Kar'uul, Indomitable Champion: Difference between revisions

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{{stub}}
{{Cabal infobox  
{{Cabal infobox  
|nameBG= #6A317F
|nameBG= #6A317F
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|Type= [[Colossus]]
|Type= [[Colossus]]
|Mission(s)= [[Downfall]]
|Mission(s)= [[Downfall]]
|Weapon(s)= [[Cabal Slug Launcher]] <br> [[Arc]] Cabal Cluster Missiles
|Weapon(s)= {{icon|Arc}} [[Cabal Slug Launcher]] <br> {{icon|Arc}} Cabal Cluster Missiles
|Abilities= Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> Quake <br> Barrier Shield {{C|Champion}} <br> Regeneration {{C|Champion}}
|Abilities= Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> {{icon|Kinetic}} Quake <br> {{Icon|Barrier}} Barrier Shield {{C|Champion}} <br> Regeneration {{C|Champion}}
}}
}}


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==Gameplay==
==Gameplay==
Kar'uul appears in the Colosseum of the [[Typhon Imperator]] in the final fight of the [[Downfall]] [[Mission]]. They appear when the plate further from the entrance is captured, along with many Cabal and [[Taken]] reinforncements. It is recommended to kill them before approaching the center of the arena, or their Quake is likely to throw a player into the abyss. Kar'uul appears as a [[Major]] in Classic mode, and [[Ultra]] in Legendary mode, and becomes an [[Barrier Colossus]] at Hero or higher difficulty.
Kar'uul appears in the Colosseum of the [[Typhon Imperator]] in the final fight of the [[Downfall]] [[Mission]]. They appear when the plate further from the entrance is captured, along with many Cabal and [[Taken]] reinforncements. It is recommended to kill them before approaching the center of the arena, or their Quake is likely to throw a player into the abyss. Kar'uul naturally appears as an [[Ultra]] and becomes an [[Barrier Colossus]] at Hero or higher difficulty.


==Appearance==
==Appearance==