Intrinsic trait: Difference between revisions

→‎Generic perks: Clarifications
(→‎Generic perks: Clarifications)
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* [[Linear fusion rifle]]s
* [[Linear fusion rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have the furthest reach of any weapon in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have the furthest reach of any weapon in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs instead of a pellet spread.


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* [[Machine gun]]s
* [[Machine gun]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for close range combat. With exception to pulse rifles, sniper rifles, and grenade launchers, Rapid-Fire Frame weapons are fully automatic if their weapon type isn't already inherently automatic.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for close range combat. Shotguns will be fully automatic without the need for the Full Auto Trigger System perk.


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