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===Stage One===
===Stage One===
[[File:Protheon2.jpg|thumb|right|300px|Protheon Void form]]
[[File:Protheon2.jpg|thumb|300px|Protheon Void form]]
Protheon will roam around the arena and open fire with its [[Torch Hammer]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. Distance is crucial, as getting too close will result in Protheon stomping the ground to create a temporal shockwave, which will instantly kill the player. After enough damage is dealt, the floor will dissipate and all [[Guardian]]s will fall to another arena, thus beginning stage two. Note that Protheon will be fully immune between each stage.
Protheon will roam around the arena and open fire with its [[Torch Hammer]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. Distance is crucial, as getting too close will result in Protheon stomping the ground to create a temporal shockwave, which will instantly kill the player. After enough damage is dealt, the floor will dissipate and all [[Guardian]]s will fall to another arena, thus beginning stage two. Note that Protheon will be fully immune between each stage.


===Stage Two===
===Stage Two===
[[File:Protheon4.png|thumb|right|300px|Protheon Solar form]]
[[File:Protheon4.png|thumb|300px|Protheon Solar form]]


Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an [[Arc]] [[Slap Rifle]] that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets disappear, it will perform an energy change, pushing the player upward and potentially off of the field to their death. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an [[Arc]] [[Slap Rifle]] that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets disappear, it will perform an energy change, pushing the player upward and potentially off of the field to their death. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.


===Stage Three===
===Stage Three===
[[File:Protheon3.png|thumb|right|300px|Protheon Arc form]]
[[File:Protheon3.png|thumb|300px|Protheon Arc form]]


Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial. It will pick off the Guardians from a distance with its Slap Rifle and its Slap Grenade launcher, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness, and summon other Vex to flank and harry the fireteam. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As it takes damage, Protheon will eventually lose its head, moving the weak spot to its belly. In this state, it enters a berserker rage, rapidly charging down on the players to generate more temporal shockwaves. All remaining [[Goblin|Goblins]] will lose their heads, and only [[Fanatic|Fanatics]] will be summoned from then on. It will remain in this stage until it is killed.
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial. It will pick off the Guardians from a distance with its Slap Rifle and its Slap Grenade launcher, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness, and summon other Vex to flank and harry the fireteam. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As it takes damage, Protheon will eventually lose its head, moving the weak spot to its belly. In this state, it enters a berserker rage, rapidly charging down on the players to generate more temporal shockwaves. All remaining [[Goblin|Goblins]] will lose their heads, and only [[Fanatic|Fanatics]] will be summoned from then on. It will remain in this stage until it is killed.