred weapon of choice is Scathing Discharge, a shoulder-fired flak cannon that rapidly fires miniature seeking warheads. For closer ranges, he can use his [[Hammer of Sol]] as a projectile that leaves flaming Sunspots upon detonation, a swinging weapon that knocks [[Guardian]]s back and burns them, or a ramming weapon that releases explosive molten embers that sunder their targets' armor upon detonation. Every 30 seconds, Russell will reveal a Stone Mallet that can conjure earthquakes which cause Guardians to fall to their death. He will aggressive chase the player with this weapon for 15 seconds at a time. When his health reaches 70%, Russell's Scathing Discharge will transform into a Decay Machine Cannon, which fires toxic mortar blasts that leave gas clouds upon detonation, thereby poisoning, disorienting and suppressing its victim.
Russell's preferred weapon of choice is Scathing Discharge, a shoulder-fired flak cannon that rapidly fires miniature seeking warheads. For closer ranges, he can use his [[Hammer of Sol]] as a projectile that leaves flaming Sunspots upon detonation, a swinging weapon that knocks [[Guardian]]s back and burns them, or a ramming weapon that releases explosive molten embers that sunder their targets' armor upon detonation. Every 30 seconds, Russell will reveal a Stone Mallet that can conjure earthquakes which cause Guardians to fall to their death. He will aggressive chase the player with this weapon for 15 seconds at a time. When his health reaches 70%, Russell's Scathing Discharge will transform into a Decay Machine Cannon, which fires toxic mortar blasts that leave gas clouds upon detonation, thereby poisoning, disorienting and suppressing its victim.


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|name= Behemoths
|name= Behemoths
|objectives= Enemy Morale Disruption <br> Power Experimentation <br> Weapons Manufacture <br> Active Military Conquest <br> World Destroyers
|objectives= Enemy Morale Disruption <br> Power Experimentation <br> Weapons Manufacture <br> Active Military Conquest <br> World Destroyers
|Commander(s)= [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul, the Almighty]] <br> [[Forum:Gall'usk, Elite Bombardier|Gall'usk, Elite Bombardier]] <br> [[Forum:Primus Ral'un, Enforcer|Primus Ral'un, Enforcer]] <br> [[Forum:Analyst Rolak, Free-Thinker|Analyst Rolak, Free-Thinker]]  
|Commander(s)= [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul, the Almighty]] <br> [[Forum:Gall'usk, Elite Bombardier|Gall'usk, Elite Bombardier]] <br> [[Forum:Primus Ral'un, Enforcer|Primus Ral'un, Enforcer]] <br> [[Forum:Analyst Rolak, Free-Thinker|Analyst Rolak, Free-Thinker]]
|encountered= [[Red War]] <br> Stone Breaker Siege <br> Operation Perfected <br> Hellmouth Crusade <br> Battle of the [[Timestream]] <br> Taken Massacre <br> Espionage Crisis <br> Fall of the Traveler
|Keep(s)= Flagship Hades <br> [[The Almighty]] <br> Fleetship Typhon <br> [[Forum:Ordnance Juggernaut|Ordnance Juggernaut]] <br> [[Firebase Hades]] <br> [[Firebase Airfield]] <br> [[Excavation Site III]] <br> [[Terrabase Charon]] <br> Firebase Vulcan
|deployed= [[European Dead Zone]], [[Earth]] <br> [[New Pacific Arcology]], [[Titan]] <br> [[Arcadian Valley]], [[Nessus]] <br> [[Meridian Bay]], [[Mars]] <br> [[Echo Mesa]], [[Io]]
}}
}}


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====Hardened [[Centurion]]====  
====Hardened [[Centurion]]====  
Outfitted with a Void energy shield. Armed with an Arc Projection Swarmer; comes with a Void [[Vex Laser Rifle]] mode. Can unsheathe a superheated Solar Cabal Greatblade that functions identically to the Gladiator’s blade.
Outfitted with a Void energy shield. Armed with an Arc Projection Swarmer; comes with a Void [[Vex Laser Rifle]] mode. Can unsheathe a superheated Solar Cabal Greatblade that functions identically to the Gladiator's blade.
*Adamant Centurion
*Adamant Centurion


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====Hardened Marauder Lancer====  
====Hardened Marauder Lancer====  
Equipped with a SIVA Overshield and outfitted with booster wings. Armed with an Arc Projection Swarmer that functions identically to the Centurion’s, but is also outfitted with a Null Blade attachment for close combat.
Equipped with a SIVA Overshield and outfitted with booster wings. Armed with an Arc Projection Swarmer that functions identically to the Centurion's, but is also outfitted with a Null Blade attachment for close combat.
*Adamant Marauder Lancer
*Adamant Marauder Lancer


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A gigantic Cabal siege engine equipped with multiple weapon systems and is capable of smashing infrastructure to pieces.
A gigantic Cabal siege engine equipped with multiple weapon systems and is capable of smashing infrastructure to pieces.


===Cerberus Tank===
==Cerberus Tank==
{{Vehicle infobox
{{Vehicle infobox
|image=
|image=
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'''Cerberus Tanks''' are a larger and more powerful variant of the [[Goliath Tank]] deployed by the [[Forum:Behemoths|Behemoths]]. Armed with a multitude of devastating weaponry, some of which was made from salvaged enemy technology, they have been used extensively in siege operations and zone control alike.
'''Cerberus Tanks''' are a larger and more powerful variant of the [[Goliath Tank]] deployed by the [[Forum:Behemoths|Behemoths]]. Armed with a multitude of devastating weaponry, some of which was made from salvaged enemy technology, they have been used extensively in siege operations and zone control alike.


===Arsenal===
====Nuclear Blast Cannon====  
====Nuclear Blast Cannon====  
The Cerberus Tank's primary weapon. It fires atomically fused [[Planet Cracker]] ammunition, which has a dramatically increased blast radius, allowing it to have a larger one-hit-kill range. Upon detonation it leaves a toxic radiation cloud in its wake. Any [[Guardian]]s that step in this cloud will be inflicted with "Radiation Poisoning", which will quickly drain their health until death. Those with the poisoning will leave behind a trail that will spread the effect to other Guardians. Those who die to the effect will have their corpse radiated, meaning that others who run over it will also receive the poison.
The Cerberus Tank's primary weapon. It fires atomically fused [[Planet Cracker]] ammunition, which has a dramatically increased blast radius, allowing it to have a larger one-hit-kill range. Upon detonation it leaves a toxic radiation cloud in its wake. Any [[Guardian]]s that step in this cloud will be inflicted with "Radiation Poisoning", which will quickly drain their health until death. Those with the poisoning will leave behind a trail that will spread the effect to other Guardians. Those who die to the effect will have their corpse radiated, meaning that others who run over it will also receive the poison.
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A set of hidden Taken-enhanced repeater guns. At range, they Void sniper bolts at a fast rate. When at close range, it will unleash a beam that will latch on to nearby Guardians, slow them down, deal damage over time, and eventually drag them closer to the tank itself, which will eventually crush any Guardians that have not attempted to escape. Shooting the beams will cancel this attack.
A set of hidden Taken-enhanced repeater guns. At range, they Void sniper bolts at a fast rate. When at close range, it will unleash a beam that will latch on to nearby Guardians, slow them down, deal damage over time, and eventually drag them closer to the tank itself, which will eventually crush any Guardians that have not attempted to escape. Shooting the beams will cancel this attack.


