1,058
edits
(17 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]] | [[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]] | ||
{{Article quote|Harmony within, hurricane without.|Class description}} | |||
'''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''. | '''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''. | ||
== | ==Overview== | ||
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref>[ | {{quote|A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies.|[[Ikora Rey]]}} | ||
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Stormcaller|Stormcaller]]''</ref><ref>[https://www.ishtar-collective.net/items/eye-of-the-storm?highlight=stormcaller Eye of the Storm]</ref> [[Ikora Rey]] said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw.<ref>[https://www.ishtar-collective.net/items/conjuring-thunder?highlight=stormcaller Conjuring Thunder]</ref> There is also a difference between the raging fury of the Stormtrance and the control of nature a Stormcaller which exercises when pulling down the sky.<ref>[https://www.ishtar-collective.net/items/a-living-storm?highlight=stormcaller A Living Storm]</ref> A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.<ref>[https://www.ishtar-collective.net/items/call-lightning-2?highlight=stormcaller]</ref> | |||
==Lore== | ==Lore== | ||
{{verbatim}} | |||
===Grimoire=== | |||
Meditate. Focus. Draw the static from within. The Arc is inside all life. | |||
You must feel it take hold, let it flow through, but not consume you. You are a conduit. Between sky and earth. Electricity and matter. Life and death. | |||
You are a weapon.<ref name="Grimoire"/> | |||
===Destiny 2=== | |||
The hurricane battered me with a ferocity beyond any foe I had met, battered harder than the roiling chaos in my mind that drove me here, to the ends of the system, in search of— | The hurricane battered me with a ferocity beyond any foe I had met, battered harder than the roiling chaos in my mind that drove me here, to the ends of the system, in search of— | ||
Line 17: | Line 26: | ||
That was the day I first called the storm. | That was the day I first called the storm. | ||
===Season of Plunder=== | |||
The first day I called the storm was an end. The end of a journey, the summit of a mountain; but when you leave the mountain, you don't take it with you. How would I maintain the profound insight from the eye of the storm that unlocked my direct line to the hurricane? | |||
Tempestuous peace. The calm and the storm. Where do I begin? | |||
Questions rained upon me as I tried to put my thoughts into practice. The acrid stench of radiolaria reminded me that training was over. Was I ready for this? Did I have a choice? | |||
Beaten, bloodied, I stared into the empty faces of my enemies. They were fearsome; they had taken much from me. But I've seen that which lies still amid cacophony. | |||
Courage. The courage to face the torrent, to proclaim peace in the face of violence. Courage is the only call that the storm will hear. | |||
It cannot ignore me. | |||
Thunder rumbles and lightning strikes. Wind blows and rain pours. My enemies are no more. But peace… peace never left me. | |||
==Upgrades (Destiny 1)== | ==Upgrades (Destiny 1)== | ||
===Tier 1 - Grenades=== | ===Tier 1 - Grenades=== | ||
*Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius | *Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius | ||
Line 65: | Line 87: | ||
==Upgrades (Destiny 2)== | ==Upgrades (Destiny 2)== | ||
[[File: | [[File:Stormcaller_2.0.jpg|300px|thumb|Stormcaller 2.0 subclass splash art]] | ||
===Super=== | |||
*'''[[Stormtrance]]''': Chain Arc lightning to enemies from your hands until Super energy is depleted. | |||
===Grenades=== | ===Grenades=== | ||
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies. | *'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies. | ||
*'''Pulse Grenade''': Continuously damages enemies in its radius. | *'''Pulse Grenade''': Continuously damages enemies in its radius. | ||
*'''Storm Grenade''': Calls forth a focused lightning bolt. | *'''Storm Grenade''': Calls forth a focused lightning bolt. | ||
===Movement=== | ===Movement=== | ||
Line 80: | Line 101: | ||
*'''Controlled Glide''': Glide gets better directional control. | *'''Controlled Glide''': Glide gets better directional control. | ||
=== | ===Class Ability=== | ||
*''' | *'''Healing Rift''': A well of Light that continuously heals those inside it. | ||
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it. | |||
===Attunement of Conduction=== | ===Attunement of Conduction=== | ||
Line 96: | Line 118: | ||
===Attunement of Control=== | ===Attunement of Control=== | ||
*'''[[Chaos Reach]]''': | *'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. While active, press [Super] input again to deactivate Chaos Reach early and save Super energy. | ||
**Replaces Stormtrance as subclass Super. | |||
*'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning. | *'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning. | ||
