Solar: Difference between revisions

1,544 bytes added ,  2 months ago
(added info on Light 3.0 and on enemies)
 
(17 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Images}}
{{Image}}
[[File:Grimoire Solar.jpg|96px|thumb|right|A Grimoire Card of Solar]]
[[File:Grimoire Solar.jpg|96px|thumb|A Grimoire Card of Solar]]
{{Quote|Sometimes the only answer is to burn it all away.|Grimoire}}
[[File:SolarS.png|100px|thumb|Solar Symbol]]
{{Article quote|Feel the blessed heat, scorching foes and rising above the fray.|D2 subclass flavor text}}
'''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]].
'''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]].


==Overview==
==Overview==
Solar energy is related to combustion, heat and nuclear fusion, and can be wielded by [[Guardian]]s to generate flames and other heat-related phenomena. Healing power is also associate with Solar Energy. Solar Solar energy can be integrated into vehicles, from small [[Sparrow|sparrow]]s to the mighty war machines of the [[Cabal]], even certain clothing that have a program to it is capable of enhancing the use of Solar.<ref>[https://www.ishtar-collective.net/entries/starfire-protocol?highlight=solar Starfire Protocol]</ref><ref>[https://www.ishtar-collective.net/entries/burnout?highlight=solar Burnout]</ref> There are places that can refine [[Hammer of Sol|items]] from solar energy.<ref>[https://www.ishtar-collective.net/cards/hammer-of-sol?highlight=solar Hammer of Sol]</ref><ref>[https://www.ishtar-collective.net/cards/scorch-cannon?highlight=solar Scorch Cannon]</ref> There are even locations that harness energy from the Sun and converts it to Solar Light.<ref>[https://www.ishtar-collective.net/cards/icarus-languid-sea-mercury?highlight=Solar+energy Icarus, Mercury]</ref> Some Guardians use Solar energy to create cooking fires.<ref>[https://www.ishtar-collective.net/items/solar-powered?highlight=Solar+energy Solar Powered]</ref>
{{Quote|Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anyone foolish enough to draw near...is the same force we harness to heal.|Osiris}}<ref name = "Explain">[https://www.youtube.com/watch?v=3UKeMo3UerU&ab_channel=SILENTSIX| Osiris explains the elements]</ref>
Solar energy is related to combustion, heat and nuclear fusion, and can be wielded by [[Guardian]]s to generate flames and other heat-related phenomena. Healing power is also associated with Solar Energy. Solar energy can be integrated into vehicles, from small [[Sparrow|sparrow]]s to the mighty war machines of the [[Cabal]]. Even certain clothing that has a program to it is capable of enhancing the use of Solar.<ref>[https://www.ishtar-collective.net/entries/starfire-protocol?highlight=solar Starfire Protocol]</ref><ref>[https://www.ishtar-collective.net/entries/burnout?highlight=solar Burnout]</ref> There are places that can refine [[Hammer of Sol|items]] from solar energy.<ref>[https://www.ishtar-collective.net/cards/hammer-of-sol?highlight=solar Hammer of Sol]</ref><ref>[https://www.ishtar-collective.net/cards/scorch-cannon?highlight=solar Scorch Cannon]</ref> There are even locations that harness energy from the Sun and converts it to Solar Light.<ref>[https://www.ishtar-collective.net/cards/icarus-languid-sea-mercury?highlight=Solar+energy Icarus, Mercury]</ref> Some Guardians use Solar energy to create cooking fires.<ref>[https://www.ishtar-collective.net/items/solar-powered?highlight=Solar+energy Solar Powered]</ref> According to [[Osiris]], Solar requires an understanding of the dual nature of the stars in general and their contribution to the cycle of destruction and creation.<ref name = "Explain"/>


==Gameplay==
==Gameplay==
Line 16: Line 18:
[[Sunbreaker]]s are a mercenary order of [[Titan (class)|Titans]] that are exceptionally skilled at wielding Solar Light, manifesting it as the weapon known as the [[Hammer of Sol]]. In [[Destiny 2]], they can also create a [[Burning Maul]] in order to deal close-range damage.
[[Sunbreaker]]s are a mercenary order of [[Titan (class)|Titans]] that are exceptionally skilled at wielding Solar Light, manifesting it as the weapon known as the [[Hammer of Sol]]. In [[Destiny 2]], they can also create a [[Burning Maul]] in order to deal close-range damage.


