No Land Beyond: Difference between revisions
Moved explanation from intro section down to gameplay section; added weapon traits
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'''No Land Beyond''' is an exotic [[sniper rifle]] in ''[[Destiny]]'' added in the ''[[The Dark Below]]'' expansion pack. It can be obtained from [[Xûr, Agent of the Nine]] or as a random drop from an [[Exotic]] primary engram | '''No Land Beyond''' is an exotic [[sniper rifle]] in ''[[Destiny]]'' added in the ''[[The Dark Below]]'' expansion pack. It can be obtained from [[Xûr, Agent of the Nine]] or as a random drop from an [[Exotic]] primary engram. | ||
==Gameplay== | ==Gameplay== | ||
===Year One=== | ===Year One=== | ||
Unlike other [[Sniper Rifle]]s, No Land Beyond is equipped in the player's primary weapon slot. It features a unique bolt-action reload mechanic, which requires the player to manually cycle the weapon between every shot, reducing its overall rate of fire. It is also the only sniper rifle to not feature a traditional scope, but rather iron sights. | Unlike other [[Sniper Rifle]]s, No Land Beyond is equipped in the player's primary weapon slot. It features a unique bolt-action reload mechanic, which requires the player to manually cycle the weapon between every shot, reducing its overall rate of fire. It is also the only sniper rifle to not feature a traditional scope, but rather iron sights. | ||
Because of its incredibly niche role, it is widely considered to be one of, if not the most useless [[exotic]] weapons in [[Destiny]] because of both its slow mechanics and the amount of time required to become familiar and comfortable with how the weapon handles; some of it has to do with the entire iron sights moving with the player when strafing and aiming down the sights, which is not seen on any other [[Sniper Rifle]]. A huge problem for many is that after each shot, the wielder has to manually cycle in the next round due to its nature as a bolt-action rifle, meaning that if he/she misses a headshot, the wielder cannot quickly fire to hit them again. | |||
===Weapon Perks=== | |||
'''Column One''' | |||
*'''CQB Ballistics:''' Greatly reduced recoil. Significant penalty to range. | |||
*'''Soft Ballistics:''' Less recoil. Penalty to impact. | |||
*'''Accurized Ballistics:''' More range and impact. Increased recoil. | |||
'''Column Two''' | |||
*'''Mulligan:''' Missing a shot has a chance to return ammo directly to the magazine. | |||
'''Column Three''' | |||
*'''Lightweight:''' When held, this weapon grants +2 character Agility. | |||
*'''Snapshot:''' Aiming this weapon is incredibly fast. | |||
*'''Flared Magwell:''' Reload this weapon even faster. | |||
'''Exotic Perk''' | |||
*'''The Master:''' Increased precision damage. Kills briefly increase damage against next target. | |||
===Year Two=== | ===Year Two=== | ||
Year 2 brought no significant changes to | Year 2 brought no significant changes to this weapon, with the exception of a minor tweak to the iron sights. | ||
==Trivia== | ==Trivia== |