Skirmish: Difference between revisions

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Team play is important, and with revives being part of the gametype staying together is recommended. The smaller team size means less map presence is allowable, and spreading out is not recommended. Flanking is high risk high reward however, as since their are so few players, one player managing to out position the other team can give their teammates an opening to push in. While reviving is important, it's not worth dying over, and novice players will rush into for a revive, getting themselves and their revived teammate killed. Supers should not be used all together, as spacing them out on different engagements is better for long term success over winning a single engagement.  
Team play is important, and with revives being part of the gametype staying together is recommended. The smaller team size means less map presence is allowable, and spreading out is not recommended. Flanking is high risk high reward however, as since their are so few players, one player managing to out position the other team can give their teammates an opening to push in. While reviving is important, it's not worth dying over, and novice players will rush into for a revive, getting themselves and their revived teammate killed. Supers should not be used all together, as spacing them out on different engagements is better for long term success over winning a single engagement.  


==Related Modes==
==Related modes==
*[[Salvage]]
*[[Salvage]]
*[[Doubles Skirmish]]
*[[Doubles Skirmish]]