Salvage: Difference between revisions

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This gametype involves moving control points, and map movement and control are required for success. When a relic spawns, getting to it safely is important, and locking down the area afterwards is the only way to win. There are two main ways to approach the relic: Capture it, or interfere with the enemies attempt to capture it. While capturing the relic yourself earns more points, it some time to capture, leaving your and your team out in the open guarding it. The other method, while earning less points, is much faster but requires that your team routes out the enemies off the relic. Both strategies work, not punishing either team from being to far away from the relic when it spawns in randomly.
This gametype involves moving control points, and map movement and control are required for success. When a relic spawns, getting to it safely is important, and locking down the area afterwards is the only way to win. There are two main ways to approach the relic: Capture it, or interfere with the enemies attempt to capture it. While capturing the relic yourself earns more points, it some time to capture, leaving your and your team out in the open guarding it. The other method, while earning less points, is much faster but requires that your team routes out the enemies off the relic. Both strategies work, not punishing either team from being to far away from the relic when it spawns in randomly.


==Related Modes==
==Related modes==
*[[Control]]
*[[Control]]
*[[Skirmish]]
*[[Skirmish]]