Modifier: Difference between revisions

308 bytes added ,  8 years ago
(→‎Mission-specific modifiers: Should be more specific about this.)
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*'''Heroic''' - Enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]].
*'''Heroic''' - Enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]].
*'''Epic''' - Heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]].
*'''Epic''' - Heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]].
*'''Nightfall''' - On team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike.
*'''Nightfall''' - On team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. ''[[The Taken King]]'' will change this modifier: players will have to wait 30 seconds before they can be revived by allies (as in normal-difficulty [[Raid]]s), and team death will no longer return players to orbit.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>


==Randomly selected modifiers==
==Randomly selected modifiers==