Sentinel: Difference between revisions

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==Upgrades==
==Upgrades==
{{quote|Valiant heart, unwavering resolve.|Class Description}}


===Super Ability===
===Set 1 - Grenades===
*'''[[Sentinel Shield]]'''—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
 
===Grenades===
*Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
*Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
*Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
*Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
*Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.
*Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.


===Movement Modes===
===Set 2 - Movement===
*High Lift—Upgrades Lift for higher vertical reach.
*High Lift—Upgrades Lift for higher vertical reach.
*Strafe Lift—Upgrades Lift for more directional control.
*Strafe Lift—Upgrades Lift for more directional control.
*Catapult Lift—Upgrades Lift for a strong initial momentum burst.
*Catapult Lift—Upgrades Lift for a strong initial momentum burst.


===Barricades===
===Set 3 - Super===
*'''[[Sentinel Shield]]'''—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
 
===Set 4 - Class Abilities===
*Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
*Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
*Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.
*Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.


===Code of the Protector===
===Set 5 - Passive Path 1: Code of the Protector===
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
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*Rallying Force—Melee kills restore health for you and nearby allies.
*Rallying Force—Melee kills restore health for you and nearby allies.


===Code of the Aggressor===
===Set 6 - Passive Path 2: Code of the Aggressor===
*Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
*Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
*Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
*Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
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===Melee Type===
===Melee Type===
*Void Fist
*Void-Based Fist


==Gallery==
==Gallery==
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