Leviathan (raid): Difference between revisions

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(→‎Royal Pools: Still not sure if I fully understand this part)
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*Beast Handler
*Beast Handler
*Imperial Centurion
*Imperial Centurion
*Watcher Alpha
*Watcher Beta
*Watcher Gammer
*Watcher Delta
*Imperial Incendior


==Bosses==
==Bosses==
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**Tho'ourg
**Tho'ourg
**Va'ase
**Va'ase
*Gauntlet Psion Projections
**Greed Projection
**War Projection
*[[Emperor Calus]]


==Walkthrough==
==Walkthrough==
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====Aqueduct====
====Aqueduct====
Before continuing, there is also a room beneath the initial spawn point with a lever puzzle. Use the sequence "153246" to open a door elsewhere in the ship. There are treasure chests hidden throughout the ship that require the various keys (Drain Key, Irrigation Key, Aqueduct Key, Ventilator Key) dropped during the raid's stages to open.
Before continuing, there is also a room beneath the initial spawn point with a lever puzzle. The six levels must be pulled quickly in the correct order (order varies from playthrough to playthrough) to open a door elsewhere in the ship. There are treasure chests hidden throughout the ship that require the various keys (Drain Key, Irrigation Key, Aqueduct Key, Ventilator Key) dropped during the raid's stages to open.


===Castellum, Part 1===
===Castellum, Part 1===
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer, take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. Once three Standards have been collected, Calus will open an "escape route" to the next stage.
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. Once three Standards have been collected, Calus will open an "escape route" to the next stage.


===Royal Pools===
===Royal Pools===
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To tackle this challenge, all players should acquire Psionic Protection. Five can activate the chains, while the sixth remains at the Psionic Protection pool. Then, as the buff runs out, the sixth player can go relieve one of the chain activators, who replenishes the buff. That player can then relieve another chain activator, and so the process repeats until all chains are activated and the team can take up position in the central room to destroy the censers.
To tackle this challenge, all players should acquire Psionic Protection. Five can activate the chains, while the sixth remains at the Psionic Protection pool. Then, as the buff runs out, the sixth player can go relieve one of the chain activators, who replenishes the buff. That player can then relieve another chain activator, and so the process repeats until all chains are activated and the team can take up position in the central room to destroy the censers.


Destroy all censers to clear the Royal Polls, acquire the Drain Key, and move on to the next stage.
Destroy all censers to clear the Royal Polls, unlock a loot chest acquire the Drain Key, and move on to the next stage.


===Castellum, Part 2===
===Castellum, Part 2===
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The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. The six Royal Beasts will enter the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".
The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. The six Royal Beasts will enter the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".


Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one, than the latter strategy can still be used. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to acquire the Irrigation Key and return to the Castellum.
Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one, than the latter strategy can still be used. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest, acquire the Irrigation Key, and return to the Castellum.


===Castellum, Part 3===
===Castellum, Part 3===
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===The Gauntlet===
===The Gauntlet===
Defeat enemies until the Imperial Centurion appears, then kill it to trigger Psionic Charges. Players who pick up Psionic Charges will be teleported into an obstacle course along the room's outer walls. While Psionic Charge-carriers run these gauntlets, the players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carriers' path. At the same time, Psions will appear with the Mental Collapse ability, which can wipe the team.
Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room's outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier's path.
 
The carriers will be able to see which of three rows of circular apertures is lit by a red light; the other apertures will be green. The carriers must call out to the rest of the team to shoot the marker for the correct row. If done correctly, this will disable the shield and cause an orb of Psionic energy to appear in the red aperture. The carriers must pass through that orb to prevent triggering a team-killing debuff called Mental Collapse from one of the invincible Psion Projections monitoring the course; the carriers must also run the gauntlet in a timely manner to prevent another team-killing debuff called Psionic Overcharge. Repeat this at each shield wall and then pass through the final orb and the finish line, then place the Psionic Charges in the dais in the room's center. This will complete the first phase of the stage.
 
The next phase of the stage increases the difficulty for the carrier by removing sections of the floor in the gauntlet area, requiring more precise jumping skills. Once finished, again place the two Charges in the dais.
 
The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called "Psionic Overload" will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest, earns the Ventilator Key, and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience.
 
===Castellum, Part 4===
The door to the final stage of the raid is ready to be unlocked in the Castellum. As before, gather three Standards while fighting off enemies to open the door.
 
====Conduit and Irrigation====
Beyond the door from Castellum, a mysterious purple substance coats the path forward. Follow the hall straight ahead to the next door and enter the Throne, where the final stage awaits.
 
Side corridors from this hall lead into the Conduit and the bowels of the ship; these can be ignored. What follows is a maze of jumping and crawling through ventilators shafts and maintenance corridors, some of which can double back into previously visited areas like the Castellum. One room will be guarded by sentry Volcanic [[Scorpius]] units designated Watchers, which will summon reinforcements if they detect players. The Conduit leads to an area called Irrigation and then back to The Gauntlet.
 
===Throne===
[[Emperor Calus]] greets the players as they enter and summons his legions. After a short period, the team will be teleported outside The Leviathan where a massive, shadowy projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne. The other three players must shoot projections of their teammates trapped in bubbles.


==Rewards==
==Rewards==