Raid: Difference between revisions

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*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
**In ''Destiny 2'', the Hard Raid has been renamed as the '''Prestige''' Raid.
**In ''Destiny 2'', the Hard Raid has been renamed as the '''Prestige''' Raid.
===Raid Lairs===
Raid Lairs are a [[Raid]] activity that debuted in Curse of Osiris.
Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer.


===Fireteams and Checkpoints===
===Fireteams and Checkpoints===
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