The Wellspring: Difference between revisions

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===The Wellspring: Attack===
===The Wellspring: Attack===
The attack version of The Wellspring first spawns in the players behind a wall of [[Hive]] magic along with three destructible Hive crystals along with a spot to place a [[Rally Banner]]. Destroying these three crystals drops the wall and begins the first part of the activity. In this first portion, the players much make it past a long bridge that is guarded by [[Acolyte]]s, [[Shrieker]]s, and a [[Lightbearer Acolyte]].  
The attack version of The Wellspring first spawns in the players behind a wall of [[Hive]] magic along with three destructible Hive crystals along with a spot to place a [[Rally Banner]]. Destroying these three crystals drops the wall and begins the first part of the activity. In this first portion, the players must make it past a long bridge that is guarded by [[Acolyte]]s, [[Shrieker]]s, and a [[Lightbearer Acolyte]].  


After killing all the enemies, the players will then be launched upwards and be met by a [[Resonant Splinter]] covered in destructible hive gunk. After the gunk has been destroyed, the escort portion will begin. This splinter must be escorted throughout this portion of the mission. It will move on its own, but the more players are near it, the quicker it will go, and it will not reach the end in time if at least one player does not stay close to it. At various points along the path of the splinter patches purple Void spikes that damage players that stand on top of them will appeat. In order to remove these spikes, players can shoot a Hive crystal that hovers over each spike patch. The players will also be swarmed by constant waves of Acolytes, [[Thrall]]s, [[Knight]]s, and [[Wizard]]s. After passing the steps, the players will escort the payload through a tunnel, destroying crystals and killing the constant waves of Thrall and Acolyte, the [[Revenant Knight]]s bombarding them from afar, as well as a [[Lightbearer Knight]], until the payload stops at a door protected by invulnerable crystals. The payload will charge up for a moment before exploding and destroying the crystals and the door.  
After killing all the enemies, the players will then be launched upwards and be met by a [[Resonant Splinter]] covered in destructible hive gunk. After the gunk has been destroyed, the escort portion will begin. This splinter must be escorted throughout this portion of the mission. It will move on its own, but the more players are near it, the quicker it will go, and it will not reach the end in time if at least one player does not stay close to it. At various points along the path of the splinter patches purple Void spikes that damage players that stand on top of them will appeat. In order to remove these spikes, players can shoot a Hive crystal that hovers over each spike patch. The players will also be swarmed by constant waves of Acolytes, [[Thrall]]s, [[Knight]]s, and [[Wizard]]s. After passing the steps, the players will escort the payload through a tunnel, destroying crystals and killing the constant waves of Thrall and Acolyte, the [[Revenant Knight]]s bombarding them from afar, as well as a [[Lightbearer Knight]], until the payload stops at a door protected by invulnerable crystals. The payload will charge up for a moment before exploding and destroying the crystals and the door.  
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