Nightmare of Navôta, Eir-Spawn: Difference between revisions

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|class= [[Wizard]]
|class= [[Wizard]]
|mission= [[Nightmare Containment]]
|mission= [[Nightmare Containment]]
|ability= Summon [[Scorn]] <br> [[Arc]] Darkness Blast <br> High Durability <br> Rapid Movement <br> Nightmare Immunity <br> Teleportation <br> Limited Flight <br> Poison Cloud
|ability= Summon [[Scorn]] <br> {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Poison Cloud <br> High Durability <br> Rapid Movement <br> Nightmare Immunity <br> Teleportation <br> Limited Flight
}}
}}


The '''Nightmare of Navôta, Eir-Spawn''' is the [[Nightmare]] of [[Navôta, Eir Spawn]], a disgraced Hive [[Wizard]] that once attempted to unite the lingering Hive Broods in the [[Cosmodrome]]. It can be encountered as a final boss of the [[Nightmare Containment]] [[Public Event]] on board the [[Leviathan (ship)|Derelict Leviathan]].<ref>'''Bungie (2022/5/24)''', ''[[Destiny 2]]: [[Season of the Haunted]] - [[Public Event]]: [[Nightmare Containment]]''</ref>
The '''Nightmare of Navôta, Eir-Spawn''' was the [[Nightmare]] of [[Navôta, Eir Spawn]], a disgraced [[Hive]] [[Wizard]] who once attempted to unite the lingering Hive Broods in the [[Cosmodrome]]. It was encountered as a final boss of the [[Nightmare Containment]] [[Public Event]], aboard the [[Leviathan (ship)|Derelict Leviathan]].<ref>'''Bungie (2022/5/24)''', ''[[Destiny 2]]: [[Season of the Haunted]] - [[Public Event]]: [[Nightmare Containment]]''</ref>


==Gameplay==
==Gameplay==
The Nightmare of Navôta can appear every three days as the featured Tier 3 boss of the Nightmare Containment Public Event, which takes place in the [[Castellum]] on the Derelict Leviathan.
The Nightmare of Navôta can appear every three weeks as the featured Tier 3 boss of the Nightmare Containment Public Event, which takes place in the [[Castellum]] on the Derelict Leviathan.


After the first two tiers of the event have finished, participants must head to the large gates on the side of the area opposite the spawn point. There, you must plant the Nightmare Harvester to begin the final boss encounter, and the Nightmare of Navôta will spawn with several reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud of poison to slow and damage any Guardian that gets too close.
After the first two tiers of the event have finished, participants must head to the large gates on the side of the area opposite the spawn point. There, you must plant the Nightmare Harvester to begin the final boss encounter, and the Nightmare of Navôta will spawn with several reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud of poison to slow and damage any Guardian that gets too close.
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