Poor Reception: Difference between revisions

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{{New content|Destiny 2}}
{{Level infobox
{{stub}}
|next= [[A Frame Job]]
'''Poor Reception''' is an [[Adventure]] located in the [[European Dead Zone]].
|prev= [[Calling Them Home]]
|game= ''[[Destiny 2]]''
|image=
|player= 1 - 3
|light= +20
|date=
|place= [[Outskirts]], [[European Dead Zone]]
|objective=
}}
{{Quote| The Fallen are trying to block all communications in the EDZ. Find the source of their interference and shut it down.|In-game description}}


==Premise==
'''Poor Reception''' is an [[Adventure]] located in the [[European Dead Zone]], taking place after ''[[A New Frontier]]'', and is unlocked at the same time as the adventure [[Calling Them Home]] and the mission [[Combustion]].
[[Guardians]] must defend [[Golden Age]] machinery from being salvaged by the [[Fallen]] [[House of Dusk]].


==Story Details==
During the course of ''Poor Reception'' [[the Guardian]] discovers the [[Fallen]] are jamming the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], and subsequently with the player's assistance during ''Calling Them Home'' and ''Combustion''. The player searches for the source of the jamming, tracking the signal's origin to [[Scavenger's Den]], where after a battle during which the Fallen are defeated and their leader [[Graxus, Blind Captain]] is killed, the Fallen's jamming equipment is destroyed and the broadcast guiding refugees to [[the Farm]] is able to reach the entire region, and by the end of ''Combustion'', reach the entire planet, free of interference.
*Find Feedback Source (Interrupted!).
*Bypass the Barrier.
*Defend Signal Antennae.


==Transcript==
==Objectives==
====<center>Gameplay</center>====
:Investigate the feedback.
::Destroy a Fallen Shank and collect its core to find more information about the feedback problem.
 
:Defend signal antenna
::Locating source.
:::[0-100]%
 
:Find feedback source.
::Find a way underground to search for the source of the Fallen jamming signal.
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:Bypass the barrier
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier
 
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.


::::Recommended power level: +20
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier


::::''[[Outskirts]]'', ''[[European Dead Zone]]''
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.


::::''The Fallen are trying to block all communications in the EDZ. Find the source of their interference and shut it down.
:Stop the feedback
::While Ghost remotely disables the jamming signal, defeat all Fallen in Scavenger's Den.


==Transcript==
====<center>Gameplay</center>====
::Start Adventure
::Start Adventure


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::Find a way underground to search for the source of the Fallen jamming signal.
::Find a way underground to search for the source of the Fallen jamming signal.


:::::The player moves along the shore line in the direction of Trostland, finding a tunnel leading into the ''[[Scavenger's Den]]'' [[Lost Sector]].
'''Ghost''': This tunnel looks promising.
'''Ghost''': Fallen banners. We're definitely on the right track.
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
:::::The player enters the Den, finding it full of Fallen and their progression blocked by several barriers
:Bypass the barrier
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier
:::::A "Voltaic Guard" [[Captain]] and several reinforcements enter from behind the barrier.
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
:::::The player kills the Captain, causing the barrier to collapse and permit further passage.
'''Ghost''': They're really built up down here. We need to remember this place after we retake the [[City]] - so we can clear it out for good.
'''Hawthorne''': Or we could let the Fallen have their creepy caves, and NOT sacrifice more people.
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
:::::The player continues into the cave system, fighting past more Fallen before finding their progression blocked by another barrier managed by another Voltaic Guard Captain.
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
:::::The player defeats the Captain.
'''Ghost''': With that shield down, I can finally get a reading on the source. It's close.
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
:::::The player continues through the cave. Progression is blocked by a web of trip mines which can either be carefully avoided or safely detonated at a distance. The player enters the end of the cave system, as a Skiff enters through the opening to the sky above, and deploys reinforcements.
'''Ghost''': This is it. Hold them off, and I'll use that Shank core to shut down the signal remotely.
:Stop the feedback
::While Ghost remotely disables the jamming signal, defeat all Fallen in Scavenger's Den.
:::::The player fights the fallen led by [[Graxus, Blind Captain]]. When Graxus' health reaches 66% (a loss of one third), Ghost will say:
'''Ghost''': Just a little longer...
:::::The player kills Graxus.
::Cache Code Acquired.
'''Ghost''': Just before you took out that [[Captain]], I fried all their broadcast capabilities. No more jamming.
'''Hawthorne''': That means people will be coming to the [[The Farm|Farm]] from all over the planet. Once we get that last relay set up, we can reach out to the rest of the system!
'''Ghost''': Then we can start rallying Guardians to strike back against the [[Red Legion]].
'''Devrim''': There will be plenty of time for both. For now, head back here when you can, you two.


==Enemies==
;[[Fallen]] - [[House of Dusk]]
*[[Shank]]
*[[Dreg]]
*[[Vandal]]
**[[Marauder]]
*[[Voltaic Guard]]


===Boss===
*[[Graxus, Blind Captain]]


==Trivia==
*Scavenger's Den is filled with equipment from the former [[House of Winter]] as well as a [[House of Devils]] banner located near a decrepit [[Walker]] in the enclosure where [[Graxus, Blind Captain]] is fought, and [[House of Judgment]] sigils in the same area, providing support to the theory that the Fallen in [[Destiny 2]] are operating as part of a single, united house.


{{Adventures}}
{{Adventures}}
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