Traitor's Ketch: Difference between revisions

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In the next room Guardians will come across is a far more spacious arena where a Spider Tank will jump down from the ceiling. There will be Fallen snipers on a catwalk above the walker and ads dotted throughout. The amount of fallen and how they are placed makes it difficult for a fireteam to strategize as every avenue of flanking is protected which in turn constricts the amount of room guardians can move. This makes it far easier for the far away tank to make clean kills which also increases the effectiveness of its splash damage. It should also be known that the more health that is taken away from the tank it will cause enemies to spawn in close proximity to the fireteam with the most deadly of them being swarms of exploder shanks. The amount of strategizing needed to defeat the tank almost upstages the encounter with Taniks himself.  
In the next room Guardians will come across is a far more spacious arena where a Spider Tank will jump down from the ceiling. There will be Fallen snipers on a catwalk above the walker and ads dotted throughout. The amount of fallen and how they are placed makes it difficult for a fireteam to strategize as every avenue of flanking is protected which in turn constricts the amount of room guardians can move. This makes it far easier for the far away tank to make clean kills which also increases the effectiveness of its splash damage. It should also be known that the more health that is taken away from the tank it will cause enemies to spawn in close proximity to the fireteam with the most deadly of them being swarms of exploder shanks. The amount of strategizing needed to defeat the tank almost upstages the encounter with Taniks himself.  


[[File:TraitorKetchInterior.jpg|thumb|right|300px|Interior design of the Traitors Ketch]]
[[File:TraitorKetchInterior.jpg|thumb|300px|Interior design of the Traitors Ketch]]


After destroying the tank a door will open to which Taniks will teleport and attempt to use the cramped corridor to make short work of a fireteam. It is suggested that guardians force Taniks to appear before retreating back to the tank room and dealing damage to him from there. You will then play a brief game of cat and mouse with Taniks before he confronts you in what can only be described as the engine room of the Ketch. He will spawn on a central platform and will stay there before some of his health is taken away. He will then retreat to the far left corner of the room, note that there is a vantage point in the form of a platform over Taniks. If Taniks is not killed here he will spawn behind the player. Once Taniks is killed guardians will be given use of his Scorch Cannon and an endless wave of fallen will appear until the timer runs out.
After destroying the tank a door will open to which Taniks will teleport and attempt to use the cramped corridor to make short work of a fireteam. It is suggested that guardians force Taniks to appear before retreating back to the tank room and dealing damage to him from there. You will then play a brief game of cat and mouse with Taniks before he confronts you in what can only be described as the engine room of the Ketch. He will spawn on a central platform and will stay there before some of his health is taken away. He will then retreat to the far left corner of the room, note that there is a vantage point in the form of a platform over Taniks. If Taniks is not killed here he will spawn behind the player. Once Taniks is killed guardians will be given use of his Scorch Cannon and an endless wave of fallen will appear until the timer runs out.