Last City: Difference between revisions

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*'''[[Anchor District]]'''
*'''[[Anchor District]]'''
*'''[[Botza District]]''' - an abandoned area within the Last City that houses the long lost Vault Ebisu of the Black Armory, and staging grounds of the [[Scourge of the Past]] [[Raid]]. As of Season of the Splicer, it now houses the headquarters of the House of Light and now goes by the name "The Eliksni Quarter".
*'''[[Botza District]]''' - an abandoned area within the Last City that houses the long lost Vault Ebisu of the Black Armory, and staging grounds of the [[Scourge of the Past]] [[Raid]]. As of Season of the Splicer, it houses the headquarters of the House of Light and now goes by the name "The Eliksni Quarter".
*'''City Perimeter''' - the land surrounding the City proper, just beyond its walls. Also known as the '''City Outskirts'''. [[Twilight Gap]], a valley where the City's Guardians repelled a [[Fallen]] invasion force, is located here.
*'''City Perimeter''' - the land surrounding the City proper, just beyond its walls. Also known as the '''City Outskirts'''. [[Twilight Gap]], a valley where the City's Guardians repelled a [[Fallen]] invasion force, is located here.
*'''Core East'''<ref name="Watch Announcements"/><ref name="District 125">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:The Warlock Aunor#District 125|The Warlock Aunor - District 125]]''</ref>
*'''Core East'''<ref name="Watch Announcements"/><ref name="District 125">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:The Warlock Aunor#District 125|The Warlock Aunor - District 125]]''</ref>
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*'''Riverside''' - an area from where the transformation of the Traveler could be observed, as the Traveler healed its wounds sustained in the Red War and chased off the ecroaching Darkness.<ref>'''Bungie (2020/6/9)''', ''[[Destiny 2]]: [[Season of Arrivals]], Playstation 4''</ref>
*'''Riverside''' - an area from where the transformation of the Traveler could be observed, as the Traveler healed its wounds sustained in the Red War and chased off the ecroaching Darkness.<ref>'''Bungie (2020/6/9)''', ''[[Destiny 2]]: [[Season of Arrivals]], Playstation 4''</ref>
*'''[[The Core]]''' - the City's central area, directly beneath the Traveler. The Hall of [[Consensus]] is located here.<ref name="Watch Announcements"/>
*'''[[The Core]]''' - the City's central area, directly beneath the Traveler. The Hall of [[Consensus]] is located here.<ref name="Watch Announcements"/>
*'''West District''' - an area where the [[Tex Mechanica]] foundry is located.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Places/The_City#Ghost_Fragment:_The_City_Age_2|Ghost Fragment: The City Age 2]]''</ref>


After Twilight Gap, the districts nearest the City walls were abandoned.<ref name = "City Age 2">'''Bungie (2014-9-9)''', ''[[Destiny]], Activision Blizzard, [[Grimoire]]: [[Grimoire:Places/The_City#Ghost Fragment: The City Age 2|Ghost Fragment: The City Age 2]]</ref> Many districts were also entirely obliterated by the [[Red Legion]]'s invasion and occupation of the City. To replace them following the City's liberation, blueprints with modular designs for housing and storefronts were drawn up by City engineers.<ref>'''Bungie (2017/9/20)''', ''[[Destiny 2]], Xbox One Activision Blizzard: [[Ghost Scans]]''</ref>
After Twilight Gap, the districts nearest the City walls were abandoned.<ref name = "City Age 2">'''Bungie (2014-9-9)''', ''[[Destiny]], Activision Blizzard, [[Grimoire]]: [[Grimoire:Places/The_City#Ghost Fragment: The City Age 2|Ghost Fragment: The City Age 2]]</ref> Many districts were also entirely obliterated by the [[Red Legion]]'s invasion and occupation of the City. To replace them following the City's liberation, blueprints with modular designs for housing and storefronts were drawn up by City engineers.<ref>'''Bungie (2017/9/20)''', ''[[Destiny 2]], Xbox One Activision Blizzard: [[Ghost Scans]]''</ref>
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