Super Good Advice: Difference between revisions

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==Gameplay==
==Gameplay==
'''Year One'''
The weapon has a red and white finish, a strong muzzle climb when "zoomed" (raised to iron-sights position) and a more moderate but still significant climb when hip-fired.  However, stability can be improved when upgraded.  It is purported on the description card to return "almost all shots that miss their target" to the magazine, but this effect appears only after upgrade.<sup>in-game description</sup>  The scope/zoom is low-powered but has a wide field of view and good target acquisition at mid-range, and has no upgrade. Reload is slower than the Ghengis-E rare machine gun, but the range is greater. It should be noted that the two weapons have comparable impact, while the Ghengis-E has a larger magazine capacity (72 versus 58 rounds).   
The weapon has a red and white finish, a strong muzzle climb when "zoomed" (raised to iron-sights position) and a more moderate but still significant climb when hip-fired.  However, stability can be improved when upgraded.  It is purported on the description card to return "almost all shots that miss their target" to the magazine, but this effect appears only after upgrade.<sup>in-game description</sup>  The scope/zoom is low-powered but has a wide field of view and good target acquisition at mid-range, and has no upgrade. Reload is slower than the Ghengis-E rare machine gun, but the range is greater. It should be noted that the two weapons have comparable impact, while the Ghengis-E has a larger magazine capacity (72 versus 58 rounds).   
Regarding the statistics often considered most important to PvP, Impact is similar to that of the Galahad-E auto rifle, while Stability is markedly low.
Regarding the statistics often considered most important to PvP, Impact is similar to that of the Galahad-E auto rifle, while Stability is markedly low.
Spirit Blooms and an Exotic Shard are required materials for upgrades.     
Spirit Blooms and an Exotic Shard are required materials for upgrades.
 
'''Year Two'''
 
The exotic perk allows for missed rounds to be returned to the magazine as well as landed shots, so long as reserve ammo is available.     


==Gallery==
==Gallery==