Scourge of the Past: Difference between revisions

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==Walkthrough==
==Walkthrough==
===The Holomap===
===The Holomap===
*''TBA''
The raid begins with the Fireteam flying dropping into the Botza District in the Cosmodrome. It is an exceptionally large urban area with many bulidings, alleyways and rooftop patios and allows for the use of Sparrows. The most notable building is the Schnell building with a neon light picture of a bunny. The team starts in one of the corners of the map and will make there way towards the center of the map to a set of Fallen tech. Behind that a Beserker class Fallen Captain mini-boss will be invisible unless at a close enough distance. The Beserker is immune unless the team shoots two spots, one on his chest and one on his back, while his suppression field is up and the Beserker is charging a powerful shot. This shot as a very good chance of a one shot kill. Once the shield is down and the Beserker killed, it will drop a Radiant Battery. The battery will only last for one minute and that timer does not reset when picked up, rather it is "inherited". The battery is then place in a in an energy station to officially begin the encounter. Once a Radiant Battery is place in an energy station, the player receives the "Ionized" Debuff, which makes it so the player cannot pick up another battery for two minutes.
 
Once the center energy station is activated, the Holomap will turn on. There is a elevated platform to view the map from. The Holomap will show you a 3D makeup of the Botza District, as well as the location of additional Beserkers and energy station locations indicate by the number of dots above each one, one top (Schnell) 1, right 2, bottom 3, left 4, and center (map) 5. There is a Wrath of the Machince timer on the top left piece of Fallen tech transmitting the map. If this timer runs out, the Holomap will detonate and the team will wipe. The team must locate a Beserker specifically marked on the map with a large multi-square beacon that follows its movements. Teams are usually one/two stay at map while four/five go after the Beserker. The team kills the Beserker and instead of one battery, two will spawn. One of these batterys will go to the map, the other will go to one of the four surrounding energy stations. Once a battery is picked up, it will appear on the map with a number of dots, indicating the correct energy station it needs to go to. Placing it in a wrong one will cause it to explode, killing the player and anyone close. Upon coming to an energy station, adds and two major servitors will spawn. The servitors must be since they are blocking access the the energy station. Once they are killed, the player with the battery places it into the energy station. This process must be done 4 times, or rather, the outside energy stations must be done 4 times (not each one, ex. you could put 3 batterys in top and one in left then the encounter is complete). The station in the middles adds time to the timer to stop the team from wiping. Once the encounter is complete, enter the cave where the last battery was placed to obtain a chest. One player must approached the chest to open it, then everyone is given there reward.


===Ablazed Glory===
===Ablazed Glory===
8

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