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* [[Machine gun]]s | * [[Machine gun]]s | ||
|| Deeper ammo reserves. Slightly faster reload when magazine is empty. | || Deeper ammo reserves. Slightly faster reload when magazine is empty. | ||
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for | || Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat. Shotguns will be fully automatic without the need for the Full Auto Trigger System perk. | ||
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* [[Pyroclastic Flow]] (as Precision Frame) | * [[Pyroclastic Flow]] (as Precision Frame) | ||
|| This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed. | || This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed. | ||
|| | || Often has average stats compared to other rocket launchers. | ||
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[[File:RapidFireFrameIcon.jpg|72px|frameless|left]] | [[File:RapidFireFrameIcon.jpg|72px|frameless|left]] | ||
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* [[ | * [[VEIST]] [[Scout rifle]]s | ||
* [[Randy's Throwing Knife]] (as Rapid-Fire Frame) | * [[Randy's Throwing Knife]] (as Rapid-Fire Frame) | ||
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty. | || Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty. | ||
|| | || Often has low stats compared to other scout rifles, but the best rate of fire in class. | ||
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