Turret: Difference between revisions

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(They appear during Sepiks Perfected)
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[[File:Destiny-Turret.jpg|thumb|right|250px]]
[[File:Destiny-Turret.jpg|thumb|250px]]


The '''Turret''' is a special “vehicle” only encountered on the Bastion and First Light [[Crucible]] maps in PVP, specifically in the [[Combined Arms]] playlist. It is also used very briefly in the first part of the ''[[House of Wolves]]'' quest ''The Archon-Slayer'', and in some cases appears in either Heroic or Nightfall versions of the ''Dust Palace'' strike and ''Winter's Run'' strike.   
The '''Turret''' is a special "vehicle" only encountered on the Bastion and First Light [[Crucible]] maps in PVP, specifically in the [[Combined Arms]] playlist. It is also used very briefly in the first part of the ''[[House of Wolves]]'' quest ''The Archon-Slayer'', and in some cases appears in either Heroic or Nightfall versions of the ''Dust Palace'' strike and ''Winter's Run'' strike.   


Armed with twin rapid-fire rotary machine guns and protected by a frontal energy screen, the Turret is a powerful anti-vehicle weapon.   
Armed with twin rapid-fire rotary machine guns and protected by a frontal energy screen, the Turret is a powerful anti-vehicle weapon.   


Turrets wreck other vehicles, and while they are vulnerable to the [[Interceptor]]’s rocket fire (or the usual anti-vehicle tools), they can destroy [[Sparrow]]s, [[Pike]]s, and Interceptors extremely quickly. The turret’s machine guns overheat if fired continuously for too long. Ideally, Turrets should be fired in bursts, or the player can expect a lengthy delay while the barrels cool off. A small energy screen protects the turret’s operator. The turret’s screen can be destroyed, but it regenerates after fifteen seconds or so.<ref> '''[[Destiny Strategy Guide]]''' (Collector’s Edition), page 60 </ref>
Turrets wreck other vehicles, and while they are vulnerable to the [[Interceptor]]'s rocket fire (or the usual anti-vehicle tools), they can destroy [[Sparrow]]s, [[Pike]]s, and Interceptors extremely quickly. The turret's machine guns overheat if fired continuously for too long. Ideally, Turrets should be fired in bursts, or the player can expect a lengthy delay while the barrels cool off. A small energy screen protects the turret's operator. The turret's screen can be destroyed, but it regenerates after fifteen seconds or so.<ref> '''[[Destiny Strategy Guide]]''' (Collector's Edition), page 60 </ref>


A Turret is available in the beginning of [[The Archon-Slayer]], in two areas of the [[Dust Palace (strike)]], the [[Sepiks Perfected (strike)|Sepiks Perfected]] strike, and [[Winter's Run]] strike by the [[Ketch]]. These are the only times a Turret is usable outside the Crucible.
A Turret is available in the beginning of [[The Archon-Slayer]], in two areas of the [[Dust Palace (strike)]], the [[Sepiks Perfected (strike)|Sepiks Perfected]] strike, and [[Winter's Run]] strike by the [[Ketch]]. These are the only times a Turret is usable outside the Crucible.