Taniks, the Scarred: Difference between revisions

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He and his [[Ketch]], [[Kaliks-Syn]], are found on the [[Moon]]. Unlike most Fallen commanders, he is armed with a [[Scorch Cannon]], which he uses with devastating effect. With this weapon, he can effectively hold down an area at any range. In addition, he will smash the ground if a Guardians wanders too close to him. Like many Captains, he can teleport. Unlike most Captains, though, he can teleport long distances. He uses this to avoid being defeated in one confrontation, requiring players to wear down his health until he can be cornered.
He and his [[Ketch]], [[Kaliks-Syn]], are found on the [[Moon]]. Unlike most Fallen commanders, he is armed with a [[Scorch Cannon]], which he uses with devastating effect. With this weapon, he can effectively hold down an area at any range. In addition, he will smash the ground if a Guardians wanders too close to him. Like many Captains, he can teleport. Unlike most Captains, though, he can teleport long distances. He uses this to avoid being defeated in one confrontation, requiring players to wear down his health until he can be cornered.
===Raid===
===Raid===
'''Phase 1: Descent'''
After successfully navigating the space-walk portion of the Morning Star, the fireteam will find Taniks at the station's command deck about to plunge the station into Europa. The encounter can be started by shooting Taniks.
Taniks takes no damage during this encounter - the goal is to survive the Descent. To do this, sets of nuclear cores need to be deposited into the correct bins in order to prevent a wipe.
The Guardian can pick up a nuclear core from one of four terminals around the room - one on the far left wall, one on the far right wall, and one on each side of the upper catwalk. Holding on to a nuclear core gives the Guardian increasing ticks of Radiation - once Radiation hits x10, the Guardian will die, and the core will be dropped on to the ground. If the nuclear core is not picked up from the terminal, or from a dead Guardian's body in time, the core will explode and cause a wipe. Guardians can take nuclear cores from each other by interacting - given how often the runs have to be made, it is advised that Guardians either carry their cores halfway to a bin and then swap with a partner, or simply alternate who deposits the cores each time.
The Operator and Scanner augments return from the previous two encounters and spawn on Hacker Vandals in the same manner. The Operator's role this time is to shoot a glowing red panel next to the nuclear core spawn terminals. This will prevent a nuclear core from spawning, so only two are in play at any given time instead of three. More experienced teams may wish to ignore the Operator augment in order to complete the encounter faster. The Scanner augment simply locates which bin the nuclear cores will be deposited in - these bins are located in the center of the room, and the correct ones will glow yellow. If the Operator augment is being used, only two bins will be glowing - if not, a third one will eventually also appear.
New to the encounter is a third augment known as the Suppressor, which is blue. Located directly in the middle of the room, and the elevated platforms on the left and right, are three white and yellow security drones. Once the nuclear cores have started to spawn, the Suppressor will stand under each drone and shoot Taniks, who will be glowing blue. Once the Suppressor has shot Taniks from each drone, he will be stunned, and the nuclear cores will be able to be deposited into their bins. Failure to suppress Taniks will keep the nuclear core bins locked, with the runners unable to deposit the cores into them.
Each time Taniks is suppressed, he will randomly deactivate one of the three augments, meaning the Guardian cannot use it for a time. The afflicted Guardian should then deposit their augment into one of the augment machines scattered around the room, and another Guardian should pick it up and take over their role.
The remaining three Guardians without an augment will be in charge of killing the waves of enemies that spawn, as well as running the nuclear cores to the correct bins. Overload Champions are present in this encounter so appropriate mods are advised. Since there is no damage phase, load-outs that prioritize mob-clearing and survivability are recommended.
Once 12 total nuclear cores have been deposited (indicated by the lights on each bin, with one light corresponding to two cores), the Crypt AI will indicate that the nuclear descent protocol has been deactivated, and a hatch in the middle of the room will open. The fireteam must jump down and quickly make their way to the escape pod before the ship crashes into Europa.
'''Phase 2: The Abomination'''
After the fireteam stumbles out from the wreckage and collects their loot, they will find themselves returned to the entrance of the Deep Stone Crypt, now littered with the remains of the Morning Star. Taniks will be found in the middle, under a pile of rubble, and upon shooting him to start the encounter, he will have now been fused to a heavy shank and be capable of flight.
Before the encounter starts, the fireteam should familiarize themselves with the layout of this encounter. The area is divided into four sections - the spawn side immediately in front of the raid banner, the orange/building side, the blue/ruined side, and the center where Taniks is. Each side except the middle has two nuclear core bins, and the fireteam should designate some method of identifying these. The objective for the encounter is to deposit a set of nuclear cores into the bins in order to be able to damage Taniks.
Once the encounter starts, Taniks will once again be immune to damage, and will shoot at the Guardians continuously. Hacker Vandals will spawn amongst waves of enemies - the Suppressor Vandal will spawn on the orange side, the Scanner Vandal on the blue side, and the Operator Vandal on the spawn side. The fireteam should divide themselves into three teams of two, with each team taking a side and being in charge of one augment respectively, with an active and a backup. The Scanner will start by identifying which two nuclear core bins are glowing and relay this information to the fireteam.
Shortly afterwards, Taniks will move to one of the sides without a glowing nuclear core bin, and will start to rain purple meteors on to the arena - these should be avoided. As Taniks is doing this, the engines of his lower-half will be exposed. The Guardians should shoot two of these engines in order to spawn nuclear cores. These cores should then be picked up and taken to the corresponding nuclear bins identified by the Scanner. It is recommended to run these particular cores in a tag-team format, swapping halfway.
The Operator now has an additional task during the running period. Taniks will target one of the Guardians holding a nuclear core and encase them in a purple sphere. The Operator must then shoot the circles rotating around the sphere in order to free their team-mate. It is imperative that the Operator frees their team-mate quickly as their Radiation stacks will continuously build the longer it takes for them to be freed.
The Suppressor has the same role from the Descent encounter, and each side will have its own set of three security drones to shoot Taniks from. Taniks can only be suppressed once the cores have started to be ran, so the Suppressor will need to be fast. It is also recommended to either wait for Taniks to encase runners twice with his purple spheres, or for both runners to reach their respective bins, before the Suppressor suppresses Taniks - this is because Taniks will once again deactivate an augment upon being suppressed, so if the Operator becomes deactivated and cannot free their team-mate in time, this can cause a wipe.
Once the nuclear cores from all four of Taniks' engines have been deposited into their respective bins, Taniks will migrate to the middle of the arena to begin the damage phase, creating two spheres of swirling debris around him. In order to do damage, the fireteam must position themselves between the two spheres - too close to Taniks and they will take damage from his lightning, too far away or outside of the sphere and he will remain immune, or the Guardians will be hit by the rotating debris. Half-way through the damage phase, Taniks will slam himself into the ground, causing the fireteam to be sent into the air and outside of the sphere - they must carefully re-enter the sphere by either jumping over or waiting for the debris to pass, and continue damaging Taniks. If Taniks has not been pushed to final stand, the damage phase will end, and the encounter will repeat, with four more nuclear cores needing to be deposited. The fireteam has three damage phases until Taniks enrages.
Once Taniks has been pushed to his final stand, he will teleport from the middle of the arena to one of its sides. The fireteam should continue to damage him as he teleports around. Once he has teleported five times, he will wipe the group if he is not killed. Upon killing him, the Deep Stone Crypt will have been completed, and the Guardians can approach the final chest to spend their Spoils of War on gear and weapons from the raid.


==Trivia==
==Trivia==
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