===Primus Ral'un, Enforcer===
==Primus Ral'un, Enforcer==
{{Boss infobox
{{Boss infobox
|name= Primus Ral'un, Enforcer
|name= Primus Ral'un, Enforcer
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|ability= Volcanic Blockade <br> Burning Effect <br> [[Arc]] Shield Bash <br> Blindness Effect <br> Feedback Sphere <br> [[Void]] Shield Dome <br> Slowness Effect <br> Giga Axion Dart <br> Poison Gas Vents <br> Cabal Flame Jets <br> EMP Shockwaves <br> Bombard Turrets <br> Limited Flight <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
|ability= Volcanic Blockade <br> Burning Effect <br> [[Arc]] Shield Bash <br> Blindness Effect <br> Feedback Sphere <br> [[Void]] Shield Dome <br> Slowness Effect <br> Giga Axion Dart <br> Poison Gas Vents <br> Cabal Flame Jets <br> EMP Shockwaves <br> Bombard Turrets <br> Limited Flight <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
}}
}}
 
{{Quote|Khraghul, my dearest friend. Our experiments have been going well, thanks to you. I must say, your idea to extract untold power from sabotaged enemy technology is ingenious! Now, there is but one task left for us: we must initiate Operation Desecration!| Ral'un initiating the "Operation Desecration" campaign|quote}}
{{quote|Khraghul, my dearest friend. Our experiments have been going well, thanks to you. I must say, your idea to extract untold power from sabotaged enemy technology is ingenious! Now, there is but one task left for us: we must initiate Operation Desecration!| Ral'un initiating the "Operation Desecration" campaign|quote}}


'''Primus Ral'un, Enforcer''' is the frontline warden of the [[Forum:Behemoths|Behemoths]] as well as one of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]]'s closest friends and entrusted lieutenants.
'''Primus Ral'un, Enforcer''' is the frontline warden of the [[Forum:Behemoths|Behemoths]] as well as one of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]]'s closest friends and entrusted lieutenants.


====Gameplay====
===Gameplay===
{{quote|End of the line, [[Guardian]]! We have already ruined several worlds in our wake! And I'm afraid [[Earth|your world]] is next...| Ral'un addressing [[The Guardian]] personally|quote}}
{{quote|End of the line, [[Guardian]]! We have already ruined several worlds in our wake! And I'm afraid [[Earth|your world]] is next...| Ral'un addressing [[The Guardian]] personally|quote}}


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Throughout the fight, Ral'un will put up his shield dome, call for reinforcements, fire his Giga Axion Darts, and activate some environmental hazards around the stage. Among them are poison gas vents, flame jets, Arc webs, and bombarding laser turrets. Poison gas will rise from the bottom floor to inflict a poison effect on the entire arena; Cabal flame jets will periodically switch on and off at both levels and will burn anyone stuck on them; Arc webs will deploy from EMP chargers on the walls and pulse with electric energy, shocking and paralyzing anyone within its radius; laser turrets will lock on to their targets with a laser pointer and fire a supercharged energy beam once it locks on, killing its target in one shot. Guardians then must kill "Empowered Pulsars" to gain resistance to the hazards. For every Pulsar killed, one Guardian at random will gain 3 stacks of the "Resistance" buff. These stacks will decrease over time, and in order to be immune, 30 stacks must be reached. Pulsars will keep spawning until everyone has achieved 30 stacks, at which point they may safely approach Ral'un and blast his dome with energy from the buff, thus opening him up for a damage phase. This process repeats until he is killed.
Throughout the fight, Ral'un will put up his shield dome, call for reinforcements, fire his Giga Axion Darts, and activate some environmental hazards around the stage. Among them are poison gas vents, flame jets, Arc webs, and bombarding laser turrets. Poison gas will rise from the bottom floor to inflict a poison effect on the entire arena; Cabal flame jets will periodically switch on and off at both levels and will burn anyone stuck on them; Arc webs will deploy from EMP chargers on the walls and pulse with electric energy, shocking and paralyzing anyone within its radius; laser turrets will lock on to their targets with a laser pointer and fire a supercharged energy beam once it locks on, killing its target in one shot. Guardians then must kill "Empowered Pulsars" to gain resistance to the hazards. For every Pulsar killed, one Guardian at random will gain 3 stacks of the "Resistance" buff. These stacks will decrease over time, and in order to be immune, 30 stacks must be reached. Pulsars will keep spawning until everyone has achieved 30 stacks, at which point they may safely approach Ral'un and blast his dome with energy from the buff, thus opening him up for a damage phase. This process repeats until he is killed.


===Analyst Rolak, Free-Thinker===
==Analyst Rolak, Free-Thinker==
{{Boss infobox
{{Boss infobox
|name= Analyst Rolak, Free-Thinker
|name= Analyst Rolak, Free-Thinker
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|ability= Psionic Armoring <br> Rapid Midair Flight <br> Aim Deflection Effect <br> Shadow Touched Debuff <br> [[Taken Blight]] Debuff <br> Solar Ignition Effect <br> High Voltage Effect <br> Psionic Shield Ray <br> Psionic Enrage Blast <br> SIVA Teleportation <br> SIVA Swarm Effect <br> Burning Rage Effect <br> Armor Sundered Debuff <br> [[Arc]] Shocking Effect <br> Reflex Paralysis Debuff <br> Weakened Arms Debuff <br> [[Light]] Suppression Effect <br> Psionic Purge Blast <br> Open the Mindscape <br> Psionic Vortex Debuff <br> Projection Detonation <br> Blinding Sight Effect <br> Calculated Demise Blasts <br> Imminent Extinction Blast <br> High Durability <br> Summon Cabal
|ability= Psionic Armoring <br> Rapid Midair Flight <br> Aim Deflection Effect <br> Shadow Touched Debuff <br> [[Taken Blight]] Debuff <br> Solar Ignition Effect <br> High Voltage Effect <br> Psionic Shield Ray <br> Psionic Enrage Blast <br> SIVA Teleportation <br> SIVA Swarm Effect <br> Burning Rage Effect <br> Armor Sundered Debuff <br> [[Arc]] Shocking Effect <br> Reflex Paralysis Debuff <br> Weakened Arms Debuff <br> [[Light]] Suppression Effect <br> Psionic Purge Blast <br> Open the Mindscape <br> Psionic Vortex Debuff <br> Projection Detonation <br> Blinding Sight Effect <br> Calculated Demise Blasts <br> Imminent Extinction Blast <br> High Durability <br> Summon Cabal
}}
}}
 
