Lightbearer Acolyte: Difference between revisions

this has been a new content stub long enough
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{{New content|[[The Witch Queen]]}}
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{{Hive infobox
{{Hive infobox
|nameBG= #DFD4BF
|nameBG= #DFD4BF
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|type= [[Acolyte]]
|type= [[Acolyte]]
|species= [[Hive]]
|species= [[Hive]]
|rank= [[Lightbearer]]
|rank= [[Major]] <br> [[Ultra]]
|sect= [[Lucent Brood]]
|sect= [[Lucent Brood]]
|purpose=  
|purpose=  
|weapon(s)= [[Splinter]] <br> Swarm Grenade
|weapon(s)= [[Splinter]] <br> [[Swarm Grenade]]
|abilities= Evade <br> [[Blade Barrage]] <br> Resurrection <br> High Durability <br> Rapid Movement <br> Hive Melee
|abilities= Dodge <br> [[Blade Barrage]] <br> Resurrection <br> High Durability <br> Rapid Movement <br> Hive Melee
}}
}}
'''Lightbearer Acolytes''' are [[Hive]] [[Acolytes]] who wield the [[Light]] and have a Hive [[Ghost]], allowing them to be endlessly resurrected so long as their Ghost is not destroyed.
'''Lightbearer Acolytes''' are [[Hive]] [[Acolytes]] who have been risen by a [[Ghost]], allowing them to wield the [[Light]] and to be endlessly resurrected so long as their Ghost is not destroyed.
 
==Gameplay==
==Gameplay==
Lightbearer Acolytes are the counterpart of the [[Hunter]] class of the [[Guardian]]s. Like them, they are able to dodge to the side to avoid incoming projectiles. They engage their foes with a [[Splinter]] as their weapon of choice, and can throw Swarm Grenades if the enemy is too far away or taking cover. Their eyes will normally shine white, but when their [[Super]] is fully charged, they will glow orange and are able to cast it at any time. Upon casting their Super, they can summon an array of floating [[wikipedia:Karambit|karambit]]s{{Citation needed}} before launching them at the enemy, dealing high damage as they explode on impact. They are able to use this ability three times before the Super times out, and in a fairly predictable pattern; leaping to either side and leaving a trail of knives before launching them, and then summoning them from over their head in a semicircular formation.
Lightbearer Acolytes are the counterpart of the [[Hunter]] class of the [[Guardian]]s. Like them, they are able to Dodge to the side to avoid incoming projectiles, and will frequently do so to pressure their opponents. They engage their foes with a [[Splinter]] as their weapon of choice, and can throw [[Swarm Grenade]]s if the enemy is too far away or taking cover. Their eyes will normally shine white, but when their [[Super]] is fully charged, they will glow orange, and they will be able to cast it at any time. Upon casting their Super, they will summon an array of floating [[wikipedia:Karambit|karambit]]s{{Citation needed}} and they will take aim for a moment before launching them at the enemy, dealing high damage as they explode on impact. They are able to use this ability three times before the Super times out, and in a fairly predictable pattern; leaping to either side and leaving a trail of knives before launching them, and then summoning them from over their head in a semicircular formation. Upon death, their Ghost will appear over them. This Ghost must be destroyed with a [[Finisher]] as soon as possible, or the Acolyte will be resurrected at full health and will have to be beaten again.


Upon death, their Ghost will appear over them. This Ghost must be destroyed with a [[Finisher]] as soon as possible, or the Acolyte will be resurrected at full health and will have to be beaten again.
Lightbearer Acolytes can appear both as [[Major]]s and as [[Ultra]]s. Unlike most other Ultras, they are susceptible to Finishers.


==Known Lightbearer Acolytes==
==Known Lightbearer Acolytes==
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