Last Wish: Difference between revisions

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==Walkthrough==
==Walkthrough==
===Kalli, The Corrupted===
===Kalli, The Corrupted===
[[File:LastWish2.jpg|thumb|right|300px|Kalli, the Corrupted]]
[[File:LastWish2.jpg|thumb|300px|Kalli, the Corrupted]]
Guardians will enter a large empty chamber whose layout is similar to that of the [[Blind Well]]. Near the center pit, three groups of two icons will appear to give six in total. Heads (two-headed snake), Smile (a snake in a smiley face pattern), Eight (an eight sign), and Infinite (the infinity symbol). One icon will not be shown. There will be a matching plate for each of the icons (I.e. Heads, Eights, and Smiles being shown. Two of each Smile, Head, and Eight plates must be captured. Each plate will have their symbol above or near the side of the plate. Each plate is divided into three sections. Two [[Taken]] [[Blight]] bombs will be above two of the sections. Stand on top of the empty section of the plate and defend as [[Taken Thrall]] attempt to overwhelm the team. If a plate is held long enough, a Major [[Taken Knight]] will spawn. Killing the Major [[Taken Knight]] is required to "complete" a symbol.
Guardians will enter a large empty chamber whose layout is similar to that of the [[Blind Well]]. Near the center pit, three groups of two icons will appear to give six in total. Heads (two-headed snake), Smile (a snake in a smiley face pattern), Eight (an eight sign), and Infinite (the infinity symbol). One icon will not be shown. There will be a matching plate for each of the icons (I.e. Heads, Eights, and Smiles being shown. Two of each Smile, Head, and Eight plates must be captured. Each plate will have their symbol above or near the side of the plate. Each plate is divided into three sections. Two [[Taken]] [[Blight]] bombs will be above two of the sections. Stand on top of the empty section of the plate and defend as [[Taken Thrall]] attempt to overwhelm the team. If a plate is held long enough, a Major [[Taken Knight]] will spawn. Killing the Major [[Taken Knight]] is required to "complete" a symbol.


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===Shuro Chi, the Corrupted===
===Shuro Chi, the Corrupted===
[[File:LastWish4.jpg|thumb|right|300px|Shuro Chi Boss Arena]]
[[File:LastWish4.jpg|thumb|300px|Shuro Chi Boss Arena]]
When you first get to the door of the arena, it will be closed. To open it, the whole team must stand at the door. To the right of the door (before you enter), there is a big rock that you can jump on to get into the arena before the fight starts, allowing you to get a better understanding of what you need to do by seeing the area without pressure. Ranged roaming Supers such as Dawnblade and Hammer of Sol are useful here due to the large amount of enemies, and for damaging the boss, the same rules apply as Kalli. Shuro Chi has a small head so preferring to rely on weapons such as swords is recommended.
When you first get to the door of the arena, it will be closed. To open it, the whole team must stand at the door. To the right of the door (before you enter), there is a big rock that you can jump on to get into the arena before the fight starts, allowing you to get a better understanding of what you need to do by seeing the area without pressure. Ranged roaming Supers such as Dawnblade and Hammer of Sol are useful here due to the large amount of enemies, and for damaging the boss, the same rules apply as Kalli. Shuro Chi has a small head so preferring to rely on weapons such as swords is recommended.


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===Morgeth, the Spirekeeper===
===Morgeth, the Spirekeeper===
[[File:Morgeth1.jpg|thumb|right|300px|Morgeth, the Spirekeeper]]
[[File:Morgeth1.jpg|thumb|300px|Morgeth, the Spirekeeper]]
Morgeth is the 3rd encounter of the raid, requiring a few mechanics to be completed in order to enter the damage phase of the boss. The mechanics consist of Taken Strength, the Eye of Riven and Umbral Enervation, which will all be explained. In order to start this encounter, someone must pick up the first Taken Strength that floats in front of the slumbering Morgeth.  
Morgeth is the 3rd encounter of the raid, requiring a few mechanics to be completed in order to enter the damage phase of the boss. The mechanics consist of Taken Strength, the Eye of Riven and Umbral Enervation, which will all be explained. In order to start this encounter, someone must pick up the first Taken Strength that floats in front of the slumbering Morgeth.  


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===The Vault===
===The Vault===
[[File:LastWish1.jpg|thumb|right|300px|The Vault]]
[[File:LastWish1.jpg|thumb|300px|The Vault]]
The Vault is the 4th encounter that consist of no boss, but rather a few mechanics that players must solve to reach the final encounter. The Vault includes the following mechanisms that players must know: Symbols, Penumbra, Antumbra and Eye of Riven, later to be explained. The Vault has three plates, corresponding to the three areas that an Eye of Riven will spawn: Stairs (Spawn), Tree and Rocks. To sort the team, divide into groups of 2 per area, with one Guardian designated as a Runner, the other receiving the job of managing enemy spawns. All three phases of this encounter have a time limit of three minutes, known as the Vault Security Mechanism, that will reset to maximum upon successful phase completion.
The Vault is the 4th encounter that consist of no boss, but rather a few mechanics that players must solve to reach the final encounter. The Vault includes the following mechanisms that players must know: Symbols, Penumbra, Antumbra and Eye of Riven, later to be explained. The Vault has three plates, corresponding to the three areas that an Eye of Riven will spawn: Stairs (Spawn), Tree and Rocks. To sort the team, divide into groups of 2 per area, with one Guardian designated as a Runner, the other receiving the job of managing enemy spawns. All three phases of this encounter have a time limit of three minutes, known as the Vault Security Mechanism, that will reset to maximum upon successful phase completion.


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===Riven of a Thousand Voices===
===Riven of a Thousand Voices===
[[File:Riven Raid.jpg|thumb|right|300px|Riven the Taken Ahamkara]]
[[File:Riven Raid.jpg|thumb|300px|Riven the Taken Ahamkara]]


As soon as everyone steps on a plate, they will begin floating down and come face to face with Riven herself. Once everyone lands, they must split into two groups of three and run into one of the two rooms, marked by either a crystal or a tree. The door will lock after a certain amount of time, so the fireteam must head into their rooms quickly. Everyone should begin killing enemies, beginning with the Hobgoblins. At this point, one of two things will happen: either Riven appears in the room from the black wall, or she does not and an Eye of Riven appears instead.
As soon as everyone steps on a plate, they will begin floating down and come face to face with Riven herself. Once everyone lands, they must split into two groups of three and run into one of the two rooms, marked by either a crystal or a tree. The door will lock after a certain amount of time, so the fireteam must head into their rooms quickly. Everyone should begin killing enemies, beginning with the Hobgoblins. At this point, one of two things will happen: either Riven appears in the room from the black wall, or she does not and an Eye of Riven appears instead.