{{Quote|Dominus Khraghul...how you have made so much progress during our time together. I'm so proud of you. But I fear this is where we part, for the [[Risen]] are coming. It is time we must do our own duties to keep this legion alive and well. Just remember what I had taught you, and you should have no problems. Should we emerge victorious, it would be a miracle to see you again.| Analyst Rolak giving her farewell to Dominus Khraghul|quote}}
{{quote|Dominus Khraghul...how you have made so much progress during our time together. I'm so proud of you. But I fear this is where we part, for the [[Risen]] are coming. It is time we must do our own duties to keep this legion alive and well. Just remember what I had taught you, and you should have no problems. Should we emerge victorious, it would be a miracle to see you again.| Analyst Rolak giving her farewell to Dominus Khraghul|quote}}


'''Analyst Rolak, Free-Thinker''' is the lead researcher and scientific analyst for the [[Forum:Behemoths|Behemoths]], as well as the consort of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].
'''Analyst Rolak, Free-Thinker''' is the lead researcher and scientific analyst for the [[Forum:Behemoths|Behemoths]], as well as the consort of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].


====Gameplay====
===Gameplay===
{{quote|Advance no further, [[Guardian]]! You shall not destroy our progress, nor shall you destroy my science! If you ever wish to touch my beloved Khraghul, you will have to beat me at my own game first! Good luck...| Rolak stepping in to fend off [[The Guardian]]|quote}}
{{quote|Advance no further, [[Guardian]]! You shall not destroy our progress, nor shall you destroy my science! If you ever wish to touch my beloved Khraghul, you will have to beat me at my own game first! Good luck...| Rolak stepping in to fend off [[The Guardian]]|quote}}


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When both siphons are destroyed, Rolak will teleport the entire team into her mindscape. Inside, there will be a giant projection of her brain, which will initially be immune to damage. The brain will summon a giant black hole that will attempt to suck in everything in its path. Guardians will have to run away from it while also keeping an eye out for Psionic Projections. Shooting them will slowly close the Vortex; these projections must be destroyed physically or else they will detonate on their own, releasing a permanent blinding detonation. The only way to get rid of the blinding effect will be to fire at the ground for long enough. The vortex will then slowly reactivate and will have to be closed again. When the vortex is fully closed, the brain will attempt to fire large energy blasts that can instantly kill any Guardian it locks on to. However, these blasts can be destroyed and will grant the "Intellect" buff to the entire team. For every blast that is shot down, the subsequent stacks received are doubled. The more stacks of the buff achieved, the more damage that can be done to the brain. After 20 seconds of shooting down blasts, the brain will fire an even larger blast that cannot be destroyed and must be reflected by destroying the Psionic Projections in front of it, which are disabling a barrier. If this blast is not reflected, it will kill the whole team. Reflecting the blast towards the brain will stun it, rendering it fully vulnerable to all damage for 30 seconds. Any damage dealt to the brain will transfer over to Rolak's physical form.
When both siphons are destroyed, Rolak will teleport the entire team into her mindscape. Inside, there will be a giant projection of her brain, which will initially be immune to damage. The brain will summon a giant black hole that will attempt to suck in everything in its path. Guardians will have to run away from it while also keeping an eye out for Psionic Projections. Shooting them will slowly close the Vortex; these projections must be destroyed physically or else they will detonate on their own, releasing a permanent blinding detonation. The only way to get rid of the blinding effect will be to fire at the ground for long enough. The vortex will then slowly reactivate and will have to be closed again. When the vortex is fully closed, the brain will attempt to fire large energy blasts that can instantly kill any Guardian it locks on to. However, these blasts can be destroyed and will grant the "Intellect" buff to the entire team. For every blast that is shot down, the subsequent stacks received are doubled. The more stacks of the buff achieved, the more damage that can be done to the brain. After 20 seconds of shooting down blasts, the brain will fire an even larger blast that cannot be destroyed and must be reflected by destroying the Psionic Projections in front of it, which are disabling a barrier. If this blast is not reflected, it will kill the whole team. Reflecting the blast towards the brain will stun it, rendering it fully vulnerable to all damage for 30 seconds. Any damage dealt to the brain will transfer over to Rolak's physical form.


===Ordnance Juggernaut===
==Ordnance Juggernaut==
{{Vehicle infobox
{{Vehicle infobox
|image=
|image=
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'''Ordnance Juggernaut''' is the [[Imperial Land Tank]] of the [[Forum:Behemoths|Behemoths]] and the personal vessel of [[Forum:Gall'usk, Elite Bombardier|Gall'usk, Elite Bombardier]].
'''Ordnance Juggernaut''' is the [[Imperial Land Tank]] of the [[Forum:Behemoths|Behemoths]] and the personal vessel of [[Forum:Gall'usk, Elite Bombardier|Gall'usk, Elite Bombardier]].


===Arsenal===
====Planet Crackers====  
====Planet Crackers====  
On the top deck, a pair of Planet Cracker turrets will appear from both the front and back. These turrets will fire extremely large artillery shells with a massive blast radius, allowing them to kill [[Guardian]]s at any range in one shot.
On the top deck, a pair of Planet Cracker turrets will appear from both the front and back. These turrets will fire extremely large artillery shells with a massive blast radius, allowing them to kill [[Guardian]]s at any range in one shot.
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Sometimes, the tank will unleash an [[Arc]] web on the ground which will shock, blind, and paralyze anything in its radius.
Sometimes, the tank will unleash an [[Arc]] web on the ground which will shock, blind, and paralyze anything in its radius.


====Gameplay====
===Gameplay===
The Ordnance Juggernaut is first encountered in the "Ordnance" story mission, which sends [[The Guardian]] on an investigation to see who is behind the Behemoths' weapons manufacturing as well as the reconstruction of [[The Almighty]]. When the Guardian reaches the final point of the mission, they will stop outside a large, suspicious-looking [[Imperial Land Tank]], where they will be forced to face a Champion [[Colossus]], which is a powerful [[Ultra]] Colossus. After the Colossus is killed it will drop a "Cabal Ordnance Code". After that is picked up, the "Mission Complete" screen will show up for a brief moment, but then disappear after they hear a warcry. The Land Tank finally reveals itself to be the Ordnance Juggernaut as it turns on its engines and headlights, with Gall'usk on the top deck. The Guardian is then forced to run in the opposite direction, lest they be crushed to death or be killed by its continuous heavy weapons fire. Although Gall'usk was successful in driving the Guardian away from Cabal territory, he did not stop them from acquiring the code that grants access to the reconstructed Almighty.  
The Ordnance Juggernaut is first encountered in the "Ordnance" story mission, which sends [[The Guardian]] on an investigation to see who is behind the Behemoths' weapons manufacturing as well as the reconstruction of [[The Almighty]]. When the Guardian reaches the final point of the mission, they will stop outside a large, suspicious-looking [[Imperial Land Tank]], where they will be forced to face a Champion [[Colossus]], which is a powerful [[Ultra]] Colossus. After the Colossus is killed it will drop a "Cabal Ordnance Code". After that is picked up, the "Mission Complete" screen will show up for a brief moment, but then disappear after they hear a warcry. The Land Tank finally reveals itself to be the Ordnance Juggernaut as it turns on its engines and headlights, with Gall'usk on the top deck. The Guardian is then forced to run in the opposite direction, lest they be crushed to death or be killed by its continuous heavy weapons fire. Although Gall'usk was successful in driving the Guardian away from Cabal territory, he did not stop them from acquiring the code that grants access to the reconstructed Almighty.  


