Overload Minotaur: Difference between revisions

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{{Vex infobox
{{Boss infobox
|Image= [[File:Overload Minotaur.jpg|360px]] An Overload Minotaur in the Summoning Pits on the Moon.
|name= Overload Minotaur
|name= Overload Minotaur
|Species= [[Vex]]
|image= [[File:Overload Minotaur.jpg|360px]]
|Collectives= [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]] <br> [[Nexus Collective]]
|species= [[Vex]]
|Functions= Heavy Infantry <br> Berserker Unit
|faction= [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]]
|Mission= [[Patrol]] the [[Moon]] <br> [[The Ordeal]] <br> [[Garden of Salvation]] <br> [[Override]] <br> [[Expunge]]  
|rank= [[Champion]]
|Height=
|class= [[Minotaur]]
|Weight=
|weapon= {{icon|Solar}} [[Slap Rifle]] <br> {{icon|Void}} [[Vex Laser Rifle]] <br> {{icon|Void}} [[Torch Hammer]]
|Weapon(s)= [[Slap Rifle]] (very rarely) <br> [[Vex Laser Rifle]] <br> [[Torch Hammer]]
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Vex Melee <br> {{Icon|Overload}} Rapid Ability Regeneration <br> Health Regeneration
|Abilities= High Durability <br> Rapid Movement <br> Teleportation <br> Vex Melee <br> Rapid Ability Regeneration <br> Rapid Health Regeneration
}}
}}
'''Overload Minotaurs''' are elite [[Minotaur]] units belonging to the [[Vex]] with enhanced ability regeneration. Once a target is spotted, the Minotaur will attempt to narrow the distance between the enemy, rapidly teleporting and occasionally shooting along the way, before striking them with its melee. After this, the Minotaur will near-instantly regain this rage and charge it's foes once again. To prevent this and allow some time for damage, a [[Guardian]] must use Overload Rounds, which will pull the Minotaur out of it's unwarranted rage and provide some time for damage while it's staggered before it gets back up to continue it's wrath.
'''Overload Minotaurs''' are elite [[Minotaur]] units belonging to the [[Vex]] with enhanced ability regeneration.
 
==Overview==
Once a target is spotted, the Minotaur will attempt to narrow the distance between the enemy, rapidly teleporting and continuously shooting along the way, before striking them with its melee. After this, the Minotaur will near-instantly start teleporting again, beginning another charge. To prevent this and allow some time for damage, a [[Guardian]] must use Anti-Overload abilities, such as mods from the Seasonal Artifact, which will disrupt the Minotaur, stopping its health regeneration and providing some time for damage while it's staggered, until it recovers and start attacking again. It is advised to continuously apply the disrupting effect, as allowing even a moment of respite is enough to let the Minotaur regenerate much of its health. Overload Minotaurs cannot be decapitated.


==Variants==
==Variants==
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**''[[Shadowkeep]]'' {{1st}}
**''[[Shadowkeep]]'' {{1st}}
**''[[Beyond Light]]''
**''[[Beyond Light]]''
***''[[Season of the Splicer]]''
**''[[Season of the Splicer]]''
**''[[Season of the Seraph]]''
**''[[Lightfall]]''


==References==
==References==