Striker: Difference between revisions

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[[File:Grimoire Striker.jpg|thumb|The Sigil of the Striker]]
[[File:Grimoire Striker.jpg|thumb|The Sigil of the Striker]]
{{quote|The dream of the City. Its Walls keep it together. Its spears—the Strikers—are what keep it alive.|[[Commander Zavala]]}}
{{Article quote|At close quarters a fist is better than any gun.|Class Description}}
'''Striker''' is an [[Arc]]-based [[Titan (class)|Titan]] subclass featured in [[Destiny]] and [[Destiny 2]]. This subclass of Titan is associated with pure offense and facing the enemy head-on and at melee range.
'''Striker''' is an [[Arc]]-based [[Titan (class)|Titan]] subclass featured in [[Destiny]] and [[Destiny 2]]. This subclass of Titan is associated with pure offense and facing the enemy head-on and at melee range.
==Overview==
{{Quote|The dream of the City. Its Walls keep it together. Its spears—the Strikers—are what keep it alive.|Commander [[Zavala]]}}
According to Zavala, Striker Titans are considered the figurative "spears" of the City; going on the offensive and charging with [[Arc]] energy at their foes in full on melee combat. While they lack the velocity of the [[Hunter]] [[Bladedancer]]s or the mastery of the [[Warlock]] [[Stormcaller]]s, Strikers are known for their strength charging their bodies with Arc energy and unleashing it with the burst and the lingering Arc impact for maximum disruption and destruction. Their subclass ultimately follows the principle of charge and chance in Arc energy, the Striker embodying the concepts of haste and perpetuity often found in electromagnetic forces. Because of this, Striker Titans often rush headlong into danger so others would not have too; turning their fists and even their entire body into an Arc-powered weapon to cause the most damage with.


==Lore==
==Lore==
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==Upgrades (Destiny 1)==
==Upgrades (Destiny 1)==
{{quote|At close quarters a fist is better than any gun.|Class Description}}
===Tier 1—Grenades===
===Tier 1—Grenades===
*Flashbang Grenade—an explosive grenade that disorients the enemies it damages
*Flashbang Grenade—an explosive grenade that disorients the enemies it damages
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==Upgrades (Destiny 2)==
==Upgrades (Destiny 2)==
[[File:Titan Arc 2.0.jpg|300px|thumb|Striker 2.0 subclass splash art]]
===Super===
*'''[[Fist of Havoc]]''': Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted.


===Set 1 - Grenades===
===Grenades===
*Flashbang Grenade−An explosive grenade that disorients enemies upon detonation.
*'''Flashbang Grenade''': An explosive grenade that disorients enemies upon detonation.
*Pulse Grenade−A grenade that periodically emits energy pulses that damage enemies within radius.
*'''Pulse Grenade''': A grenade that periodically emits energy pulses that damage enemies within radius.
*Lightning Grenade−A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies.
*'''Lightning Grenade''': A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies.


===Set 2 - Movement===
===Movement===
*Increased Height−Upgrades Lift for higher vertical reach.
*'''High Lift''': Upgrades Lift to reach greater heights
*Increased Control−Upgrades Lift for more directional control.
*'''Strafe Lift''': Upgrades Lift to provide better directional control.
*Catapult−Upgrades Lift for a strong initial momentum burst.
*'''Catapult Lift''': Upgrades Lift to provide a strong initial burst of speed.


===Set 3 - Super===
===Class Abilities===
*'''[[Fist of Havoc]]'''−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted.
*'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover from enemy fire.
 
*'''Rally Barricade''': Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it.
===Set 4 - Class Abilities===
*Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time.
*Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.
 
===Set 5 - Passive Path 1: Code of the Juggernaut===
*Frontal Assault−A powerful melee punch that increases weapon stability and damage.
*Reversal−Melee kills trigger health regeneration.
*Knockout−Breaking enemy shields or critically injuring enemies increases melee range and damage.
*Trample−Kills with Fists of Havoc extend its duration.


===Set 6 - Passive Path 2: Code of the Earthshaker===
===Code of the Juggernaut===
*Seismic Strike−After sprinting for a short time, hurl yourself shoulder-first towards your target.
*'''Frontal Assault''': Strike an enemy with this melee ability to reload your weapon and increase both your weapon stability and weapon damage.
*Aftershocks-Damaging enemies with Seismic Strike recharges your grenade.
*'''Reversal''': Melee kills immediately trigger health regeneration.
*Magnitude−Increases the duration of Pulse Grenades, Lightning Grenades, and Aftermath and gives you an extra charge.
*'''Knockout''': Critically wounding an enemy or breaking their shields increases your melee range and damage.
*Terminal Velocity-Fist of Havoc leaves behind a damage-dealing field in its wake and increases its damage the longer you are airborne.
*'''Trample''': Destroying enemies with Fists of Havoc extend its duration.


===Set 7 - Passive Path 3: Code of the Missile===
===Code of the Earthshaker===
*Thundercrash-A modification of [[Fist of Havoc]] which sends you into the sky in a guided, missile-like attack which is able to be controlled to slam into enemies from far away.
*'''Seismic Strike''': After sprinting, for a short time, use this melee ability to slam shoulder-first into your target and release an Arc explosion on impact.
*Ballistic Slam-After running, jump into the air to slam into the ground.
*'''Aftershocks''': Damaging enemies with Seismic Strike recharges your grenade.
*Impact Conversion-Damage with Ballistic Slam and arc abilities gives super energy
*'''Magnitude''': Gain an additional grenade charge. Increased the duration of grenade effects.
*Inertia Override-Sliding through dropped ammo will reload held guns and increase weapon damage for a short time
*'''Terminal Velocity''': Fists of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.


===Melee Type===
===Code of the Missile===
*Arc-Based Fist Punch
*'''[[Thundercrash]]''': A new Super that hurls through the air like a missle and crash into enemies to inflict meteoric damage.
*Arc-Based Shouder Charge
**Replaces Fists of Havoc as subclass Super.
*'''Ballistic Slam''': After sprinting, leap into the air and press the melee button to slam into the ground and damage nearby targets.
*'''Impact Conversion''': Hitting enemies with Ballistic Slam grants Super energy and activates Inertia Override.
*'''Inertia Override''': Picking up ammo during a slide reloads your equipped weapon and increases weapon damage for a short time.


==Upgrades Arc 3.0 (Destiny 2: Witch Queen)==
==Upgrades Arc 3.0 (Destiny 2: Witch Queen)==
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*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Resilience.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
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