The Ordnance Juggernaut appears again in the "Desecration" [[Raid]], as the second-to-last encounter. It will start to approach the [[Guardian]]s when one of them runs too close to it. When the encounter starts, the Ordnance Juggernaut will advance, open fire with all its weapons and deploy its Scorch Shield, which will not only make its hull invulnerable to all damage, but it will also rapidly burn any Guardian in its radius to a crisp. It will also pulsate with Void energy, which will periodically suppress Guardian abilities. Sometimes, its treads will become overcharged with Arc energy and deploy an electric web that will shock, blind, and paralyze any Guardian in its field. This web lingers for 15 seconds at a time. The treads become immune as long as this web is active. Otherwise, take the opportunity to shoot down the treads to slow the tank down. When the treads sustain enough damage, a special Pulsar [[Psion]] will teleport in front of the Guardians. If these Psions are not killed in time, then they will teleport away and the Ordnance Juggernaut reactivate all its systems, thus restarting the process. Every time the tanked is slowed, a Pulsar of a different element will show up, and all have a chance to inflict the debuff that their respective system does. The first one will be the "Scorch Pulsar", which controls the Scorch Shield; killing it will greatly decrease the frequency that the shield can be deployed. The second one will be the "Disruptor Pulsar", which controls the Disruptor Field; killing it will greatly decrease the frequency that the field can be deployed. The third one will be the "Overcharge Pulsar", which controls the Overcharger; killing it will greatly decrease the frequency that the web can be deployed. Once all these Pulsars are killed, the tank will be permanently slowed and its weapons and systems will be weakened, allowing Guardians enough time to board the tank. Once they reach the top deck, they will face Gall'usk, Elite Bombardier.
The Ordnance Juggernaut appears again in the "Desecration" [[Raid]], as the second-to-last encounter. It will start to approach the [[Guardian]]s when one of them runs too close to it. When the encounter starts, the Ordnance Juggernaut will advance, open fire with all its weapons and deploy its Scorch Shield, which will not only make its hull invulnerable to all damage, but it will also rapidly burn any Guardian in its radius to a crisp. It will also pulsate with Void energy, which will periodically suppress Guardian abilities. Sometimes, its treads will become overcharged with Arc energy and deploy an electric web that will shock, blind, and paralyze any Guardian in its field. This web lingers for 15 seconds at a time. The treads become immune as long as this web is active. Otherwise, take the opportunity to shoot down the treads to slow the tank down. When the treads sustain enough damage, a special Pulsar [[Psion]] will teleport in front of the Guardians. If these Psions are not killed in time, then they will teleport away and the Ordnance Juggernaut reactivate all its systems, thus restarting the process. Every time the tanked is slowed, a Pulsar of a different element will show up, and all have a chance to inflict the debuff that their respective system does. The first one will be the "Scorch Pulsar", which controls the Scorch Shield; killing it will greatly decrease the frequency that the shield can be deployed. The second one will be the "Disruptor Pulsar", which controls the Disruptor Field; killing it will greatly decrease the frequency that the field can be deployed. The third one will be the "Overcharge Pulsar", which controls the Overcharger; killing it will greatly decrease the frequency that the web can be deployed. Once all these Pulsars are killed, the tank will be permanently slowed and its weapons and systems will be weakened, allowing Guardians enough time to board the tank. Once they reach the top deck, they will face Gall'usk, Elite Bombardier.


===Gall'usk, Elite Bombardier===
==Gall'usk, Elite Bombardier==
{{Boss infobox
{{Boss infobox
|name= Gall'usk, Elite Bombardier
|name= Gall'usk, Elite Bombardier
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|ability= Blindness Effect <br> Displacement Debuff <br> Cabal Quake Attack <br> Burning Effect <br> Sundered Debuff <br> Psionic Shielding <br> Supercharged Slammer <br> Shocking Effect <br> Paralysis Debuff <br> Afterburn Blast <br> Disruption Slammer <br> Suppression Debuff <br> Summon [[Scorpius]] <br> Limited Flight <br> Midair Levitation <br> Strafe Thursters <br> High Durability <br> Rapid Movement <br> Summon Cabal
|ability= Blindness Effect <br> Displacement Debuff <br> Cabal Quake Attack <br> Burning Effect <br> Sundered Debuff <br> Psionic Shielding <br> Supercharged Slammer <br> Shocking Effect <br> Paralysis Debuff <br> Afterburn Blast <br> Disruption Slammer <br> Suppression Debuff <br> Summon [[Scorpius]] <br> Limited Flight <br> Midair Levitation <br> Strafe Thursters <br> High Durability <br> Rapid Movement <br> Summon Cabal
}}
}}
 
{{Quote|Khraghul, my brother. Look at the destruction we have caused. Is it not beautiful? Out of all the military campaigns we've run, none has been more successful than this. We have effectively left entire worlds in ashes. Just think of all the success we could reap if we could finally bring our [[The Last City|greatest obstacle]] down on its knees for good. Only then will we have achieved our biggest goal, and then we could continue ravaging the system.|Gall'usk conferencing with his brother Khraghul| quote}}
{{quote|Khraghul, my brother. Look at the destruction we have caused. Is it not beautiful? Out of all the military campaigns we've run, none has been more successful than this. We have effectively left entire worlds in ashes. Just think of all the success we could reap if we could finally bring our [[The Last City|greatest obstacle]] down on its knees for good. Only then will we have achieved our biggest goal, and then we could continue ravaging the system.|Gall'usk conferencing with his brother Khraghul| quote}}


'''Gall'usk, Elite Bombardier''' is the weaponsmith and siege engineer of the [[Forum:Behemoths|Behemoths]] as well as the brother of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].
'''Gall'usk, Elite Bombardier''' is the weaponsmith and siege engineer of the [[Forum:Behemoths|Behemoths]] as well as the brother of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]].


