Intrinsic trait: Difference between revisions

Updated and corrected information, particularly for swords.
(Updated some unique traits, removed redundant manufacturer-specific traits)
(Updated and corrected information, particularly for swords.)
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* [[Rocket launcher]]s
* [[Rocket launcher]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts horizontally.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line.


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* [[Linear fusion rifle]]s
* [[Linear fusion rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, shotguns fire single slugs instead of a pellet spread, and rocket launchers have inherent lock-on tracking.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, most shotguns fire single slugs instead of a pellet spread, and rocket launchers have inherent lock-on tracking.


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* [[Machine gun]]s
* [[Machine gun]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns, scout rifles, and sidearms will be fully automatic without the need for the Full Auto Trigger System perk.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or performing quick follow-up shots. Shotguns, scout rifles, and sidearms will be fully automatic without the need for the Full Auto Trigger System perk.


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Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have slow swing speed and charge rate.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.


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Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have fast swing speed and charge rate.
|| Lightweight Frame swords have an almost doubled swing speed.


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Caster Frame
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
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* [[Sword]]s
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.
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Vortex Frame
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
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* [[Sword]]s
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
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|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
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Caster Frame
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
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* [[Temptation's Hook]]
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Moderate impact and swing speed, with charge rate on par with Lightweight Frame swords. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.
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Vortex Frame
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
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* [[Falling Guillotine]]
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Moderate impact, with swing speed and charge rate on par with Adaptive Frame swords. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.


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