The Devils' Lair (strike): Difference between revisions

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'''Boss: Sepiks Prime'''
'''Boss: Sepiks Prime'''


After defeating the Devil Walker players will now enter the lair proper. Sepiks Prime will be in the center of the area, shielded but immobile. Killing all of the Fallen around Sepiks Prime will cause it to lower its shield and begin attacking. Using the crates for cover will help, but Sepiks will teleport randomly around the area, including behind the Guardians. Furthermore, more waves of Fallen will appear periodically via [[Fallen Skiff|Skiffs]].  
After defeating the Devil Walker, players will now enter the lair proper. Sepiks Prime will be in the center of the area, shielded but immobile. Killing all of the Fallen around Sepiks Prime will cause it to lower its shield and begin attacking. Using the crates for cover will help, but Sepiks will teleport randomly around the area, including behind the Guardians. Furthermore, more waves of Fallen will appear periodically via [[Fallen Skiff|Skiffs]].  


Sepiks Prime has two attacks: one is a Void Blast, similar to normal Servitors except that it can fire three at a time and have a wider blast radius. The second is the Void Beam, a short-range attack that rapidly does damage over time to any target that is close enough. Sepiks' weak spot is its eye, so concentrating fire on it will bring it down more quickly.  
Sepiks Prime has two attacks: one is a Void Blast, similar to normal Servitors except that it can fire three at a time and have a wider blast radius. The second is the Void Beam, a short-range attack that rapidly does damage over time to any target that is close enough. Sepiks' weak spot is its eye, so concentrating fire on it will bring it down more quickly.