====Gameplay====
===Gameplay===
{{quote|You have torn enough of the Behemoths, [[Guardian]]. I will crack [[Earth|your planet]]'s surface open and watch your city fall into the core! And with it...your [[Traveler]].|Gall'usk threatening [[The Guardian]] during their final encounter| quote}}
{{quote|You have torn enough of the Behemoths, [[Guardian]]. I will crack [[Earth|your planet]]'s surface open and watch your city fall into the core! And with it...your [[Traveler]].|Gall'usk threatening [[The Guardian]] during their final encounter| quote}}


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Occasionally, Gall'usk will gain elemental shielding from special [[Psion]] Pulsar units that were seen during the first half of the encounter. When psionically enhanced, Gall'usk will only be able to wield his Projection Swarmers, but will also gain the elemental shield respective to the Pulsar as well as new attacks. "Overcharge Pulsars" grant him an Arc shield and the ability to slam the ground with electric energy, covering the floor with high voltage electricity that will paralyze their targets and shock them to death; "Scorch Pulsars" grant him a Solar Shield and the ability to summon a Solar blast that can instantly kill any Guardian at any range due its large blast radius; "Disruptor Pulsars" grant him a Void shield and the ability to slam the ground with Void energy, covering the floor with a blanket that periodically suppresses Guardian abilities. Gall'usk's elemental shield can be destroyed while being powered by the Pulsar, but it will regenerate incredibly quickly, so it is recommended to kill the Pulsar first, as the shield will not regenerate when it is not supplied by the Pulsar. Additionally, whenever a Pulsar is killed, Gall'usk will have their respective shield and ability enhancements permanently in his moveset, and will use them randomly throughout battle. Otherwise, Gall'usk is permanently vulnerable to damage.
Occasionally, Gall'usk will gain elemental shielding from special [[Psion]] Pulsar units that were seen during the first half of the encounter. When psionically enhanced, Gall'usk will only be able to wield his Projection Swarmers, but will also gain the elemental shield respective to the Pulsar as well as new attacks. "Overcharge Pulsars" grant him an Arc shield and the ability to slam the ground with electric energy, covering the floor with high voltage electricity that will paralyze their targets and shock them to death; "Scorch Pulsars" grant him a Solar Shield and the ability to summon a Solar blast that can instantly kill any Guardian at any range due its large blast radius; "Disruptor Pulsars" grant him a Void shield and the ability to slam the ground with Void energy, covering the floor with a blanket that periodically suppresses Guardian abilities. Gall'usk's elemental shield can be destroyed while being powered by the Pulsar, but it will regenerate incredibly quickly, so it is recommended to kill the Pulsar first, as the shield will not regenerate when it is not supplied by the Pulsar. Additionally, whenever a Pulsar is killed, Gall'usk will have their respective shield and ability enhancements permanently in his moveset, and will use them randomly throughout battle. Otherwise, Gall'usk is permanently vulnerable to damage.


===Dominus Khraghul, the Almighty===
==Dominus Khraghul, the Almighty==
{{Boss infobox
{{Boss infobox
|name= Dominus Khraghul, the Almighty
|name= Dominus Khraghul, the Almighty
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|ability= Blindness Effect <br> Shocking Effect <br> Paralysis Debuff <br> [[SIVA]] Swarm Debuff <br> Suppresion Debuff <br> Burning Effect <br> Infection Debuff <br> Immunity Shield <br> Dominus' Wrath <br> Rapid Flight <br> Bullet Deflection <br> Teleportation <br> Displacement Debuff <br> Volcanic Fissure <br> Fissure Eruption <br> Afterburn Blast <br> Sundered Debuff <br> Electric Blanket <br> Lightning Pulse <br> Promethean Vortex <br> Promethean Geyser <br> Promethean Blast <br> Darkness Bomb <br> Jammed Debuff <br> Poison Effect <br> Darkness Trap <br> Darkness Prickles <br> Eminent Revenge <br> Khraghul's Rage <br> Dominus' Venom <br> Berserker Rage <br> Corrosive [[Ether]] <br> Toxic Ether Vapor <br> Slowness Effect <br> Radiolarian Storm <br> Detainment Cloud <br> Suppresion Field <br> Khraghul's Gaze <br> Shadow Touched Debuff <br> [[Taken]] Blight Debuff <br> Septicemia Debuff <br> Severe Sepsis Debuff <br> Septic Shock Blast <br> Splicer Seeker <br> Bleedout Effect <br> Black Ripper Vortex <br> Drained of Light <br> Cabal Supernova <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
|ability= Blindness Effect <br> Shocking Effect <br> Paralysis Debuff <br> [[SIVA]] Swarm Debuff <br> Suppresion Debuff <br> Burning Effect <br> Infection Debuff <br> Immunity Shield <br> Dominus' Wrath <br> Rapid Flight <br> Bullet Deflection <br> Teleportation <br> Displacement Debuff <br> Volcanic Fissure <br> Fissure Eruption <br> Afterburn Blast <br> Sundered Debuff <br> Electric Blanket <br> Lightning Pulse <br> Promethean Vortex <br> Promethean Geyser <br> Promethean Blast <br> Darkness Bomb <br> Jammed Debuff <br> Poison Effect <br> Darkness Trap <br> Darkness Prickles <br> Eminent Revenge <br> Khraghul's Rage <br> Dominus' Venom <br> Berserker Rage <br> Corrosive [[Ether]] <br> Toxic Ether Vapor <br> Slowness Effect <br> Radiolarian Storm <br> Detainment Cloud <br> Suppresion Field <br> Khraghul's Gaze <br> Shadow Touched Debuff <br> [[Taken]] Blight Debuff <br> Septicemia Debuff <br> Severe Sepsis Debuff <br> Septic Shock Blast <br> Splicer Seeker <br> Bleedout Effect <br> Black Ripper Vortex <br> Drained of Light <br> Cabal Supernova <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal
}}
}}
 
{{Quote|For too long, the [[Cabal Empire]] has been in ruin. The decision to dwell under the reign of either a [[Dominus Ghaul|mindless warlord who has attempted to mangle with power he never truly understood]] or a [[Emperor Calus|lazy emperor who believes that it is possible to make amends for a price that has already been paid]]...has been made. I now recall for you the struggle between Ghaul and Calus. Ghaul believed that we were able to take the [[Light]] and use it for our own, but paid the price of death, ultimately serving that it can only be granted to those who have been chosen by the [[Traveler]]. Calus believes that by having multiple client species on his side, like he is doing with The [[Risen]], he will be able to effectively expand his empire, but he doesn't realize that any one of his royal clients can turn on him at any moment. I say: do not trifle with power you do not know of, and do not trust someone you are unsure of. Simply disregard their needs and put down any potential opposition. And from here, I will finish what [[Forum:Primus Tho'urgh|my father]] has started.|Dominus Khraghul recalling the past troubles of the Cabal Empire and declaring a new direction for his people to head towards| quote}}
{{quote|For too long, the [[Cabal Empire]] has been in ruin. The decision to dwell under the reign of either a [[Dominus Ghaul|mindless warlord who has attempted to mangle with power he never truly understood]] or a [[Emperor Calus|lazy emperor who believes that it is possible to make amends for a price that has already been paid]]...has been made. I now recall for you the struggle between Ghaul and Calus. Ghaul believed that we were able to take the [[Light]] and use it for our own, but paid the price of death, ultimately serving that it can only be granted to those who have been chosen by the [[Traveler]]. Calus believes that by having multiple client species on his side, like he is doing with The [[Risen]], he will be able to effectively expand his empire, but he doesn't realize that any one of his royal clients can turn on him at any moment. I say: do not trifle with power you do not know of, and do not trust someone you are unsure of. Simply disregard their needs and put down any potential opposition. And from here, I will finish what [[Forum:Primus Tho'urgh|my father]] has started.|Dominus Khraghul recalling the past troubles of the Cabal Empire and declaring a new direction for his people to head towards| quote}}


