Touch of Malice: Difference between revisions

Tag: Mobile edit
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===Perks===
===Perks===
*Intrinsic Perk: '''Touch of Malice''' – Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force.
*Intrinsic Perk: '''Touch of Malice''' – Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force.
*'''Column 1:'''
*'''Barrel:'''
**'''Soft Ballistics''' - Less recoil. Penalty to Impact.
**'''Soft Ballistics''' - Less recoil. Penalty to Impact.
**'''Smooth Ballistics''' - Increased recoil. Boost to range.
**'''Smooth Ballistics''' - Increased recoil. Boost to range.
**'''Smart Drift Control''' - Predictable and controllable recoil. Penalty to range.
**'''Smart Drift Control''' - Predictable and controllable recoil. Penalty to range.
*'''Column 2:'''
*'''Primary perks:'''
**'''Eye of the Storm''' - This weapon becomes more accurate as your health gets lower.
**'''Eye of the Storm''' - This weapon becomes more accurate as your health gets lower.
*'''Column 3:'''
*'''Stat modifiers:'''
**'''Snapshot''' - Aiming this weapon is incredibly fast.
**'''Snapshot''' - Aiming this weapon is incredibly fast.
**'''Hammer Forged''' - Improved range and accuracy.
**'''Hammer Forged''' - Improved range and accuracy.
**'''Flared Magwell''' - Reload this weapon even faster.
**'''Flared Magwell''' - Reload this weapon even faster.
*'''Column 4:'''
*'''Special perks:'''
**'''Touch of Mercy''' - Three rapid kills will return a portion of the wielder's health.
**'''Touch of Mercy''' - Three rapid kills will return a portion of the wielder's health.


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*Intrinsic Perk: '''Touch of Malice'''   
*Intrinsic Perk: '''Touch of Malice'''   
**The final round in the magazine deals bonus damage, drawing from the wielder's life force, and then regenerates itself. Rapidly defeating 3 targets restores health. Guardians and powerful combatants count as more than one defeated target.
**The final round in the magazine deals bonus damage, drawing from the wielder's life force, and then regenerates itself. Rapidly defeating 3 targets restores health. Guardians and powerful combatants count as more than one defeated target.
*'''Polygonal Rifling:''' Barrel optimized for recoil reduction. Increases stability.   
*'''Polygonal Rifling:''' Barrel optimized for recoil reduction.  
*'''Flared Magwell:''' Optimized for fast reloading. Slightly increases stability. Greatly increases reload speed.   
**Increases stability.   
*'''Flared Magwell:''' Optimized for fast reloading.  
**Slightly increases stability.  
**Greatly increases reload speed.   
*'''Charged With Blight:''' Precision hits drain combatants' life force and charge up a ball of Darkness. [Alternate Weapon Action] and then fire to unleash the blight projectile, shrouding combatants in Darkness and temporarily blinding them.
*'''Charged With Blight:''' Precision hits drain combatants' life force and charge up a ball of Darkness. [Alternate Weapon Action] and then fire to unleash the blight projectile, shrouding combatants in Darkness and temporarily blinding them.
*'''Hand-Laid Stock:''' This weapon is optimized for recoil control. Increases stability.
*'''Hand-Laid Stock:''' This weapon is optimized for recoil control.  
**Increases stability.


===Catalyst===
===Catalyst===