Pirrha, the Rifleman: Difference between revisions

→‎Adventure (Heroic) Guide: replaced "he/she" with they for clarity and inclusivity
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(→‎Adventure (Heroic) Guide: replaced "he/she" with they for clarity and inclusivity)
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The player begins in a sniper's outlook and must traverse into the open area of Sorik's Cut. The player must deal enough damage to the Rifleman two or three times before he leaves the area for good. The damage the player deals is not permanent. The player can snipe the Rifleman from the sniper's nest in the immediate starting area.
The player begins in a sniper's outlook and must traverse into the open area of Sorik's Cut. The player must deal enough damage to the Rifleman two or three times before he leaves the area for good. The damage the player deals is not permanent. The player can snipe the Rifleman from the sniper's nest in the immediate starting area.


Chasing the Rifleman to Jetsam of Saturn, after shooting the Rifleman and making him run away, the player discovers that the Rifleman he/she shoots afterwards are decoys which look similar to the Rifleman however are destroyed in a single hit. The player's ghost suggests that the decoy's technology could be used in the future, after which the player must shoot and collect five decoys. If the player has a hard time finding the Rifleman's decoys, when the decoys aim at the player, a thin purple line will emanate in the decoy's direction of aim.
Chasing the Rifleman to Jetsam of Saturn, after shooting the Rifleman and making him run away, the player discovers that the Rifleman they shoot afterwards are decoys which look similar to the Rifleman however are destroyed in a single hit. The player's ghost suggests that the decoy's technology could be used in the future, after which the player must shoot and collect five decoys. If the player has a hard time finding the Rifleman's decoys, when the decoys aim at the player, a thin purple line will emanate in the decoy's direction of aim.


After defeating and collecting five copies, the player pursues the Rifleman to Hellrise canyon, where the player will spot the Rifleman on top of a bridge fighting hive. The hive in this adventure do not need to be killed in order to further progression. Only at the end of this section where the caves are closed off by scorn does the player need to kill the scorn to progress. After this, the Rifleman will remark how he would mount the player's ghost on his own wall.
After defeating and collecting five copies, the player pursues the Rifleman to Hellrise canyon, where the player will spot the Rifleman on top of a bridge fighting hive. The hive in this adventure do not need to be killed in order to further progression. Only at the end of this section where the caves are closed off by scorn does the player need to kill the scorn to progress. After this, the Rifleman will remark how he would mount the player's ghost on his own wall.
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