*'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected. | *'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected. | ||
Line 104: | Line 127: | ||
[[File:Stormcaller-3.png|thumb|300px|Stormcaller 3.0 subclass background]] | [[File:Stormcaller-3.png|thumb|300px|Stormcaller 3.0 subclass background]] | ||
===Super=== | ===Super=== | ||
*'''[[Stormtrance]]''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy. | *'''[[Stormtrance]]''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a '''jolting''' shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy. | ||
*'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. Pressing (Super Trigger) while active to deactivate your super early, saving Super energy. | *'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a '''jolting''' lightning strike at their position. Pressing (Super Trigger) while active to deactivate your super early, saving Super energy. | ||
===Grenades=== | ===Grenades=== | ||
*'''Skip | *'''Skip Grenade''': A grenade which splits on impact, creating multiple projectiles which seek targets. | ||
*'''Flux Grenade''': An explosive grenade that attaches to targets. | *'''Flux Grenade''': An explosive grenade that attaches to targets. | ||
*'''Arcbolt Grenade''': A grenade that chains bolts of lightning to nearby targets. | *'''Arcbolt Grenade''': A grenade that chains bolts of lightning to nearby targets. | ||
*'''Pulse Grenade''': A grenade that periodically damages targets within its explosion radius. | *'''Pulse Grenade''': A grenade that periodically damages targets within its explosion radius. | ||
*'''Storm Grenade''': A grenade that calls down a focused lightning storm. | *'''Storm Grenade''': A grenade that calls down a focused lightning storm. | ||
*'''Flashbang Grenade''': An explosive grenade that damages and blinds nearby targets. | *'''Flashbang Grenade''': An explosive grenade that damages and '''blinds''' nearby targets. | ||
*'''Lightning Grenade''': A grenade that sticks to any surface and emits bolts of lightning. | *'''Lightning Grenade''': A grenade that sticks to any surface and emits bolts of lightning. | ||
===Melee=== | ===Melee=== | ||
*'''Chain Lightning''': An extended range melee that | *'''Chain Lightning''': An extended range melee that '''jolts''' your target and chains lightning to nearby enemies. While '''amplified''', it creates and additional set of chains. | ||
*'''Ball Lightning''': Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While | *'''Ball Lightning''': Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While '''amplified''', Ball Lightning releases additional lightning strikes before detonating. | ||
===Movement=== | ===Movement=== | ||
Line 135: | Line 158: | ||
===Fragments=== | ===Fragments=== | ||
*'''Spark of Amplitude''': Rapidly defeating targets while you are amplified creates an Orb of Power. | *'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power. | ||
*'''Spark of Beacons''': While you are amplified, your Arc Special weapon final blows create a blinding explosion. | *'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion. | ||
*'''Spark of Brilliance''': Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect. | *'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect. | ||
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength. | *'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | ||
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | *'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | ||
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 | *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Recovery. | ||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | ||
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | *'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | ||
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that jolts targets. | *'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets. | ||
*'''Spark of Ions''': Defeating a jolted target creates an Ionic Trace. | *'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | ||
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | *'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | ||
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | *'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | ||
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly. | *'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly. | ||
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | *'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | ||
*'''Spark of Shock''': Your grenades jolt targets. -10 Discipline. | *'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | ||
*'''Spark of Volts''': Finishers make you amplified. +10 Recovery. | *'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery. | ||
==Trivia== | ==Trivia== | ||
Line 164: | Line 187: | ||
**''[[The Taken King]]'' {{1st}} | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Forsaken]]'' | |||
**''[[Season of Plunder]]'' | |||
==References== | ==References== |
edits