'''Dominus Khraghul, the Almighty''' is the [[Cabal]] military emperor and the personal general of the highest-ranked legion in the Cabal army: the [[Forum:Behemoths|Behemoths]].
'''Dominus Khraghul, the Almighty''' is the [[Cabal]] military emperor and the personal general of the highest-ranked legion in the Cabal army: the [[Forum:Behemoths|Behemoths]].


====Biography====
===Biography===
Khraghul has grown up with harsh memories and many years of military experience on the back of his mind. Khraghul grew up having issues with his father, [[Forum:Primus Tho'urgh|Primus Tho'urgh]]. He kept showing his father that he would become amongst the most powerful Cabal soldiers the universe has ever known and wanted to fight alongside him, but was consistently denied. Eventually, the issues escalated hotter topics of debate. The two were then in a personal argument over how to gauge the military strength and political prowess of their people. After Khraghul personally insulted Tho'urgh's status throughout the debate, Tho'urgh cast his son out of the family until he was better able to grasp the functions and essentials of Cabal society, and started by ushering Khraghul into a low-ranked [[Sand Eaters]] squad.
Khraghul has grown up with harsh memories and many years of military experience on the back of his mind. Khraghul grew up having issues with his father, [[Forum:Primus Tho'urgh|Primus Tho'urgh]]. He kept showing his father that he would become amongst the most powerful Cabal soldiers the universe has ever known and wanted to fight alongside him, but was consistently denied. Eventually, the issues escalated hotter topics of debate. The two were then in a personal argument over how to gauge the military strength and political prowess of their people. After Khraghul personally insulted Tho'urgh's status throughout the debate, Tho'urgh cast his son out of the family until he was better able to grasp the functions and essentials of Cabal society, and started by ushering Khraghul into a low-ranked [[Sand Eaters]] squad.


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From what his closest crewmates have gathered, Khraghul deduced that he can make every soldier of his as armed and dangerous as can be. He soon launched sabotage missions on Fallen, Hive, Vex, and Taken strongholds. In doing so, they sapped [[SIVA]] remnants from the Fallen of the [[Forum:Dusk Splicers|Dusk Splicers]], drew power from relics belonging to the Hive, cracked open Vex artifacts, and mangled with Taken power. Khraghul and his crewmates were there to personally assist in each of these missions, hence why they were so successful in reaping the rewards. Using this sabotaged enemy technology, they increased the lethality of their weapons and [[Forum:Cerberus Tank|attack vehicles]]. He then went on to see what power he could hold from the technology himself along with his assistants. This dramatic increase in power made his soldiers increase their rank. Ral'un became "[[Forum:Primus Ral'un, Enforcer|Primus Ral'un, Enforcer]]; Rolak became [[Forum:Analyst Rolak, Free-Thinker|Analyst Rolak, Free-Thinker]]; Gall'usk became a Primus with the name "[[Forum:Gall'usk, Elite Bombardier|Gall'usk, Elite Bombardier]] and was given the Ordnance Juggernaut; Khraghul finally reached the rank of [[Dominus]] and came to be forever known as "Dominus Khraghul, the Almighty". They have since ravaged several worlds in their wake, and even blew a gigantic hole underneath the Traveler, which they plan to completely bury beneath the Earth and send it falling towards the planet's core, which will ultimately destroy it in the process, leaving [[The Last City]] and its Guardians permanently defenseless.
From what his closest crewmates have gathered, Khraghul deduced that he can make every soldier of his as armed and dangerous as can be. He soon launched sabotage missions on Fallen, Hive, Vex, and Taken strongholds. In doing so, they sapped [[SIVA]] remnants from the Fallen of the [[Forum:Dusk Splicers|Dusk Splicers]], drew power from relics belonging to the Hive, cracked open Vex artifacts, and mangled with Taken power. Khraghul and his crewmates were there to personally assist in each of these missions, hence why they were so successful in reaping the rewards. Using this sabotaged enemy technology, they increased the lethality of their weapons and [[Forum:Cerberus Tank|attack vehicles]]. He then went on to see what power he could hold from the technology himself along with his assistants. This dramatic increase in power made his soldiers increase their rank. Ral'un became "[[Forum:Primus Ral'un, Enforcer|Primus Ral'un, Enforcer]]; Rolak became [[Forum:Analyst Rolak, Free-Thinker|Analyst Rolak, Free-Thinker]]; Gall'usk became a Primus with the name "[[Forum:Gall'usk, Elite Bombardier|Gall'usk, Elite Bombardier]] and was given the Ordnance Juggernaut; Khraghul finally reached the rank of [[Dominus]] and came to be forever known as "Dominus Khraghul, the Almighty". They have since ravaged several worlds in their wake, and even blew a gigantic hole underneath the Traveler, which they plan to completely bury beneath the Earth and send it falling towards the planet's core, which will ultimately destroy it in the process, leaving [[The Last City]] and its Guardians permanently defenseless.


====Gameplay====
===Gameplay===
{{quote|Guardian...ask yourself. What are you truly fighting for? Are you even sure of what your Traveler is making you do? You have no will of your own. I will change that. Once your Traveler drops into this planet's core, you will no longer have to serve it. Then, my legion and I will take over from there, and only then will you get the sweet release of death I'm sure you've been waiting for. This is for your own good.|Khraghul scolding [[The Guardian]] on their course of actions| quote}}
{{quote|Guardian...ask yourself. What are you truly fighting for? Are you even sure of what your Traveler is making you do? You have no will of your own. I will change that. Once your Traveler drops into this planet's core, you will no longer have to serve it. Then, my legion and I will take over from there, and only then will you get the sweet release of death I'm sure you've been waiting for. This is for your own good.|Khraghul scolding [[The Guardian]] on their course of actions| quote}}


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**Sabertooth: Can use its long canine teeth as external melee weapons that inject a slowness-inducing venom. Swipes its claws much faster than typical Panthers.
**Sabertooth: Can use its long canine teeth as external melee weapons that inject a slowness-inducing venom. Swipes its claws much faster than typical Panthers.


====Canine==== Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death.
====Canine====  
Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death.
*Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack.
*Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack.
*Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off Guardians’ health to inject a toxic ooze that disables recovery for a short time.
*Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off Guardians' health to inject a toxic ooze that disables recovery for a short time.
*Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the “Rabid” debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health.
*Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the "Rabid" debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health.


