Nightmare of Navôta, Eir-Spawn: Difference between revisions

added image, corrected info (note that containment now changes every day)
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(added image, corrected info (note that containment now changes every day))
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{{Stub}}
{{Images}}
{{Boss infobox
{{Boss infobox
|name= Nightmare of Navôta, Eir-Spawn
|name= Nightmare of Navôta, Eir-Spawn
|image=  
|image= [[File:Nightmare of Navota.png|300px]]
|species= [[Nightmare]]
|species= [[Nightmare]]
|faction= [[Loyalists]]
|faction= [[Loyalists]]
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|class= [[Wizard]]
|class= [[Wizard]]
|mission= [[Nightmare Containment]]
|mission= [[Nightmare Containment]]
|weapon=
|ability= Summon [[Scorn]] <br> [[Arc]] Darkness Blast <br> High Durability <br> Rapid Movement <br> Nightmare Immunity <br> Teleportation <br> Limited Flight <br> Poison Cloud
|ability= Summon [[Scorn]] <br> Darkness Blast <br> High Durability <br> Rapid Movement <br> Nightmare Immunity <br> Teleportation <br> Limited Flight <br> Poison Cloud <br>
}}
}}


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==Gameplay==
==Gameplay==
The Nightmare of Navôta can appear every three weeks as the featured Tier 3 boss of the Nightmare Containment Public Event, which takes place in the [[Castellum]] on the Derelict Leviathan.
The Nightmare of Navôta can appear every three days as the featured Tier 3 boss of the Nightmare Containment Public Event, which takes place in the [[Castellum]] on the Derelict Leviathan.


After the first two tiers of the event have finished, participants must head to the large gates on the side of the area opposite to the spawn point. There, you must plant the Nightmare Harvester to begin the final boss encounter, and the Nightmare of Navôta will spawn with several reinforcements. The Nightmare will fight like other Wizards as it will fire multiple darkness blasts from its hands to attack foes and deploy a cloud of poison to slow and damage any Guardian that get too close.
After the first two tiers of the event have finished, participants must head to the large gates on the side of the area opposite to the spawn point. There, you must plant the Nightmare Harvester to begin the final boss encounter, and the Nightmare of Navôta will spawn with several reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud of poison to slow and damage any Guardian that gets too close.


After losing a third of her health, the Nightmare of Navôta will become immune and spawn a pair of [[Dread Bearer]] [[Raider]]s. Killing both of them and dunking both Cores of Dread at the Nightmare Harvester will allow the Nightmare to be damagable again. This will repeated when the Nightmare loses another third of its health.
After losing a third of her health, the Nightmare of Navôta will become immune and spawn a pair of [[Dread Bearer]] [[Raider]]s. Killing both of them will allow the Nightmare to be damageable again, and dunking the Cores of Dread at the [[Nightmare Harvester]] will provide [[Scythe]]s to more easily deal with the boss' health. This will repeated when the Nightmare loses another third of its health.


==List of appearances==
==List of appearances==
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