Taniks, the Scarred: Difference between revisions

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(→‎Raid: What part of spoilers do you guys not understand, anyways this raid guide isn’t good at all. I’ll rewrite it)
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He and his [[Ketch]], [[Kaliks-Syn]], are found on the [[Moon]]. Unlike most Fallen commanders, he is armed with a [[Scorch Cannon]], which he uses with devastating effect. With this weapon, he can effectively hold down an area at any range. In addition, he will smash the ground if a Guardians wanders too close to him. Like many Captains, he can teleport. Unlike most Captains, though, he can teleport long distances. He uses this to avoid being defeated in one confrontation, requiring players to wear down his health until he can be cornered.
He and his [[Ketch]], [[Kaliks-Syn]], are found on the [[Moon]]. Unlike most Fallen commanders, he is armed with a [[Scorch Cannon]], which he uses with devastating effect. With this weapon, he can effectively hold down an area at any range. In addition, he will smash the ground if a Guardians wanders too close to him. Like many Captains, he can teleport. Unlike most Captains, though, he can teleport long distances. He uses this to avoid being defeated in one confrontation, requiring players to wear down his health until he can be cornered.
===Raid===
===Raid===
 
{{hide|'''Phase 1: Descent'''
'''Phase 1: Descent'''


After successfully navigating the space-walk portion of the Morning Star, the fireteam will find Taniks at the station's command deck about to plunge the station into Europa. The encounter can be started by shooting Taniks.
After successfully navigating the space-walk portion of the Morning Star, the fireteam will find Taniks at the station's command deck about to plunge the station into Europa. The encounter can be started by shooting Taniks.
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Once the nuclear cores from all four of Taniks' engines have been deposited into their respective bins, Taniks will migrate to the middle of the arena to begin the damage phase, creating two spheres of swirling debris around him. In order to do damage, the fireteam must position themselves between the two spheres - too close to Taniks and they will take damage from his lightning, too far away or outside of the sphere and he will remain immune, or the Guardians will be hit by the rotating debris. Half-way through the damage phase, Taniks will slam himself into the ground, causing the fireteam to be sent into the air and outside of the sphere - they must carefully re-enter the sphere by either jumping over or waiting for the debris to pass, and continue damaging Taniks. If Taniks has not been pushed to final stand, the damage phase will end, and the encounter will repeat, with four more nuclear cores needing to be deposited. The fireteam has three damage phases until Taniks enrages.
Once the nuclear cores from all four of Taniks' engines have been deposited into their respective bins, Taniks will migrate to the middle of the arena to begin the damage phase, creating two spheres of swirling debris around him. In order to do damage, the fireteam must position themselves between the two spheres - too close to Taniks and they will take damage from his lightning, too far away or outside of the sphere and he will remain immune, or the Guardians will be hit by the rotating debris. Half-way through the damage phase, Taniks will slam himself into the ground, causing the fireteam to be sent into the air and outside of the sphere - they must carefully re-enter the sphere by either jumping over or waiting for the debris to pass, and continue damaging Taniks. If Taniks has not been pushed to final stand, the damage phase will end, and the encounter will repeat, with four more nuclear cores needing to be deposited. The fireteam has three damage phases until Taniks enrages.


Once Taniks has been pushed to his final stand, he will teleport from the middle of the arena to one of its sides. The fireteam should continue to damage him as he teleports around. Once he has teleported five times, he will wipe the group if he is not killed. Upon killing him, the Deep Stone Crypt will have been completed, and the Guardians can approach the final chest to spend their Spoils of War on gear and weapons from the raid.
Once Taniks has been pushed to his final stand, he will teleport from the middle of the arena to one of its sides. The fireteam should continue to damage him as he teleports around. Once he has teleported five times, he will wipe the group if he is not killed. Upon killing him, the Deep Stone Crypt will have been completed, and the Guardians can approach the final chest to spend their Spoils of War on gear and weapons from the raid.}}


==Trivia==
==Trivia==
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