Stormcaller: Difference between revisions

 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{quote|A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies.|[[Ikora Rey]]}}
[[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]]
[[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]]
 
{{Article quote|Harmony within, hurricane without.|Class description}}
'''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''.  
'''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''.  


==Summary==
==Overview==
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref>[https://www.ishtar-collective.net/cards/stormcaller?highlight=stormcaller Stormcaller]</ref><ref>[https://www.ishtar-collective.net/items/eye-of-the-storm?highlight=stormcaller Eye of the Storm]</ref> [[Ikora Rey]] said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw.<ref>[https://www.ishtar-collective.net/items/conjuring-thunder?highlight=stormcaller Conjuring Thunder]</ref> There is also a difference between the raging fury of the Stormtrance and the control of nature a Stormcaller which exercises when pulling down the sky.<ref>[https://www.ishtar-collective.net/items/a-living-storm?highlight=stormcaller A Living Storm]</ref> A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.<ref>[https://www.ishtar-collective.net/items/call-lightning-2?highlight=stormcaller]</ref>
{{quote|A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies.|[[Ikora Rey]]}}
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Stormcaller|Stormcaller]]''</ref><ref>[https://www.ishtar-collective.net/items/eye-of-the-storm?highlight=stormcaller Eye of the Storm]</ref> [[Ikora Rey]] said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw.<ref>[https://www.ishtar-collective.net/items/conjuring-thunder?highlight=stormcaller Conjuring Thunder]</ref> There is also a difference between the raging fury of the Stormtrance and the control of nature a Stormcaller which exercises when pulling down the sky.<ref>[https://www.ishtar-collective.net/items/a-living-storm?highlight=stormcaller A Living Storm]</ref> A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.<ref>[https://www.ishtar-collective.net/items/call-lightning-2?highlight=stormcaller]</ref>


==Lore==
==Lore==
{{verbatim}}
===Grimoire===
Meditate. Focus. Draw the static from within. The Arc is inside all life.
You must feel it take hold, let it flow through, but not consume you. You are a conduit. Between sky and earth. Electricity and matter. Life and death.
You are a weapon.<ref name="Grimoire"/>
===Destiny 2===
The hurricane battered me with a ferocity beyond any foe I had met, battered harder than the roiling chaos in my mind that drove me here, to the ends of the system, in search of—
The hurricane battered me with a ferocity beyond any foe I had met, battered harder than the roiling chaos in my mind that drove me here, to the ends of the system, in search of—


Line 17: Line 26:


That was the day I first called the storm.
That was the day I first called the storm.
===Season of Plunder===
The first day I called the storm was an end. The end of a journey, the summit of a mountain; but when you leave the mountain, you don't take it with you. How would I maintain the profound insight from the eye of the storm that unlocked my direct line to the hurricane?
Tempestuous peace. The calm and the storm. Where do I begin?
Questions rained upon me as I tried to put my thoughts into practice. The acrid stench of radiolaria reminded me that training was over. Was I ready for this? Did I have a choice?
Beaten, bloodied, I stared into the empty faces of my enemies. They were fearsome; they had taken much from me. But I've seen that which lies still amid cacophony.
Courage. The courage to face the torrent, to proclaim peace in the face of violence. Courage is the only call that the storm will hear.
It cannot ignore me.
Thunder rumbles and lightning strikes. Wind blows and rain pours. My enemies are no more. But peace… peace never left me.


==Upgrades (Destiny 1)==
==Upgrades (Destiny 1)==
{{quote|Harmony within, hurricane without.|Class Description}}
===Tier 1 - Grenades===
===Tier 1 - Grenades===
*Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
*Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
Line 65: Line 87:


==Upgrades (Destiny 2)==
==Upgrades (Destiny 2)==
[[File:D2 Stormcaller.jpg|350[x|thumb|A Stormcaller.]]
[[File:Stormcaller_2.0.jpg|300px|thumb|Stormcaller 2.0 subclass splash art]]
===Super===
*'''[[Stormtrance]]''': Chain Arc lightning to enemies from your hands until Super energy is depleted.
 
===Grenades===
===Grenades===
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies.
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies.
*'''Pulse Grenade''': Continuously damages enemies in its radius.
*'''Pulse Grenade''': Continuously damages enemies in its radius.
*'''Storm Grenade''': Calls forth a focused lightning bolt.
*'''Storm Grenade''': Calls forth a focused lightning bolt.
===Class Ability===
*'''Healing Rift''': A well of Light that continuously heals those inside it.
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it.