[[Gunslinger]] [[Hunter (class)|Hunters]] use Solar Light to draw out flaming pistol known as [[Golden Gun]]. In Destiny 2, they gain the ability to instead unleash a volley of Solar-charged knives as a [[Blade Barrage]].
[[Gunslinger]] [[Hunter (class)|Hunters]] use Solar Light to draw out a flaming pistol known as [[Golden Gun]]. In Destiny 2, they gain the ability to instead unleash a volley of Solar-charged knives as a [[Blade Barrage]].


[[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly.
[[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly.


[[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or a planted in the ground for the empowering [[Well of Radiance]].
[[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or planted in the ground for the empowering [[Well of Radiance]]. In [[The Final Shape]], warlocks can harness [[Song of Flame]], which is a callback to D1 Radiance, but with no self resurrection, your grenade becomes sentient and seeks enemies, your melee shoots more projectiles, and nearby allies gain Scorch on their solar weapons.


====Verbs====
====Verbs====
Line 29: Line 31:
*'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.
*'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.
**Restoration can be stacked twice, increasing the regeneration speed.  
**Restoration can be stacked twice, increasing the regeneration speed.  
*'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.  
*'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. While you are '''radiant''', your weapons pierce the shield of {{Icon|Barrier}} Barrier Champions and stuns them.
*'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''Ignite'''.
*'''Firesprite''' - A luminous concentration of Solar energy. When picked up, '''Firesprites''' grants grenade energy.
*'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulate more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''ignite'''.
**Different effects inflict different amounts of scorch stacks.
**Different effects inflict different amounts of scorch stacks.
*'''Ignite''' - A large, damaging Solar explosion in an area around the target.
*'''Ignition''' - A large Solar explosion which deals damage in an area around the target and stuns {{Icon|Unstoppable}} Unstoppable Champions.


====[[Grenade]]s====
====[[Grenade]]s====
Line 51: Line 54:
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, [[melee]], and [[class ability]] regeneration for a short duration.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Combustion''': Final blows with your Solar Super cause targets to '''ignite'''. +10 Strength.
*'''Ember of Combustion''': Final blows with your Solar Super cause targets to '''ignite''' and create a '''Firesprite'''. +10 Strength.
*'''Ember of Eruption''': Your Solar '''ignitions''' have increased area of effect. +10 Strength.
*'''Ember of Eruption''': Your Solar '''ignitions''' have increased area of effect. +10 Strength.
*'''Ember of Empyrean''': Solar weapon or ability final blows extend the duration of '''restoration''' and '''radiant''' effects applied to you. -10 Resilience.
*'''Ember of Empyrean''': Solar weapon or ability final blows extend the duration of '''restoration''' and '''radiant''' effects applied to you. -10 Resilience.
*'''Ember of Searing''': Defeating '''scorched''' targets grants melee energy. +10 Recovery.
*'''Ember of Mercy''': When you revive an ally, you and other nearby allies gain '''restoration'''. Picking up a '''Firesprite''' grants '''restoration'''. +10 Resilience.
*'''Ember of Resolve''': Solar grenade final blows '''cure''' you.
*'''Ember of Searing''': Defeating '''scorched''' targets grants melee energy and creates a '''Firesprite'''. +10 Recovery.
*'''Ember of Singeing''': Your class ability recharges faster when you '''scorch''' targets.
*'''Ember of Singeing''': Your class ability recharges faster when you '''scorch''' targets.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. -10 Discipline.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an [[Orb of Light|Orb of Power]]. +10 Resilience.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.


===Enemies===
===Enemies===
Line 76: Line 81:
<references/>
<references/>


{{Elements}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
1,058

edits