===Humanoids===
===Humanoids===
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Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat.
Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat.
*Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly.
*Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly.
*Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort Guardians’ vision. Can remain invisible while standing in place.
*Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort Guardians' vision. Can remain invisible while standing in place.
*Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at Guardians’ shields. Capable of throwing a flashbang grenade to blind their targets.
*Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at Guardians' shields. Capable of throwing a flashbang grenade to blind their targets.


====Paladin====
====Paladin====
Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor.
Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor.
*Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram.
*Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram.
*Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade Guardians’ resilience. Can use their shield as an electric pulse wave emitter.
*Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade Guardians' resilience. Can use their shield as an electric pulse wave emitter.
*Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon.
*Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon.


===Nezarec, God of Shadows===
==Nezarec, Final God of Pain==
{{Boss infobox
{{Boss infobox
|name= Nezarec, God of Shadows
|name= Nezarec, Final God of Pain
|image= [[File:Nezarec.jpg|300px]]
|image= [[File:Nezarec.jpg|300px]]
|species= [[Human]]
|species= [[Human]]
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|ability= Void Dimension <br> Dome of the Void <br> Bullet Deflection <br> Midair Levitation <br> Null Teleport <br> Poison of Nezarec <br> Favor of Oryx <br> Disorientation <br> Withering Nail <br> Ionizing Radiation <br> Seeker of Truth <br> Bleeding Regret <br> Banishment Wave <br> [[Shrieker]]'s Barrage <br> Void Axion Bomb <br> Crippled Debuff <br> Void Spikewall <br> Spikewall Collision <br> Void Thunderbolt <br> Void Aftershocks <br> Void Thunderblast <br> Flame of the Void <br> Void Eruption <br> Void Energy Shield <br> Shadow Vanish <br> [[Voidwalker]] [[Blink]] <br> [[Warlock]] Glide <br> Rapid Flight <br> Void Trace Beam <br> Slowness Effect <br> Dragged Debuff <br> Hook and Slash <br> Chained by the Void <br> Energy Devouring <br> Fury of the Void <br> Nezarec's Frenzy <br> Weight of the Void <br> Energy Javelin <br> Void Javelin Storm <br> Energy Channel <br> Channeling Blast <br> Blindness Effect <br> Cataclysm Bomb <br> Cataclysm Vortex <br> Cataclysm Dart <br> Weapons Jammed <br> Null Pillar Reflex <br> Null Pillar Sentry <br> Shade of Nezarec <br> Drained of Light <br> Shadow's Consumption <br> Focused Arc Burst <br> Feedback Aura <br> Disruption Effect <br> Shocking Effect <br> Focused Solar Burst <br> Ignition Effect <br> Armor Sundered <br> Redness Effect <br> Focused Void Burst <br> Poisoned Effect <br> Haze of Distortion <br> Blackout Effect <br> Suppression Effect <br> Shockstorm Blitz <br> Scorchstorm Blitz <br> Nullstorm Blitz <br> Harrowed Chains <br> Harrowed Smash <br> Hallucination Effect <br> Null Earthquake <br> Null Wave Debris <br> Ward of Dusk <br> Pulses of Dusk <br> Void Overshield <br> Antimatter Blast <br> Flame of Nezarec <br> Gaze of Nezarec <br> Black Hole Space <br> Crushed by the Void <br> High Durability <br> Rapid Movement <br> Summon Shades
|ability= Void Dimension <br> Dome of the Void <br> Bullet Deflection <br> Midair Levitation <br> Null Teleport <br> Poison of Nezarec <br> Favor of Oryx <br> Disorientation <br> Withering Nail <br> Ionizing Radiation <br> Seeker of Truth <br> Bleeding Regret <br> Banishment Wave <br> [[Shrieker]]'s Barrage <br> Void Axion Bomb <br> Crippled Debuff <br> Void Spikewall <br> Spikewall Collision <br> Void Thunderbolt <br> Void Aftershocks <br> Void Thunderblast <br> Flame of the Void <br> Void Eruption <br> Void Energy Shield <br> Shadow Vanish <br> [[Voidwalker]] [[Blink]] <br> [[Warlock]] Glide <br> Rapid Flight <br> Void Trace Beam <br> Slowness Effect <br> Dragged Debuff <br> Hook and Slash <br> Chained by the Void <br> Energy Devouring <br> Fury of the Void <br> Nezarec's Frenzy <br> Weight of the Void <br> Energy Javelin <br> Void Javelin Storm <br> Energy Channel <br> Channeling Blast <br> Blindness Effect <br> Cataclysm Bomb <br> Cataclysm Vortex <br> Cataclysm Dart <br> Weapons Jammed <br> Null Pillar Reflex <br> Null Pillar Sentry <br> Shade of Nezarec <br> Drained of Light <br> Shadow's Consumption <br> Focused Arc Burst <br> Feedback Aura <br> Disruption Effect <br> Shocking Effect <br> Focused Solar Burst <br> Ignition Effect <br> Armor Sundered <br> Redness Effect <br> Focused Void Burst <br> Poisoned Effect <br> Haze of Distortion <br> Blackout Effect <br> Suppression Effect <br> Shockstorm Blitz <br> Scorchstorm Blitz <br> Nullstorm Blitz <br> Harrowed Chains <br> Harrowed Smash <br> Hallucination Effect <br> Null Earthquake <br> Null Wave Debris <br> Ward of Dusk <br> Pulses of Dusk <br> Void Overshield <br> Antimatter Blast <br> Flame of Nezarec <br> Gaze of Nezarec <br> Black Hole Space <br> Crushed by the Void <br> High Durability <br> Rapid Movement <br> Summon Shades
}}
}}
{{Quote|It appears the wielders of the [[Light]] ask for nothing more than the annihilation of the [[Darkness]]. Little do they know that I maintain the balance between them both, by offerings from the Void. Anyone who disrupts this balance by any means WILL pay the price.| Nezarec|quote}}


'''Nezarec, God of Shadows''' is a malevolent deity who oversees and controls the [[Void]] Dimension. He is responsible for the downfall of the [[Solar System]] and serves as the main boss of the Dusk Tunnel [[Raid]].
'''Nezarec, Final God of Pain''' is a malevolent deity who oversees and controls the [[Void]] Dimension. He transcends all known power in the universe and seeks the downfall of all who refuse his offerings of the Void. Nezarec serves as the main boss of the Dusk Tunnel [[Raid]].


