Nightstalker: Difference between revisions

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===Tier 2 - Movement===
===Tier 2 - Movement===
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*Double Jump - Jump a second time after leaving the ground
*Higher Jump - Upgrades Double Jump for even greater height
*Better Control - Upgrades Double Jump for better directional control while in the air
*Triple Jump - Upgrades Double Jump with a third jump
 
===Tier 3 - Super===
*Shadowshot - Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
*Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all
*Black Hole - The Void Anchor has increased range, lasts significantly longer and can tether more targets
*Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range
 
===Tier 4 - Melee===
*Smoke - Throw Smoke to slow and disorient those trapped in its cloud
*Envenomed - Adds a toxin that damages enemies within Smoke
*Vanish in Smoke - You and allies near Smoke explosions vanish from sight
*Snare - Allows Smoke to stick to surfaces, detonating when enemies are near
 
===Tier 4 - Training 1===
*Path Forgotten - Training focused on toughness and speed
*Path Forbidden - Training focused on battle recovery and speed
*Path Unknown - Training focused on battle recovery and toughness
 
===Tier 5 - Perks 1===
*Courage of the Pack - Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
*Light of the Pack - Killing tethered targets creates Orbs of Light for your allies
*Lockdown - Grenade and Smoke effects last twice as long, allowing strong territory control
 
===Tier 7 - Training 2===
*Way of the Drifter - Training focused on all attributes
*Way of the Fearless - Training focused on toughness at all costs
*Way of the Nomad - Training focused on maximum battle recovery
 
===Tier 8 - Perks 2===
*Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
*Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Shadestep - Press, to evade
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