Infusion: Difference between revisions

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'''Infusion''' is a feature introduced with ''[[The Taken King]]'' and boosts the Attack or Defense rating of a favored [[Weapon]] or [[Armor]] piece, similarly to the use of [[Etheric Light]]. Infusing a stronger [[Light]]-leveled piece of gear into another less powerful one will have the level increased to that of Infused piece, but will not receive any of the perks, allowing for players to choose armor or weapons for aesthetic reasons and still have good "rolls", or perks they like or want.  
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'''Infusion''', a feature introduced with ''[[The Taken King]]'', is the boosting of the Attack or Defense rating of a favored [[Weapon]] or [[Armor]] piece, a mechanic similar to the use of [[Etheric Light]]. Infusing a stronger [[Light]]-leveled piece of gear into another less powerful one will have the level increased to that of Infused piece, but will not receive any of the perks, allowing for players to choose armor or weapons for aesthetic reasons and still have good "rolls", or perks they like or want.  


In ''[[Destiny]]'', only Weapons and Armor from [[Year 2]] and [[Year 3]] are able to be Infused. In ''[[Destiny 2]]'', all Legendary and Exotic gear is Infusable and requires only a quantity of [[Glimmer]] and [[Legendary Shards]]; if a Rare item is being Infused into a Legendary or Exotic item, 4 units of Legendary Shards are required, but if a Legendary item is being used for the Infusion instead, it costs only 1 unit.
==Destiny==
Only Weapons and Armor from [[Year 2]] and [[Year 3]] are able to be Infused, due to the feature being introduced in Year 2.  
 
==Destiny 2==
In ''[[Destiny 2]]'', every Legendary and Exotic gear can be Infused with a bit of [[Glimmer]] and [[Legendary Shards]]. 4 Shards are needed if a Rare item is being Infused into a Legendary or Exotic, while only 1 Shard is required if a Legendary is used for the Infusion.  


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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