====Mechanics====
===Mechanics===
====Main Weapons & Abilities====
When inside his dome, Nezarec will use one of three weapons. His primary weapon is a heavily modified [[Touch of Malice]] that fires high-velocity rounds which inflict a stacking poison effect, increasing the damage per tick for every shot fired; the weapon's rate of fire and velocity increases each time the poison deals damage. Nezarec's secondary weapon is a modified Black Spindle that fires Void rounds which cause a disorientation effect upon impact, causing [[Guardian]]s' view to blur and swirl, limiting their awareness; if three consecutive shots are landed, the weapon's damage dramatically increases for a short time, allowing it to instantly kill Guardians with one shot. For emergency situations, Nezarec uses a heavily modified [[Truth]] that fires seeking warheads which emit a radiation cloud upon detonation, temporarily inflicting a debuff that drains Guardians' shields and health, causes them to perform different actions than intended, and prevents them from jumping; kills with this weapon increase the warhead's blast radius and velocity as well as the radius of the radiation cloud. When outside the dome, Nezarec employs a one-handed greatblade that, upon a hit, will cause its target to bleed and have their field of view turn red; this blade can also fire energy waves that push Guardians backward upon impact.
When inside his dome, Nezarec will use one of three weapons. His primary weapon is a heavily modified [[Touch of Malice]] that fires high-velocity rounds which inflict a stacking poison effect, increasing the damage per tick for every shot fired; the weapon's rate of fire and velocity increases each time the poison deals damage. Nezarec's secondary weapon is a modified Black Spindle that fires Void rounds which cause a disorientation effect upon impact, causing [[Guardian]]s' view to blur and swirl, limiting their awareness; if three consecutive shots are landed, the weapon's damage dramatically increases for a short time, allowing it to instantly kill Guardians with one shot. For emergency situations, Nezarec uses a heavily modified [[Truth]] that fires seeking warheads which emit a radiation cloud upon detonation, temporarily inflicting a debuff that drains Guardians' shields and health, causes them to perform different actions than intended, and prevents them from jumping; kills with this weapon increase the warhead's blast radius and velocity as well as the radius of the radiation cloud. When outside the dome, Nezarec employs a one-handed greatblade that, upon a hit, will cause its target to bleed and have their field of view turn red; this blade can also fire energy waves that push Guardians backward upon impact.


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*If ''above the player'', Nezarec will launch a large [[Nova Bomb]] that seeks its target and creates smaller seeker projectiles upon detonating and leaves a highly damaging vortex in its wake. The seeker projectiles temporarily jam the players' equipped weapon upon impact, preventing it from firing.
*If ''above the player'', Nezarec will launch a large [[Nova Bomb]] that seeks its target and creates smaller seeker projectiles upon detonating and leaves a highly damaging vortex in its wake. The seeker projectiles temporarily jam the players' equipped weapon upon impact, preventing it from firing.


====Nightfall Dimension====
As Nezarec sends in waves of [[Forum:The Void|Shadows]] for backup, the player will notice three tall columns with a glyph plate on each. Approaching these pillars will cause it to activate both a concussive blast, that knocks Guardians back, and a sentry gun that fires high-explosive Void darts at a constant rate. These sentries can be temporarily disabled and reactivate after 30 seconds. Each time a turret is disabled, a Shade of Nezarec will appear.  
As Nezarec sends in waves of [[Forum:The Void|Shadows]] for backup, the player will notice three tall columns with a glyph plate on each. Approaching these pillars will cause it to activate both a concussive blast, that knocks Guardians back, and a sentry gun that fires high-explosive Void darts at a constant rate. These sentries can be temporarily disabled and reactivate after 30 seconds. Each time a turret is disabled, a Shade of Nezarec will appear.  


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Once on the plates, the player will turn invisible and the plates will lift them upwards to another platform, where there will be a horde of Shadows that they need to get past, as there is a chest on the other end of the large upper platform. If physical contact is made, then the horde attacks, and the chest is locked until the horde is defeated. Inside the chest, are three large sparks of lost Light that must be picked up. As the plates carry the Guardians downward, the sparks must be aimed and thrown at Nezarec's dome to break it. As Nezarec's dome is broken, it will grant the whole team the ability to deal Void damage with all of their weapons and abilities, which will help with breaking his energy shield. Removing Nezarec's shield holds him in place, opening him up to damage to 50 seconds.
Once on the plates, the player will turn invisible and the plates will lift them upwards to another platform, where there will be a horde of Shadows that they need to get past, as there is a chest on the other end of the large upper platform. If physical contact is made, then the horde attacks, and the chest is locked until the horde is defeated. Inside the chest, are three large sparks of lost Light that must be picked up. As the plates carry the Guardians downward, the sparks must be aimed and thrown at Nezarec's dome to break it. As Nezarec's dome is broken, it will grant the whole team the ability to deal Void damage with all of their weapons and abilities, which will help with breaking his energy shield. Removing Nezarec's shield holds him in place, opening him up to damage to 50 seconds.


====Dark Matter Dimension====
At 50% health, the arena will change into a gigantic circular arena surrounded with a black dome. Nezarec will no longer be surrounded by a dome, but his energy shield remains, all of his weapons are active, and his attacks and movements are faster. In addition, he gains new attacks based on how many Guardians are surrounding him within a certain radius:
At 50% health, the arena will change into a gigantic circular arena surrounded with a black dome. Nezarec will no longer be surrounded by a dome, but his energy shield remains, all of his weapons are active, and his attacks and movements are faster. In addition, he gains new attacks based on how many Guardians are surrounding him within a certain radius:


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*If surrounded by ''six'' Guardians, Nezarec will charge up an antimatter blast, that will instantly kill anyone within its radius.
*If surrounded by ''six'' Guardians, Nezarec will charge up an antimatter blast, that will instantly kill anyone within its radius.


Nezarec will be open to damage, although more damage is able to be done through a special mechanic. There will be Void flames lighted up throughout the arena; running through them will grant both a buff that allows for more damage to be dealt to him and his shield as well as a burning debuff. After ten seconds the flame will expire, and if the Guardian does not look away from Nezarec, then Nezarec's gaze will instantly kill them. When his health reaches 25%, he will be able to summon a black hole that will pull Guardians towards it for 10 seconds at a time. This attack will be executed once every 90 seconds and the only way to survive is to run in the opposite direction. As soon as Nezarec's health reaches 1%, he will cause the ceiling to turn into a black energy and fall on the raid team. Nezarec's shield will drop, and he must be killed quickly, lest they be crushed by the weight of the Void.
Nezarec will be open to damage, although more damage is able to be done through a special mechanic. There will be Void flames lighted up throughout the arena; running through them will grant both a buff that allows for more damage to be dealt to him and his shield as well as a burning debuff. After ten seconds the flame will expire, and if the Guardian does not look away from Nezarec, then Nezarec's gaze will instantly kill them. When his health reaches 25%, he will be able to summon a black hole that will pull Guardians towards it for 10 seconds at a time. This attack will be executed once every 90 seconds and the only way to survive is to run in the opposite direction. As soon as Nezarec's health reaches 5%, he will cause the ceiling to turn into a black energy and fall on the raid team. Nezarec's shield will drop, and he must be downed quickly, lest they be crushed by the weight of the Void. Once his his health reaches 0.01%, he will vanish from the arena and the black energy will stop falling. Nezarec will return...