Tarrabah: Difference between revisions

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More Bottomless Appetite details; less conservative numbers
(Details for Ravenous Beast and Bottomless Appetite)
(More Bottomless Appetite details; less conservative numbers)
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==Gameplay==
==Gameplay==


Tarrabah is an Armor-Piercing Aggressive Frame SMG with a good magazine size, high zoom, and extended stability and range. It is relatively easy to handle, and Extended Barrel with Hand-Laid Stock allows it to engage at solid ranges — but it can be rivaled or outclassed by legendary SMGs in its base form. Using it effectively requires getting the most out of its signature perk '''Ravenous Beast''', bringing it into a class of its own, and making it an effective replacement for many Special Weapons.
Tarrabah is an Armor-Piercing Aggressive Frame SMG with a good magazine size, high zoom, and extended stability and range. It is relatively easy to handle, and Extended Barrel with Hand-Laid Stock allows it to engage at solid distances — but it can be rivaled or outclassed by legendary SMGs in its base form, and has a relatively sluggish neutral game. Using it effectively requires getting the most out of its signature perk '''Ravenous Beast''', bringing it into a class of its own, and making it an effective replacement for many Special Weapons.


===Charging Ravenous Beast===
===Charging Ravenous Beast===


Contrary to what the description might imply, Ravenous Beast is charged by bullets making contact with opponents, not by any concrete amount of damage done. Every single bullet that makes contact will provide exactly the same amount of charge. (Incoming damage seems to be separate from this; see below.)
Contrary to what the description might imply, Ravenous Beast is charged by bullets making contact with an opponent, not by any concrete amount of damage done. Every single bullet that makes contact will provide exactly the same amount of charge. (Incoming damage seems to be separate from this; see below.)


In PVE, Ravenous Beast charges 2% for every bullet landed on an opponent, regardless of range, damage output, or precision contact, requiring 50 shots total for full charge. Thus, it is normally "easier" to build up charge on larger, bulkier enemies with large hitboxes that you can simply mag dump into with ease. Doing so allows you to fully charge in just under 2 magazines, allowing you to "Unleash the Beast" for the 3rd magazine. In contrast, while minor enemies are easily shredded and over-penetrated thanks to Armor Piercing Rounds, a consequence is that you might find yourself "overshooting" and wasting a few bullets occasionally due to enemies dying quickly. Practice is required to prioritize targets correctly in PVE for efficient charge rate.
In PVE, Ravenous Beast charges 2% for every bullet landed on an opponent, regardless of range, damage output, or precision contact, requiring 50 shots total for full charge. Thus, it is normally "easier" to build up charge on larger, bulkier enemies with large hitboxes that you can simply mag dump into with ease. Doing so allows you to fully charge in just under 2 magazines, allowing you to "Unleash the Beast" for the 3rd magazine. In contrast, while minor enemies are easily shredded and over-penetrated thanks to Armor Piercing Rounds, a consequence is that you might find yourself "overshooting" and wasting a few bullets occasionally due to enemies dying quickly. Practice is required to prioritize targets correctly in PVE for efficient charge rate.
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===Using Ravenous Beast===
===Using Ravenous Beast===


When procced, the Ravenous Beast perk begins ticking with 0:07 seconds — once the clip is inserted into the gun during the reload animation. (This reload naturally does not benefit from the Reload Speed buff it itself implies.)
When procced, the Ravenous Beast perk begins ticking with 0:07 seconds — once the clip is inserted into the gun during the reload animation. This first reload naturally does not benefit from the Reload Speed buff it itself implies. When active, Tarrabah's RPM is increased by 25% making it fire at 900 RPM, and reload speed is maximized (i.e. the Reload stat is 100.) Damage is increased across the board in all modes: the damage multiplier for PVE precision damage is set to 2x, while non-precision damage is roughly 3x. PVP precision/non-precision damage is multiplied by roughly 1.5x/2.3x, respectively.


When Ravenous Beast is active, Tarrabah's RPM is increased by 25% making it fire at 900 RPM, and reload speed is maximized (i.e. the Reload stat is 100.) Damage is uniformly increased: damage multiplier for PVE precision damage is set to 2x, while non-precision damage is roughly 3x. PVP precision/non-precision damage is multiplied by roughly 1.5x/2.3x, respectively.
At 900 RPM, with a 30 round magazine, a full mag dump in takes exactly 0:02 seconds (assuming you simply shoot a wall or the sky, and do not damage any enemies.)


Proper use of this mode requires careful reliance on the '''Bottomless Appetite''' perk, which:
Proper use of this mode requires careful reliance on the '''Bottomless Appetite''' perk, which:


*Slows the rate of Ravenous Beast ticking down as long as continuous damage is being done. This means that if you are mag dumping into a large opponent (i.e. a miniboss), the effective duration of Ravenous Beast is extended greatly. (Current effective rate of slowdown is unknown.)
*Slows the rate of Ravenous Beast ticking down as long as continuous damage is being done. This means that if you are mag dumping into a large opponent (i.e. a miniboss), the effective duration of Ravenous Beast is extended. A solid rule of thumb is that a single magazine being dumped a single enemy such as a miniboss will extend the duration by roughly 1 second. PVE example: assuming you have 0:05 seconds left and dump an entire magazine into a boss, you will reload and be ready to fire with approximately 0:04 seconds left, and the 0:03 seconds left the next time, et cetera. These numbers are not exact; but given the fact a normal mag dump at 900 RPM takes 0:02 seconds, you can think of this as '''effectively doubling the duration of Ravenous Beast''', but only as long as damage is being done. In practice, this means with even a little bit of training, Ravenous Beast will often last '''10 to 13 seconds''' in PVE.
*When less than 0:03 seconds remain, can ''extend'' Ravenous Beast, back up-to 0:03 seconds at maximum, by dealing damage to new enemies continuously.
*When less than 0:03 seconds remain, Bottomless Appetite will then ''extend'' Ravenous Beast, back up-to 0:03 seconds at maximum, by dealing damage to new enemies continuously.


The second point is subtle: by doing damage to an enemy and swapping to a new enemy, time is added back to Ravenous Beast, up-to 3 seconds, and this applies for every new enemy you move your reticle to. Thus, spraying into a set of enemies or "sweeping" across a group of Minors and Elites can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, etc. Continuous use of this mode requires situational awareness in both PVE and PVP so that no time is wasted "finding" an enemy.
The second point is subtle: by doing damage to an enemy and swapping to a new enemy, time is added back to Ravenous Beast, up-to 0:03 seconds, and this applies for every new enemy you move your reticle to (or back to; hitting an enemy, hitting a new enemy, and then hitting the ''original'' enemy counts 3 times.) Thus, spraying into a set of enemies, or "sweeping" across a group of Minors and Elites, can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, et cetera. AP Rounds stacks as expected here too, meaning a small group of Minors can easily feed the entire 0:03 seconds with just a single magazine, provided you overpenetrate and hit more than one target.


When combined carefully, these can allow you to have extended sessions of Ravenous Beast active for well over 20 seconds in PVE, and enough for a single charge to acquire a full Seventh Column in 6v6 PVP.
Capitalizing effectively, along with continuous use of this mode, requires situational awareness in both PVE and PVP: so that no time is wasted "finding" an enemy to target. Thus, practice is required: for map timings (crossings, distance engagements), spawn point predictions, and honing in on your particular build, both in PVE and PVP.
 
When combined carefully, these can allow you to have extended sessions of Ravenous Beast active for well over 35 seconds in PVE, and enough for a single charge of Beast to complete a full Seventh Column in 6v6 PVP.


==Lore==
==Lore==
Anonymous user