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'''Scourge of the Past''' is a [[Raid]] added in ''[[Season of the Forge]]''. It was made available to players on December 7th, 2018 and then sunset with the release of ''[[Beyond Light]]'' on November 10th, 2020.
'''Scourge of the Past''' is a [[Raid]] added in ''[[Season of the Forge]]''. It was made available to players on December 7th, 2018 and then sunset with the release of ''[[Beyond Light]]'' on November 10th, 2020.


Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]], the [[Raid]] takes place in the evening as [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. Guardians must breach through the [[Kell's Scourge]]'s territory, culminating in a climactic encounter against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] in the dawn of morning.
Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]], [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken over a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. [[Guardian]]s must breach through the [[Kell's Scourge]]'s territory and face against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] built from stolen technology.


==Unique enemies==
==Unique enemies==
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This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  
This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  


The Ground Level team mainly focus on clearing out the enemy that can infiltrate the underground level, causing severe damage to the underground team. The enemies are Shanks which are heavily shielded with the three elements, Void, Arc, and Solar (in that order of spawn).  The enemies will spawn from a Fallen Ship, randomly top, left, right or behind of the map. The Ground Level team must equip a variety of element weapons to quickly take down the Shanks before reaching the Underground Level, however, if a few got down below, it's not fatal towards the other team. Additionally, there will be a Major Servitor spawning in the midst of the encounter in which will be later explained down below. It is recommended to use Hardlight against these shanks due to it covering all elemental needs.
The Ground Level team mainly focus on clearing out the enemy that can infiltrate the underground level, causing severe damage to the underground team. The enemies are Shanks which are heavily shielded with the three elements, Void, Arc, and Solar (in that order of spawn).  The enemies will spawn from a Fallen Ship, randomly top, left, right or behind of the map. The Ground Level team must equip a variety of element weapons to quickly take down the Shanks before reaching the Underground Level, however, if a few got down below, it's not fatal towards the other team. Additionally, there will be a Ultra Servitor spawning in the midst of the encounter in which will be later explained down below. It is recommended to use Hardlight against these shanks due to it covering all elemental needs.


The Underground Level team focuses on finding buffs around the circular room that they must melee on. These buff consist of Continuous (Pink) Angular (Blue) and Parallel (White) and a debuff that can cause an immediate wipe on the team. The debuff portrays as red and always shape-shifting that players must avoid at all cost. The three players must have one of the buffs that's randomly located around the room. Once melee the buff, the player will receive the buff on the left screen and will have a circular line around the player's avatar corresponding to the color of the buff. There will also be Fallen enemies in this room so be mindful when traveling around the Underground Level. Once all three players received their buffs, the Ground Level must defeat the Major Servitor to reset the buff spawn so that Underground Team can gain another buff. Once reset, the Underground team must find their exact same buff from before that is randomly located around the room. If melee the wrong buff, the player will instantly die and also, running pass another player with a different buff will cause a debuff called Tethered. Tethered causes damage towards players that are near each other, entangled with their circular line around the player's avatar. Once the team has found their buffs again, the Ground team must yet again destroy the Servitor.  
The Underground Level team focuses on finding buffs around the circular room that they must melee on. These buff consist of Continuous (Pink) Angular (Blue) and Parallel (White) and a debuff that can cause an immediate wipe on the team. The debuff portrays as red and always shape-shifting that players must avoid at all cost. The three players must have one of the buffs that's randomly located around the room. Once melee the buff, the player will receive the buff on the left screen and will have a circular line around the player's avatar corresponding to the color of the buff. There will also be Fallen enemies in this room so be mindful when traveling around the Underground Level. Once all three players received their buffs, the Ground Level must defeat the Ultra Servitor to reset the buff spawn so that Underground Team can gain another buff. Once reset, the Underground team must find their exact same buff from before that is randomly located around the room. If melee the wrong buff, the player will instantly die and also, running pass another player with a different buff will cause a debuff called Tethered. Tethered causes damage towards players that are near each other, entangled with their circular line around the player's avatar. Once the team has found their buffs again, the Ground team must yet again destroy the Servitor.  


Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed.
Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed.
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==Rewards==
==Rewards==
*Weapons
===Weapons===
**'''[[Anarchy]]''' - [[Exotic]] {{icon|Arc}}  [[Grenade Launcher]]
*'''[[Anarchy]]''' [[Exotic]] {{icon|Arc}}  [[Grenade Launcher]]
**[[No Feelings]] - Legendary {{icon|Arc}}  [[Scout Rifle]]
*[[No Feelings]] Legendary {{icon|Arc}}  [[Scout Rifle]]
**[[Bellowing Giant]] - Legendary {{icon|Void}}  [[Rocket Launcher]]
*[[Bellowing Giant]] Legendary {{icon|Void}}  [[Rocket Launcher]]
**[[Tempered Dynamo]] - Legendary {{icon|Arc}}  [[Fusion Rifle]]
*[[Tempered Dynamo]] Legendary {{icon|Arc}}  [[Fusion Rifle]]
**[[Threat Level]] - Legendary {{icon|Kinetic}}  [[Shotgun]]
*[[Threat Level]] Legendary {{icon|Kinetic}}  [[Shotgun]]


*Armor sets
===Armor sets===
**[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set
**[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set
**[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set
**[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set
**[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set
**[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set


*Miscellaneous
===Miscellaneous===
**[[Always on Time]] - [[Sparrow]]
*'''[[Always on Time]]''' – [[Exotic]] [[Sparrow]]


==Trivia==
==Trivia==