===Movement===
===Movement===
Line 80: Line 101:
*'''Controlled Glide''': Glide gets better directional control.
*'''Controlled Glide''': Glide gets better directional control.


===Super===
===Class Ability===
*'''Stormtrance''': Chain Arc lightning to enemies from your hands.
*'''Healing Rift''': A well of Light that continuously heals those inside it.
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it.


===Attunement of Conduction===
===Attunement of Conduction===
Line 96: Line 118:


===Attunement of Control===
===Attunement of Control===
*'''[[Chaos Reach]]''': A spin on [[Stormtrance]] which produces a beam of arc energy which destroys enemies in its path. It can be deactivated to save super energy, but you will lose some.
*'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. While active, press [Super] input again to deactivate Chaos Reach early and save Super energy.
**Replaces Stormtrance as subclass Super.
*'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
*'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
*'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
*'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
Line 104: Line 127:
[[File:Stormcaller-3.png|thumb|300px|Stormcaller 3.0 subclass background]]
[[File:Stormcaller-3.png|thumb|300px|Stormcaller 3.0 subclass background]]
===Super===
===Super===
*'''[[Stormtrance]]''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
*'''[[Stormtrance]]''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a '''jolting''' shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
*'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. Pressing (Super Trigger) while active to deactivate your super early, saving Super energy.
*'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a '''jolting''' lightning strike at their position. Pressing (Super Trigger) while active to deactivate your super early, saving Super energy.


===Grenades===
===Grenades===
*'''Skip grenade''': A grenade which splits on impact, creating multiple projectiles which seek targets.
*'''Skip Grenade''': A grenade which splits on impact, creating multiple projectiles which seek targets.
*'''Flux Grenade''': An explosive grenade that attaches to targets.
*'''Flux Grenade''': An explosive grenade that attaches to targets.
*'''Arcbolt Grenade''': A grenade that chains bolts of lightning to nearby targets.
*'''Arcbolt Grenade''': A grenade that chains bolts of lightning to nearby targets.
*'''Pulse Grenade''': A grenade that periodically damages targets within its explosion radius.
*'''Pulse Grenade''': A grenade that periodically damages targets within its explosion radius.
*'''Storm Grenade''': A grenade that calls down a focused lightning storm.
*'''Storm Grenade''': A grenade that calls down a focused lightning storm.
*'''Flashbang Grenade''': An explosive grenade that damages and blinds nearby targets.
*'''Flashbang Grenade''': An explosive grenade that damages and '''blinds''' nearby targets.
*'''Lightning Grenade''': A grenade that sticks to any surface and emits bolts of lightning.
*'''Lightning Grenade''': A grenade that sticks to any surface and emits bolts of lightning.


===Melee===
===Melee===
*'''Chain Lightning''': An extended range melee that Jolts your target and chains lightning to nearby enemies. While Amplified, it creates and additional set of chains.
*'''Chain Lightning''': An extended range melee that '''jolts''' your target and chains lightning to nearby enemies. While '''amplified''', it creates and additional set of chains.
*'''Ball Lightning''': Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While Amplified, Ball Lightning releases additional lightning strikes before detonating.
*'''Ball Lightning''': Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While '''amplified''', Ball Lightning releases additional lightning strikes before detonating.


===Movement===
===Movement===
Line 135: Line 158:


===Fragments===
===Fragments===
*'''Spark of Amplitude''': Rapidly defeating targets while you are amplified creates an Orb of Power.
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power.
*'''Spark of Beacons''': While you are amplified, your Arc Special weapon final blows create a blinding explosion.
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion.
*'''Spark of Brilliance''': Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Recovery.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that jolts targets.
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets.
*'''Spark of Ions''': Defeating a jolted target creates an Ionic Trace.
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Shock''': Your grenades jolt targets. -10 Discipline.
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
*'''Spark of Volts''': Finishers make you amplified. +10 Recovery.
*'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery.


==Trivia==
==Trivia==
Line 164: Line 187:
**''[[The Taken King]]'' {{1st}}
**''[[The Taken King]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Forsaken]]''
**''[[Season of Plunder]]''


==References==
==References==
1,058

edits