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{{Cabal infobox | {{Cabal infobox | ||
|nameBG= #6A317F | |nameBG= #6A317F | ||
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|Type= [[Colossus]] | |Type= [[Colossus]] | ||
|Mission(s)= [[Downfall]] | |Mission(s)= [[Downfall]] | ||
|Weapon(s)= [[Cabal Slug Launcher]] <br> | |Weapon(s)= {{icon|Arc}} [[Cabal Slug Launcher]] <br> {{icon|Arc}} Cabal Cluster Missiles | ||
|Abilities= Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> Quake <br> Barrier Shield {{C|Champion}} <br> Regeneration {{C|Champion}} | |Abilities= Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> {{icon|Kinetic}} Quake <br> {{Icon|Barrier}} Barrier Shield {{C|Champion}} <br> Regeneration {{C|Champion}} | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
Kar'uul appears in the Colosseum of the [[Typhon Imperator]] in the final fight of the [[Downfall]] [[Mission]]. They appear when the plate further from the entrance is captured, along with many Cabal and [[Taken]] reinforncements. It is recommended to kill them before approaching the center of the arena, or their Quake is likely to throw a player into the abyss. Kar'uul appears as | Kar'uul appears in the Colosseum of the [[Typhon Imperator]] in the final fight of the [[Downfall]] [[Mission]]. They appear when the plate further from the entrance is captured, along with many Cabal and [[Taken]] reinforncements. It is recommended to kill them before approaching the center of the arena, or their Quake is likely to throw a player into the abyss. Kar'uul naturally appears as an [[Ultra]] and becomes an [[Barrier Colossus]] at Hero or higher difficulty. | ||
==Appearance== | ==Appearance== |