Nightmare Harvester: Difference between revisions

m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
Line 5: Line 5:
==Seasonal Artifact mods==
==Seasonal Artifact mods==
===Column 1===
===Column 1===
*'''Piercing Sidearms (Arms):''' Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier [[Champions]].
*'''Piercing Sidearms (Arms):''' [[Sidearm]]s gain shield-piercing rounds, which bypass combatant defenses. Strong against {{Icon|Barriwr}} Barrier [[Champions]].
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped [[Auto Rifle]]s and [[Submachine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes [[Scout Rifle]]s you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Unstoppable Glaive (Arms):''' Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Glaive (Arms):''' [[Glaive]]s you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 3 Energy''
:''Requires 3 Energy''


*'''Anti-Barrier Pulse Rifle (Arms):''' Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Pulse Rifle (Arms):''' [[Pulse Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


===Column 2===
===Column 2===
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed [[Shotgun]]s over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a [[Trace Rifle]] equipped.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
Line 39: Line 39:
*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Amor of the Dying Star (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants.
*'''Armor of the Dying Star (Chest):''' Reduces incoming [[Solar]] damage from combatants. Reduces incoming [[Void]] damage from combatants.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms.
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms.
Line 47: Line 47:
*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
:''Requires 3 Energy''
:''Requires 3 Energy''
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to ignite and clears your shield stun.
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to '''ignite''' and clears your shield stun.
:''Requires 4 Energy''
:''Requires 4 Energy''
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability weakens Champions for a short duration.
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability '''weakens''' Champions for a short duration.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
Line 57: Line 57:


===Column 5===
===Column 5===
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you restoration.
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you '''restoration'''.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you radiant.
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you '''radiant'''.
:''Requires 5 Energy''
:''Requires 5 Energy''
*'''Rays of Precision (Class Item):''' While radiant, Solar precision final blows cause combatants to ignite.
*'''Rays of Precision (Class Item):''' While '''radiant''', Solar precision final blows cause combatants to '''ignite'''.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells.
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells.
:''Requires 5 Energy''
:''Requires 5 Energy''
*'''Solar Fulmination (Class Item):''' Your ignitions do increased damage in an increased radius.
*'''Solar Fulmination (Class Item):''' Your '''ignitions''' do increased damage in an increased radius.
:''Requires 3 Energy''
:''Requires 3 Energy''


1,025

edits