Siviks, Lost to None: Difference between revisions

→‎Gameplay: added link to Izanagi's Burden.
Tag: Mobile edit
(→‎Gameplay: added link to Izanagi's Burden.)
Tag: Mobile edit
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The player next encounters Siviks is in Niobe Labs, where he must be stopped from opening the Bergusia Forge. He first fights the player during the first level, where he will open fire with his [[Molten Welder]], which fires explosive [[Solar]] shrapnel that deals serious damage to Guardian shields from long range in an area of effect, and will occasionally throw a [[Swarm Grenade]] that functions identically to those used by [[Gunslinger]]s. He will be protected by shield drones, which must be shot at to be able to damage him. After sustaining severe damage, Siviks will retreat to the control room and activate the lab's security functions. The player then has to solve a puzzle or be wiped by the [[Fires of Avarice]]. After the puzzle is solved, then the next level begins. Siviks will send in more dangerous enemies in bigger numbers, alter the playing space with Ether barriers, and use Splinter Mines to destroy the player. He comes back to the fight during the combat section of the final level using the same tactics as before, but will retreat again after the waves have been cleared.
The player next encounters Siviks is in Niobe Labs, where he must be stopped from opening the Bergusia Forge. He first fights the player during the first level, where he will open fire with his [[Molten Welder]], which fires explosive [[Solar]] shrapnel that deals serious damage to Guardian shields from long range in an area of effect, and will occasionally throw a [[Swarm Grenade]] that functions identically to those used by [[Gunslinger]]s. He will be protected by shield drones, which must be shot at to be able to damage him. After sustaining severe damage, Siviks will retreat to the control room and activate the lab's security functions. The player then has to solve a puzzle or be wiped by the [[Fires of Avarice]]. After the puzzle is solved, then the next level begins. Siviks will send in more dangerous enemies in bigger numbers, alter the playing space with Ether barriers, and use Splinter Mines to destroy the player. He comes back to the fight during the combat section of the final level using the same tactics as before, but will retreat again after the waves have been cleared.


Siviks fights the Guardian once more during their final engagement in the Bergusia Forge, as the last part of the [[Lock and Key]] quest. He will once again use his Molten Welder to attack, and his shield drones will keep him protected throughout the entire battle. However, one thing to note is that when his health reaches 66%, he will switch his weapon to a [[Wire Rifle]], allowing him to hammer the player with long-range precision fire, due to the hard-hitting, fast-traveling [[Arc]] bolt discharged from the weapon. After the player reduces his health to 33%, Siviks will switch to a [[Shrapnel Launcher]], which lacks long range stopping power, but can be dangerous to fight against up close due to multiple [[Solar]] shrapnel shots hitting the target at once. He will use the Shrapnel Launcher for the rest of the battle. It is recommended for the player to stay in the back and face Siviks from a distance, as this fight becomes much more dangerous when taking place out in the open unless using powerful close-range attacks. After Siviks is finally defeated, he will drop an artifact that grants the player Izanagi's Burden.
Siviks fights the Guardian once more during their final engagement in the Bergusia Forge, as the last part of the [[Lock and Key]] quest. He will once again use his Molten Welder to attack, and his shield drones will keep him protected throughout the entire battle. However, one thing to note is that when his health reaches 66%, he will switch his weapon to a [[Wire Rifle]], allowing him to hammer the player with long-range precision fire, due to the hard-hitting, fast-traveling [[Arc]] bolt discharged from the weapon. After the player reduces his health to 33%, Siviks will switch to a [[Shrapnel Launcher]], which lacks long range stopping power, but can be dangerous to fight against up close due to multiple [[Solar]] shrapnel shots hitting the target at once. He will use the Shrapnel Launcher for the rest of the battle. It is recommended for the player to stay in the back and face Siviks from a distance, as this fight becomes much more dangerous when taking place out in the open unless using powerful close-range attacks. After Siviks is finally defeated, he will drop an artifact that grants the player [[Izanagi's Burden]].


==Gallery==
==Gallery==
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